Epinephrine3938@legacy41687038 (talk | contribs) No edit summary |
Epinephrine3938@legacy41687038 (talk | contribs) mNo edit summary |
||
Line 1: | Line 1: | ||
− | Teleway (following the -way convention of naming teams with a dominant skill, such as Flareway and the original [[IWAY]]) is a team build concentrating on mobility with the use of [[assassin]] [[shadow step]] skills to allow hit |
+ | Teleway (following the -way convention of naming teams with a dominant skill, such as Flareway and the original [[IWAY]]) is a team build concentrating on mobility with the use of [[assassin]] [[shadow step]] skills to allow hit-and-run tactics. It is the name applied to any variety of [[GvG]] team build using these skills as the dominant theme, such builds will often have no healer, with each member responsible for ensuring their own survival. |
[[Team - Teleway]] outlines the basic principles of teleway and some sample roles. |
[[Team - Teleway]] outlines the basic principles of teleway and some sample roles. |
Revision as of 18:44, 20 December 2006
Teleway (following the -way convention of naming teams with a dominant skill, such as Flareway and the original IWAY) is a team build concentrating on mobility with the use of assassin shadow step skills to allow hit-and-run tactics. It is the name applied to any variety of GvG team build using these skills as the dominant theme, such builds will often have no healer, with each member responsible for ensuring their own survival.
Team - Teleway outlines the basic principles of teleway and some sample roles.