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m (removing {event} parameter, festival hats are now costumes and use a different infobox)
 
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{| class="infobox"
{| style="width: 30%; margin: 0 0 0.5em 1em; border-collapse:collapse; float:right; clear:right; clear:left;" border="1" cellpadding="0" rules="all"
 
 
|- style="text-align:center;"
 
|- style="text-align:center;"
! colspan=100 style="background: #F99;" | '''{{{art}}} Armor'''
+
! colspan=100 style="background: #F99;" | '''{{#ifeq:{{{no armor}}}|yes|{{{art}}}|[[{{{art}}} armor]]}}'''
 
|-
 
|-
 
|
 
|
 
{| style="margin:0 auto; text-align:left; background:none;" cellpadding="2"
 
{| style="margin:0 auto; text-align:left; background:none;" cellpadding="2"
 
|- valign=middle
 
|- valign=middle
|'''[[Profession]]:'''|| [[{{{profession}}}]]||rowspan=2 valign=top| [[Image:{{ #ifeq: {{{profession}}}|Any|NA|{{{profession}}}}}-icon.png]]
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|style="text-align:right"|'''[[Profession]]:'''|| [[{{{profession}}}]]||rowspan=2 valign=top| [[Image:{{ #ifeq: {{{profession}}}|Any|NA|{{{profession}}}}}-icon.png]]
 
|- valign=top
 
|- valign=top
|'''[[Campaign]]:'''|| {{ #if: {{{campaign3|}}}|[[{{{campaign3}}}]], |}} {{ #if: {{{campaign2|}}}|[[{{{campaign2}}}]] and |}} [[{{{campaign}}}]]
+
|style="text-align:right"|'''[[Campaign]]:'''|| [[{{{campaign}}}]]{{#if:{{{campaign2|}}}|{{#if:{{{campaign3|}}}|, [[{{{campaign2}}}]], and [[{{{campaign3}}}]]| and [[{{{campaign2}}}]]}}|}}
  +
{{#if: {{{pvpreward|}}} | {{!}}- valign=top
  +
{{!}} style="text-align:right;" {{!}} '''[[PvP reward|PvP reward]]:''' {{2pipe}} [[PvP reward#{{{pvpreward}}} armor|{{{pvpreward}}}]] {{{pvprewardnote|}}}}}
 
|}
 
|}
|- style="text-align:center;"
 
! style="background: #F99;" | Used by
 
|-
 
| style="text-align:center;" | {{{used by}}}
 
 
|- style="text-align:center;"
 
|- style="text-align:center;"
 
! style="background: #F99;" | [[Craft]]ing
 
! style="background: #F99;" | [[Craft]]ing
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| style="text-align:center;"| {{{materials}}}
 
| style="text-align:center;"| {{{materials}}}
 
|}
 
|}
<includeonly><!-- Auto categorization -->{{ #ifeq: {{{profession}}}|Any||[[Category:{{{profession}}} armor]]}} {{ #if: {{{campaign3|}}}|[[Category:{{{campaign3}}} armor]]|}} {{ #if: {{{campaign2|}}}|[[Category:{{{campaign2}}} armor]]|}} [[Category:{{{campaign}}} armor]]
+
<includeonly><!-- Auto categorization -->{{ #ifeq: {{{profession}}}|Any||[[Category:{{{profession}}} armor]]}} {{ #if: {{{campaign3|}}}|[[Category:{{{campaign3}}} armor]]|}} {{ #if: {{{campaign2|}}}|[[Category:{{{campaign2}}} armor]]|}} [[Category:{{{campaign}}} armor]] {{#ifeq:{{{art}}}|Obsidian|| {{#ifeq:{{{elite}}}|yes|[[Category:Elite armor]]|[[Category:Standard armor]]}}}} {{#ifeq:{{{art type}}}|yes|[[Category:{{{art}}} armor]]}} {{#if: {{{pvpreward|}}}|[[Category:{{{pvpreward}}} PvP reward armor]]}}
 
</includeonly><noinclude>{{Armor_art_box/Doc}}
{{#ifeq:{{{event}}}|yes|[[Category:Special event armor]]| {{#ifeq:{{{art}}}|Obsidian|| {{#ifeq:{{{ascended}}}|yes|[[Category:Ascended armor]]|[[Category:Standard armor]]}}}}}}
 
{{#ifeq:{{{art type}}}|yes|[[Category:{{{art}}} armor]]}}</includeonly><noinclude>{{Armor_art_box/Doc}}
 
 
[[Category:Templates/Armor boxes]]</noinclude>
 
[[Category:Templates/Armor boxes]]</noinclude>

Latest revision as of 15:12, 30 March 2011

[[{{{art}}} armor]]
Profession: [[{{{profession}}}]] [[Image:{{{profession}}}-icon.png]]
Campaign: [[{{{campaign}}}]]
Crafting
{{{materials}}}

Documentation

This template creates an armor art box. In addition it adds catagorical tags to the article.

Usage

This is to be used on armor art articles.

Inputs:

  • art
    Expected input: The name of the armor art (examples: "Wanderer's" or "Istani"). Do not include profession or "Elite". The template will add the text " Armor" after the name automatically.
  • profession
    Expected Input: The name of the profession associated with this art (example: "Warrior"). If the art is usable by any profession, set this to "Any".
  • campaign, campaign2 and campaign3
    Expected Input: The name of the campaign where this art is available (example: For armor available in the first three campaigns set campaign to "Nightfall", campaign2 to "Factions" and campaign3 to "Prophecies".)
  • materials
    Expected Input: Needed materials to craft armor using the short material name (example: Cloth). Separate links with a comma and space (i.e. Cloth, Silk). Don't use "and". List materials in alphabetical order.
  • no armor (optional)
    Expected Input: If the item has a name that does not end in "Armor", set this to "yes". This uses the text from the art variable above without adding the word "Armor" to the end (example: set this to "yes" with art set to "Dragon Gauntlets" and the name in the info box will be "Dragon Gauntlets").
  • art type (optional)
    Expected Input: If the art belongs to a common armor art type, set this to "yes" (example: Istani Armor is a common art type and should be set to "yes"). This automatically adds a category using the art variable above (example: set this to "yes" with art set to "Istani" and the Category:Istani armor is added).
  • elite (optional)
    Expected input: If the art is an elite version, set this to "yes" (example: Elite Luxon Armor should be set to "yes" to automatically add the Category:Elite armor). The default is to add Category:Standard armor, unless the art variable is set to "Obsidian", which will not add any category.

Outputs

Prior versions of this template are archived