GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.
The Ancestral Lands (Kurzick)
|The Ancestral Lands (Kurzick)|
|The Ancestral Lands|
The Luxons and the Kurzicks are at war. If the alliance battle has reached the Ancestral Lands, then the Luxons have driven the Kurzicks back to their holdout position. Kurzicks will have an eaiser job winning, as extra defenses and familiarity give the Kurzicks a definite strategic advantage here, no matter how the greater war is going. However, they should not underestimate the ferocity of the Luxon Armada.
NPCs[edit | edit source]
- 10 (Kurzick Bureaucrat)
- 15 (Xunlai Agent)
- 20 Kommandant Meinrad
- 10 Tolkano [Tournament]
- 10 Tyren (Priest of Balthazar)
Notes[edit | edit source]
It is a fairly easy job to dominate and win in The Ancestral Lands, but Kurzick players should keep an eye out for any Luxons attempting to capture the 2 Elite NPC bases in the Kurzick fort/base. Remember that while it should be that the bases are recaptured as soon as possible, at least one team (preferably two) should go and keep capping outside. Only by keeping control of the center fort bases can vicotry be assured.
|Alliance Battle maps|
|The Ancestral Lands (K) (L) • Grenz Frontier (K) (L) • Saltspray Beach (K) (L) • Etnaran Keys (K) (L) • Kaanai Canyon (K) (L)|