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m (replaced: {{pipe}} → {{!}} (2))
(new functionality for descriptions and progression; other minor changes)
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|
 
{| class="skillbox-properties"
 
{| class="skillbox-properties"
! [[Campaign]]:
+
! [[Campaign]]
 
| {{#switch: {{lc:{{{campaign}}}}} | prophecies = [[Guild Wars Prophecies|Prophecies]] | factions = [[Guild Wars Factions|Factions]] | nightfall = [[Guild Wars Nightfall|Nightfall]] | [[{{{campaign}}}]]}}
 
| {{#switch: {{lc:{{{campaign}}}}} | prophecies = [[Guild Wars Prophecies|Prophecies]] | factions = [[Guild Wars Factions|Factions]] | nightfall = [[Guild Wars Nightfall|Nightfall]] | [[{{{campaign}}}]]}}
 
| rowspan=2 class="professionicon" | {{#if: {{{profession|}}} | [[Image:{{{profession}}}-icon.png|{{{profession}}}]]}}
 
| rowspan=2 class="professionicon" | {{#if: {{{profession|}}} | [[Image:{{{profession}}}-icon.png|{{{profession}}}]]}}
 
|-
 
|-
! [[Profession]]:
+
! [[Profession]]
 
| colspan=2 | {{#if:{{{profession|}}}|[[{{{profession}}}]]|None}}
 
| colspan=2 | {{#if:{{{profession|}}}|[[{{{profession}}}]]|None}}
 
|-
 
|-
! [[Attribute]]:
+
! [[Attribute]]
 
| colspan=2 | {{#if:{{{attribute|}}}|{{#ifeq:{{lc:{{{attribute}}}}}|no attribute|Unlinked|[[{{{attribute}}}]]}}|Unlinked}}
 
| colspan=2 | {{#if:{{{attribute|}}}|{{#ifeq:{{lc:{{{attribute}}}}}|no attribute|Unlinked|[[{{{attribute}}}]]}}|Unlinked}}
 
|-
 
|-
! [[Skill type|Type]]:
+
! [[Skill type|Type]]
| colspan=2 | {{#ifeq: {{{elite}}} | yes | [[Elite]]}} {{#switch: {{lc:{{{range}}}}} | touch = Touch | half range | half-range | halfrange | half = Half Range}}<!--switch on range so that this won't be screwed up if we expand the usage of that parameter in the future--> {{#ifeq: {{{type}}} | Echo | [[Echo (skill type)|Echo]] | {{#ifeq: {{{type}}} | Skill | [[Skill (skill type)|Skill]] | {{#if: {{{type|}}} | [[{{{type}}}]] | None }} }} }}
+
| colspan=2 | {{#ifeq: {{{elite}}} | yes | [[Elite]]}} {{#switch: {{lc:{{{range}}}}} | touch = [[Touch]] | half range | half-range | halfrange | half = Half Range}}<!--switch on range so that this won't be screwed up if we expand the usage of that parameter in the future--> {{#ifeq: {{{type}}} | Echo | [[Echo (skill type)|Echo]] | {{#ifeq: {{{type}}} | Skill | [[Skill (skill type)|Skill]] | {{#if: {{{type|}}} | [[{{{type}}}]] | None }} }} }}
 
|}
 
|}
 
|-
 
|-
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|}
 
|}
 
|}
 
|}
  +
'''Full''': {{#skilldescription:{{{raw_description|{{{description}}}}}}|{{{str1_min|}}}|{{{str1_max|}}}|{{{str2_min|}}}|{{{str2_max|}}}|{{{str3_min|}}}|{{{str3_max|}}}}}
'''Full''': {{{description}}}
 
   
'''Concise''': {{{concise_description}}}
+
'''Concise''': {{#skilldescription:{{{raw_concise|{{{concise_description}}}}}}|{{{str1_min|}}}|{{{str1_max|}}}|{{{str2_min|}}}|{{{str2_max|}}}|{{{str3_min|}}}|{{{str3_max|}}}}}
   
__TOC__<!--BEGIN PROGRESSION BOXES--><!--STANDARD PROGRESSION-->{{#if:{{{progression_0_effect|}}}|{{Progression|{{{attribute}}}|{{{progression_0_effect}}}|{{{progression_0_0}}}|{{{progression_0_15}}}|{{{progression_1_effect|}}}|{{{progression_1_0|}}}|{{{progression_1_15|}}}|{{{progression_2_effect|}}}|{{{progression_2_0|}}}|{{{progression_2_15|}}}|{{{progression_3_effect|}}}|{{{progression_3_0|}}}|{{{progression_3_15|}}}}}}}<!--PROGRESSION10-->{{#if:{{{progression10_0_effect|}}}|{{Progression10|{{{attribute}}}|{{{progression10_0_effect}}}|{{{progression10_0_0}}}|{{{progression10_0_10}}}|{{{progression10_1_effect|}}}|{{{progression10_1_0|}}}|{{{progression10_1_10|}}}|{{{progression10_2_effect|}}}|{{{progression10_2_0|}}}|{{{progression10_2_10|}}}|{{{progression10_3_effect|}}}|{{{progression10_3_0|}}}|{{{progression10_3_10|}}}}}}}<!--PROGRESSION12--> {{#if:{{{progression12_0_effect|}}}|{{Progression12|{{{attribute}}}|{{{progression12_0_effect}}}|{{{progression12_0_0}}}|{{{progression12_0_12}}}|{{{progression12_1_effect|}}}|{{{progression12_1_0|}}}|{{{progression12_1_12|}}}|{{{progression12_2_effect|}}}|{{{progression12_2_0|}}}|{{{progression12_2_12|}}}|{{{progression12_3_effect|}}}|{{{progression12_3_0|}}}|{{{progression12_3_12|}}}}}}}<!--END PROGRESSION BOXES-->
+
__TOC__<!--BEGIN PROGRESSION BOXES--><!--STANDARD PROGRESSION-->{{#if:{{{progression_0_effect|}}}|{{Progression|{{{attribute}}}|{{{progression_0_effect}}}|{{{progression_0_0}}}|{{{progression_0_15}}}|{{{progression_1_effect|}}}|{{{progression_1_0|}}}|{{{progression_1_15|}}}|{{{progression_2_effect|}}}|{{{progression_2_0|}}}|{{{progression_2_15|}}}|{{{progression_3_effect|}}}|{{{progression_3_0|}}}|{{{progression_3_15|}}}}}}}<!--PROGRESSION10-->{{#if:{{{progression10_0_effect|}}}|{{Progression10|{{{attribute}}}|{{{progression10_0_effect}}}|{{{progression10_0_0}}}|{{{progression10_0_10}}}|{{{progression10_1_effect|}}}|{{{progression10_1_0|}}}|{{{progression10_1_10|}}}|{{{progression10_2_effect|}}}|{{{progression10_2_0|}}}|{{{progression10_2_10|}}}|{{{progression10_3_effect|}}}|{{{progression10_3_0|}}}|{{{progression10_3_10|}}}}}}}<!--PROGRESSION12--> {{#if:{{{progression12_0_effect|}}}|{{Progression12|{{{attribute}}}|{{{progression12_0_effect}}}|{{{progression12_0_0}}}|{{{progression12_0_12}}}|{{{progression12_1_effect|}}}|{{{progression12_1_0|}}}|{{{progression12_1_12|}}}|{{{progression12_2_effect|}}}|{{{progression12_2_0|}}}|{{{progression12_2_12|}}}|{{{progression12_3_effect|}}}|{{{progression12_3_0|}}}|{{{progression12_3_12|}}}}}}}<!--END PROGRESSION BOXES--><!--BEGIN NEW PROGRESSION-->{{#if:{{{str1_desc|}}}{{{str2_desc|}}}{{{str3_desc|}}}|{{progression{{#switch:{{#sub:{{{attribute}}}|0|4}}|Suns|Asur|Deld|Ebon|Norn=10|Alle=12}} draft|{{{attribute| }}}|{{{str1_desc|}}}|{{{str1_min}}}|{{{str1_max}}}|{{{str2_desc|}}}|{{{str2_min}}}|{{{str2_max}}}|{{{str3_desc|}}}|{{{str3_min}}}|{{{str3_max}}}}}}}<!--END NEW PROGRESSION-->
 
<includeonly> <!-- START AUTOCATEGORIZATION
 
<includeonly> <!-- START AUTOCATEGORIZATION
 
--> {{#IFEQ: {{NAMESPACE}} | Template <!--
 
--> {{#IFEQ: {{NAMESPACE}} | Template <!--
THEN --> | [[Category:Skill templates|{{PAGENAME}}]] <!--
+
THEN --> | {{#IF: {{{raw_description|}}} <!--
  +
THEN --> | [[Category:New format skill templates|{{PAGENAME}}]] <!--
  +
ELSE --> | [[Category:Skill templates|{{PAGENAME}}]] <!--
  +
--> }} <!--
 
ELSE --> | {{#IFEQ: {{{elite}}} | yes | [[Category:Elite skills]]}} <!--
 
ELSE --> | {{#IFEQ: {{{elite}}} | yes | [[Category:Elite skills]]}} <!--
 
--> {{#IFEQ: {{{touch}}} | yes | [[Category:Touch skills]]}} <!--
 
--> {{#IFEQ: {{{touch}}} | yes | [[Category:Touch skills]]}} <!--

Revision as of 01:33, 2 August 2011

[[{{fullurle:Template:{{{name}}}|action=edit}} edit skill details]]
Skill details
[[{{{name}}}]]
[[Image:{{{name}}}.jpg]]
Campaign [[{{{campaign}}}]]
Profession None
Attribute Unlinked
Type None
               

Full: {{{description}}}

Concise: {{{concise_description}}}



This article has been protected from edits by everyone because of caching/performance issues. Changes can be proposed at Template:Skill box draft. Template documentation is editable separately..
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Template Documentation

This is the basic skill box layout for standard skill pages.