Heres a list of builds I perfer: if it's already in the wiki ill just post a link
Hydro Flag runner[ | ]
This Elementalist build is a popular Flag Runner build to use in gvgs.
Attributes and Skills[ | ]
Elementalist / Monk | Attribute Rank |
---|---|
Water Magic | 12 + 1 + 3 |
Energy Storage | 9 + 1 |
Healing Prayers | 9 |
Protection Prayers | 3 |
- NOTE: Don't use Teinai's Prison or Ice Prison in a team build with fire damage.
Equipment[ | ]
- A +5 energy sword/axe of Enchanting and a 20/20 water focus and have the secondary be a staff with 20/20 mod for healing spells to help spam heal party better.
Usage[ | ]
- Being mainly a support role, don't try to do damage too much.
- Snare enemy warriors to help your players kite.
- Snare your warriors' targets to help them reach them.
- Try to catch multiple people in Deep Freeze's obscene AOE.
- Snare the enemy team when retreating or when they're falling back.
- Use Extinguish to help out the group when alot of them have a condition.
- Use Ether Prodigy to keep your energy up, but be careful not to exhaust yourself out and try not to keep your energy at max.
Devastating damage dealer that strips enchantments.
Attributes and Skills[ | ]
Any / Any | Attribute Rank |
---|---|
Scythe Mastery | 12 + 1 + 3 |
Mysticism | 12 + 1
|
Optional |
- The optional can be Mystic Sweep if damage and spamming is important or use Crippling Sweep if you need to stop a kiting monk.
Equipment[ | ]
- Armor Radiant Robes of atunument
- Weapon Scythe of enchanting
Usage[ | ]
Right before going into battle use Avatar of Grenth.
- Spam attack skills to remove enchantments.
- Use wild blow to remove Evade enchantments like Guardian or Aegis.
- Use Chilling Victory to finish off your target.
- Use Zealous Renewal every time it ends to keep energy reasonable.
- Use heart of fury as much as you can to increase damage per second.
Counters[ | ]
- Anything that causes you to miss such as blind.
Variants[ | ]
- Use Avatar of Melandru and use Wearying Strike in the optional slot.
- Any avatar works fine with this build.
Notes[ | ]
This build is meant for pressure and spiking not survival.
Attributes and Skills[ | ]
Elementalist / Any | Attribute Rank |
---|---|
Air Magic | 12 + 1 + 3 |
Energy Storage | 12 + 1 |
Healing Prayers | 3 |
Equipment[ | ]
- Armor
- Weapons
Usage[ | ]
Describe how to use the build.
Counters[ | ]
Describe important counters.
Variants[ | ]
- Blinding flash can be replaced with mind shock.
- Lightning strike can be replaced with enerverating charge.
- Storm dijins haste can be replaced by windborne speed.
Notes[ | ]
Add any additional notes pertaining to your build. Omit this section if it is not needed.
See also[ | ]
Link to any articles that are related to your build. Omit this section if it is not needed.
Attributes and Skills[ | ]
Any / Any | Attribute Rank |
---|---|
Attribute 1 | 12 + 1 + 3 |
Attribute 2 | 10 + 1 |
Attribute 3 | 8 |
Optional |
Optional |
Optional |
Optional |
Optional |
Optional |
Optional |
Generic resurrect |
- Suggest a few optional skill(s) if you included an Optional slot in the skill bar.
- "Generic resurrect" works like an Optional slot. Replace it if necessary.
Equipment[ | ]
- Armor
- Weapons
Usage[ | ]
Describe how to use the build.
Counters[ | ]
Describe important counters.
Variants[ | ]
List the major variants.
Notes[ | ]
Add any additional notes pertaining to your build. Omit this section if it is not needed.
See also[ | ]
Link to any articles that are related to your build. Omit this section if it is not needed.