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The formula for Pure Strike fits all values at 1.93 * Attribute + 1... 1.925 is too low, 1.94 is too high... strange formula.
Im really not happy with it, but the table doesn't make much sense, with shifts of 2 at every value but 7 to 8. If anyone can think up a more logical formula for this progression it would be welcome... this can't be what the formula looks like in the GW code. the actual values look like this: (i used the progression template because it's easy, the bold 0 and 12 mean nothing)
Of course lots of formulas would work for such a small range, since all the numbers are rounded (1.99 * attribute + 0.57 works too, for example), but there has to be some more logical solution...
- I just gave the formula at Skill_details#Description. What you're seeing is really level*29/15+1 --Rezyk 11:47, 28 October 2005 (EST)
Is this (and its clone) any good? I like and use them, but I don't know if there isn't something better I could be using. Githyan 05:00, 18 March 2012 (UTC)