GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.
Their Impale implies +16 deadly arts.
- yeah confirm this. Simply look over the Hex Icon when you got Impale on you. The green number in its description is attribute-dependant.
"Dragon-shaped"?? it is called a thorn wolf Go defenestrate yourself. 17:30, 27 January 2007 (CST)
- Yet, if you look at the picture, they resemble more of a dragon than a wolf imo --Erszebet 16:14, 23 May 2007 (CDT)
Dual Attack note[edit source]
Removed because we don't know that. I have never seen those things do more than 2-3 hits. They kill their targets pretty quick or the party is good in dispatching them and they die pretty quick. So, they might have a dual attack that we are unaware of. It's not like we used SoC on them. --Karlos 19:45, 6 July 2006 (CDT)
Impale is now a skill that must follow a dual attack, not a hex - making it impossible for them to use unless they have a dual attack. Not that they need one. --Wizardboy777 19:31, 10 December 2006 (EST) True, but I believe Impale before its skill update was a hex that only activated when a dual attack was used. So, they either never could use it, or there is/was a dual attack they use that we're unaware of. --Nyc Elite 12:00, 3 January 2007 (CST)
- One of them hit me with Twisting Fangs earlier today. Protective Spirit FTW! -- Gordon Ecker 01:17, 12 February 2007 (CST)
Could people who add skills to the list put them in a sensible order in future? --Ckal Ktak 18:01, 9 July 2007 (CDT)
Simple Thievery[edit source]
Simple Thievery could clear up the skills they use.--126.96.36.199 08:40, 2 January 2007 (CST)
sos note[edit source]
removed, why would you want to remove a hex that lasts 2 seconds(4 in hm)? --mrguildboi (: 22:10, 26 March 2008 (UTC)