GuildWiki

GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

READ MORE

GuildWiki
(reworded bullet points, put in comparison to Shielding Hands)
m (untitlecasing skill categories (see))
Line 12: Line 12:
 
*[[Wild Blow]] will deal a critical hit (which ignores the protection of this stance) and end this stance at the same time, so subsequent damage dealt are no longer reduced.
 
*[[Wild Blow]] will deal a critical hit (which ignores the protection of this stance) and end this stance at the same time, so subsequent damage dealt are no longer reduced.
   
[[Category:Monster Skills]]
+
[[Category:Monster skills]]

Revision as of 00:55, 11 April 2006

Description

Stance. Reduce damage from non-critical hits by 1~30 based on the turtle's level.

Notes

  • This skill is used by every member of the Turtle species.
  • Note that this damage reduction takes place after calculating the damage reduction from the turtle's armor. In that it is alike to the monk spell Shielding Hands.
  • Any condition or hex that causes health degeneration is a good work around this defense.
  • Use high-powered damage skills to overpower this damage reduction.
  • Life stealing skills are also effective, since life stealing does not count as damage.
  • Wild Blow will deal a critical hit (which ignores the protection of this stance) and end this stance at the same time, so subsequent damage dealt are no longer reduced.