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m (Edited category linkings to lower case)
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{| style="width: 30%; margin: 0 0 0.5em 1em; border-collapse:collapse; float:right; clear:right; clear:left;" border="1" cellpadding="0" rules="all"
{{Armor art box main|
 
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|- style="text-align:center;"
name = {{{name|{{{type|{{{art}}}}}} Armor}}}|
 
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! colspan=100 style="background: #F99;" | '''{{{art}}} Armor'''
ascended = {{{ascended|no}}}|
 
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|-
profession = {{{profession}}}|
 
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|
campaign = {{{campaign}}}|
 
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{| style="margin:0 auto; text-align:left; background:none;" cellpadding="2"
{{#if:{{{campaign2|}}}|campaign2={{{campaign2}}}|}}|
 
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|- valign=middle
{{#if:{{{campaign3|}}}|campaign3={{{campaign3}}}|}}|
 
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|'''[[Profession]]:'''|| [[{{{profession}}}]]||rowspan=2 valign=top| [[Image:{{ #ifeq: {{{profession}}}|Any|NA|{{{profession}}}}}-icon.png]]
materials = {{{materials}}}|
 
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|- valign=top
used by = {{{used by}}}|
 
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|'''[[Campaign]]:'''|| {{ #if: {{{campaign3|}}}|[[{{{campaign3}}}]], |}} {{ #if: {{{campaign2|}}}|[[{{{campaign2}}}]] and |}} [[{{{campaign}}}]]
art = {{{art|}}}|
 
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|}
type = {{{type|}}}|
 
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|- style="text-align:center;"
icon name={{{art name|{{{icon name|{{#if:{{{art|}}}|{{{profession}}} {{#ifeq:{{{ascended}}}|yes|Ascended}} {{{art}}} Armor|{{#ifeq:{{{ascended}}}|yes|Ascended}} {{{type}}} Armor}}}}}}}}|
 
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! style="background: #F99;" | Used by
}} <includeonly><!-- Auto categorization -->
 
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|-
[[Category:{{{campaign}}} armor]]{{#if:{{{campaign2|}}}|[[Category:{{{campaign2}}} armor]]}}{{#if:{{{campaign3|}}}|[[Category:{{{campaign3}}} armor]]}}
 
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| style="text-align:center;" | {{{used by}}}
{{#ifeq:{{{profession}}}|Any||[[Category:{{{profession}}} armor]]}}
 
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|- style="text-align:center;"
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! style="background: #F99;" | [[Craft]]ing
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|- valign=top
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| style="text-align:center;"| {{{materials}}}
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|}
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<includeonly><!-- Auto categorization -->{{ #ifeq: {{{profession}}}|Any||[[Category:{{{profession}}} armor]]}} {{ #if: {{{campaign3|}}}|[[Category:{{{campaign3}}} armor]]|}} {{ #if: {{{campaign2|}}}|[[Category:{{{campaign2}}} armor]]|}} [[Category:{{{campaign}}} armor]]
 
{{#ifeq:{{{event}}}|yes|[[Category:Special event armor]]| {{#ifeq:{{{art}}}|Obsidian|| {{#ifeq:{{{ascended}}}|yes|[[Category:Ascended armor]]|[[Category:Standard armor]]}}}}}}
 
{{#ifeq:{{{event}}}|yes|[[Category:Special event armor]]| {{#ifeq:{{{art}}}|Obsidian|| {{#ifeq:{{{ascended}}}|yes|[[Category:Ascended armor]]|[[Category:Standard armor]]}}}}}}
{{#if:{{{art|}}}|[[Category:{{{art}}} armor]]}}
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{{#ifeq:{{{art type}}}|yes|[[Category:{{{art}}} armor]]}}</includeonly><noinclude>{{Armor_art_box/Doc}}
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[[Category:Templates/Armor boxes]]</noinclude>
{{#if:{{{type|}}}|[[Category:Function specific armor art]]}}
 
</includeonly><noinclude>
 
{{Armor_art_box/Doc}}</noinclude>
 

Revision as of 12:13, 4 February 2007

{{{art}}} Armor
Profession: [[{{{profession}}}]] [[Image:{{{profession}}}-icon.png]]
Campaign: [[{{{campaign}}}]]
Used by
{{{used by}}}
Crafting
{{{materials}}}

Documentation

This template creates an armor art box. In addition it adds catagorical tags to the article.

Usage

This is to be used on armor art articles.

Inputs:

  • art
    Expected input: The name of the armor art (examples: "Wanderer's" or "Istani"). Do not include profession or "Elite". The template will add the text " Armor" after the name automatically.
  • profession
    Expected Input: The name of the profession associated with this art (example: "Warrior"). If the art is usable by any profession, set this to "Any".
  • campaign, campaign2 and campaign3
    Expected Input: The name of the campaign where this art is available (example: For armor available in the first three campaigns set campaign to "Nightfall", campaign2 to "Factions" and campaign3 to "Prophecies".)
  • materials
    Expected Input: Needed materials to craft armor using the short material name (example: Cloth). Separate links with a comma and space (i.e. Cloth, Silk). Don't use "and". List materials in alphabetical order.
  • no armor (optional)
    Expected Input: If the item has a name that does not end in "Armor", set this to "yes". This uses the text from the art variable above without adding the word "Armor" to the end (example: set this to "yes" with art set to "Dragon Gauntlets" and the name in the info box will be "Dragon Gauntlets").
  • art type (optional)
    Expected Input: If the art belongs to a common armor art type, set this to "yes" (example: Istani Armor is a common art type and should be set to "yes"). This automatically adds a category using the art variable above (example: set this to "yes" with art set to "Istani" and the Category:Istani armor is added).
  • elite (optional)
    Expected input: If the art is an elite version, set this to "yes" (example: Elite Luxon Armor should be set to "yes" to automatically add the Category:Elite armor). The default is to add Category:Standard armor, unless the art variable is set to "Obsidian", which will not add any category.

Outputs

Prior versions of this template are archived