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==Walkthrough==
 
==Walkthrough==
 
===Primary===
 
===Primary===
βˆ’
The primary objective is pretty easy: simply follow the path northwards, fighting your way through the [[devourer]]s, [[Gargoyle (Species)|gargoyle]]s and [[grawl]]. You will encounter one boss near a closed gate (which you must open with a lever), and another near a skirmish between gargoyles and grawl. When you encounter the Charr boss and his group, you're almost at the end (point A on the map). Watch the cut scene, and then it's a mad-dash back to Captain Calhaan. Do not stop to fight the two devourers you will run into, and definitely do not try to fight the Charr that are pursuing you as there is another group of Charr chasing you on a parallel route that intersects with your route further on. It is enough for one party member to reach the captain. If for some reason you get held up and the enemy forces get too close, someone can try to grab their attention for a few seconds, buying the others some time and probably dying in the process. You have around three and a half minutes to make the run, which you can complete with just over a minute to spare, if you don't stop anywhere. Talking to the captain triggers the second cut scene and the end of the mission.
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The primary objective is pretty easy: simply follow the path northwards, fighting your way through the [[devourer]]s, [[Gargoyle (Species)|gargoyle]]s and [[grawl]]. You will encounter one boss near a closed gate (which you must open with a lever), and another near a skirmish between gargoyles and grawl. When you encounter the Charr boss and his group, you're almost at the end (point A on the map). Watch the cut scene, and then it's a mad-dash back to Captain Calhaan. Do not stop to fight the two devourers you will run into, and definitely do not try to fight the Charr that are pursuing you as there is another group of Charr chasing you on a parallel route that intersects with your route further on (ofcorse it is posibole to kill the army!) It is enough for one party member to reach the captain. If for some reason you get held up and the enemy forces get too close, someone can try to grab their attention for a few seconds, buying the others some time and probably dying in the process. You have around three and a half minutes to make the run, which you can complete with just over a minute to spare, if you don't stop anywhere. Talking to the captain triggers the second cut scene and the end of the mission.
   
 
===Bonus===
 
===Bonus===
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