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Talk:Ursan Blessing/archive 1

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  • cough* Well, I believe written somewhere that norn can turn into bears so prehaps after a little help here and there you can turn into a bear as well. I sure hope Brutal Mauling is improved before I have to use it as a bear. Flechette 02:05, 23 August 2007 (CDT)

there's 2 versions of the skill, one given in 'mission' and the otehr is permanent.. cant remeber the stats for the mission version, but the permanent(useable in any PvE area) is elite, and affected by the norn title track, both put you at you -2 energy degeneration, no matter what proffession, and gives bonus health and armour, gain 1 energy when you deal or recieve damage, and end when your energy reaches 0 Tera arcane 21:06 24 August 2007 (GMT)

Only -2 regen? That's so win --Blue.rellik 22:12, 24 August 2007 (CDT)

Regardless of natural regeneration it's set at -2 energy degen 00:24, 25 August 2007 (CDT)
The temporary version's called Ursan Aura. -- Gordon Ecker 03:08, 25 August 2007 (CDT)
Oh okie dokie. I misinterpreted it as being -2 regen, not putting you at -2 -- 05:43, 25 August 2007 (CDT)
Look like ArenaNet was planing a Druid profession and instead they did this with the skills ideas (originally created for the Druid)--NeHoMaR User NeHoMaR sig.jpg 14:51, 25 August 2007 (CDT)

Found out that using a zealous weapon the energy regeneration is unaffected, so I did have -2 regen but also got 2 energy per hit. Haven't tested if the regen changes if you switch from zealous to something else (or the other way around tho). I found this elite very usefull doing the Norn Tournament, still having problems with that last one, but this might become the only skill you need and perhaps then it's possible for any class!Shai Meliamne 21:02, 25 August 2007 (CDT)

Sigh I really wanted my char to transform in a bear not stay as he was, I hope that was a skill and will be fixed by the offical release MageMontu 06:10, 27 August 2007 (CDT)

remove enchantments and RAMPAGE[edit source]

I was on a hunt rampage,then I used bear thing,and rampage blessing ended (still was 30 secs left)

Hunt Rampage is an enchantment... --Kale Ironfist 19:27, 26 August 2007 (CDT)

Analyzing Classes and Aspects[edit source]

Warrior - Strength - Swords, Axes, Hammer

-Worthless for maintaining forms. While you still will receive an armor bonus, and a armor penetration bonus, you form will end quickly and is hard to maintain outside of battle.

Ranger - Expertise - Bows

-See above. Bow attack range may seem like a good idea, but they’re slow. Spears would be better for that. Expertise is pointless because of the lack of energy requirements for skills. I'm not sure of skills react to ranged weapons, but I believe they are touch skills and Point Blank AOE and thus you should go /D for scythes.

Monk - Divine Favor - Staffs/Wands

-Good energy recharge is the only like putting like over warrior or ranger. You'd obviously have to go /D for scythes.

Mesmer - Fast Casting - Staffs/Wands

-Same as above. No spells mean the prim attribute is wasted.

Necromancer - Soul Reaping - Staffs/Wands

-Solo reaping will recharge your energy in battle, 40 energy mean you'll be able to stay in the form out of battle for a minute. Battle will totally recharge your energy, if you have adequate levels of solo reaping. Go /D for Scythes.

Elementalists - Energy Storage - Staffs/Wands

-Energy Storage means that you'll be able to maintain the form outside of battle for a long time. Each point in ES buys you 4.5 seconds outside of battle. That means at 10 ES, not including a weapon or runes, you over one minute and 15 seconds. Probably could hit 2 minutes wih a bit of stretching. /D for scythes.

Assassin - Critical Strikes - Daggers

-Critical strikes mean that auto-attacking will quickly replenish energy. I recommend you don't use daggers, rather use a scythe because dagger auto-attack damage is pretty bad.

Ritualist - Spawning Power - Staffs/Wants

-See Monk.

Paragon - Leadership - Spears

-Leadership will give some energy (I think) when you use Ursan Force or Volfen Bloodlust. Raven Shriek will also give energy, but has a long recharge time. I believe you must be within melee range for skills to work, thus P/D would be a good choice, again for scythes.

Dervish - Mysticism - Scythes

-Mysticism is usefull because, although you lose all enchantments that are already on you, new enchantments still take effect (unsure, needs testing). Scythes are good, but it would be better take dervish as a secoundary and get a nice primary attribute.

Clearly, the three best classes for aspects are Necromancer, Elementalist and Assassin. Assassin will do the most damage outside of skills, but has iffy regen and stability at best. They also get a small armor bonus. Elementalist is the most stable and Necromencer will get the biggest boost from battle. Elementalist and Necromancer will do about the same amount of damage. Paragon gets fourth place because leadership has a use, if a small one. Paragons also get an armor bonus. Warrior is in fifth place, for the armor penetration and +20 armor to physical damage. In second to last are Monk, and Ritualist, purely because of the extra default energy. Ranger brings up last, with no advantages. ! 09:01, 27 August 2007 (CDT)

Zealous weapons help to maintain forms, as does maintaining Balthazar's Spirit/Essence Bond on the person after the enter the aspect. Also, energy regeneration means jack all, since everyone is put to -2, regardless of energy regeneration. As such, Warrior with zealous axes/swords get a big benefit in dealing good damage through melee range skills while being able to maintain the aspect for the duration of the battle. Because of the fairly low recharge, you don't really need to maintain the aspect outside of battle, and Elementalists get hit the hardest when they decide to drop the aspect early, as they will have no energy. Necromancers get big points for Soul Reaping, but unless you have Tormentor's, it's unlikely you will enter melee. Assassins lose on Critical Strikes due to opponent level. While their critical hit rate is still higher, it is dramatically lowered due to the difference in levels, so the chancy nature of energy gain is not good for stability. Zealous daggers offset this, due to the double strike chance on auto-attack, and the melee range skills don't take into account the weapon anyway. Choosing to go /D is wasteful for any caster profession, as they'd still need points in Scythe Mastery (not a good sign to see a caster wading into melee). There's my assessment on your take on profession breakdown. --Kale Ironfist 09:12, 27 August 2007 (CDT)
Thank you for your imput. I mistype the monk one, when I said energy regen, I meant energy cap. More energy, IE can maintain the form outside of battle. Casters going into melee in Ursan Aspect, do it +10-20 armor, so, while still fragile, they can do well. You also underestimate critical strikes. An assassin wielding daggers can auto-attack level 20 enemies and easily regain all my energy. Even in Aspects. While the form attacks don't take weapons into account, when your using Raven or Bear, you'll be auto-attacking quite abit. Scythes do good damage, when in PvE, and thus are a good weapon of choice for those relying planning on spending most of the time inform. Also, I believe you missinterrupted my evaluation. This is for those who intend to only use a form. While I don't know how this will play out, Ursan and Wolf are incredibly powerful. If I team runs 2 bears, a wolf (IAS Support+Deep Wound), and a raven (Cripple/Bleed/Blind), with three monks and a nuker/necro/something, you could have pretty armor ignoring damage. The wolf would be a ranger, who is okay, because he can lay a QZ and then keep Volfen Agility up permentantly, allowing for spammable damage and constant IAS. 07:31, 28 August 2007 (CDT)
Your estimation on Assassin, while accurate, isn't viable in a PvE setting. Most enemies are beyond level 20, and all end-game enemies are pretty much level 28. Your critical hit chance, even with CS, is very low. Furthermore, GW:EN monsters tend to be smaller in groups, but stronger and more likely to spread out, so Scythes won't often get their multi-hit bonus and I don't think advocating Scythe usage on a caster is a good idea (even if they do get an armor bonus in Ursan Blessing). Other campaigns don't really need this sort of power in terms of elite skill. Plus, you don't really need to maintain the aspects outside of battle due to 30 second recharge and a fair 10 energy cost which becomes nothing since your energy returns to maximum. --Kale Ironfist 08:15, 28 August 2007 (CDT)
Critical Strikes vary depending on armor level, not the level of the mobs themselves. So, while enemy elementalists will have increased armor compared to human elementalists, it's still far from making critical strikes obsolete. I'll easy criticaled on Destroyed Casters and sometimes, through rarely on the warrior. Also, in GWEN, I've noticed that because enemies are spread out, there is very little time between battles. Maintainablity is an issue, because you really don't want to run to the mobs, get crippled/slow hexed, and have your form run out. If this happens, your left with zero energy and possibly a large drop in health, the juicy for a mob to smash. Whilst scythe's may not be the best choice for all classes, if your using an Aspect, attacking from range with a staff, bow, or spear will get you now where. Honestly, I don't have all the much experience with Scythes auto-attack, but I know that it can do quiet a bit of damage to 60, or even 100 AL. You say that the auto-attack is worthless, but it's something to do while your waiting for the 3 secound recharge. Thinking on it, daggers maybe the best martial weapon for stability, but for damage it's terrible. As you make it sound, there is no good class use for Aspects, but clearly there is. While I do not believe I know everything, nor to I believe that my analysis is perfect, I do think it's a general guideline. 14:13, 28 August 2007 (CDT)

ok i can see both ur points, but id like to say i have been useing daggers, and due to the chance to attack twice they work very well...wile they do only 6-12 damage per hit normally they hit often, and i use the skills for damage. ive been going R/A u underestimate the power of the rangers 70 armor for defence and 25 energy to keep up the blessing, makeing them fairly balanced...dervish may work better. in short i have to disagree with three statements; 1: this guidline said rangers are bad, i think there one of the best, with mid energy and armor, like a dervish. 2: daggers are a fast way to get alot of hits in, makeing them good for keeping it up. 3: scythes are not too good with keep-up, becouse of the chance of hiting three is slim, but are the best in damage becouse of the 9-41 damage. The Observer 10:09, 3 September 2007 (CDT)

I play Beast Master Ranger, using a spear, and i can maintain this for over an hour. Discussion ended.--Darksyde Never Again 16:41, 5 September 2007 (CDT)

Wow, in all of this nobody mentioned mesmers at all. With high inspiration and Dwarven Stability, stances such as physical resistance, elemental resistance, drunken master, or the mantras can be maintained for close to 3 minutes. Also, Ether Signet can give you close to 20 energy back after the form ends, allowing you to act while you wait for UB to recharge. Also: Serpent's Quickness. Rette Alarix 17:55, 31 October 2007 (UTC)

lol @rangers. u even forgot the +30 armor bonus against elemental damage for rangers, making one of the best armors in the game (many ppl forget this tho). ranger is one of the most balanced classes. i play very much as an ursan ranger with a motivation shield and using mending refrain. i almost always die as the last ursan, when we wipe.

energy hiding[edit source]

Probably obvious, but don't forget to swap to a low energy set to end the blessing instead of using the skill that ends it. Darthnice 09:43, 27 August 2007 (CDT)

Wasnt able to get into sneak peak, can someone comment[edit source]

Just fixing up the main list but this one confuses me are these (form based) skills temp or permanent skills? Is Ursan Blessing the only permanent and the skills it gives you temp or how does it work? -- Xeon 20:49, 27 August 2007 (CDT)

It's an elite skill that lasts until your energy hits 0. For as long as you are under the aspect, you get a different skillbar. --Kale Ironfist 21:01, 27 August 2007 (CDT)
Ok, kinda answered it but i found the answer anyway. Another question is how many new mission based/explorable based skills are there that have been sighted so far? (not effects, im talking about skills that are like Junundu skills and Vial of Purified Water.) -- Xeon 21:20, 27 August 2007 (CDT)
Sneak peak only showed three, temporary versions of each of the blessings which had no variables (each had flat numbers for every effect). --Kale Ironfist 21:23, 27 August 2007 (CDT)
Hmm if there are more the main skill page will need to fragment the temp skills list then. -- Xeon 21:25, 27 August 2007 (CDT)

Farming[edit source]

With all these adjacent and twice and etc, it looks about right to me.

i would agree, however there is no healing wile in any of these forms, yet, so that may not be viable. The Observer 10:11, 3 September 2007 (CDT)

Actually, Dervish with Avatar of Dwayna might stay alive at least some time. Vazde 17:34, 17 February 2008 (UTC)
Too bad the game still doesn't allow you to use multiple elite skills (aside from arcane mimicry and capping AoD while you have UB equipped).... --Wesley 13:07, 19 February 2008 (UTC)

Not true, when I was on my ranger and was having trouble with the glacial griffon, I went R/Me (trapper) laid down a ton of traps... pulled the griffon... then used this form to be able to finish him off. Double-echo dust didn't work, but this did. 17:27, 22 October 2007 (UTC)

Character Appearance[edit source]

How does one look ? Something's changing ? If so how are the emotes ? --Metatail 16:21, 30 August 2007 (CDT)

It's just a "spiritual" thing, so your physical looks do not change. Zulu Inuoe 23:02, 31 August 2007 (CDT)
Say "cheap" instead of spiritual... -- 13:19, 4 September 2007 (CDT)
These are 'blessings' not 'forms'. It would make no sense for you to change into a bear/raven/wolf --Blue.rellik 11:02, 29 September 2007 (UTC)

Eternally keeping it on by equipping any blessing while under that blessing[edit source]

In quest mission thingies like A gate too far and such, after getting the blessing from a shrine, you can get it from an ally, (in this case sif shadowhunter), which gives you the blessing to equip. by talking to them, while under the blessing and outside of battle, they will notice the blessing isnt in your skill bar (all your skills are replaced) and offer it to you, then by adding it on your skill bar, you can use it if you have at least 11 energy and refresh it, increasing your energy to full, but removing it from your skillbar, so you must talk to the skill-giver again

Hmm, never thought of that, but i always found this to be pretty easy to maintain so long as you know what you're doing. Also, if you use it at 10 energy, it doesn't end, it still goes.--Darksyde Never Again 16:44, 5 September 2007 (CDT)
Aint that one named Ursan Aura, rather than Blessing? I thought they had diffrent names, could well be wrong tho. -- 16:46, 5 September 2007 (CDT)

progression[edit source]

currently there is no numbers for rank 1 and the higher ranks. wouldn't it make sense though to add 1 and 10, seeing how they are displayed on the skill (r1...r10) Viruzzz 15:04, 4 September 2007 (CDT)

Link missing[edit source]

Where is the link regarding the use of weapon and aspects? I think I saw that page on this wiki. Icyangel Strawberry 13:15, 23 September 2007 (CDT)

Heroes[edit source]

Has anyone tested this with heroes, yet? I'd be interested to see if they know how to use this skill. --C0c0c0 07:49, 25 September 2007 (CDT)

nvm. Just remembered that heroes can't use PvE skills. -- 19:51, 25 September 2007 (CDT)

Ursan Aura[edit source]

No one has created a page on Ursan Aura yet So I'm gonna remove the link. Re-apply when we actually get some written info about it. Piggyboy 20:43, 7 October 2007 (UTC)

ursanway wtf is it[edit source]

i hear about people doing "ursanway" on like everything elite. like the deep, mallyx, DoA. i dont get what it is but im guessing a bunch of ppl pwning with this skill.

That's basically it but with some monks thrown in for healing. Rette Alarix 17:49, 31 October 2007 (UTC)
It's like the new thing now. Our guild (with a few people who've never even done doa) finished Mallyx in only 25 mins with pretty much no problems at all. Ursan teams make doa pretty easy. P A R A S I T I C 07:28, 6 November 2007 (UTC)
Yea, it was mostly designed for the people who are just terrible at the game. After giving the junk players paragons, consumables, and Seed of Life, ANet decided people were still too hopeless to beat PvE, so they put ursan blessing in too. It's as imba as Guild Wars gets, but because it's for PvE, nobody complains. -Auron 08:31, 6 November 2007 (UTC)
I run ursan-way and read prima so I can PvP like a pro. I can't lose at this game. --Readem 04:15, 21 November 2007 (UTC)
Do your monks run HB with no prot? That's what the real pros run --Blue.rellik 02:08, 2 December 2007 (UTC)

me too don't like it. but for example in DOA. it was always the same concept (with obsi tank damage dealers, healers etc.). some classes didn't get into doa or the deep (warriors for example). of couse i talk about random groups, not guilds. with ursan, every class can go to doa, deep etc.

So instead of anet thinking of harder solution to allow other classes also to be allowed in these areas, they thoose the easy way. Well lets just put a enormous overpowered skill so all the idiots can do these areas as well. So everybody happy again and anet can just sit back lazily and watch how everybody just spams three skills. And those who liked elite areas cause you need some sence of what you are doing well ehm bad luck for those, majority wins. ~de klootviool. The preceding unsigned comment was added by (contribs) .

It is a way of giving people who hate the builds in the elite missions (example, a warrior who hates the obsidian build) a way of doing the mission without having that build. By having (this is what my guild does) 5 Ursans and 3 monks, all with at least Rank 5 Norn, everything goes down REALLY quickly. Our record for the City is 25 minutes, and 40 minutes for Foundry. It is amazing. -- 05:41, 29 February 2008 (UTC)

Everything goes down REALLY quickly, exactly thats the point nothing is challenging any more.~de klootviool

^ Agreed ^ , Ursan just inballanced the game to a big extent. Nowadays if you want to do a HM Mission , Vanquish or Elite Area its nearly a necessity to bring Ursan or you're bound not to find anny groups. I've seen more then enough people get insta-kicked because they didnt know what Ursan was or because they didnt the skill or the required rank in the title yet so i see this to be verry unfair to the people that havnt purchased the EotN expansion but wish to do some HM/Elite content with other players annyway , big chanse is they wont find a party and if they will they'll usually get kicked. But yes , all in all i think a few things and in recent events Ursan Downhilled the game. -- Oremir

"It is a way of giving people who hate the builds in the elite missions (example, a warrior who hates the obsidian build) " So wrong on so many points. It all begins with: Lern2plai. Tanks suck. Big time. Just make the whole party one big damage dealing tank and then pwn the shit out of everything. PvE isnt hard >> --- Ohaider!-- (s)talkpage 10:49, 30 April 2008 (UTC)

Degeneration[edit source]

08-11-07 Changed "degeneration" to "regeneration". "-2 degen" means "2 regen". ~Dash The preceding unsigned comment was added by (contribs) .

That's not what it says in game. We go by the in game description. --Macros 22:27, 8 November 2007 (UTC)

Arcane Bear[edit source]

I added a small note to this article and to the Raven Blessing and Volfen Blessing articles about the synergy between the PvE Norn Blessings and Arcane Mimicry. Basically when the Blessing wears off Arcane Mimicry, normally a 60 second recharge skill AFTER the 20 second copy wears off, returns recharged after you exit the blessing, no matter how long you were in. This effect may apply to other 60 second recharges (Totem of Man only recharges 30 seconds after starting the Blessing), but not sure they would be as useful. This is one of the few generally useful Elite Skills that last for 60 seconds or longer. Any build that runs Mesmer/ or /Mes, or would noramlly just use its Primary class can use Mimicry to get the blessing off a teammate and still use its normal elite when not in blessing form. (I also recommend Ether Signet for that post-blessing energy hangover.) The only problem is that you can't use Arcane Mimicry on a player currently in the blessing himself, as the Elite Skill is replaced on the player's skillbar. While I'm at it, I also recommend swapping weapons to a lower-energy set when your Blessing is about to wear off assuming you have one. Desolation0 22:05, 20 November 2007 (UTC)

can heroes use the skill this way? You can't place it on their bar, but with mimicry you should be able to, right?

I think they can't arcane mimic it... --- VipermagiSig.JPG-- (s)talkpage 11:15, 19 January 2008 (UTC)
somthing to test, though.. --Warwick sig.JPG Warwick (Talk)/(Contr.) 11:24, 19 January 2008 (UTC)
Nope, it doesnt work. they try, but it doesnt work. --Warwick sig.JPG Warwick (Talk)/(Contr.) 15:31, 20 January 2008 (UTC)

Enchantment Maintain[edit source]

I just tested this and it seems that Ursan removes enchantments I am maintaining on others. Could someone else confirm this? And if so, the last note needs to be changed. JonTheMon 8:14, 12 February 2008

/Confirmed. Just tested it with good old Mending :P. Had some nice ursan bonding build in mind to protect the monks :(. --Wesley 07:55, 16 February 2008 (UTC)

D/Me[edit source]

Arcane mimacry, favorite avatar and another person with this skill. :p Tested today my allaince leader owes me 10k but won't pay. (I knew it would work he said it wouldn't b/c it takes off all buffs....wth) Lost-Blue 03:54, 28 February 2008 (UTC)

So what do you do? Arcane Mimicry -> Avatar of xxxx -> Ursan? and what did it do? -Meridan 07:25, 29 February 2008 (UTC)
Of course it'd be a nice buff for Ursan player. Arcane Mimicry has pretty long recharge also so it'd work alongside such skills... Really shame it doesn't work with forms. J Striker 07:37, 29 February 2008 (UTC)
It does work with Ursan though, so you copy the Ursan, use your own form, and then use the copied Ursan, seeing as Avatar forms don't replace skills, the real question is, does Ursan strip your form? -Meridan 10:53, 29 February 2008 (UTC)
It is said that those Blessings only strip enchantments, no stances or other skill effects upon you. And I wasn't saying that Arcane Mimicry wouldn't work with Ursan, it's a Blessing. I meant that you cannot use Ursan yourself and copy a Dervish Form from your party member. J Striker 11:08, 29 February 2008 (UTC)
I know, I didn't know if you thought that was what I meant though -Meridan 13:52, 29 February 2008 (UTC)
This is a really interesting concept TBH. I'm brainstorming on which avatar would be best with this combination. I'm leaning towards Melandru first for the additional health gain + condition immunity. Lyssa would also be nice for the extra dmg + energy would keep you in form longer. Dwayna would also be nice for the self healing ability. I think Balthazar and Grenth really don't fit very with with this, especially Balth, being that this skill already adds armor, though it may be less. I'm very interested to try this combo out. -- Isk8.png Sk8 (T)(C) 14:09, 29 February 2008 (UTC)
I would think mels too. The 25 energy doesnt matter when you put Ursan up, right? Your bar fills up with energy, so as long as you have a high set for mels then Ursan... Avalance 14:12, 29 February 2008 (UTC)
Yup, as long as you had enough energy to cast Mimicry + Melandru + Blessing, you would then be back at max. -- Isk8.png Sk8 (T)(C) 14:13, 29 February 2008 (UTC)

Nerf this![edit source]

Ugh, I HATE THIS SKILL MORE THAN ANY OTHER SKILL IN THE WHOLE FREAKING GAME! It's SO annoying that people will ONLY accept Ursan Blessing and HB monks in PvE now. Thanks, A.Net, for ruining PvE. I quit PvE because of this boring and ridiculously overpowered skill. Hatehatehatehatehate. Get rid of this, A.Net, or nerf it to hell, please. >_> This has completely ruined the game.

I think you mean PvE. Felix Omni Signature.png 07:09, 6 March 2008 (UTC)
Er... Bah. Yes, I mean PvE. It has been edited accordingly...
Humans in PVE are over rated. HnH will never disconnect or leave on you.--AlariSig.jpg 07:17, 6 March 2008 (UTC)
That came from the same person who said sleep was overrated and he's now dead. I find that mr aggro has been mixing with bad people, i've yet to see see a ursa-way stream covering every aspect of PvE. I play on euro servers, if that's any help. Flechette 08:04, 6 March 2008 (UTC)
There's a simple explanation to this...GW2 is comin up...Anet wants ppl to just get done with their shit fast as possible (that's where no skill, no talent, no balls ursan comes in), and move on to their new GW2. They aint gonna nerf it....."It's good business." Toxin 10:53, 9 March 2008 (UTC)
I disagree, it doesn't look like anet want people to rush through the game at all to me. They added plenty more character specific grind titles. But I fully will sign any waver to remove this skill from the game. I can't PuG without someone having this, and i hate it on the team. Feels like cheating. Actually, I wish hard mode didn't allow PvE only skills. --22:57, 12 March 2008 (UTC)
lolwut? you don't HM a lot do you? Seb2net 22:58, 12 March 2008 (UTC)
Ursan Blessing is basically a cheat code. Indeed, its effects are stronger than some things in other games that are officially classified as cheat codes. As such, yes, I think it should be nerfed, and hard. My suggestions would be to make Ursan Strike deal the damage once rather than twice, drop either the +armor or the +health, drop the energy gain from dealing or taking damage, and don't make ursan blessing refill your energy upon use. It would still be a powerful skill, but not game-breakingly so.
What Ursan Blessing really does is highlight the meaninglessness of merely having obtained some PvE title. Having obtained the same PvE title even without Ursan Blessing wouldn't be terribly meaningful in itself (you could theoretically have been run through everything by highly skilled guildies, for example), but for less obvious reasons. Completing content is its own reward; completing content using Ursan Blessing doesn't meet the challenge laid out, but evades it entirely. Quizzical 00:31, 13 March 2008 (UTC)
The ends justify the means.--Gigathrash 00:41, 13 March 2008 (UTC)
If a company adds cheat codes to a game and lets players using them commingle with the rest of the population, I don't blame the players who use them. I blame the company. The curse of the Ursan Blessing spoiling the pve experience of many players is entirely the fault of ArenaNet. Quizzical 01:27, 13 March 2008 (UTC)
If you don't like, don't use it, I enjoy rolling HM mobs with full Ursan.--Gigathrash 01:29, 13 March 2008 (UTC)

As a Monk, I;m fine with Ursan, but I DO hate all the elitists who think HB is the only Monk build. The whole Ursan/HB thing is just ridiculous in its obsessiveness for the "right" builds.Entrea SumataeEntrea Sumatae [Talk] 01:56, 13 March 2008 (UTC)

One can use the "if you don't like it, don't use it" line for cheat codes in any other game, but letting players who use cheat codes commingle with those who hate cheat codes is still terrible game design. Furthermore, expecting that everyone would just go ursanway is likewise terrible game design. Why have 10 classes and over 1000 skills if they're all expected to go ursan except healers? Quizzical 02:24, 13 March 2008 (UTC)
Exactly....That's a waste of over 1000 skills. In addition, people claim to have skillfully beaten every HM mission/bonus, and vanquish everything. But what? You spam 1 and 2 and it's skill, alright...W/e, it may cause an uproar in people addicted to beating things so easily with it. I don't give a crap, it ruined HM, it's not even HM after this skill.Toxin 22:07, 13 March 2008 (UTC)

I agree with Toxin. I also think it's all about GW2. Besides that, Ursan Blessing is the way to make the almost impossible mission/quest, for the (below) average player, possible. And that brings us to titles. Everyone who is moving to GW2 wishes to be acknowledged for their GW achievements. So Ursan Blessing is the way to go. For those (elite-ish) players who have sweat out their armors to maximize their titles before Ursan Blessing.... tough luck, the average Ursan Blessing player is now one of you :). Another thing. Favor of the gods. Somehow, titles should be maxed to keep it. People can't farm brainlessly with the hope that some passage scroll will eventually drop. About the nerf/ don't nerf thing. "If you don't like Ursan Blessing, don't use it". The PvE players who are out there for the challenge/strategy/tactics game play can still use the plethora of available skills. "Everyone is using it, I can't stand it". Everyone is allowed to choose their team mates, so don't team up with Ursan Blessing players if you don't want too. I want to believe that (still) guilds are formed of players with relatively similar playing habits/goals. So team up with the people who fit the gaming experience you want. The gaming experience is a players choice, not a skills' choice. Don't blame the Skill. Speaking of myself. I'm mainly a H/H player doing everything on my own, so Ursan came as a big help for me. But, whenever I join guild mates or any PuG to help or just to fill in the missing 8th member I always follow the build/tactics/strategy that the party decides to go with. It's all about choice. "It is cheating / It's a cheat code". Excuse me but that is far fetched. At least you could go through the "it's an exploit !" path first. (ok, that was an ironic/sharp statement, just forgive me). And finally I vote for "Don't nerf Ursan Blessing" Ne33us 18:07, 14 March 2008 (UTC)

I HM H/H without Ursan blessing. Lern2plai... Besides, Ursan just makes noobs and newbs complete otherwise challenging missions with the greatest ease. It's nothing special anymore to beat Mallyx... --- VipermagiSig.JPG-- (s)talkpage 18:10, 14 March 2008 (UTC)
By your argument against nerfing it, you are essentially conceding that the skill is vastly overpowered. Isn't that, in itself, an argument of why it should be nerfed?
My "it's a cheat code" argument isn't saying that it's evil. In some games, I'll use cheat codes in ways that I think make the game more interesting. In Europa Universalis II, I'll sometimes even edit saved game files to make missionaries and colonists successful. The problem, rather, is that the game makes no distinction between those who use it and those who don't. Should you be able to get guardian and vanquisher titles without ever entering hard mode? What meaningful difference is there between that and getting them by ursanway?
But the thing I truly despise about the GWEN pve-only skills is that they aren't specific to one class. A mesmer going ursanway isn't meaningfully different from an elementalist going ursanway. No playstyle variety means no replay value for the game. After you do something once, if you do it again, it will play out in exactly the same way. That's how games get old and boring very quickly. Desolation and Charr Homelands are awful regions because every class plays about the same (due to wurms and siege devourers, respectively), and Ursan Blessing spreads that to the rest of the game. Quizzical 20:59, 14 March 2008 (UTC)
Now look here my gud sirs, as a person who speaks completely out of his ass, I think we should just leave the game as is and let teh players decide. But since anet disagrees, I'll just tell my fellow users to stop creating large paragraphs that try to change the opinions of other people cause you're wasting your time. You could be out in the sun, playing sports, getting skin cancer or breaking windows. Mr IP 21:08, 14 March 2008 (UTC)
How about when there was a duping bug last August? Should ArenaNet have just left the game as is and let the players decide whether to use it? Ursan Blessing is more game-breaking than that was. Quizzical 22:43, 14 March 2008 (UTC)
Hardly. The duping bug would have made money meaningless in a day and utterly shredded the in-game economy if several people had had the bright idea to start duping and dumping ectos. In fact, it's more than likely that this did happen on a small scale, as the price of ectoplasm dropped about 50-75% in a handful of months. 14:40, 11 May 2008 (UTC)
Yes. Mr IP 23:17, 14 March 2008 (UTC)
Again you are comparing different things. "bug" vS "Overpowered skill". That's the wrong way to go. Use better arguments/points. Ne33us 19:59, 15 March 2008 (UTC)
I wanted to point out the absurdity of the "leave the game as is" argument. Quizzical 20:18, 15 March 2008 (UTC)
k. Nicely done. Mr IP 20:48, 15 March 2008 (UTC)
Wow, it is always interesting when someone tries to tell other people how to play their game. Look if you do not want to use the skill, then don't. It is as simple as that. Go play in pvp where it is not allowed. Another option is to H/H the game. Still you could want to play with other people, just let them all know you do not want any of them to use the Ursan blessing. Of course you telling other people how to play the game probably would not come across so well. They would probably just drop you. Here is a surprise, you don't deserve any better. If you try to dictate how others enjoy the game then you don't deserve to have others to play with. Also nice job comparing a skill that is part of the game to people violating the EULA. There is a difference there, and if you are too blunt to see it there is nothing anyone can do to help you. As for the stupid argument that this one skill makes others obsolete, I can only imagine you do not play that often. There are plenty of skills that make others completely useless. There has not been a single good argument for why this skill should be nerfed. Only the constant whining from the same people. Tenetke 17:20, 20 March 2008 (UTC)
As noted above, your analysis of let people play the game as it is without regard to whether it should be that way applies more strongly to the duping bug (when it existed) than to Ursan Blessing. Indeed, if you could type in "iwin" and instantly clear a mission or vanquish an area without having to actually kill anything, your analysis would apply more strongly to that than to Ursan Blessing as well. But does that mean it would be anything other than astonishingly atrocious game design? Quizzical 18:53, 20 March 2008 (UTC)
I'm not asking for a nerf, I don't give a rat's ass. I'm only upset at the part where u cant tell between someone who's achieved all vanquishers, etc w/out using this and someone who's achieved it by pressing 1 and 2. You wanna use it? Go ahead! But feel free to admit u ursan'd ur vanquishes.Toxin 04:36, 25 March 2008 (UTC)
Sabway steamrolls vanquishes as easily as Ursan does and I've yet to see a hue and cry for the nerfing of Minion Masters or Necro/Rits. 14:40, 11 May 2008 (UTC)

Ok... this has just gotten stupid. You can't ursan everything even though some would like to say otherwise, 1 ursan with 4heros & 4hench isn't as all powerful as you might think. Some mobs you still have to pull just as you normally would. I think this is ment to speed things up for the more causal players. I think 600/smite is in bigger need of a nerf at the moment. -_- -- 08:08, 25 March 2008 (UTC)

Why does 600/smite need a nerf? It's a two-man farm setup that can't take on every monster and is unstable. Sure, it can take out really high-level areas, but you can't aggro the world, wait, then collect loot. --Phydeaux 08:19, 25 March 2008 (UTC)

There are lots of things to say about Ursan Blessing. Yes, it's certainly too strong, and yes I probably wish it were out of the game. Now, there are also other wishes I'd have too : the first of all would be to make all professions born equal. It's a fact that they are not ; having played four characters through all campaigns, I have some ideas... my Necromancer was a joke all along (even defeated the lich and abbadon while completing the survivor title...), while my monk had lots of trouble. Yes, I mostly play solo H/H. But guess what ? Ursan Blessing really was a blessing so that my monk could complete GW:EN without having too much frustration (but I still hate these dungeons!). I wish there had been other ways, including better monk skills, to stay in character ; but ANet decided otherwise. All this to say that Ursan Blessing at least makes the game a bit easier for underpowered classes... Now, on the other hand, I can understand the frustration of players playing in groups. Everybody with the same overpowered skill... wooo... that's really feels awfull... Yves 20:07, 25 March 2008 (UTC)

But wait guys, think about it. Without this skill, the grindan (=grinding) will disappear! And what the fuck is a RPG without grindan, eh? THINK ABOUT THE ECONOMY AND THE OBESE 12 YEAR OLDS =O Yikey 20:13, 25 March 2008 (UTC)

Yikey, try to present better arguments alright? --OrgXSignature.jpg 20:14, 25 March 2008 (UTC)
Arguments are overrated if you know the truth. Yikey 20:16, 25 March 2008 (UTC)
YOU CAN'T HANDLE THE TRUTH! You probably expected this, didn't you? --OrgXSignature.jpg 20:17, 25 March 2008 (UTC)
Objection? Yikey 20:18, 25 March 2008 (UTC) --OrgXSignature.jpg 20:21, 25 March 2008 (UTC)

(indent reset) re: "Nerf this!". The introduction of this skill has already proven that ANet does not give a damn about making this game challenging anymore. Is this bad game design? Yes it is. Does this skill need nerfing? No it doesn't. If you do not like it, then shun it. FYI - I vanq'd and guard'd everything (except eotn as I've just gotten over this "recent" grinding game) without even looking at the the slightest possibility of ursanway. If you like challenges, then challenge yourself. If people want to own up everything by pressing 1 2, let them. Yes, using this skill does justify the players have less skill (or just cbs - but then again if you cbs, don't f***ing play!), but when did this game require everyone to have skill? Look at - I dare say 80% of this game. WTB: skills anyone? As for joining PUGs, that could be quite frustrating too. I've always avoided them since I started playing the game because I knew they were going to pull some bulls*** manoeuvre out of the blue when it'll totally matter. So if they sucked so much to begin with, why have or feel the need to find a PUG? Sure, you might say that the end-game areas and elite missions are too hard (the average player all seek r8 ursanway+HB monks - which is pretty true), but that's why it's end-game and an ELITE mission. Yes, it's ridiculously hard without being lame and some even say you need a broken skill to beat this broken area! But that's not to say that's the only way to appraoch these areas as I've done pretty much everything with ONE other human that wasn't the average joe - some people have even H/H'd the hardest areas. So, judging by the people who complain about this skill or claim it to be an 'easy' button; shouldn't they have the brains to go and actually find a way around this and not succumb to the cheesefest ANet has brought down upon us? I've grown to hate PUGs; I've grown to hate GW morons but I (me, not ANet) always found a solution to it - why can't we all? --Call Me Rexy 22:45, 2 April 2008 (UTC)

I just ran Ursanway for my first time in DoA. It's ridiculous. --Malcheior Sveth 02:27, 14 April 2008 (EDT)

Ursan is cancer.

omg people stop bitching about ursanway !!![edit source]

everywhere i go people are always bitching about ursan way . But in fact ursanway is the anwser to something u were previously bitching about ! In every elite area , there were proffesions who couldn't find a group , because they weren't usefull in the certain area . And the people who only played that proffesions were bitching about the fact they couldn't get in there with there charracter ( example : on DoA's talk page there are people suggesting to "nerf" the area , becaause their proffesion couldn't get there ) ursanway is the anwser that Anet staff came up with .... . U finnally get an anwser for something , and still ur not satisfied . it isn't even that hard to get r10 ursan ( only takes me 1 day , with hero / hench )*end of rant*

Did you know: All professions can do any area. You just need a good build. The Tank Trinity crap is just way overrated. Slow, inefficient, specific. DoA can easily be done without Ursan and without an Obsid tank. Slavers NM is easy as pie, even without a tank, and without an Imbagon. HM? Dunno, never wanted to do it after NM. --- VipermagiSig.JPG-- (s)talkpage 19:11, 1 April 2008 (UTC)
No, as a matter of fact, I never complained about particular classes being unable to do particular areas. In fact, I have often said that there are no bad classes, but only bad players. While it is true that some classes match up better in some areas than others, any class can do any area just fine. Even if that weren't true, it is a simple matter to use a secondary profession.
Ursan Blessing is not the solution to any gameplay "problem". Indeed, it breaks a system of emphasizing player skill over grinding that previously had been arguably the best thing about the game. It likewise breaks the system of having different classes play the game very differently, to provide considerable replay value to existing content. It's not merely a cure worse than the disease, but a very harmful "cure" to a disease that didn't exist.
Even if every new character were instantly given rank 10 ursan blessing, it would still constitute unusually awful game design. You didn't have to grind to get access to wurms, but the Desolation was still far and away the most awful region in any of the campaigns. Is there something wrong with players liking some variety in their content? Quizzical 21:22, 1 April 2008 (UTC)
Very well put Quizzical! For the original poster, I'm pretty sure it's a different crowd complaining about ursanway vs. pve difficulty. Even if it's the same crowd complaigning, Quizzicals points still hold valid. Hard mode should be hard, therefore pve only skills shouldn't be allowed in hard mode. Ursans make HM easier than NM without them. They're the PvE equivalent of the old PvP IWAY or touch rangers in terms of playing cheap/lame. It makes me not want to PUG PvE (which I used to think was a fun challenge) because of how many there are. The eotn PvE only skills (especially elites) are my main motivation not to get GW2. But based on the popularity of Ursans, ANet will gain more people than they loose because of them. --Mooseyfate 16:32, 14 April 2008 (UTC)
That's not exactly a good analysis ; You have to consider two crowds : those, like me, who mostly play solo, and those who play in groups. Obviously, a group of 8 with 5 ursans is a bit overpowered and will make most missions cheesecake. On the other hand, when playing solo, Ursan only helps in a few situations. Most of the time I (hopefully) have to rely on my class skills... As a matter of fact, there is a lot to say on the balance of a group of eight players all equipped with PvE skills and a group of one (with H/H) with similar skills. The first is way superior to the second, even if the team is made of relatively poor players. Such considerations let me wonder about the balance in the oncoming GW2. There should be some mechanism to make the game difficulty equivalent for both group of players...GW-Yves 21:33, 16 May 2008 (UTC)

Okay fine, something should be done to make more professions useful in elite areas. That doesn't justify the shortbus easy mode that Ursan is though. Lots of other things could have been done. So the OP's point fails miserably.

LOL, nothin needs to be done about that. Every Profession, u name it, can do an elite area without Ursan, it'll take more time sure, but it's do-able. Mesmer - easily replace the SF eles in DoA old school style. Paragon - you make this in PvE and w/e, ur asking to be neglected, anyways, a Para can LEECH a little off other groups, and to make urself feel like ur not leeching, throw in a few motivation skills, go ahead. W/e, now it's the ursan-age, gw is dead.
LOL, full of fail. "DoA old school"is extremely slow and inefficient, and thus replacing the (crummy) SF eles with Mesmers is not a way to complete DoA (although it is faster with Me's than with E's). Paragons are probably the best party-wide supporters. SoR is truly epic. BoR is a party-wide Orison, basically. Free, permanent 3 regen? Thank you! And to boot, they deal damage! --- Ohaider!-- (s)talkpage 23:01, 1 May 2008 (UTC)

in response to Mooseyfate post and/or posts of the same way of looking at things. Even though I have stated my point of view for the use of Ursan with a previous post, I find it very interesting that people find the most far fetched reasons and examples to put Ursan down. Now I must say I enjoy a well put far fetched example of an almost similar situation, so let me go your way and let me try to oppose your arguments. To start with "cheap/lame IWAY", well someone came up with the team build and dominated the HA. The guy/guys/girl/girls was/were brilliant in the simplicity of the team build and the effectiveness of it. The same goes for all those "lame-like" builds. Simple builds can be great, it hasn't got to be elaborate. And further more, everyone has the right to start with something simple (cheap/lame) and work his/her way up to the more sophisticated builds/strategies. Now once more, I believe that Ursan is for the trivial player and not for the hardcore players. And getting to my far fetched example, I use fire almost every day, I light up my lighter with a stroke of my finger and voila, let there be fire. But no !!!! That's cheap/lame, that's not the way to do it !!! Bring on chemistry set, setup some tube, gases, minerals, and whatever else and produce a unique red-green-blue-ish flame !!!. Once more (besides the sharp/ironic writing of mine) please don't be narrow minded. Play the way you want to play and let others play the way they want with what is available in the game for all. The bottom line (for me) is that Anet isn't blind and they have constantly shown that they do want a balanced game, at least at PvP. Thank you for not flaming me :) Ne33us

I never really played with Ursans, as I usually PvE as my Imbagon (I know, mindless and cheap damage reduction) with Heroes and Henchmen. Heck, I completed Slaver's Exile (in Normal Mode) with Heroes and Henchmen, albeit I spent a hell of a lot of time to do it. In the end, it's personal preference, and I'm lazy, guidless, and barely play GW nowadays. =P -Mike 20:20, 12 May 2008 (UTC)
everyone seems to think that it is easy to get a group for HM, which if there is please share, but thats beside the point. I get kicked out of groups often enough because I am a mesmer, now i get kicked out even more because I don't want to be Ursan. These 'just don't use it' arguements are ridiculous, it is nigh impossible to get a group for HM that doesn't want me to have it. The preceding unsigned comment was added by Bastthegatekeeper (contribs) 24 May 2008.
If it makes you feel better, I sometimes kick people out of my hard mode groups because they do go ursan and won't change out of it. But really, the solution to hard mode is to make your own groups, and go with henchmen/heroes a fair bit of the time when no one particularly cares to do that mission (ursan or otherwise). Quizzical 22:59, 24 May 2008 (UTC)

omg is it true[edit source]


Look, it was bound to happen. It was unfair that a single monk could outheal three characters' damage. Now it will take three monks to outheal one character's damage, so it's fair. Felix Omni Signature.png 22:51, 1 April 2008 (UTC)
APRILS FOOLS CAP LOCK Maui sig.png 22:52, 1 April 2008 (UTC)
Yep... It's written in the update page, so it must be true. However, it's good to see it matched by other much needed updates, such as Shodow Form lasting for more than 60 seconds, or Peace and Harmony regenerating 10 pips of energy. Oh... too bad that's an Aprils Fools update... Yves 08:46, 2 April 2008 (UTC)

ok phew..can you tell me when the stick figures go away though?Mr Prash 23:02, 1 April 2008 (UTC)

Tomorrow. Probably.Entrea SumataeEntrea Sumatae [Talk] 23:09, 1 April 2008 (UTC)
Why not allow it in pvp? It's no more game-breaking in pvp than in pve. If it's a problem in pvp, then they should fix that in pve, too. Quizzical 00:09, 2 April 2008 (UTC)
PvE is "broken" by design. Players get upset if an entire mission consists only of defeating eight monsters, and the monsters have as good a chance of winning as the players. If PvE were balanced, no mission currently in GW would be winnable as currently designed. You'd have never made it past the horde of mergoyles to see Bonfazz Burntfur's army, especially given that you'd all have heavy DP after several fights with equally matched parties of devourer's on the way (assuming the grawl hadn't already killed you before then). PvE is deliberately unbalanced. -- 19:58, 6 April 2008 (UTC)

Signet of Illusions[edit source]

just thought of this, signet of illusions for instant level 8 ursan (if non-primary mesmer), and instant level 10 ursan for primary! what a win The preceding unsigned comment was added by (contribs) 19:40, 4 April 2008.

Sorry, it's not a spell. No effect. Felix Omni Signature.png 19:41, 4 April 2008 (UTC)
And they're both elites. The preceding unsigned comment was added by (contribs) 04:49, 5 April 2008.
Arcane Mimicry will solve the two elite problem, but the "not a spell" conflict still holds.--Curin Derwin 17:37, 13 April 2008 (UTC)

Strip Form?[edit source]

An idea for A-net. In high-level areas, simply give some monster a skill called strip form. "If target foe is under the effects of a form, that form is removed and disabled for an extra 60 secs". Would stop all the Ursanway groups but not completely nerf it to oblivion. Although I doubt A-net will do anything. Piggyboy 08:51, 19 April 2008 (UTC)

Yeah, and it'll KILL any Avatar. They just need to tone the dmg down. And not by 20-30 points, which is what Izzy would do if he'd do anything at all. --- Ohaider!-- (s)talkpage 08:59, 19 April 2008 (UTC)
But when A-net tone down the damage, it usually just makes it unusable. This is a slightly more inventive nerf, although I agree that it would kill avatars unnecessarily. Piggyboy 21:39, 20 April 2008 (UTC)
This isn't actually a form, though. -Mike 21:53, 20 April 2008 (UTC)
Ok, change to strip blessing or something. Just give monsters something to end this. Piggyboy 19:13, 23 April 2008 (UTC)
Nerf ursan's defense buffs. Lord of all tyria 19:24, 23 April 2008 (UTC)
Or a Monster Skill similar to "Can't Touch This!" however it not being limited to a certain amount of skills but simply lasting a long duration (skill 1 disabled) also give the monster an extremely big deffence boost against Physical Dmmg (skil 2 rendered useless) side: ZOMG what about the classes that deal Pgysical dmmg!? - Remember Ebon/Icy/Fiery/Shocking mods people , or have ya played Ursan to long?
Lol , but yea , i think they should add a somewhat similar monster-skill to some monsters , hehe - Oremir
But a strip form skill would stop dervish runners, like Droks Runners.--
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FireTock 15:18, 18 May 2008 (UTC)