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The Nightman Cometh

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Overview[edit | edit source]

Summary[edit | edit source]

  • Engage Dhuum in the Hall of Judgment. Your entire party must enter the hall.
  • Protect the Reapers while they channel all their energy into Dhuum's Rest, a powerful enchantment developed to force Dhuum into dormancy. At least one Reaper must survive. There are 6..5..4..3..2..1 Reapers still standing.
  • Lay Dhuum low so the Reapers' magic can force Dhuum into dormancy.
  • See King Frozenwind for your reward.

Obtained from[edit | edit source]

King Frozenwind in The Underworld

Requirements[edit | edit source]

Clear the Chamber
Demon Assassin
Escort of Souls
The Four Horsemen
Imprisoned Spirits
Restoring Grenth's Monuments
Servants of Grenth
Terrorweb Queen
Unwanted Guests
Wrathful Spirits

Reward[edit | edit source]

Dialogue[edit | edit source]

Initial Dialogue[edit | edit source]

"The moment we have long dreaded has arrived: Dhuum is breaking free from the Hall of Judgment! Should he seize control of the Underworld, Dhuum's reign will be brutal and uncompromising, for he is the Final Death, and he does not tolerate resurrections or the undead. There is still one slim hope, a shadow of chance to hinder Dhuum's return. Grenth's seven faithful reapers will channel their energy in an attempt to force Dhuum back into dormancy. But The Ender of All is a powerful adversary, and the Reapers cannot face him alone. Protect the Reapers while they perform their grim task. At least one of the seven Reapers must survive to seal Dhuum within the Hall of Judgment.
Should you perish in this conflict with Dhuum, do not despair, for you spirit may still continue to the battle. Mayor Alegheri can speed you spirit's return to the Hall of Judgment, where you may rejoin the fray and assist the Reapers.
The fate of the Underworld depends on your success! Now you must face Dhuum. I will be here...if you return."
Accept: "I do not fear death!"
Reject: "That sounds like suicide to me!"
When asked about quest: "Weaken Dhuum and defend the Reapers while they attempt to bind him to the Hall of Judgment!"

Intermediate dialogues[edit | edit source]

After any party member enters the Hall of Judgment[edit | edit source]

Dhuum:"DHUUM HAS AWAKENED!

After the entire party entered the Hall of Judgment[edit | edit source]

Dhuum:"ONCE AGAIN,DHUUM WILL WALK THE UNDERWORLD!

During combat[edit | edit source]

As Dhuum drops in health[edit | edit source]

(@90% health) Dhuum: "DHUUM LAUGHS AT YOUR PATHETIC ATTEMPTS TO HARM HIM. HA HA!"
(@75% health) Dhuum: "YOU STILL BELIEVE YOU CAN DEFEAT DHUUM? HOW SAD FOR YOU!"
(@50% health) Dhuum: "DHUUM'S IRRITATION GROWS!"
(@25% health) Dhuum: "YOU...CAN'T...KILL...DEATH. THIS...IS NOT...OVER!"
(@25% health) Dhuum: "DHUUM...WILL NOT...FALL! DEATH...CANNOT...DIE!"

Miscellaneous battle cries[edit | edit source]

Dhuum:"WITH EVERY DEATH, DHUUM GROWS STRONGER!"
Dhuum:"HOW CAN YOU HOPE TO VANQUISH DEATH ITSELF?"
Dhuum:"PATHETIC MORTAL! THE VOID BECKONS!"
Dhuum:"DEATH IS INEVITABLE! SUCCUMB TO OBLIVION!"

Reward Dialogue[edit | edit source]

"The Hall of Judgment is quiet once again. The threat of Dhuum has subsided. Hail to you, mighty heroes of the mortal realm! We servants of Grenth offer our immortal gratitude. My respect is well deserved, as is this token of material wealth that I know the living value so highly. Take it with my thanks and praise."

Walkthrough[edit | edit source]

Enter the Underworld as normal and complete all the quests the Reapers give you. When they are complete, walk towards the Hall of Judgment and accept the quest from King Frozenwind before entering the now open door of the Hall of Judgment. Upon entering, the party will encounter Dhuum. He will initially be an allied NPC, but after the entire party enters he will become hostile. At that point, the doors to the Hall will close and the party forced to fight him. At the same time, every Reaper of Grenth will appear in a large radius next to the walls of the Hall and continuously cast Dhuum's Rest, also a Dhuum's Rest bar will appear to show the progression on putting Dhuum to rest. After the Dhuum's Rest bar is finished, all Reapers will stop using Dhuum's Rest and begin to attack Dhuum, the Dhuum's Rest skill will have no effect from this point.Continue damaging Dhuum until he has 25% health and then talk to King Frozenwind for your reward.

Tips[edit | edit source]

While fighting Dhuum, note that he is unaffected by conditions and knockdowns so it may be a good idea to become a spirit if you are using a condition-dependent build such as Searing Flames or a knockdown-dependent build, as it won't be effective against him. Note that Earthbind makes him susceptible to knockdown. Dhuum likes to spike single targets, bringing anti-spike skills such as Infuse Health can help to catch the quick drop of a party member's health. Note that although you can't use resurrection skills, a Scroll of Resurrection will still work so consider bringing some of those for emergency situations. It may be a good idea to also bring some Death penalty removing items because Touch of Dhuum inflicts a 15% Death penalty on every use and will kill any player with 60% Death penalty, a list of such items can be found here.

If a player dies while fighting Dhuum, they are transported to the Forgotten Vale and fall under the effect of Spirit Form, which replaces the character's skills with the following:

Dhuum's Rest.jpg

Dhuum's Rest

Spiritual Healing.jpg

Spiritual Healing

Encase Skeletal.jpg

Encase Skeletal

Reversal of Death.jpg

Reversal of Death

Ghostly Fury.jpg

Ghostly Fury

Empty

Empty

Empty

Empty

Empty

Empty

Notes[edit | edit source]

  • Upon the quest completion, the Underworld Chest will spawn at the door to the Hall of Judgment.
  • The quest counts as completed after Dhuum's health goes down to 25%; at this point he will become an allied NPC and will sit down as a sign of his defeat.
  • After you enter the Hall of Judgment, you will become permanently affected by Curse of Dhuum, walking away from the hall or dying will not end this effect.
  • Ensure your entire party is in the area before anyone takes the quest, as soon as someone takes it, all Reapers are removed from all areas which can lead to a long walk.
  • After the entire party enters the Hall of Judgment, the exit from the Forgotten Vale into the Labyrinth will be closed.
  • If Dhuum defeats your party, he will perform the Male Dervish Dance to celebrate his victory.
Bug.png Bug! Dhuum may sometimes stop appearing during the fight. If this happens, the quest cannot be completed in any way and the players will be stuck in the closed Hall of Judgment.
Bug.png Bug! Dhuum often desperately attempts to flee the Hall of Judgment. Interestingly, this bug was already said to be fixed in the November 20, 2009 Update but it actually still wasn't fixed.
Anomaly.png Anomaly! Unlike all other quests in the Underworld, this one will appear in quest log and on screen right after completing all other quests and not when the first party member takes it from the quest giver.

Trivia[edit | edit source]