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Talk:Whirlwind Attack

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What the fuck? Not axe specific. God help us. Spen 19:28, 15 June 2007 (CDT) EDIT: 6 adrenaline. nvm lol Spen 19:45, 15 June 2007 (CDT)

holy s***....this + Critical Agility + Dragon Slash = sword on steroids. P A R A S I T I C 19:59, 15 June 2007 (CDT)
Coudln't have said it better myself.--Melandru's Shot.jpgEnigma 20:20, 15 June 2007 (CDT)
CYCLONE AXE + Hundred blades. gg.--» Life Infusion«T» 20:27, 15 June 2007 (CDT)
That was my initial reaction, but it's still 6 adrenaline. Spen 20:49, 15 June 2007 (CDT)

Does this hit target foe twice and everyone else around you? 65.30.20.38 20:47, 15 June 2007 (CDT)

I'm assuming it functions the same as a Cyclone Axe. Or Triple Chop. Spen 20:49, 15 June 2007 (CDT)
But Cyclone/Triple say all adjacent, this says target AND adjacent.
I just tested this, it hits everything around you(including your target) once, with 5 things around me, using this skill only produced 5 damage numbers shown on the screen. --Mwpeck 00:54, 16 June 2007 (CDT)

I saw someone use this combined with Splinter Weapon. 100+ damage to all adjacent foes ftw --GW Dismember.jpgOne Three Three Seven 16:36, 8 July 2007 (CDT)

Recharge[edit source]

Too bad it has a 1 second recharge so it can't recharge itself :( - Pickletron

Omg never thought of that, like wtflolrofl fizzyile? Solus DiscipleSymbol2.jpg 21:17, 15 June 2007 (CDT)

Just follow with cycone and by the time you hit the 1 second should be up.--Dice 23:58, 15 June 2007 (CDT)

That was clearly intentioal to stop self recharge, roflcopter ftl. --Ckal Ktak 05:51, 16 June 2007 (CDT)

Is this the only adrenal skill with a recharge? Anet is evil. DancingZombies Aura of the Lich.jpg 03:03, 18 June 2007 (CDT)

Evil, but smart at the same time....imagine 16 scythe mastery(for high crit chance), spamming this skill constantly with +20 dmg? That would be the warriors bread and butter farming skill. :P --Mwpeck 03:22, 18 June 2007 (CDT)
Auspicoius parry is adrenal with recharge, as is song of concentration and chorus of restoration. --Ckal Ktak

---mwpeck. see Farmer's Scythe

That costs energy. --Shadowcrest 01:05, 1 April 2008 (UTC)
I think anonymous meant that Farmer's Scythe would be a better option if you had 16 Scythe Mastery, like Mwpeck suggested. You'd need some energy management though. --84.30.68.180 18:00, 21 June 2009 (UTC)
Different AoE; Scythes hit in front of you, max 3 targets. WWA/Cyclone/Triple/Crude hit all around you, no target limit. --- Ohaider! -- (contribs) (talk) 18:36, 21 June 2009 (UTC)

daggers/scythe[edit source]

It is a melee attack, so I think it would be crazy with a scythe. --» Life Infusion«T» 21:39, 15 June 2007 (CDT)

It works with a scythe, I just tested it and you get the quick adren from hitting 3 targets, while hitting EVERYTHING around you when you use this skill. --Mwpeck 00:52, 16 June 2007 (CDT)
But how about daggers ? What kind of animation does it make ? --Aozora.png Aozora 14:00, 16 June 2007 (CDT)
Not sure, I dont have factions so daggers arnt something I can just pickup in my storage......feel free to try it out and let us know. --Mwpeck 15:48, 16 June 2007 (CDT)
Yep works with daggers, the animation is basicly cyclone axe (on a sin) so its looks pretty weird with daggers :p--Diddy Bow 16:03, 16 June 2007 (CDT)
Why would anyone care if it works with a scythe? A scythe hits adjacent foes anyway. I would rather use the scythe skills that give 30+ damage...like Reaper's Sweep that deals +42 damage with 16 in scythe mastery. --Lord Xivor 12:51, 17 June 2007 (CDT)
I believe scythes have a maximum of three targets per hit, so this skill is a nice way to hit the other three idiots that are pounding on you... and it's easy to recharge this skill with the scythe's normal swings. But yeah, I can't see anything special aside from that. --GEO-logo.png Jioruji Derako.> 12:53, 17 June 2007 (CDT)
If used with a scythe would this be counted as an attack against each target and lets you hit some targets multiple times (the initial attack from this and extra attacks from scythe)?--64.230.109.51 18:00, 13 July 2007 (CDT)
No, Whirlwind Attack counts everything as a single attack, so it won't trigger your Scythe. --GEO-logo.png Jioruji Derako.> 09:55, 14 July 2007 (CDT)
So, for daggers, use with Sharpen Daggers or skills that give energy/health on strike. Otherwise I don't see too much point. --Mooseyfate 04:23, 29 September 2008 (UTC)

Progression[edit source]

Do we need data of this kind ?

Rank Title Skill effectiveness:
1 Sunspear Sergeant +6
2 Sunspear Master Sergeant +8
3 Second Spear +9
4 First Spear
5 Sunspear Captain
6 Sunspear Commander +14
7 Sunspear General +15
8 Sunspear Castellan +17
9 Spearmarshal +18
10 Legendary Spearmarshal
(Max Level)
+20
If so, I went ahead and added the dmg for maxed sunspear title. --Mwpeck 00:47, 16 June 2007 (CDT)
Thx. Could you visit other sunspear skills too? --Lazyeyes.pngIshmaeel .ping( ) ; .peek( ); 00:48, 16 June 2007 (CDT)
At max level? sure...as for the table, I didnt make it...the person who added it forgot to sign it. --Mwpeck 00:53, 16 June 2007 (CDT)
Heh, that person was me, unfortunately. I forgot to sign the first one and copy/pasted the table to other skills I could unlock without signatures too.--Lazyeyes.pngIshmaeel .ping( ) ; .peek( ); 02:34, 16 June 2007 (CDT)
Added Spearmarshal level to the table. --Kale Ironfist 01:03, 16 June 2007 (CDT)
added general to the table Terminal 02:07, 16 June 2007 (CDT)
Added Commander, it's +14. — Abedeus Sandstorm.jpg 05:21, 16 June 2007 (CDT)
Thanks, but, there's no need to update the talk page. The actual article looks complete.--Lazyeyes.pngIshmaeel .ping( ) ; .peek( ); 05:23, 16 June 2007 (CDT)

is the progression table correct? im sitting here with spearmarshal and i think its +19...? just curious bout this. 68.34.130.44 22:14, 17 July 2007 (CDT)

Hundred Blades obsolete now?[edit source]

Doesn`t this skill make Hundred Blades obsolete?

Hundred blades was always obsolete. -Auron 01:36, 16 June 2007 (CDT)
Well, I'd be ok if Hundred Blades went back to being a non-elite skill :p -Kumdori 03:02, 16 June 2007 (CDT)
I think I'm in love with this skill. This + Cyclone Axe means I can pretty much keep Eviserating until the cow comes home --Blue.rellik 03:20, 16 June 2007 (CDT)
Works quite well with Dragon Slash... they both help to charge each other. You just need foes to bunch up on you a lot, too bad that never happens n PvE. </sarcasm> --GEO-logo.png Jioruji Derako.> 05:03, 16 June 2007 (CDT)
I personally think it makes farming with a sword much more viable now since it's alot easier to build up adrenaline now. I so want to try this on some grawls or cave spiders --Blue.rellik 06:05, 16 June 2007 (CDT)

Ironically, Hundred Blades is a rather effective way to build up adrenaline for this skill in the first place. Sword nuking for the win? --GEO-logo.png Jioruji Derako.> 06:32, 16 June 2007 (CDT)

Can't this skill charge itself though? Enough with Cyclone, anyway. -Silk Weaker 07:07, 16 June 2007 (CDT)

1 second recharge. Solus DiscipleSymbol2.jpg 07:15, 16 June 2007 (CDT)

I'm thinking the rit weapon spells with this + hundred blades will be mighty fun. Most likely crappy in the long run but certainly fun --Blue.rellik 07:49, 16 June 2007 (CDT)

You know what's fun? Hundred Blades, a Vampiric sword, and then go fight the IWAY warriors in Zaishen Challenge. Damage numbers across the screen. (albeit small numbers, but quantity > quality.) --GEO-logo.png Jioruji Derako.> 08:23, 16 June 2007 (CDT)

lol add a rt with splinter weapon

If you are a sword warrior, you might be better of with unsing Hundred Blades rather than this since Whirling Attack wouldn't give adernaline back due to 1 second recharge. --Dark Paladin X 16:09, 18 June 2007 (CDT)

But Whirlwind Attack does recharge all your other adrenaline skills, and doesn't take up your Elite slot. All in all, Dragon Slash + this + Sun and Moon Slash is a nice skillbar for filling up adrenaline. Once you get your attacks charged, they'll all recharge each other, not to mention any other adrenaline skills on your bar. --GEO-logo.png Jioruji Derako.> 19:47, 18 June 2007 (CDT)


We're going to need a serious study of usage of Hundred Blades and Whirlwind Attack TOGETHER: from what I've noticed, using Whirlwind Attack performs an attack on every adjacent foe, and Hundred Blades deals x damage to every adjacent foe PER ATTACK! Meaning that in theory, the more enemies surrounding you, the more damage you do to each enemy. For example, I am next to two non-descript Charr. I use Hundred Blades then Whirlwind Attack, dealing, say, 5 + 15 to both with a the WA. I then deal, say, 20 damage to both Charr per attack with HB, meaning a total of 60 damage to each Charr. Another example, using the same numbers. I am surrounded by 10 Charr. I deal 20 damage to each, then let's add on the HB damage: 10 attack actions in total, meaning a total of 220 damage to each of the Charr. Pwned. From my usage of the two skills in-game, I came to that conclusion, but it requires a LOT of research. --Darrenjaguar 13:23, December 28, 2009 (UTC)

How does that require a lot of research? It's a 2 minute trial.
Also, it works, but without MoP or Barbs HB deals crap damage. --- VipermagiSig.JPG -- (contribs) (talk) 14:33, December 28, 2009 (UTC)

Extra dead sword attack skill?[edit source]

well? I think it would be due to the fact that it has the same stats as Triple chop and cyclone axe--Patch 17:15, 16 June 2007 (CDT)

Ever since HM J. Diggings Undead farm, farming dead swords is waste of time and slow as hell on Wars compared to basic Mo/D builds. Biz 02:39, 7 August 2007 (CDT)

Earth Shaker[edit source]

Use with Earth Shaker? Maybe be able to chain them back and forth, throw in Crude Swing... Test? I don't got Earth Shaker. ~~ User:Frvwfr2 frvwfr2 (talk)(contributions) 15:22, 17 June 2007 (CDT)

Earth Shaker > Crude Swing > Whirlwind attack or for even more damage Splinter Weapon > Earth Shaker > Crude swing > Splinter weapon > Whirlwind attack. I've used a Splinter Weapon>Earth Shaker>Crude Swing combo before and it is pretty awesome. Or maybe even something like Splinter Weapon > Earth Shaker > Belly Smash > Crude Swing > Splinter Weapon > Whirlwind Attack > Yeti Smash --BeeD 22:31, 17 June 2007 (CDT)

I went ahead and made a troll farming build for it [[1]] It is just plain crazy with a hammer :D--68.102.128.17 20:17, 24 June 2007 (CDT)

Triggers Spiteful Spirit and Spirit Shackles only once[edit source]

I've been using this skill, and I've noticed that it does trigger Spiteful Spirit and Spirit Shackles only once, when I actually hit like 5+ targets or so ... I will add a note about it. On the other hand, Splinter Weapon will still work wonders with this one. Feel free to add your thoughts about this. Also, further testing with "trigger-on-hit" effects would be nice. --Aozora.png Aozora 08:48, 18 June 2007 (CDT)

That's probably because it's just one attack that just happens to hit lots of people. It's like that with Cyclone axe so I'd assume it's the same for crude swing and triple chop. I think 100 blades triggers it lots of times though --Blue.rellik 21:33, 18 June 2007 (CDT)
Similarly, with my new sword wielding paragon, Anthem of Flame only triggers burning on target foe but not to the adjacent foes. Can anyone try and test out Vigorous Spirit and zealous mod.
Anthem of Flame is for first target hit - look at its notes. Vigorous, zealous, vampiric, and all that other stuff is for each hit. --Torak321 21:28, 22 June 2007 (CDT)
I think the reasoning behind SS working differently for Whirlwind Attack and Hundred Blades would be the wording on the skills... Whirlwind Attack "attacks target foe and adjacent foes", implying that it's a single attack that hits AoE. Hundred Blades says you "swing twice at target foe and foes adjacent to your target", implying that you attack each foe in range twice. --GEO-logo.png Jioruji Derako.> 04:55, 23 June 2007 (CDT)

Whirlwind Attack + Scythe[edit source]

Will using Whirlwind Attack with a Scythe cause the 3 target AoE to proc on each enemy? If so, there's a new force to be feared... --Zinger314 14:06, 18 June 2007 (CDT)

If you mean will it activate whirlwind attack 3 times, than no....using whirlwind attack with a scythe makes it hit everything around you, once. --Mwpeck 19:51, 18 June 2007 (CDT)

Scythe+mystic sweep+eremites attack+whirlwind attack[edit source]

Attack ones, mystic sweep, whirlwind, attack once, eremites, whirlwind. Repeat. After each whirlwind activate flail and you have some pretty insane IAS and heavy hits from the fact that its a scythe. Kelvin Greyheart 21:42, 18 June 2007 (CDT)

=Sword & Axe only?[edit source]

Some anon added it at the template. —ShadyGuy Sigm@Oo.gif 06:27, 19 June 2007 (CDT)

Well they are wrong, I tested it and can say that it works...well...with a scythe.(and most likely other melee weps) --Mwpeck 11:59, 19 June 2007 (CDT)
It is "Melee attack" so it requires any melee weapon. Just imagine how it would work with any weapon ... Rangers shooting everything around them with Ignite Arrows preparation, certainly a big BOOM ! ^^ --Aozora.png Aozora 15:32, 19 June 2007 (CDT)
Meh, but you would still need to be in melee range for that to work with a bow, anyway.
Hehe, this gave me a great idea for a new skill, though... I think someone's having a "design-a-skill" contest somewhere, I'm off. --GEO-logo.png Jioruji Derako.> 16:22, 19 June 2007 (CDT)

Troll farming[edit source]

Yeah the drops are crap, but I just thought I'd fool around with it. Been running with balth spirit (so I don't need a zealous mod, and you get andrenaline), a vamp mod (not till you start fighting), and the vig spirit/live vicariously, with cyclone and triple chop. You can run around, get a ton of aggro including one of the bosses, then swing at the boss once or twice to get 6 andrenaline. Whirlwind, cylcone, whirlwind, triple chop, whirlwind, cyclone, whirlwind. Pretty much everything is dead or dying after that. Kelvin Greyheart 16:46, 19 June 2007 (CDT)

Two words... splinter weapon--68.102.128.17 20:20, 24 June 2007 (CDT)
Five words... can't have a tertiary profession. --NYC Elite 20:24, 24 June 2007 (CDT)

Are people stupid on purpose?

Just ask the governator - Arnold Schwarzenegger - "I think that gay marriage is something that should be between a man and a woman." Glimmer of Light.jpg The Paintballer (T/C)

Spirit's Strength[edit source]

Spirit's Strength combined with Whirlwind Attack and preferably another non-elite 'multi-strike' attack (as Cyclone Axe for example) and a weapon-spell is devastating in my opinion. Anyone care to share his thoughts on a build with that combination with me? -- Cookieaddictedmonster

Splinter Weapon's a nice one, apparently... Weapon of Fury's a sweet combo too, but that's going to take up your Elite slot. (still a nice combo with Whirlwind.) --GEO-logo.png Jioruji Derako.> 20:37, 20 June 2007 (CDT)
On second thought, Splinter Weapon won't do you much good with Spirit's Strength (because Splinter will end after you hit). You basically just want a Weapon Spell that lasts long... let's list the options...
Aside from those, you've got a bunch of choices; but all the others either end after a certain number of hits, or don't last as long as the recharge, or have really short durations. Vital and/or Resilient seem to be the best choices. With Resilient, you've got points into Restoration, which is good anyway because you'll be wanting a self-heal or two. --GEO-logo.png Jioruji Derako.> 05:04, 23 June 2007 (CDT)
How about Wailing Weapon with Spirit's Strenght? AoE interrupt on attackers! Trouble is that you'd need both Spawning Power and Channeling to work it. --BeeD 02:57, 3 July 2007 (CDT)
There aren't any Weapon Spells in Spawning Power, so you'll need to branch out no matter what anyway. Wailing's a good one, but it lasts 10 seconds at max, and has a 25 second recharge, so it's not going to help you with Spirit's Strength. For my money, Resilient Weapon's the best choice; having points in Restoration is a good idea anyway, you'll be wanting a decent self-heal or two. --GEO-logo.png Jioruji Derako.> 05:26, 3 July 2007 (CDT)

Illusionary Weaponry[edit source]

It works with this, I presume. It's great, combine with deadly riposte for some PvE awesomeness. --Rickyvantof 10:02, 4 July 2007 (CDT)

Where are you going to get the adrenaline when you're not landing any blows? 68.202.141.12 10:42, 4 July 2007 (CDT)
LoL. You get adrenaline when you're being pummeled to death, too. ;) Sirocco 11:03, 4 July 2007 (CDT)
Brilliant! Hmm...I wonder if all forms of Leeroy names are taken, I need one for my mesmer >:U 68.202.141.12 11:07, 4 July 2007 (CDT)

Oh snap. It's been too long since I've played this.. well.. just two months, actually. Anyway, Never mind :D --Rickyvantof 14:15, 4 July 2007 (CDT)

Maybe you can use some skills to build adrenaline ... "To the Limit!" and Wary Stance anyone ? Haha --Aozora Aozora.png 06:29, 7 July 2007 (CDT)

Related Skills[edit source]

Hmm, I see you've reverted my edit. Can you explain your point of view please? Thanks.--marcopolo47 21:49, 9 July 2007 (CDT)

On your talk page. Hundred Blades doesn't attack all adjacent to you, and that's the mechanic Cyclone Axe, Triple Chop, Crude Swing and Whirlwind Attack use. --Kale Ironfist 21:51, 9 July 2007 (CDT)
To clarify, Hundred Blades attacks your target and all enemies adjacent to your target, meaning enemies behind you may or may not be hit depending on how close they are to your target. The other four skills mentioned by Kale simply attack all foes adjacent to you. A small difference, but significant nonetheless. GDSig.JPG 10:00, 14 July 2007 (CDT)
Also worth noting, Hundred Blades does two separate attacks for every foe, while Whirlwind does a single attack that just hits everyone. For the count of skills that trigger on hit, it doesn't matter, but for skills that trigger on attack, they'll trigger at least twice for HB, but only once for Whirlwind. --GEO-logo.png Jioruji Derako.> 10:13, 14 July 2007 (CDT)
Actually Hundred Blades hits the target twice then everyone else adjacent to him once. --BeeD 22:10, 17 July 2007 (CDT)
No, it hits everyone in range twice. I just double-checked it to make sure; two foes in range lands a total of four hits. --GEO-logo.png Jioruji Derako.> 13:16, 18 July 2007 (CDT)

New icon[edit source]

Is that Galactus? --Ckal Ktak 02:28, 18 July 2007 (CDT)

That's not the new icon, that's the old one --Gimmethegepgun 02:34, 18 July 2007 (CDT)

Old one was better ;/ — Abedeus Sandstorm.jpg 03:07, 18 July 2007 (CDT)

Can someone archive the old one or something? M Javabean 04:39, 18 July 2007 (CDT)

Nitpicking but it's spelt 'Galactus' --Blue.rellik 06:00, 18 July 2007 (CDT)
Consider your nits picked, edited. --Ckal Ktak 08:10, 18 July 2007 (CDT)
You edited my message why? --Blue.rellik 21:38, 20 July 2007 (CDT)
only problem i had with the old one was that it looked like it was drawn in crayon(much like "There's Nothing To Fear!") new icon would be better, if it too didn't look like it was drawn in crayon =/--Darksyde Never Again 13:53, 18 July 2007 (CDT)
I hate the new icon, personally. this looks like it was drawn in MS paint. i'd go crayon any day. 69.153.90.152 19:08, 18 July 2007 (CDT)
Same. The new icon is just fugly. Capcom 10:23, 20 July 2007 (CDT)
Why did they even bother to change it anyway? What was wrong with it before?--marcopolo47 15:10, 25 July 2007 (CDT)
Shits and giggles. The Hobo 23:24, 31 July 2007 (CDT)

It's a Tauren with a lightsaber, d'oh. Progger 13:02, 15 August 2007 (CDT)

Someone did archive the old picture, Whirlwind Attack old.jpg I'll add it to the page. Entrea SumataeEntrea Sumatae [Talk] 18:50, 19 January 2008 (UTC)
Do we really need to know that? O_o --Warwick sig.JPG Warwick (Talk)/(Contr.) 20:17, 3 February 2008 (UTC)
Yes --- VipermagiSig.JPG-- (s)talkpage 20:24, 3 February 2008 (UTC)
New icon was drawn buy a higher ups nephew's friend. That'd explain it at any rate. Old icon needs a little character work, but is otherwise brilliant. --Mooseyfate 04:29, 29 September 2008 (UTC)

Old/Incorrect info on this skill regarding sunspear rank[edit source]

My sunspear rank is (6)Sunspear Commander and Whirwind Attack does +16 damage.

Expert's Dexterity broke this...[edit source]

With 16 Ranks in Expert's Dexterity and using an Axe, the skill recharged so fast on my R/W that this skill gained the adrenaline from this attack... 167.206.248.12 16:20, 20 February 2008 (UTC)

Updated[edit source]

I just updated the progression for this skill, deduced from Sunspear ranks 1, 2, 3, 7, 8 and 10. (Couldn't be bothered to get that test warrior higher than R3, progression seemed simple/logical enough). Hope I didn't break anything. Screenshot "proof" on my user page. Zephram 13:57, 3 March 2008 (UTC)


notes[edit source]

this note seem wrong: "This skill is the only adrenaline based multiple hit attack skill, therefore, in combination with a zealous weapon upgrade, it has great energy management potential." Sun and Moon Slash anyone? 87.51.135.254 19:26, 21 July 2008 (UTC)

perhaps the note should be reworded to say only skill that can hit multiple enemies and is adrenaline based. --JonTheMon 19:34, 21 July 2008 (UTC)
What about melee attacks with a scythe? Felix Omni Signature.png 19:34, 21 July 2008 (UTC)
That's an inherent ability, not one granted by a skill which is the point of the discussion --BeeD 15:32, 7 August 2008 (UTC)

Sythe[edit source]

I like how this looks with a sythe. Spinning a giant weapon around with one hand and another hand just for balance, not for weight. At least that's what it looks like. Bisurge 03:47, 19 August 2008 (UTC)

The Icon[edit source]

I see a guy with a cowboy hat and a lightsaber dangerously close to his chest99.158.53.215 05:12, 30 May 2009 (UTC)

It's George W. Bush from the Robot Chicken Star Wars parody. Entropy Entropy Sig 2.jpg (C) 02:09, 31 May 2009 (UTC)

I see noob that love wow getting their heart gouged out when i look at it DOWN WITH WOW DOWN WITH WOW HAHAHA