Xeeron16725@legacy41699115 (talk | contribs) (reworded bullet points, put in comparison to Shielding Hands) |
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*[[Wild Blow]] will deal a critical hit (which ignores the protection of this stance) and end this stance at the same time, so subsequent damage dealt are no longer reduced. |
*[[Wild Blow]] will deal a critical hit (which ignores the protection of this stance) and end this stance at the same time, so subsequent damage dealt are no longer reduced. |
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− | [[Category:Monster |
+ | [[Category:Monster skills]] |
Revision as of 00:55, 11 April 2006
Description
Stance. Reduce damage from non-critical hits by 1~30 based on the turtle's level.
Notes
- This skill is used by every member of the Turtle species.
- Note that this damage reduction takes place after calculating the damage reduction from the turtle's armor. In that it is alike to the monk spell Shielding Hands.
- Any condition or hex that causes health degeneration is a good work around this defense.
- Use high-powered damage skills to overpower this damage reduction.
- Life stealing skills are also effective, since life stealing does not count as damage.
- Wild Blow will deal a critical hit (which ignores the protection of this stance) and end this stance at the same time, so subsequent damage dealt are no longer reduced.