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I worked pretty darn hard, (2 dozen attempts, diff builds, players vs hench/hero) and still could not complete hard mode missions, jokanur digs and fort ranik. They call for 4 players, so, no , u cant use the balanced DOA team build.....any suggestions ? For hard mode to be FUN, to be, I have to be able to complete the mission. [[Andraste Athena]]
 
I worked pretty darn hard, (2 dozen attempts, diff builds, players vs hench/hero) and still could not complete hard mode missions, jokanur digs and fort ranik. They call for 4 players, so, no , u cant use the balanced DOA team build.....any suggestions ? For hard mode to be FUN, to be, I have to be able to complete the mission. [[Andraste Athena]]
   
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I agree--some areas too hard, unless you have precisely the right team with exactly the correct skill sets, and so on. I and another spent 7 damn hours clearing Diessa (having started in Yak's to get a 6-member party--just can't imagine doing this with 4-member, so this puts the lie to the claim that hard mode is adjusted to the intended party size) and almost did not make it, thus I say hard mode is much too much a useless grind with little reward, in the long run. Further, they should ease up on the death penalties a bit, and allow you to reach higher bonus--maybe only 10% death penalty and allow bonus to go to level 12 or even 15, because if your party all hit -60 dp you have to start over -- really just too difficult for averagely good players who might not have access to a full team of humans. Further, builds that should be good are now completely useless in most areas--for instance the MM (this one really is infuriating).
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I agree--some areas too hard, unless you have precisely the right team with exactly the correct skill sets, and so on. I and another spent 7 damn hours clearing Diessa (having started in Yak's to get a 6-member party--just can't imagine doing this with 4-member, so this puts the lie to the claim that hard mode is adjusted to the intended party size) and almost did not make it, thus I say hard mode is much to much a useless grind with little reward, in the long run. Further, they should ease up on the death penalties a bit, and allow you to reach higher bonus--maybe only 10% death penalty and allow bonus to go to level 12 or even 15, because if your party all hit -60 dp you have to start over -- really just too difficult for averagely good players who might not have access to a full team of humans. Further, builds that should be good are now completely useless in most areas--for instance the MM (this one really is infuriating).
   
 
::Maybe I'm just a wuss, but hard mode is too hard. I just had the "pleasure" of Vanquishing Old Ascalon, with three heroes: Koss, Tahlkora and Melonni. It was easily the most painstaking, grueling, unfun thing I've done in a while. Hovering constantly near death, the Tahl and Mel dropping like flies, we struggled through for three hours, only to have to go back and basically retrace the entire map because we'd missed a few (and believe me, I never realized how big an area Old Ascalon was until I had to do this). At the end, we had to fight a larger-than-normal mob of devourers. If I had died twice more times, all that work would've been down the drain, as it would've if I'd had a power outage or disconnect. Keep in mind this was ''Old Ascalon'', the very first non-tutorial area of the very first game. I could only imagine the hell Hard Mode would be in areas that were actually difficult in the first place. I could imagine it, I say, but I really don't care to. I guess I'm just not 1337 enough. [[User:Arshay Duskbrow|Arshay Duskbrow]] 00:39, 21 April 2007 (CDT)
 
::Maybe I'm just a wuss, but hard mode is too hard. I just had the "pleasure" of Vanquishing Old Ascalon, with three heroes: Koss, Tahlkora and Melonni. It was easily the most painstaking, grueling, unfun thing I've done in a while. Hovering constantly near death, the Tahl and Mel dropping like flies, we struggled through for three hours, only to have to go back and basically retrace the entire map because we'd missed a few (and believe me, I never realized how big an area Old Ascalon was until I had to do this). At the end, we had to fight a larger-than-normal mob of devourers. If I had died twice more times, all that work would've been down the drain, as it would've if I'd had a power outage or disconnect. Keep in mind this was ''Old Ascalon'', the very first non-tutorial area of the very first game. I could only imagine the hell Hard Mode would be in areas that were actually difficult in the first place. I could imagine it, I say, but I really don't care to. I guess I'm just not 1337 enough. [[User:Arshay Duskbrow|Arshay Duskbrow]] 00:39, 21 April 2007 (CDT)
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