GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

Talk:Tihark Orchard (mission)

From GuildWiki
Jump to: navigation, search

Noticed last night while bringing my dervish through the Orchard that if you blow it on an emote in the mime duel, you can talk to him again and start over from the beginning. dargon 11:02, 22 November 2006 (CST)

BS it's easy![edit source]

From the Primary mission walkthru: "...with the help of 4 Vabbian Guards and whatever other NPCs stick around (most will run away). Bring mostly damage and a few healing skills and you shouldn't have any trouble."

First, the 4 Vabbian Guards that are automatically added to your party are worthless, I have never been able to call them to help, nor pull skree close enough for them to help. Thanks for NOTHING, A-net!
Second, the other NPCs that do fight are nearly worthless. 5 of them can sometimes take down one of the skree of a pair, but usually by getting mostly wiped out themselves.
Third, as a dervish, I have used my main build that got me to this mission JUST FINE with a team of support members. I am already Sunspear Castellan, so I know a bit about how to play dervish. I don't solo, but use heroes and henches mostly. So I am saying that I dont think there is a problem with my build. I added another skill with healing benefit besides my attacks, plus added Healing Breeze for countering the bleeding degen, and have used several Avatar Elites, including Balthazar and Melandru, all to no effect. (Yes, I have max AL armor and a rune of Major Vigor and a superior Scythe Mastery rune, so I should be able to inflict some damage.) After failing the skree battle 10+ times in a row, I have determined this much: I cannot seem to successfully solo a single skree warrior.
Conclusion, it is just wrong to say, "you shouldn't have any trouble." I think this part of the walkthru could use some fleshing out. (If you have build advice for me, the IGN of my dervish is Lonely Child.) --Queen of Spades 13:58, 22 November 2006 (CST)
I actually just beat this on my second try. The plan of pulling the harpies to the guards worked for me, so maybe they fixed the problem you described? I did use a group of guards that were not added to my party for the third batch of harpies, and the second batch was engaged by another group of guards on their own. --Kanga 18:51, 28 November 2006 (CST)
There's not necessarily any problems with your build, but realize this: your build is, normally, part of a team that includes Monks, whose job it is to heal you. In this mission, you are alone, and you must take care of healing yourself, which is why it says to bring mostly damage and a few healing skills.
When I did it on my Dervish, it took me two tries because I had to modify my team build in order to solo this mission. This is what I had:
Zealous Renewal.jpg Heart of Holy Flame.jpg Grenth's Fingers.jpg Pious Assault.jpg Dwayna's Touch.jpg Watchful Intervention.jpg Optional.jpg Optional.jpg
Cast Watchful Intervention as a pre-emptive heal. Get close to enemies, apply first three enchants to deal damage, then use Pious Assault to strip Heart and Fingers to do more damage (leave Zealous on for energy mgmt.). If you are very low on health, use Dwayna's Touch before starting your Pious Assaults. I had no trouble at all. —Dr Ishmael Diablo the chicken.gif (talk|contribs) 12:04, 2 December 2006 (CST)
My dervish had basically the same build, augmented with Vital Boon and Avatar of Balthazar. I didn't have any trouble in soloing a pair of harpies without any help from the NPCs.--Tmakinen 03:06, 5 December 2006 (CST)
Well maybe I was just lucky but I did it at first try with my E/N with following build:
Gale.jpg Blinding Flash.jpg Lightning Bolt.jpg Lightning Surge.jpg Lightning Orb.jpg Air Attunement.jpg Vampiric Gaze.jpg Necrosis.jpg
but I suspect E/Mo would do even better.And when GW:EN will be available I would replace Vampiric Gaze with "You Move Like a Dwarf!". -- Anumeh Hasani 15:48, 29 August 2007 (CEST)

I am also getting EXTREMELY frustrated at this mission. I did it the first time with an A/R and breezed through it. I am currently doing it with a W/E and constantly getting owned by the skree. I have altered my build several times, but nothing is working.

(edit) - I (author of above comment) have since done this mission again with another character. It was MUCH easier, and the guards followed as they should; so, my difficulty was merely because of the bugged guards which have since been fixed.
Here's a W/any skill set that I used that worked fine for me on this mission:
Healing Signet.jpg
Error creating thumbnail: File missing
Cyclone Axe.jpg Eviscerate.jpg Executioner's Strike.jpg Penetrating Chop.jpg Swift Chop.jpg Optional.jpg
Remember that there is no time limit when dealing with the skree, so take them on one at a time if possible and heal up before moving on to the next. --Rainith 23:24, 2 December 2006 (CST)
I used my Ele/Mo...I beat it on the second try--the first time I did the mime bonus I had a really hard time with for the last pair of skree...the second time I did the mission, the pair was not close was near the stairs where I used Meteor, which brought her down the stairs, so I could fight them separately. Oh, and both times I did it, there were two guard captains, and two soldiers in my party already.

Another Bug?[edit source]

I'm in the mission now, and I should have all bonus festivities completed, as I have done all 5. On the contrary, the mission is not giving me credit for the drunkard side quest. I have done it twice, both successful, and both produce nothing.

Bugged?[edit source]

I assume the 4 Vabbian Guards that get added to your ally list are supposed to help in some way, but in the several times I've done it today, they have never moved from up the top by the Princes. Pretty useless. Ynara 12:09, 24 November 2006 (CST)

They seemed to work this time for me, but heres a bug I noticed: Take a look, daddy! A conversation between a Noble (who is an old man) and a Child (who is a little girl). As you can see, the old man calls the little girl 'Daddy'...--Wormy 16:09, 25 November 2006 (CST)
Anet are aware of the take a look daddy bug, Gaile grey replied to this along with a few other bugs at gwguru forums. Xeon 21:07, 6 December 2006 (CST)
It is bugged. They USED to follow you and kill on sight. Now they just stand there and complain about how boring guard duty is. --Macros† (talk/contribs) 12:07, 2 December 2006 (CST)

One thing that worked for me is to rush up the stairs to fight the pair up top before they kill all the NPCs around them which include a guard or two and some nobles. Once those are dead returning to the "main floor" and pulling harpy pairs to the group of 5ish guards by the far side stairwell makes the mission pretty easy. --Lojiin

I managed to activate the four guards - after killing the ground floor skree (with the four guards standing around like dummies) I went exploring around the outside of the building - from the ground floor go North, double back to the West, then up the stairs and North again to exit the main building. At that point I was really surprised to find I had the 4 guards following me. They stayed with me when I went back inside and made killing the skree on the 2nd floor much easier (I'm a monk - so don't have a lot of firepower by myself). --- Revel

I did the mission last night and the guards followed my character from the very beginning of the fight. There had been a small update before that so I'd tentatively suggest that the bug has now been fixed. Would anybody care to comment if they still find the mission bugged?--Tmakinen 04:32, 8 December 2006 (CST)
I did the mission last night and all the guards followed me so I'd say it isn't bugged anymore Bakuru 05:04, 8 December 2006 (CST)
I have done this mission again today, and this time the guards did follow; so yeah, not bugged anymore. 22:49, 24 December 2006 (CST)

Class Tactics[edit source]

I would like to see some class specific help in this walkthrough if possible by those who have already been through. While the mission itself is simple and fairly straight forward playing with a monk is rather difficult during this solo mission.

As stated the partygoers are of little help and the guards assigned are utterly useless. Yet as a monk with 14 in smiting and self heals, 14+ attempts at the mission are still resulting in failure as we need to fight the 8 harpies.

I can see this would be a lot easier for the more fighting oriented classes.

I brought a pet and went AoE Smiter. It worked out pretty well.
"[Build:Mo/any_Air_of_Enchantment_Smiter|Air of Enchantment Smiter]"
Air of Enchantment.jpg Reversal of Damage.jpg Reversal of Fortune.jpg Guardian.jpg Balthazar's Aura.jpg Channeling.jpg Zealot's Fire.jpg Charm Animal.jpg
It is a fun mission, I died the first time with all three of my characters because I forgot to bring one skill or another. You'd think I would have learned but nooopeee.  :p I expect going 55 solo monk would work well too, I think the harpies were all dervish right? Anyways, I think some build suggestions would be a good idea for this page, but there are quite a few builds that would work, all that is really important is that you bring sufficient damage dealing and sufficient healing. I think pet is pretty much the easiest way to go for all casters though. --Wormy 01:17, 27 November 2006 (CST)
No dervish harpies. Article says W,P,R enemies. — User:Kyrasantae kyrasantae 01:19, 27 November 2006 (CST)
... Oh, I should have checked, hehe. O:-) --Wormy 01:21, 27 November 2006 (CST)
Waitaminnit, Wormy - how do you have Channeling and Charm Animal on that skill bar??? —Dr Ishmael Diablo the chicken.gif (talk|contribs) 12:06, 2 December 2006 (CST)
O:-) Uhhh... --Wormy 13:12, 2 December 2006 (CST)
Since the harpies are warriors, rangers and paragons, any Mo/X or X/Mo 55 build should work. However, you are also required to defeat a necromancer that uses degen and life steals (going directly through your enchantments). I'm not quite sure but you might have to bring two sets of armor - one normal for the 're-enactment' and a 55 HP one for the harpies.--Tmakinen 03:15, 5 December 2006 (CST)

I like the idea of having a set of builds that work. Here's my necro build that worked flawlessly

Awaken the Blood.jpg Life Siphon.jpg Life Transfer.jpg Vampiric Gaze.jpg Enfeeble.jpg Faintheartedness.jpg Signet of Sorrow.jpg Signet of Lost Souls.jpg

with blood, curses, and soul reaping equally divided. Blood at 12 is recommended for a three point siphon. --Thervold 02:45, 3 December 2006 (CST)

  • Speaking of set builds: for a ranger primary, the standard R/N touch ranger breezes through the mission.--Tmakinen 03:20, 5 December 2006 (CST)

TRICK FOR MONK PRIMARY I did this mission in hard mode and normal in very little time, i put 10 on punishing prayers and euip zealot fire 11 in protection an 10 in favor, use only enchantment of cost 5 and spam with the help of gliph of lesser energy, when i fight with harpies i don't cast zealot i heal war.

Also for Ranger primary: I used Apply Poison, with Burning Arrow (can alternate also with Screaming Shot) for primary attacks. Whirling Defense to block. I am Necro secondary, used Soul Feast for healing. My healing wasn't the greatest, almost died, but I did make it. So, Troll Unguent might work better. 23:01, 24 December 2006 (CST)

I've been through it multiple times with my ranger just for the fun of it. Beat it first try with a pretty generic Barrage/Pet build, breezed through it the second time through as a toucher, and breeezed through it again the third time through as a beastmaster(Poisonous Bite, Predator's Pounce, Brutal Strike, Enraged Lunge, Call of Protection, Call of Haste, Comfort, Charm, and used a longbow to send pet in to attack). Rangers really have it easy here. DKS01 07:53, 5 March 2007 (CST)

Elementalist: I used my standard renewal nuker build and got it on the first try: Glyph of Renewal, Meteor Shower, Breath of Fire, Mark of Rodgort, Lava Font, Fire Attunement, Healing Breeze, and Resurrection Chant (latter of which was obviously useless). Personally I thought the mime duel was the hardest part!

Ok, now do one for paragon! --Dark Paladin X 20:00, 2 April 2007 (CDT)

Assassin: Way of perfection, critical defenses, critical agility, critical eye then attack skills of your choice

The Princes[edit source]

I found that Prince Mehtu talked to me not after the mime duel but after teaching the kids how to dance. I only noticed this since I didn't do the mime contest before talking to him and he thanked me for teaching his niece (I think) how to dance.

I think they changed this in a recent update, because when I went through it the first time his dialogue specifically mentioned the mime. I did it again just now, and you're right, it's based on the dancing "festivity" now. Article changed to reflect this. —Dr Ishmael Diablo the chicken.gif (talk|contribs) 23:34, 2 December 2006 (CST)

Need some help[edit source]

I'm a Me/E trying to do this mission and no matter what I just can't do it. Can someone suggest a build or something to use to get through this mission? -- Bakuru 06:29, 2 December 2006 (CST)

Note that all the foes you face are physical attackers. Skills like Ineptitude, Clumsiness, and Signet of Clumsiness can deal massive damage, while the combo of Distortion with Spirit of Failure will deflect most of the attacks. Another tactic you might try is to simply degen and kite. Since they are in groups of two, make sure you have a pair of snares and degens. Signet of Midnight can also be used to blind followed by Epidemic to spread it. --Thervold 02:38, 3 December 2006 (CST)
Just a thought, but with E secondary, a good defense might be Stone Striker combined with either Elemental Resistance or Mantra of Earth (MoE adds energy management also). Or just Kinetic Armor if you have it. 14:47, 25 December 2006 (CST)

Expert condition... incorrect?[edit source]

I was looking at the reward conditions for the different levels, and I realized that as they are listed currently (0-2/3-4/5), it is impossible to complete the mission with only the Standard reward, as you are required to complete 3 festivities in order to speak to all 3 princes. Is this correct, and it really is impossible to get Standard on this mission, or is the scaling actually 0-3/4/5? —Dr Ishmael Diablo the chicken.gif (talk|contribs) 23:40, 2 December 2006 (CST)

Never mind, my fiancee just tested for me - the current scaling is correct, and it is indeed impossible to get the Standard reward for this mission. —Dr Ishmael Diablo the chicken.gif (talk|contribs) 00:11, 4 December 2006 (CST)

I never tried it, but you might get standard if you pay gold instead of handing in the vase, thus lowering your bonuses complete to two. --Thervold 13:38, 14 December 2006 (CST)

Nope - it doesn't matter how you acquire the vase. Handing the vase to Oloda is what counts as "participating in the festivity." —Dr Ishmael Diablo the chicken.gif (talk|contribs) 14:53, 14 December 2006 (CST)
It's horrible you can't get standard! I can't believe this... I made an account to rush through nightfall and everything will have one sword but this one...

It's been changed: see screenshot.

3 of 5 festivites = Standard

Dr Ishmael Diablo the chicken.gif 17:46, 31 May 2007 (CDT)

Vase[edit source]

The link goes to "Rare Eloninan Vase," should it be "Elonian?" --Fyren 00:35, 3 December 2006 (CST)

Er... yeah. ^^; *fixes typo* —Dr Ishmael Diablo the chicken.gif (talk|contribs) 01:39, 3 December 2006 (CST)
Yeah, like Canadian. -- Gordon Ecker 07:00, 5 December 2006 (CST)

Someone edited the article to say the vase costs 5 platinum to buy, so I'm posting up this screenshot to verify my revert to 4 platinum.

Mime duel[edit source]

You need to match Lumo 15 times to win the mime duel (or at least he says you do, if he says 15 and it's only 10 there should be a note about the contradiction) and he uses Ranger emotes, and this has been the case at least as far back as 3 days after release. -- Gordon Ecker 07:00, 5 December 2006 (CST)

I did the mission again yesterday and noticed too that the walkthrough incorrectly states that Lumo "mirrors" the emotes of the player's character. I didn't notice that the number 10 is incorrect. I didn't count, but it felt like correct to me. Are you sure? --Tetris L 11:22, 5 December 2006 (CST)
Yes, there is a discrepancy - he says 15, but you only do 10.
On the "mirroring" thing, when I saw it added there I went to test it, and as I was playing a male dervish, it looked to be correct - dervish has same emotes as ranger, except /dance, which Lumo didn't do that time. When he *does* dance, though, it's obvious that he's a ranger. —Dr Ishmael Diablo the chicken.gif (talk|contribs) 16:14, 5 December 2006 (CST)

He uses the emotes of the individuals primary profession not the ranger only. lol i think he felt sorry for me because after about my 10th try he only used 4 different emotes

Vabbian Guard Captain?[edit source]

I did this with my monk and noticed that there was a Guard Captain of some sort that happily followed me around during the harpy battle. This made it quite easy to finish the mission. However, I don't see any mention of him in the NPC list. Is this a new addition?

Mapping[edit source]

It is actually possible to map the entire area before taking part in the mission. You can slip out the western gate through a gap in the guards (this appears to be one-way) and uncover all the surrounding area. You can then return to the party through a gap in one of the northeastern groups of guards. If you do this first, there are no monsters to encounter. --SarielV 05:05, 17 January 2007 (CST)

I also found that you can access the explorable if, during the last part of the mission, some of the guards blocking the stairs between Zilo the Drunkard and Duel Master Lumbo get killed. Leaving at this point (i.e., in the middle of battle, essentially) to explore the surrounding area does not appear to jeopardize your chances for finishing the mission; the skree were waiting for me when I got back. — Niima 09:35, 17 March 2007 (CDT)

Cuold someone possibly provide a map of the mission area?

"Drinks tray"[edit source]

... Has 4 pieces of meat and one hot drink jug :p — Skuld 13:26, 30 January 2007 (CST)

The fact that you just took the time to make a note of that is just funny. Yes, it's good in the spirit of the wiki and of gathering details of the game, but still funny. --Kanga 02:51, 31 January 2007 (CST)
If that made you laugh, how about this? :P Drop rate/Fire ImpSkuld 09:59, 31 January 2007 (CST)
While that is amusing, I can't say it's surprising given the ease of running into them in areas and the sheer volume of them that you can find in some places. :P --Kanga 12:10, 31 January 2007 (CST)

Possible minor spoiler ?[edit source]

In the notes section:

If you talk with The Great Zehtuka he will tell you that he is going on a hunting safari into Desolation to get one of the wurms that live there. Later in the game if you go to the northeastern most part of Desolation you can find his Pack, Bow, his Great Horn and his Jug just laying on the ground. Presumably he has met a nasty fate

Wouldn't that be possible minor spoiler, for people who explore ? For my part, i feel like i lost a little surprise here 14:00, 19 February 2007 (CST)

If you're worried about spoilers you probably shouldn't be reading this wiki. 10:15, 8 September 2008 (UTC)
Usually you know what to expect when you look something up, i.e. if you look at this article without having done the mission, you can expect spoilers. However, this note relates to something you cannot know at this point in the storyline, and thus it should be flagged with our "spoiler" notice. --◄mendel► 11:35, 8 September 2008 (UTC)
Then flag away ;) Silver Sunlight SSunlight.jpg 11:46, 8 September 2008 (UTC)

Jejumba's Bonus[edit source]

Whenever I get the vase off Jejumba, it doesn't count towards my bonus. I am stuck with the expert's reward while I should have had the masters reward ages ago. I have used killing Jejemba and the golden phoenix feather methods but still no bonus. any ideas?

You give the Finance minister of Prince Bokka the vase. Mr. Mango 12:49, 24 February 2007 (CST)

Note on reversion[edit source]

This area makes up to approximately 2.4% of the map exploration title for Elona. This note is unnecessary for two reasons.

  1. If it were necessary at all, it should be in the article for the Explorable Area (Garden of Seborhin), not the Mission.
  2. All large Explorable Areas are approximately the same size - they all count for ~2.5-3.0%, so there's no need to note that for each individual one.

Dr Ishmael Diablo the chicken.gif (talk|contribs) 11:05, 15 March 2007 (CDT)

This is stated because of the ability for you to map the map after the skree attack if you do not go in and fully kill all of them. If this is the first time you are doing this mission, you probably do not know what the name of the actual map is and therefore cannot look up Garden of Seborhin (like myself). The % part, where it tells you how much the map it makes up for is completely useful. Why? Because whenever you are mapping, if you look at exactly how much you have when you start, and then when you finish, you want to make sure you got that amount of the map because if you didn't, you might be in trouble and missing something.

Gg responding to something written 10 months ago. Lord of all tyria 19:35, 25 January 2008 (UTC)
Better late than never :) --Shadowcrest 20:07, 25 January 2008 (UTC)

Impossible to do with a group, right?[edit source]

I just saw someone spamming all chat in Tihark Orchard "lfg mission and/or bonus." I stated, to be helpful, I thought, that "it's a solo mission, you can't go with a group." The person wrote back "if each person has an invite, you can..." Is this true? More people in T.O. are saying the same thing now... but I always thought you could not do this mission with others. — Niima 12:49, 16 March 2007 (CDT)

They may be waiting there a while. — Skuld 12:50, 16 March 2007 (CDT)
LOL, ok, that's what I thought. I think they are getting confused by the dialog that says that everyone can get in if they have an invite. Still doesn't mean they'll be there together when they do... — Niima 15:52, 16 March 2007 (CDT)

can someone create a solo guide for this?[edit source]

I was wondering, can anyone create a guide to solo (since it's a solo mish) the harpies for this mish? I read a few comments that most players have a hard time defeating them in the mish without any healers/hench. And can any1 make build recommendations for ALL professions (specifically dervish, assassin, ritualist, monk, and elementalist). i don't have nightfall so I'm not sure how hard this mish is. --Dark Paladin X 19:08, 30 March 2007 (CDT)

This is not, IMHO, a difficult mission. Bring a self heal and one other defensive skill, and bring some form of ranged attack, with an anti-melee/anti-physical attack bias. Things that cause blindness, or cause damage when the foe attacks are good here. Do not bring a resurrect skill, signet of capture, or anti-caster skills. -- Karalin Fireball.jpg(talk) 20:21, 2 April 2007 (CDT)
For sin bring Flashing Blades, the jagged->wild->crit combo, and way of perfection. You win --Gimmethegepgun 23:40, 2 November 2007 (UTC)

The Great Zehtuka fight[edit source]

Just a little thing, if you are participating in the bonus where you have to get 12 drinks from people, if you go up to The Great Zehtuka near the fountain and take his drink, he gets angry and turns hostile and starts attacking you and several nobles who try to stop him. If left alone he can kill about 5 nobles and start attacking you. He calms down at about 20% of his health. --Warior kronos 14:51, 5 May 2007 (CDT)

It's already on the mission page. Lord of all tyria 14:59, 5 May 2007 (CDT)

Mime[edit source]

had some trouble doing the mime part of the bonus. Every time i got to the third emote he didn't do anything anyone have any idea why?
I've been having the same thing happen to me. Sometimes it's the 4th emote, sometimes it's the 1st emote. Either way, he just stands there and doesn't actually produce an emote. 01:32, 14 October 2007 (UTC)

Sorry about the above submission

There is an emote-Lumo laughs and I Think its bearly noticible coz the guide tells he only shakes his chest a bit.

It's not Laugh-- I'm having the same trouble, and any emote I try simply doesn't register. I'll run all of them down the list in a bit when it happens, but he's definitely not animating at all. Even enough for a /Laugh. 15:20, 24 June 2008 (UTC)

I've been having the same problem for the last couple of days, in the end whenever he appeared to be doing nothing, I just spammed as many emotes as I could in the time I had. Sometimes it worked, sometimes it didn't.. in the end I narrowed it down to the four musical emotes; /drums, /violin, /guitar and /flute. Typing those four was manageable within the time given, and seemed to move the game on, resulting in a win!

If someone else has this problem and wants to try the musical emotes as a solution, maybe that will prove that if you have a problem at all, those are the missing animations?

GUARDS HELP[edit source]

The guide is incorrect-it is possible to kill the 2 harpies up the stairs easily because u get followed by the 4 guards which guarded the stairs which are closest to the princes.I was able to take em with me everytime and while they chopped the harpies I was dealing damage without being hit :)

Hard Mode[edit source]

Probably the only mission that's easier in HM. This is because pretty much all NPCs in HM are at a minimum level of 20 so the Vabbian nobles can wear down the skree down to either near death or actually take them out. --Blue.rellik 12:05, 16 October 2007 (UTC)

Additional Mime Info[edit source]

If the mime does not do anything once you challenge him, or does a few emotes then stops, it could mean that your gw.dat file is corrupt. Delete it, and re-start Guild Wars (i'd suggest using the -image command as well). The preceding unsigned comment was added by (contribs) .

Ouch, what about weeping for several days as GW dowloads itself, I had to do a reimage once. :( RT | Talk - A joyous wintersday to all 08:03, 17 December 2007 (UTC)
Indeed, assuming this information is provided in good faith, it should be noted that the above suggestion is not a trivial step. Be absolutely sure you're not just using the incorrect emote or due to lag, the server is not picking up your emote in sufficient time. The mime usually retorts with some insult and stops his mime-game if this situation occurs, in which case, simply re-speak to him and try again (no limit on number of times you can retry). This more likely will resolve the problem in most cases. --Wolfie Wolfie sig.jpg (talk|contribs) 09:00, 17 December 2007 (UTC)
Well this just happened to me, it kind of explains why I have white box's instead of character pictures in the startup imaging now, but i tried for like 25 mins to do the mine and he kept glitching so i will update this when i finish my DL

Mime Again[edit source]

So if I am having the same problem as the people above me did, and he does a emote or two then stops. And I have tried the re-image command, and the repair command, and I have tried everything that I can think of to get him to work so that I can finish my Guardian title. What am I suppose to do? I know for sure that it is not me, I have tried to do it multiple times. And I have had no luck. I have tried everything that I can think of, and everything that everyone else that I have talked to could think of. Anyone have any suggestions so that I can get the mime to work properly? Bambeastie

Once I had to uninstall and reinstall the game entirely to fix some graphical issues where a bunch of things were showing as white boxes. Of course, a few days after that, I had to replace my hard drive entirely, as it was randomly corrupting a lot of files, not just Guild Wars.
Does the mime do an emote or two and then say you failed, or simply lock up so that you can neither succeed nor fail? Quizzical 20:24, 5 June 2008 (UTC)
He does an emote or two..then stops and does nothing. Then I fail like I had messed up. Bambeastie 6 June 2008
Are you able to do emotes just fine outside of this mission, and have them properly register as emotes in the game (which may require turning emotes on to see if you have turned them off)? Quizzical 05:25, 7 June 2008 (UTC)
Yes, emotes work fine everywhere else. They show up in the chat and everything. Bambeastie 7 June 2008

I've been having the same problem for the last couple of days, in the end whenever he appeared to be doing nothing, I just spammed as many emotes as I could in the time I had. Sometimes it worked, sometimes it didn't.. in the end I narrowed it down to the four musical emotes; /drums, /violin, /guitar and /flute. Typing those four was manageable within the time given, and seemed to move the game on, resulting in a win!

If someone else has this problem and wants to try the musical emotes as a solution, maybe that will prove that if you have a problem at all, those are the missing animations?

Mission entry cutscene dialogues[edit source]

For lack of a better place to put this, I'll ask here.

Some Factions and Nightfall missions have the mission entry cutscene dialogues on their corresponding mission page, but most don't. I've been adding some to the page, but then discovered that some of the primary quests that lead to missions have the cutscene dialogues on the quest page.

It makes sense to have the dialogues on one or the other, but I don't think it makes much sense to have them on both. On which page should such cutscene dialogues be placed? Quizzical 09:39, 2 June 2008 (UTC)

Unseen Allies[edit source]

Besides the minipet there seem to be hidden allies...or something that causes Leader's Comfort to heal for a lot more than it should. Rette Alarix 01:43, 31 July 2008 (UTC)

Drink Zilo the Drunkard under the table.[edit source]

1. Key thing that helped me beat him was holding down the key "alt" there fore you can see all the NPCs names. This helps a lot, because you can see who is a peasant and who is a noble.

2.The ledge that has Jekunda,Kurideh the Mad, and the dancing kids have all the people you need for the drinks. Grab them from the musicians, and the peasants dancing around them, plus grab Jekunda's and Kurideh's and should be good with plenty of time left. Frostybroc 20:24, 15 August 2008 (UTC)

No need to go that far, the nobles that watch the mini play are a good third, then take two other groups and you're basically done. If you just sort of "make the rounds" in a somewhat systematic fashion, it is not hard at all. --◄mendel► 22:16, 15 August 2008 (UTC)

Junior Minister Jejiang < Ruthless Sevad < Jejumba[edit source]

So I was thinking about the Raze the Roost and A Fool's Luck hax and was wondering if it worked on Jejumba also - have 4 plat in your inventory, say you give it, drop it, etc. But, she is too smart, it does not work. :\ It wouldn't make much difference anyway since that is totally stupid way of completing that mission objective. The others are actually meaningful. Oh well. Entropy Sig.jpg (T/C) 01:44, 15 September 2008 (UTC)

Skipping Cutscene[edit source]

I was doing this in Hard Mode today on my derv, and I noticed something. The first runthrough, I watched the cutscene and proceeded to die after the third group or so because I ran out of energy and enchants to power Mystic Regen and couldn't run away quickly enough. I tried it a second time through, skipping the cutscene. The harpies at the top of the stairs didn't spawn, apparently, as there were no harpies nor were there bodies. This, obviously, made the fight significantly easier, especially since it meant I didn't enter the fight with damage already on me from being attacked during the cutscene. Note? Qing Guang 20:24, 17 November 2008 (UTC)

You get attacked during the cutscene (and it actually causes damage)? I don't remember that...
Ever since they fixed the Vabbi Guards so that they actually help you, I've never found this mission to be difficult at all, even in HM. Take Ebon Dust Aura next time? Entropy Sig.jpg (T/C) 00:53, 18 November 2008 (UTC)
Yeah, when the cutscene was over I was at 2/3 health. I don't know if it was where I was standing, or what... Anyhow yeah it was easier the second time; the problem had been that I was using a summon and didn't bring it out until I was in combat. Oh, and Mental Block helps immensely. Also, I think Avatar of Lyssa was not the best choice... I think in NM I used Dwayna, which really helped. Qing Guang 01:00, 18 November 2008 (UTC)

Bonus Objectives glitched?[edit source]

I was doing the bonus objectives for this mission today, and the last one that I completed was the drunkard's mini-quest. After I got all 12 drinks in time, it showed the proper text for beating him, but it did not count towards my total number of "participations." Here is proof of the completion text/image proof for each part of the bonus objective, as well as the mission objectives list showing only 4/5 parts done: File:Bonus Mission glitch proof.jpg--Marcopolo47 signature new.jpg (Talk) (Contr.) 02:53, 30 May 2009 (UTC)

Uh-oh... now the image upload menu isn't working...--Marcopolo47 signature new.jpg (Talk) (Contr.) 02:55, 30 May 2009 (UTC)

Unused emotes[edit source]

The article lists a bunch of emotes that the mime supposedly uses. In winning the last 20 duels with him, he never used bored, doubletake, ponder, or scare (which might be the same as boo, which he did use). I don't think he used excited, either, but I'm not sure about that one. Since I won the last 20 duels, it can't be that he used an emote and I simply didn't recognize it. Should unused emotes be taken off the page? If someone were to add an unused one, one could never prove that it is never actually used. Quizzical 21:00, 22 June 2009 (UTC)

I've seen Ponder like, once, I think... and Scare more than a few times (which is the same as Boo, that just happens to be faster which is better for this game). Never the others. Entropy Entropy Sig 2.jpg (C) 06:06, 24 June 2009 (UTC)
Quiz: given the large number of emotes, I suspect 20 contests isn't enough to detect unused emotes. I've succeeded three times and failed 3 times, during which I had to use bored, ponder, excited (to advance to next emote or the win). He also re-used the same emotes, sometimes consecutively.
On the other hand, perhaps we should change our approach. Instead of including an exhaustive list, we could limit comment to the most challenging emotes. For example, few people will have trouble recognizing violin or guitar, but might be flummoxed deciphering /roar. And it might be more helpful to use a table so that ppl can resort by emote or by the action. (During the game, you don't care how many just want to know which one starts with a fist in the air.)   — Tennessee Ernie Ford (TEF) 06:27, 24 June 2009 (UTC)
If you fail sometimes, then that could simply be that you don't know one of the emotes, and fail whenever it comes up. That doesn't work for trying to demonstrate that emotes are unused. That's why I brought up that I had won 20 consecutive mime duels. That requires correctly identifying 200 consecutive emotes. If there are 20 possible emotes, each of which is chosen uniformly at random and independent of the others, the probability that all 20 emotes would show up in any given stretch of 200 is about 99.93%. That's not absolutely conclusive proof that I saw them all, but it's pretty close.
It is still necessary to have a complete list. Someone who doesn't know that there is a /flute emote might guess that the emote is really about standing on one foot and make up a few things based on that. My point is that it would be better for the complete list to avoid emotes that do not appear, so that someone learning wouldn't waste time trying emotes that can never show up. Quizzical 06:46, 24 June 2009 (UTC)
Yes, but with what TEF said, that now leaves scare and doubletake, and we don't even know for sure they're unused. --◄mendel► 07:41, 24 June 2009 (UTC)
/scare = /boo though, doesn't it? (And he certainly uses /boo) --Snograt 14:21, 24 June 2009 (UTC)

(Reset indent) (Responding late.) I want to revisit three ideas in this thread:

  1. Are there unused emotes? If his choice of emotes is 100% random, then Quizzical's 200 consecutive emotes says that there are unused ones. On the other hand, I saw some of the emotes in Q's list. So, I believe that his choices aren't truly random. (Maybe the 1st one is random, but influences the rest of the sequence or... many possibilities.)
  2. Should we list every possible emote here, even though they are listed under emotes? I don't think so, since I believe that 80%+ of players will be able to recognize many of them. On the other hand, as Quiz suggests, why take that chance?
  3. How should the emotes be listed? I think alphabetical by emote name is not useful for the mission for two reasons: (1) that's basically a transclusion of the list in the emotes article and (2) during the game, we aren't looking for /boo, we want to know which emote involves raising both hands.

I've put together an example of something that might work. (Feel free to amend it.)   — Tennessee Ernie Ford (TEF) 17:48, 21 August 2009 (UTC)

Alternative presentation[edit source]

Emote Hands/Arms Feet/Body/Head Description/Notes Familiarity
/beg Gray X.png On knees Falls to knees. 2 (used rarely in outposts)
/boo Raises both, thrusts them forward Thrusts forward Abrupt: raises both hands, thrusts head/arms forward. 2 (used rarely in outposts)
/bored Shrugs Gray X.png Shrugs shoulders forward, arms at side. 2 (used rarely in outposts)
/bow Bows Bows 1 (often used in outposts)
/breath Gray X.png Bows, breathes Bows forward, breathing heavily. Also: catchbreak 2 (used rarely in outposts)
/cheer Stretches above Gray X.png Stretches both arms in the air. 2 (used rarely in outposts)
/dance Gray X.png Gray X.png Dances the male Ranger's breakdance. 1 (often used in outposts)
/doubletake Gray X.png Thrusts head 2x towards player Thrusts his head towards the player twice. 2 (used rarely in outposts)
/drum Plays drums Gray X.png Plays air drums 1 (often used in outposts)
/excited Claps Gray X.png Claps 2 (used rarely in outposts)
/flex One towards ground, one behind head Gray X.png Classic greek pose: one arm towards ground, other behind head. 2 (used rarely in outposts)
/flute Plays flute Stands on one leg Plays air flute; stands on one leg. 1 (often used in outposts)
/goteam Both towards you Bows, stands Hand towards you, bows, stands. 2 (used rarely in outposts)
/guitar Plays guitar Gray X.png Plays an air guitar. 1 (often used in outposts)
/laugh Gray X.png Torso shakes Torso shakes 2 (used rarely in outposts)
/pickme Both towards himself Gray X.png Points towards himself with both hands. 2 (used rarely in outposts)
/point One arm towards player Gray X.png Points towards player with one hand. 1 (often used in outposts)
/ponder Hand on chin Gray X.png Puts his hand towards his chin. 2 (used rarely in outposts)
/roar One fist stretched above Gray X.png Stretches one fist in the air. 2 (used rarely in outposts)
/scare Both hands palms toward player Crouches Crouches, sticks his hands out 2 (used rarely in outposts)
/shoo Both hands waved in front Bends over slightly Waves both hands in front of his chest, towards the player. 2 (used rarely in outposts)
/taunt Waves both hands Shakes head Waves both hands beside his face, shakes his head. 2 (used rarely in outposts)
/violin Plays violin Gray X.png Plays an air violin. 1 (often used in outposts)
/wave Left arm waves Gray X.png Waves left arm. 2 (used rarely in outposts)
This mission comes up again in three days, so we can have a look then. It is quite possible that some emotes are simply more common than others. Quizzical 18:22, 21 August 2009 (UTC)
Common was probably a poor word-choice. I was thinking more along the lines of whether people would be likely or unlikely to recognize them without a crib sheet, i.e. commonly used outside of Tihark mission.   — Tennessee Ernie Ford (TEF) 19:15, 21 August 2009 (UTC)
I got all ten characters through the mission today without failing on any of them. Out of 100 emotes, the number of times each appeared is:
11: boo, drums
8: shoo
6: beg, cheer, flute, pickme, taunt
5: breath, dance, guitar, flex, point
4: violin, laugh, wave
3: roar
That's consistent with a model of each emote being chosen uniformly at random from a group of 17 possible. The two elevens are perhaps outliers of a sort, but the probability that at least one emote would show up at least 11 times is probably over 50%. It's notable that none of the emotes appeared that I thought didn't appear. The mime also never used goteam, but I thought I'd seen that one before.
It's perhaps notable that Lundo uses doubletake when you beat him, in shock that he has lost. It isn't an emote that he uses during the mime duel. Quizzical 00:30, 25 August 2009 (UTC)
Great — thanks for collecting the data. If his selections are truly random, then I agree that, after 100 emotes, we've seen them all (the chance that there are 18 instead of 17 emotes is: [1 - (1/18)^100] ≈ 0).
I would like to see more data b/c I'm not convinced that the selections are random. (1) it's possible that they programmed Lumo to favor certain emotes (the two elevens seem suspicious, given that there are no sevens, nines, or tens); (2) His first choice might influence his later choices; (3) they might use a pre-programmed sequence (similar to that used for Nick or the zaishen combats); or (4) ANet wouldn't be the first game developer to miss true randomness by allowing certain primary events to influence secondary ones. (I also wonder if perhaps the choices are affected by Hard Mode.)
In the absence of extra data, I wouldn't object to separating out the 6-7 emotes that Quizzical has never seen (in this effort or his previous ones); we can always amend the list if people observe something different. As I mentioned above, I would also like to emphasize hard-to-recognize emotes over ones that players are likely to have seen in town or guild halls. (e.g. /dance is probably easy for everyone, whereas laugh is probably not).   — Tennessee Ernie Ford (TEF) 02:08, 25 August 2009 (UTC)
Here's some more data. Ten more successful runs, as well as once where I messed up on the fifth emote. It was /violin, but I lost focus and couldn't get it typed correctly fast enough.
10: cheer, shoo
9: guitar, taunt
8: flex
7: beg, wave
6: boo, drums
5: breath, dance, point
4: laugh, roar, violin
3: flute, pickme
Again, it's the same seventeen emotes as before, with the rest never once appearing in 105 emotes. I think it's pretty safe to say that these are the only ones that appear. If there are 18 emotes with one chosen uniformly at random every time, the probability that any of them would never appear in 205 emotes is less than 0.015%. Quizzical 22:18, October 31, 2009 (UTC)
The chance an emote is not chosen (if uniformly, randomly and independently chosen from among 18 emotes in 205 runs) is in fact 17/18 to the power 205, which is just over 0.000815%! I tested the results for uniformity, and whether the two runs differed in events, and in neither case were the results even remotely significant (test of uniformity, p = 0.400, so emotes could be uniform and random; the two runs gave statistically similar results, p = 0.90). GW-Susan 02:41, May 24, 2010 (UTC)
I'm convinced there's enough data that I agree that the article should highlight those 18. I would like to see phrasing that encouraged peeps to keep eyes open (blah blah community research, blah blah mileage might vary, blah blah 0.015% chance we missed one, and particularly blah blah assuming completely random etc). The current language, known to use these emotes, seems fine for now.
However, I'm pretty sure I successfully used these 3: bored, ponder, excited. (It's possible I remember wrong, although I was trying to keep track even before the subject arose waaaay back.) Also, I'm not ready to assume without reservation that ANet has properly randomized the choice of emotes; there's some evidence that they might have missed the boat on their random number seeding. (They would not be the first game company to do so.)   — Tennessee Ernie Ford (TEF) 23:38, October 31, 2009 (UTC)

MM Necromancer Build[edit source]

This was not a problem when equipped with animate bone horror and animate shambling horror plus health degen skills. Moebius the Malign 15:50, 21 August 2009 (UTC)

My Rude Warrior Char (should be charged with child molestation)[edit source]

I found my Warrior-self doing pelvic thrusts at a 10-year-old girl--I feel so ashamed. I should make things better by getting good and drunk! Oh, the morals of this mission.... GW-Susan 02:44, May 24, 2010 (UTC)