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Wrong skill Icon[edit source]
- Oops you are right, this is the skill icon for Stonesoul Strike. Hmmm. --Karlos 04:37, 27 June 2006 (CDT)
Costs 5 energy under air of enchantment. Acts as a heal party when people are semi close to eachother. Larger radius than healing seed.
- Yeah I like it quite a lot. It's probably the 10 energy cost that puts people off, even though to me it looks like it's worth it. Leeroythefeared 13:58, 27 July 2007 (CDT)
skill trainer[edit source]
AoE RoF? Lulz[edit source]
This only targets one person, and doesnt affect spells. How is this an AoE RoF? --- -- (s)talkpage 01:16, 2 January 2008 (UTC)
The Note[edit source]
What he means is that it can act similarly to Reversal of Fortune, in that it will prevent one strike of (attack) damage (maybe) and heal the target, as well as other allies. The note should be removed because:
- This is not Reversal of Fortune
- This skill does not always trigger (75% chance)
- This skill heals for a set amount, unlike RoF
- This skill will only trigger on a physical attack, and is therefore quite often useless
If it does not trigger on first hit, that might be counted as advantage lol. Someone said it's bad that it heals after attack has been blocked, this way target takes damage once, then block on next attack and gets healed. But it is a poor skill, only good in some situations. If u make a build around this skill, with for example Master of Magic as energy managment, it can be great for some PVE areas maybe... Anyway if this skills heals after attack has just been bloked why is that bad ??? If target is low on health casting this prevents 1 attack dmg by blocking, thus negating the dmg, and then heal the target for a decent amount of health (not just the target btw) effectivy that's better than effect of rof, but 10e cost is realy a biatch still... I dont know... This skills just begs to be used but it's so pricey and you might say conditional, for not all dmg is subjectable to blocking, and it does not heal entire party always... LegendaryWalter 03:01, 16 February 2008 (UTC)
You guys are right the price for this skill is too high, but it can be handy in some area, like the Sparkfly Swamp where you must face massive groups of raptors. impossible to use without a very effective energy management, but i begin to like it for my heroes.--WikiSidd 20:25, 15 July 2009 (UTC)
Update 072211[edit source]
- When the block effect occurs, SG only ends on THAT party member. So if all 8 of your party members block an attack for its duration, the healing would occur 8 times.
- SG will end if an attack is blocked, even if there is another skill that gives blocking. So if you're using Aegis at the same time, each party member has an 87.5% chance to block, but SG will still end even if one block occurs.
- Does it really heal ALL allies, or just party members?
- Is the earshot range centered on the party member, or the caster?
--WhiteAsIce 06:03, 23 July 2011 (UTC)
- The earshot range is centred around the caster, because you do not have to designate a target for it to be cast upon. 184.108.40.206 10:32, 3 August 2011 (UTC)
- For the cast of course. But what about the healing? Kaede (talk) 12:53, 3 August 2011 (UTC)
- That's what the description says: enchants party members in earshot of the caster, heals allies in earshot of where the block occurred. —Dr Ishmael 13:53, 3 August 2011 (UTC)