Warrior[ | ]
Axe Mastery[ | ]
Keen Chop [edit]
|
Axe Attack. If it hits, this attack always results in a critical hit. |
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Eye of the North |
Hammer Mastery[ | ]
Pulverizing Smash [edit]
|
Hammer Attack. If you hit a knocked-down foe, that foe suffers from Weakness and a Deep Wound for 5...17...20 seconds. |
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Eye of the North |
Strength[ | ]
"I Meant to Do That!" [edit]
|
Shout. If you are knocked down, you gain 1...4...5 strikes of adrenaline. |
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Eye of the North | |||||||||||||
Body Blow [edit]
|
Melee Attack. If this attack hits, target foe takes +10...34...40 damage. If target foe has Cracked Armor, that foe suffers from a Deep Wound for 0...12...15 seconds. |
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Eye of the North | |||||||||||||
Disarm [edit]
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Sword Attack. Interrupt target foe's action. If that action was an attack, all of that foe's attack skills are disabled for 0...2...3 seconds. |
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Eye of the North |
Swordmanship[ | ]
Knee Cutter [edit]
|
Sword Attack. If this attack hits a Crippled foe, you gain 2...6...7 Energy and 1...3...3 strikes of adrenaline. |
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Eye of the North |
Tactics[ | ]
Soldier's Speed [edit]
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Stance. For 3...15...18 seconds, you move 15% faster. You move an additional 15% faster while under the effects of a chant or shout. |
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Eye of the North |
No Attribute[ | ]
Distracting Strike [edit]
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Melee Attack. If Distracting Strike hits, it deals no damage and interrupts target foe's action. If target foe has Cracked Armor, that skill is disabled for 20 seconds. |
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Eye of the North | |||||||||||||
Grapple [edit]
|
Skill. You and target touched foe are knocked down. You lose your current stance. |
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Eye of the North | |||||||||||||
Symbolic Strike [edit]
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Melee Attack. If this attack hits, you deal +12 damage for each signet you have equipped (maximum 70 damage). |
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Eye of the North |
Ranger[ | ]
Beast Mastery[ | ]
Companionship [edit]
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Skill. If you have less Health than your pet, you are healed for 30...102...120 Health. If your pet has less Health than you, it is healed for 30...102...120 Health. |
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Eye of the North | |||||||||||||
Feral Aggression [edit]
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Skill. For 5...17...20 seconds, your pet attacks 33% faster and deals 3...9...10 additional damage. |
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Eye of the North |
Expertise[ | ]
Expert Focus [edit]
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Preparation. For 24 seconds, your bow attack skills cost 1...2...2 less Energy and deal 1...8...10 extra damage. |
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Eye of the North |
Marksmanship[ | ]
Body Shot [edit]
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Bow Attack. If this attack hits, you deal +5...17...20 damage. If it hits a foe with Cracked Armor, you gain 5...9...10 Energy. |
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Eye of the North | |||||||||||||
Disrupting Shot [edit]
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Bow Attack. If this attack hits, target foe's action is interrupted. If that action was a skill, you strike for +10...34...40 damage. |
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Eye of the North | |||||||||||||
Rapid Fire [edit]
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Preparation. For 5...21...25 seconds, you attack 33% faster while wielding a bow. |
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Eye of the North | |||||||||||||
Sloth Hunter's Shot [edit]
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Bow Attack. If this attack hits, target foe takes +10...22...25 damage. If that foe is not using a skill, Sloth Hunter's Shot does an additional +10...30...35 damage. |
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Eye of the North | |||||||||||||
Volley [edit]
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Bow Attack. All your preparations are removed. Shoot arrows at target foe and up to 3 foes adjacent to your target. These arrows strike for +1...8...10 damage if they hit. |
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Eye of the North |
Wilderness Survival[ | ]
Piercing Trap [edit]
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Trap. When Piercing Trap is triggered, all nearby foes are struck for 5...41...50 piercing damage. Any foes with Cracked Armor are struck for an additional 15...51...60 damage. Piercing Trap ends after 90 seconds. While activating this skill, you are easily interrupted. |
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Eye of the North | |||||||||||||
Poison Tip Signet [edit]
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Signet. For 60 seconds, your next attack also inflicts Poison for 8...14...15 seconds. |
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Eye of the North |
Monk[ | ]
Divine Favor[ | ]
Smiter's Boon [edit]
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Enchantment Spell. For 30 seconds, your Smiting Prayers have double the Divine Favor bonus. |
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Eye of the North |
Healing Prayers[ | ]
Cure Hex [edit]
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Spell. Remove one hex from target ally. If a hex was removed, that ally is healed for 30...102...120 Health. |
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Eye of the North | |||||||||||||
Healing Ribbon [edit]
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Spell. Target other ally is healed for 20...92...110 Health. Up to 2 additional allies near target ally are healed for 10...82...100 Health. |
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Eye of the North | |||||||||||||
Patient Spirit [edit]
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Enchantment Spell. For 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30...102...120 Health when the enchantment ends. |
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Eye of the North | |||||||||||||
Spotless Mind [edit]
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Enchantment Spell. For 1...12...15 seconds, target other ally loses a hex every 5 seconds. |
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Eye of the North | |||||||||||||
Spotless Soul [edit]
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Enchantment Spell. For 1...12...15 seconds, target other ally loses a condition every 3 seconds. |
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Eye of the North |
Protection Prayers[ | ]
Aura of Stability [edit]
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Enchantment Spell. For 3...7...8 seconds, target other ally cannot be knocked down. |
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Eye of the North |
Smiting Prayers[ | ]
Castigation Signet [edit]
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Signet. Target foe takes 26...50...56 holy damage. If that foe was attacking, you gain 1...8...10 Energy. |
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Eye of the North | |||||||||||||
Purifying Veil [edit]
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Enchantment Spell. While you maintain this enchantment, conditions expire 5...41...50% faster on target ally. When this enchantment ends, one condition is removed from that ally. |
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Eye of the North | |||||||||||||
Smite Condition [edit]
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Spell. Remove one condition from target ally. If a condition was removed, foes in the area take 10...50...60 holy damage. |
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Eye of the North |
Necromancer[ | ]
Blood Magic[ | ]
Angorodon's Gaze [edit]
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Spell. Steal 10...42...50 Health from target foe. If you are suffering from a condition, you gain 3...10...12 Energy. |
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Eye of the North | |||||||||||||
Foul Feast [edit]
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Spell. All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 0...36...45 Health and 0...2...2 Energy. This skill recharges twice as fast if you remove Disease from your target. |
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Eye of the North |
Curses[ | ]
Atrophy [edit]
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Hex Spell. For 3...6...7 seconds, target foe's primary attribute is reduced to 0. |
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Eye of the North | |||||||||||||
Cacophony [edit]
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Hex Spell. For 10 seconds, whenever target foe uses a shout or chant, that foe takes 35...91...105 damage. |
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Eye of the North | |||||||||||||
Defile Defenses [edit]
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Hex Spell. For 5...17...20 seconds, the next time target foe blocks, that foe takes 30...102...120 damage. |
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Eye of the North | |||||||||||||
Well of Ruin [edit]
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Well Spell. Exploit nearest corpse to create a Well of Ruin at its location. For 5...25...30 seconds, whenever a foe in the well takes physical damage, that foe has Cracked Armor for 5...17...20 seconds. |
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Eye of the North |
Death Magic[ | ]
Putrid Bile [edit]
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Hex Spell. For 5...17...20 seconds, target foe suffers -1...3...3 Health degeneration. If that foe dies while under the effects of this hex, all nearby foes take 25...73...85 damage. |
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Eye of the North | |||||||||||||
Withering Aura [edit]
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Enchantment Spell. For 5...17...20 seconds, target ally's melee attacks cause Weakness for 5...17...20 seconds. |
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Eye of the North |
Soul Reaping[ | ]
Hexer's Vigor [edit]
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Enchantment Spell. For 10 seconds, you have +1...7...8 Health regeneration. Hexer's Vigor ends if you cast a non-hex skill. |
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Eye of the North | |||||||||||||
Masochism [edit]
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Enchantment Spell. For 10...34...40 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 5...3...3% of your maximum Health whenever you cast a spell. |
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Eye of the North |
Mesmer[ | ]
Domination Magic[ | ]
Aneurysm [edit]
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Spell. Target foe regains all Energy. For each point of Energy gained in this way, that foe takes 1...3...3 damage and all adjacent foes lose 1 Energy. (Maximum 1...24...30 Energy lost). |
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Eye of the North | |||||||||||||
Power Lock [edit]
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Spell. If target foe is casting a spell or chant, that skill is interrupted and disabled for an additional 5...11...13 seconds. |
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Eye of the North | |||||||||||||
Signet of Distraction [edit]
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Signet. If target foe is casting a spell, that spell is interrupted and disabled for 1...4...5 seconds for each signet you have equipped. |
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Eye of the North |
Illusion Magic[ | ]
Calculated Risk [edit]
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Hex Spell. For 3...20...24 seconds, target foe's attacks do +10 damage, but there is a 50% chance that the damage from each attack will be done to that foe instead. (Maximum 15...83...100 damage.) |
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Eye of the North | |||||||||||||
Confusing Images [edit]
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Hex Spell. For 2...8...10 seconds, target foe takes twice as long to activate non-attack skills. |
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Eye of the North | |||||||||||||
Shrinking Armor [edit]
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Hex Spell. For 10 seconds, target foe suffers from -1...3...4 Health degeneration. When this hex ends, that foe has Cracked Armor for 5...17...20 seconds. |
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Eye of the North | |||||||||||||
Sum of All Fears [edit]
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Hex Spell. For 1...8...10 seconds, target foe moves, attacks, and casts spells 33% slower. |
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Eye of the North | |||||||||||||
Wandering Eye [edit]
|
Hex Spell. For 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 30...94...110 damage. |
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Eye of the North |
Inspiration Magic[ | ]
Signet of Recall [edit]
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Signet. For 10 seconds, you have -4 Energy regeneration. When this effect ends, you gain 13...19...20 Energy. |
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Eye of the North | |||||||||||||
Waste Not, Want Not [edit]
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Spell. If target foe is not casting a spell or attacking, you gain 8...12...13 Energy. |
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Eye of the North |
Elementalist[ | ]
Air Magic[ | ]
Glyph of Swiftness [edit]
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Glyph. For 15 seconds, your next 1...4...5 spells recharge 25% faster and projectiles from the affected spells move 200% faster. |
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Eye of the North | |||||||||||||
Shell Shock [edit]
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Spell. Target foe is struck for 10...26...30 lightning damage and has Cracked Armor for 5...17...20 seconds. This spell has 25% armor penetration. If you are Overcast, this spell strikes adjacent foes. |
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Eye of the North |
Earth Magic[ | ]
Earthen Shackles [edit]
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Hex Spell. For 3 seconds, target and all nearby foes move 90% slower. When Earthen Shackles ends, it applies Weakness for 5...17...20 seconds. |
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Eye of the North | |||||||||||||
Magnetic Surge [edit]
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Enchantment Spell. Target foe takes 15...63...75 damage. If you are Overcast, Magnetic Surge enchants all allies in earshot for 1...4...5 seconds to block the next attack against them. |
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Eye of the North | |||||||||||||
Ward of Weakness [edit]
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Ward Spell. You create a Ward of Weakness at your current location. For 5...17...20 seconds, foes in this area become Weakened for 5...17...20 seconds whenever they take elemental damage. |
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Eye of the North |
Energy Storage[ | ]
Energy Blast [edit]
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Spell. Target foe takes 1...2...2 damage for each point of Energy you have (maximum 130 damage). |
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Eye of the North |
Fire Magic[ | ]
Glyph of Immolation [edit]
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Glyph. For 15 seconds, your next 1...3...4 spells that target a foe also cause Burning for 1...3...4 seconds. |
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Eye of the North |
Water Magic[ | ]
Glowing Ice [edit]
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Spell. Target foe is struck for 5...41...50 cold damage. If that foe is under the effects of a Water Magic hex, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage. |
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Eye of the North | |||||||||||||
Slippery Ground [edit]
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Spell. If target or adjacent foes are Blind or moving, these foes are knocked down. There is a 50% chance of failure with Water Magic less than 5. |
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Eye of the North | |||||||||||||
Winter's Embrace [edit]
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Hex Spell. For 2...5...6 seconds, target foe moves 66% slower and takes 5...13...15 damage while moving. |
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Eye of the North |
Assassin[ | ]
Critical Strikes[ | ]
Way of the Master [edit]
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Enchantment Spell. For 60 seconds, while holding a non-dagger weapon, you have an additional 3...27...33% chance to land a critical hit. |
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Eye of the North |
Dagger Mastery[ | ]
Falling Lotus Strike [edit]
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Off-Hand Attack. Must strike a knocked-down foe. If it hits, you strike for +15...31...35 damage and gain 1...10...12 Energy. |
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Eye of the North | |||||||||||||
Golden Fang Strike [edit]
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Off-Hand Attack. Must follow a lead attack. If you are under the effects of an enchantment and this attack hits, target foe suffers from a Deep Wound for 5...17...20 seconds. |
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Eye of the North | |||||||||||||
Lotus Strike [edit]
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Off-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for +10...22...25 damage and you gain 5...17...20 Energy. |
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Eye of the North | |||||||||||||
Trampling Ox [edit]
|
Dual Attack. Must follow an off-hand attack. If it hits, you deal +5...17...20 damage. If you a hit a Crippled foe, that foe is knocked down. |
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Eye of the North | |||||||||||||
Sadist's Signet [edit]
|
Signet. You gain 10...34...40 Health for each condition on target foe. |
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Eye of the North |
Deadly Arts[ | ]
Shadow Fang [edit]
|
Hex Spell. Shadow Step to target foe. For 10 seconds, this hex does nothing. When this hex ends, you return to your original location and that foe suffers from a Deep Wound for 5...17...20 seconds. |
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Eye of the North | |||||||||||||
Signet of Deadly Corruption [edit]
|
Signet. Target foe takes 5...29...35 damage for each condition on that foe (maximum 130 damage). |
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Eye of the North | |||||||||||||
Vampiric Assault [edit]
|
Dual Attack. Must follow an off-hand attack. If this attack hits, you steal 10...34...40 Health. |
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Eye of the North |
Shadow Arts[ | ]
Smoke Powder Defense [edit]
|
Stance. For 8 seconds, the next time you are struck, you take half damage and all adjacent foes are Blinded for 2...5...6 seconds. |
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Eye of the North |
Ritualist[ | ]
Channeling Magic[ | ]
Agony [edit]
|
Binding Ritual. Create a level 1...10...12 spirit. This spirit causes 3...9...10 Health loss each second to foes within earshot. This spirit loses 3...9...10 Health for each foe hurt in this way. This spirit dies after 30...78...90 seconds. |
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Eye of the North | |||||||||||||
Weapon of Aggression [edit]
|
Weapon Spell. For 5...13...15 seconds, you attack 25% faster. |
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Eye of the North |
Communing[ | ]
Ghostly Weapon [edit]
|
Weapon Spell. For 5...17...20 seconds, target other ally's next attack cannot be blocked. |
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Eye of the North | |||||||||||||
Sundering Weapon [edit]
|
Weapon Spell. For 4...9...10 seconds, target ally's next 3 attacks have 10% armor penetration and cause Cracked Armor for 5...17...20 seconds. |
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Eye of the North |
Restoration Magic[ | ]
Mending Grip [edit]
|
Spell. Target ally is healed for 15...63...75 Health. If that ally is under the effects of a weapon spell, that ally loses one condition. |
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Eye of the North | |||||||||||||
Pure Was Li Ming [edit]
|
Item Spell. Hold Li Ming's ashes for 5...17...20 seconds. While you hold her ashes, conditions on you expire 10...42...50% faster. When you drop her ashes, all allies within earshot lose 1...3...4 conditions. |
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Eye of the North | |||||||||||||
Rejuvenation [edit]
|
Binding Ritual. Create a level 1...16...20 spirit. This spirit heals all party members within earshot for 3...9...10 Health each second. This spirit loses 3...9...10 Health for each party member healed in this way. This spirit dies after 30...78...90 seconds. |
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Eye of the North | |||||||||||||
Spiritleech Aura [edit]
|
Skill. For 5...17...20 seconds, all of your spirits within earshot deal 5...17...20 less damage and steal 5...17...20 Health when they attack. |
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Eye of the North |
Spawning Power[ | ]
Energetic Was Lee Sa [edit]
|
Item Spell. Hold Lee Sa's ashes for 5...13...15 seconds. While you hold her ashes, you gain +2 Energy regeneration. When you drop her ashes, you gain +1...8...10 Energy. |
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Eye of the North | |||||||||||||
Weapon of Renewal [edit]
|
Weapon Spell. For 4...9...10 seconds, the next time target ally hits with an attack skill, that ally gains 1...6...7 Energy. |
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Eye of the North |
Paragon[ | ]
Command[ | ]
Anthem of Disruption [edit]
|
Chant. For 1...8...10 seconds, the next attack skill used by each ally within earshot also interrupts an action. |
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Eye of the North | |||||||||||||
Anthem of Weariness [edit]
|
Chant. For 8 seconds, the next attack skill used by each ally within earshot also causes Weakness for 1...13...16 seconds. |
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Eye of the North |
Leadership[ | ]
Burning Shield [edit]
|
Skill. For 3...8...9 seconds, while wielding a shield, the next attack skill used against you is blocked. If it was a melee attack, your attacker is set on fire for 1...5...6 seconds. |
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Eye of the North | |||||||||||||
Hasty Refrain [edit]
|
Echo. For 3...9...11 seconds, target ally moves 25% faster. This echo is reapplied every time a chant or shout ends on that ally. |
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Eye of the North | |||||||||||||
Spear Swipe [edit]
|
Spear Attack. If this attack hits, you deal +5...17...20 damage and target foe is Dazed for 4...9...10 seconds. This attack has melee range. |
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Eye of the North |
Motivation[ | ]
Inspirational Speech [edit]
|
Skill. You lose all adrenaline and target other ally gains 1...3...4 strikes of adrenaline. |
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Eye of the North |
Spear Mastery[ | ]
Chest Thumper [edit]
|
Spear Attack. If this attack hits a foe with Cracked Armor, that foe suffers a Deep Wound for 5...17...20 seconds. |
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Eye of the North | |||||||||||||
Holy Spear [edit]
|
Spear Attack. If this attack hits, you deal +5...17...20 damage. If it hits a summoned creature, all nearby foes take 15...75...90 holy damage, and are set on fire for 3 seconds. |
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Eye of the North | |||||||||||||
Maiming Spear [edit]
|
Spear Attack. If your attack hits a Bleeding foe, that foe is Crippled for 5...17...20 seconds. |
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Eye of the North | |||||||||||||
Spear of Redemption [edit]
|
Spear Attack. If this attack hits, you deal +5...17...20 damage. If it fails to hit, you lose one condition. |
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Eye of the North |
Dervish[ | ]
Earth Prayers[ | ]
Shield of Force [edit]
|
Flash Enchantment Spell. For 1...13...16 seconds, blocks the next 1 attack against you. If an attack is blocked, all adjacent attacking foes are knocked down and suffer from Weakness for 5...17...20 seconds. |
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Eye of the North |
Mysticism[ | ]
Pious Fury [edit]
|
Stance. Remove 1 Dervish enchantment. For 1...6...7 seconds, you attack 25% faster. If an enchantment was removed, this stance lasts twice as long. |
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Eye of the North |
Scythe Mastery[ | ]
Aura Slicer [edit]
|
Melee Attack. If this attack hits, you inflict Bleeding for 5...13...15 seconds. If you are enchanted, you also inflict Cracked Armor for 1...8...10 seconds. |
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Eye of the North | |||||||||||||
Crippling Victory [edit]
|
Scythe Attack. If this attack hits a foe, that foe is Crippled for 3...7...8 seconds. If you have more Health than target foe, all adjacent foes take 10...26...30 earth damage. |
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Eye of the North | |||||||||||||
Farmer's Scythe [edit]
|
Scythe Attack. If this attack hits, you deal +5...17...20 damage. If you hit more than one foe, this attack recharges instantly. |
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Eye of the North | |||||||||||||
Radiant Scythe [edit]
|
Scythe Attack. This attack strikes for +1 damage for each point of Energy you currently have, maximum 5...25...30 damage. You gain 1...6...7 Energy if this attack hits. |
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Eye of the North | |||||||||||||
Zealous Sweep [edit]
|
Scythe Attack. If this attack hits, you deal +5...17...20 damage. You gain 3 Energy and 1 strike of adrenaline for each foe you hit. |
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Eye of the North |
Wind Prayers[ | ]
Grenth's Aura [edit]
|
Flash Enchantment Spell. For 20 seconds, you deal 5...21...25 less damage and steal 5...21...25 Health whenever you hit with a scythe attack. When you cast this enchantment you steal 5...21...25 Health from all adjacent foes. |
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Eye of the North | |||||||||||||
Signet of Mystic Speed [edit]
|
Signet. For 30 seconds, your next 1...3...3 self-targeting enchantments cast instantly. Flash enchantments do not consume uses of this skill. |
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Eye of the North | |||||||||||||
Signet of Pious Restraint [edit]
|
Signet. Remove 1 Dervish enchantment. Target foe is Crippled for 5...13...15 seconds. If an enchantment was removed, all foes nearby your target are also Crippled and this signet recharges 75% faster. |
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Eye of the North |