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Original build's history

Original build's discussion


  • Depending on the variants, this build can be used in various areas.
Yay for wastes of time!

Armed Assault uses several Weapon Spells to greatly increase the efficiency and strategy of ranger attacks.

  • The main combo of attacks uses Nightmare Weapon to deal a near instant spike of 126 armor ignoring, life stealing damage.
  • There are several variants that are very useful in different areas and situations, including interrupting, using a pet, and barraging.

I'm sure the build will look odd at first glance, but read the notes below to see the individual strengths of each skill.

Attributes and Skills[ | ]

RangerRitualistRanger / Ritualist Attribute Rank
Marksmanship 10 + 2
Expertise 8 + 1 + 3
Channeling Magic 12
Optional

Optional

Optional

Optional

Nightmare Weapon

Nightmare Weapon

Dual Shot

Dual Shot

Distracting Shot

Distracting Shot

Optional

Optional

Antidote Signet

Antidote Signet

Favorable Winds

Favorable Winds

  • To fill in the Optional slots, look in the Variants section for many different uses for this build.
  • The attributes can be changed, and runes can be lowered if the health seems too low.
Marksmanship can be lowered to 0 if the user doesn't need damage from the first two skills. NM Weapon makes all damage dealt exactly 42.
  • Preparations(when not using Barrage) which cause conditions can be very useful to eliminating enemies.
  • A defensive skill or some other interrupt skill can be put in the last slot. A Resurrect can also be used in PvP.
  • Serpents Quickness or another recharge-time lowering skill can be useful for the main combo.
  • Troll Unguent is a good out of battle heal, but points will need to be dropped from Marksmanship for this.

Equipment[ | ]

  • Use one rune of Superior Vigor and 2 runes of Attunement along with the 2 stat raising runes.
  • Sundering/Zealous/Vampiric bows of Fortitude with +5 Energy. The type of bow is your choice.
  • The health and energy levels should be 450 and 35 respectively, but these can be higher.

Usage[ | ]

  • Set up Favorable Winds outside of battle, but close enough for you to be constantly affected by it.
  • Against single enemies use Nightmare Weapon + Dual Shot followed immediately by Distracting Shot for a quick, armor ignoring, life steal of 126 damage.
  • Usages for the variants are listed below.

Counters[ | ]

  • Standard melee counters apply here(Blind, Hexes, etc)
  • Kiting, conditions, and lack of healing may sometimes be a problem, but they can be covered by variants of the build.

Variants[ | ]

Barrage + Splinter Weapon - Used in PvE and AB.

Splinter Weapon

Splinter Weapon

Barrage

Barrage

Nightmare Weapon

Nightmare Weapon

Dual Shot

Dual Shot

Distracting Shot

Distracting Shot

Optional

Optional

Antidote Signet

Antidote Signet

Favorable Winds

Favorable Winds

  • Use Barrage + Splinter Weapon against large mobs of enemies to do massive amounts of richocheting damage.
  • Recast Splinter Weapon every two shots as soon as it is available.
  • Use Nightmare Weapon + Barrage against large mobs to gain 126 health.

Total Spike Variant - Very powerful in TA or GvG with coordinated spikes.

Optional

Optional

Nightmare Weapon

Nightmare Weapon

Dual Shot

Dual Shot

Wielder's Strike

Wielder's Strike

Distracting Shot

Distracting Shot

Optional

Optional

Antidote Signet

Antidote Signet

Favorable Winds

Favorable Winds

  • In the first optional slot, use either Kindle Arrows, Melandru's Arrows, Marksman's Wager, or Apply Poison.
  • Use your preparation before the spike, then Nightmare Weapon.
  • Attack with Dual Shot, Wielders Strike, then Distracting Shot for a huge spike of life stealing damage.
  • If a non elite preparation is used, consider skills such as Melandru's Resilience for the other optional slot.
  • Oath Shot can be extremely powerful in team builds for doing multiple spikes quickly.

Quick Shot + Warmonger's Weapon - Used in RA and TA.

Warmonger's Weapon

Warmonger's Weapon

Quick Shot

Quick Shot

Nightmare Weapon

Nightmare Weapon

Dual Shot

Dual Shot

Distracting Shot

Distracting Shot

Optional

Optional

Antidote Signet

Antidote Signet

Favorable Winds

Favorable Winds

  • Use Warmonger's Weapon + Quick Shot to interrupt casters.
  • Use Dual Shot followed by Quick Shot followed by Distracting Shot for a quick 4 hit burst.
  • For the 8 seconds when Warmongers isn't up, Distracting Shot can still be used as an interrupt.

Animal Variant - Used mainly in TA and RA.

Charm Animal

Charm Animal

Heal as One

Heal as One

Maiming Strike

Maiming Strike

Disrupting Lunge

Disrupting Lunge

Nightmare Weapon

Nightmare Weapon

Dual Shot

Dual Shot

Distracting Shot

Distracting Shot

Antidote Signet

Antidote Signet

  • Use Heal as One as a quick heal for when NM Weapon isn't enough, this can be switched for a different elite.
Other possible elites are Rampage as One, Ferocious Strike, or an elite from a different attribute.
  • Use Maiming Strike to cripple foes, and Disrupting Lunge on casters to disable skills frequently.
  • The Pet Attacks can be switched for other skills.
  • For this build, Marksmanship must be lowered to 10, and Expertise much be lowered to 11, so Beast Mastery can go up to 8.
Marksmanship can actually go to 0 if you don't mind not doing any damage other than the NM Weapon combo.

Prepared Shot + Read the Wind - Useful in many situations.

Read the Wind

Read the Wind

Prepared Shot

Prepared Shot

Dual Shot

Dual Shot

Needling Shot

Needling Shot

Nightmare Weapon

Nightmare Weapon

Splinter Weapon

Splinter Weapon

Antidote Signet

Antidote Signet

Resurrection Signet

Resurrection Signet

  • This variant uses Read the Wind to allow arrows to travel twice as fast, with Prepared shot for good damage without NM weapon, as well as energy management.
  • The idea with Splinter Weapon is to cast it and follow with Prepared Shot, Dual Shot, and two Needling Shots.
  • It also uses Dual Shot and Needling Shot for the 3 hit combo needed for the NM Weapon spike.
  • Needling Shot can also be used in conjunction with Prepared Shot for straight damage.
  • Splinter Weapon can be dropped in areas with no mobs.
  • Thanks to Defiant Elements for thinking up this build.


  • Many more variants are possible with this build, feel free to post your own combinations of skills in the discussion page as variants!

Original build's history

Original build's discussion

Notes[ | ]

Distracting Shot may seem like a very random spiking skill, but it is very interesting how it is used. Since it is a 1/2s cast time instead of no cast time, it is(for some reason) able to be used instantly after another bow attack, instead of having to wait to pull the string back as in other attacks. This, combined with Nightmare Weapon and Dual Shot, provides an instant 3 hit combo of 42 damage per hit, which also heals you.

Needling Shot can be a useful skill in place of Distracting Shot if you want a more constant attack skill.

It appears that the weapon spells help the arrows to bypass most blocking. In extensive testing at FA I hardly ever got arrows blocked by Kurzick elementalists with sliver armor, and even Mine Cleaners with Displacement. This is not necessarily a fact, only an observation.

Enemy Minion Masters and Spirit Rits are your best friend when using Splinter/Barrage. Find them, shoot, and laugh at them when they realize they lost their army.

While using the Quick/Warmonger's build, find casters such as monks and unleash arrows on them constantly. Use Distracting Shot while Warmonger's is down to disable a few skills as well.

The Pet version of the build is very useful in RA and TA for its crippling and disabling abilities, as well as strong heals.

Every variant uses the massive life steal spike of Nightmare Weapon, Dual Shot, and a timed casting attack(Distracting or Needling Shot) for 126 Armor Ignoring/Healing power. This can turn into one of the strongest possible spike teams ever when used by several members of a party.

Most important of all, have fun with it. Most of the build is completely up to you, so suit it to your style and learn from it.

See also[ | ]

[Build:Rt/R Nightmare Marksman]
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