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Each continent has one port, with the Battle Isles having two:
|Core||Battle Isles||Great Temple of Balthazar|
|Nightfall||Elona||Kamadan, Jewel of Istan|
Unlocking ports[edit | edit source]
In order to travel between ports, the player has to unlock the destination first. This is done by completing a designated quest, as shown in the table below:
|Prophecies||-||Mhenlo's Request||Sunspears in Kryta|
|Factions||Chaos in Kryta||-||Sunspears in Cantha|
|Nightfall||Terror in Tyria||Plague in Cantha||-|
The campaign a character was created in does not limit that character's choice of travel quests, only what continents they have already unlocked. For example, a Tyrian character could travel to Cantha through the Prophecies quest "Mhenlo's Request," then travel to Elona through the Factions quest "Sunspears in Cantha."
Eye of the North[edit | edit source]
The Guild Wars Eye of the North expansion takes place on the continent of Tyria, thus it does not have a true "port" location of its own (the port for Tyria being Lion's Arch, a Prophecies campaign location). Boreal Station is similar, though, because it is the only location that can be accessed directly from other campaigns, and characters must complete a quest in order to access it.
|Tyria||What Lies Beneath|
|Cantha||I Feel the Earth Move Under Cantha's Feet|
|Elona||Hole of Istan|