Description
Stance. Reduce damage from non-critical hits by 1~30 based on the turtle's level.
Notes
- This skill is used by most members of the Turtle species.
- The damage reduction is equal to the creature's level. A level 23 Kappa will have all direct damage to it reduced by 23 points.
- Note that this damage reduction takes place after calculating the damage reduction from the turtle's armor. In this respect, it acts like the monk spell Shielding Hands.
- Any condition or hex that causes health degeneration is an effective means of avoiding this defense.
- Use high damage spells and skills to overpower this skill
- Life stealing skills are also effective, since life stealing does not count as damage.
- Wild Blow will deal a critical hit (which ignores the protection of this stance) and end this stance at the same time.
- Repetitive, low damage attacks will be less effective. For instance, Warriors may wish to use hammers instead of swords.
- The recharging mechanism is not clear; some turtles have been observed to re-enter the stance quite quickly. The skill description shows no activation cost or recharge time, so it is possible that the skill may recharge instantly.
- Assassins with a high factor in Critical Strikes can surpass this skill and kill a turtle relatively quickly.