User:Ckow/Eye of the North Skills Quick Reference

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Warrior[edit | edit source]

Axe Mastery[edit | edit source]

Keen Chop.jpg Keen Chop Axe Attack. If it hits, this attack always results in a critical hit.
    3 Adrenaline.png    
Eye of the North    

Hammer Mastery[edit | edit source]

Pulverizing Smash.jpg Pulverizing Smash Hammer Attack. If you hit a knocked-down foe, that foe suffers from Weakness and a Deep Wound for 5...17...20 seconds.
    4 Adrenaline.png    
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Strength[edit | edit source]

"I Meant to Do That!".jpg "I Meant to Do That!" Shout. If you are knocked down, you gain 1...4...5 strikes of adrenaline.
    5 Energy.png   8 Recharge.png
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Body Blow.jpg Body Blow Melee Attack. If this attack hits, target foe takes +10...34...40 damage. If target foe has Cracked Armor, that foe suffers from a Deep Wound for 0...12...15 seconds.
    7 Adrenaline.png    
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Disarm.jpg Disarm Sword Attack. Interrupt target foe's action. If that action was an attack, all of that foe's attack skills are disabled for 0...2...3 seconds.
    5 Energy.png ½ Activation.png 20 Recharge.png
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Swordmanship[edit | edit source]

Knee Cutter.jpg Knee Cutter Sword Attack. If this attack hits a Crippled foe, you gain 2...6...7 Energy and 1...3...3 strikes of adrenaline.
    5 Adrenaline.png   1 Recharge.png
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Tactics[edit | edit source]

Soldier's Speed.jpg Soldier's Speed Stance. For 3...15...18 seconds, you move 15% faster. You move an additional 15% faster while under the effects of a chant or shout.
    5 Energy.png   12 Recharge.png
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No Attribute[edit | edit source]

Distracting Strike.jpg Distracting Strike Melee Attack. If Distracting Strike hits, it deals no damage and interrupts target foe's action. If target foe has Cracked Armor, that skill is disabled for 20 seconds.
    5 Energy.png ½ Activation.png 15 Recharge.png
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Grapple.jpg Grapple Skill. You and target touched foe are knocked down. You lose your current stance.
    5 Energy.png ¾ Activation.png 12 Recharge.png
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Symbolic Strike.jpg Symbolic Strike Melee Attack. If this attack hits, you deal +12 damage for each signet you have equipped (maximum 70 damage).
    4 Adrenaline.png    
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Ranger[edit | edit source]

Beast Mastery[edit | edit source]

Companionship.jpg Companionship Skill. If you have less Health than your pet, you are healed for 30...102...120 Health. If your pet has less Health than you, it is healed for 30...102...120 Health.
    5 Energy.png 2 Activation.png 10 Recharge.png
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Feral Aggression.jpg Feral Aggression Skill. For 5...17...20 seconds, your pet attacks 33% faster and deals 3...9...10 additional damage.
    15 Energy.png   20 Recharge.png
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Expertise[edit | edit source]

Expert Focus.jpg Expert Focus Preparation. For 24 seconds, your bow attack skills cost 1...2...2 less Energy and deal 1...8...10 extra damage.
    10 Energy.png 2 Activation.png 12 Recharge.png
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Marksmanship[edit | edit source]

Body Shot.jpg Body Shot Bow Attack. If this attack hits, you deal +5...17...20 damage. If it hits a foe with Cracked Armor, you gain 5...9...10 Energy.
    5 Energy.png   8 Recharge.png
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Disrupting Shot.jpg Disrupting Shot Bow Attack. If this attack hits, target foe's action is interrupted. If that action was a skill, you strike for +10...34...40 damage.
    10 Energy.png ½ Activation.png 15 Recharge.png
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Rapid Fire.jpg Rapid Fire Preparation. For 5...21...25 seconds, you attack 33% faster while wielding a bow.
    5 Energy.png 2 Activation.png 12 Recharge.png
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Sloth Hunter's Shot.jpg Sloth Hunter's Shot Bow Attack. If this attack hits, target foe takes +10...22...25 damage. If that foe is not using a skill, Sloth Hunter's Shot does an additional +10...30...35 damage.
    10 Energy.png   8 Recharge.png
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Volley.jpg Volley Bow Attack. All your preparations are removed. Shoot arrows at target foe and up to 3 foes adjacent to your target. These arrows strike for +1...8...10 damage if they hit.
    5 Energy.png   2 Recharge.png
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Wilderness Survival[edit | edit source]

Piercing Trap.jpg Piercing Trap Trap. When Piercing Trap is triggered, all nearby foes are struck for 5...41...50 piercing damage. Any foes with Cracked Armor are struck for an additional 15...51...60 damage. Piercing Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
    10 Energy.png 2 Activation.png 30 Recharge.png
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Poison Tip Signet.jpg Poison Tip Signet Signet. For 60 seconds, your next attack also inflicts Poison for 8...14...15 seconds.
        1 Activation.png 6 Recharge.png
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Monk[edit | edit source]

Divine Favor[edit | edit source]

Smiter's Boon.jpg Smiter's Boon Enchantment Spell. For 30 seconds, your Smiting Prayers have double the Divine Favor bonus.
    5 Energy.png ¼ Activation.png 10 Recharge.png
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Healing Prayers[edit | edit source]

Cure Hex.jpg Cure Hex Spell. Remove one hex from target ally. If a hex was removed, that ally is healed for 30...102...120 Health.
    5 Energy.png 1 Activation.png 12 Recharge.png
Eye of the North    
Healing Ribbon.jpg Healing Ribbon Spell. Target other ally is healed for 20...92...110 Health. Up to 2 additional allies near target ally are healed for 10...82...100 Health.
    10 Energy.png 1 Activation.png 5 Recharge.png
Eye of the North    
Patient Spirit.jpg Patient Spirit Enchantment Spell. For 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30...102...120 Health when the enchantment ends.
    5 Energy.png ¼ Activation.png 4 Recharge.png
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Spotless Mind.jpg Spotless Mind Enchantment Spell. For 1...12...15 seconds, target other ally loses a hex every 5 seconds.
    5 Energy.png ¼ Activation.png 12 Recharge.png
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Spotless Soul.jpg Spotless Soul Enchantment Spell. For 1...12...15 seconds, target other ally loses a condition every 3 seconds.
    5 Energy.png ¼ Activation.png 12 Recharge.png
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Protection Prayers[edit | edit source]

Aura of Stability.jpg Aura of Stability Enchantment Spell. For 3...7...8 seconds, target other ally cannot be knocked down.
    5 Energy.png ¼ Activation.png 12 Recharge.png
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Smiting Prayers[edit | edit source]

Castigation Signet.jpg Castigation Signet Signet. Target foe takes 26...50...56 holy damage. If that foe was attacking, you gain 1...8...10 Energy.
        1 Activation.png 20 Recharge.png
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Purifying Veil.jpg Purifying Veil Enchantment Spell. While you maintain this enchantment, conditions expire 5...41...50% faster on target ally. When this enchantment ends, one condition is removed from that ally.
-1 Upkeep.png 5 Energy.png 1 Activation.png 6 Recharge.png
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Smite Condition.jpg Smite Condition Spell. Remove one condition from target ally. If a condition was removed, foes in the area take 10...50...60 holy damage.
    5 Energy.png 1 Activation.png 7 Recharge.png
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Necromancer[edit | edit source]

Blood Magic[edit | edit source]

Angorodon's Gaze.jpg Angorodon's Gaze Spell. Steal 10...42...50 Health from target foe. If you are suffering from a condition, you gain 3...10...12 Energy.
    5 Energy.png 1 Activation.png 10 Recharge.png
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Foul Feast.jpg Foul Feast Spell. All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 0...36...45 Health and 0...2...2 Energy. This skill recharges twice as fast if you remove Disease from your target.
    5 Energy.png ¼ Activation.png 4 Recharge.png
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Curses[edit | edit source]

Atrophy.jpg Atrophy Hex Spell. For 3...6...7 seconds, target foe's primary attribute is reduced to 0.
    10 Energy.png 1 Activation.png 20 Recharge.png
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Cacophony.jpg Cacophony Hex Spell. For 10 seconds, whenever target foe uses a shout or chant, that foe takes 35...91...105 damage.
    10 Energy.png 2 Activation.png 15 Recharge.png
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Defile Defenses.jpg Defile Defenses Hex Spell. For 5...17...20 seconds, the next time target foe blocks, that foe takes 30...102...120 damage.
    5 Energy.png 1 Activation.png 5 Recharge.png
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Well of Ruin.jpg Well of Ruin Well Spell. Exploit nearest corpse to create a Well of Ruin at its location. For 5...25...30 seconds, whenever a foe in the well takes physical damage, that foe has Cracked Armor for 5...17...20 seconds.
    10 Energy.png 1 Activation.png 20 Recharge.png
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Death Magic[edit | edit source]

Putrid Bile.jpg Putrid Bile Hex Spell. For 5...17...20 seconds, target foe suffers -1...3...3 Health degeneration. If that foe dies while under the effects of this hex, all nearby foes take 25...73...85 damage.
    10 Energy.png 1 Activation.png 12 Recharge.png
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Withering Aura.jpg Withering Aura Enchantment Spell. For 5...17...20 seconds, target ally's melee attacks cause Weakness for 5...17...20 seconds.
    5 Energy.png 1 Activation.png 3 Recharge.png
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Soul Reaping[edit | edit source]

Hexer's Vigor.jpg Hexer's Vigor Enchantment Spell. For 10 seconds, you have +1...7...8 Health regeneration. Hexer's Vigor ends if you cast a non-hex skill.
    5 Energy.png ¼ Activation.png 10 Recharge.png
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Masochism.jpg Masochism Enchantment Spell. For 10...34...40 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 5...3...3% of your maximum Health whenever you cast a spell.
    5 Energy.png 1 Activation.png 20 Recharge.png
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Mesmer[edit | edit source]

Domination Magic[edit | edit source]

Aneurysm.jpg Aneurysm Spell. Target foe regains all Energy. For each point of Energy gained in this way, that foe takes 1...3...3 damage and all adjacent foes lose 1 Energy. (Maximum 1...24...30 Energy lost).
    5 Energy.png 1 Activation.png 5 Recharge.png
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Power Lock.jpg Power Lock Spell. If target foe is casting a spell or chant, that skill is interrupted and disabled for an additional 5...11...13 seconds.
    5 Energy.png ¼ Activation.png 12 Recharge.png
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Signet of Distraction.jpg Signet of Distraction Signet. If target foe is casting a spell, that spell is interrupted and disabled for 1...4...5 seconds for each signet you have equipped.
        ¼ Activation.png 15 Recharge.png
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Illusion Magic[edit | edit source]

Calculated Risk.jpg Calculated Risk Hex Spell. For 3...20...24 seconds, target foe's attacks do +10 damage, but there is a 50% chance that the damage from each attack will be done to that foe instead. (Maximum 15...83...100 damage.)
    5 Energy.png 1 Activation.png 7 Recharge.png
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Confusing Images.jpg Confusing Images Hex Spell. For 2...8...10 seconds, target foe takes twice as long to activate non-attack skills.
    10 Energy.png 2 Activation.png 20 Recharge.png
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Shrinking Armor.jpg Shrinking Armor Hex Spell. For 10 seconds, target foe suffers from -1...3...4 Health degeneration. When this hex ends, that foe has Cracked Armor for 5...17...20 seconds.
    5 Energy.png 1 Activation.png 8 Recharge.png
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Sum of All Fears.jpg Sum of All Fears Hex Spell. For 1...8...10 seconds, target foe moves, attacks, and casts spells 33% slower.
    10 Energy.png 2 Activation.png 10 Recharge.png
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Wandering Eye.jpg Wandering Eye Hex Spell. For 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 30...94...110 damage.
    5 Energy.png 2 Activation.png 12 Recharge.png
Eye of the North    

Inspiration Magic[edit | edit source]

Signet of Recall.jpg Signet of Recall Signet. For 10 seconds, you have -4 Energy regeneration. When this effect ends, you gain 13...19...20 Energy.
        1 Activation.png 20 Recharge.png
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Waste Not, Want Not.jpg Waste Not, Want Not Spell. If target foe is not casting a spell or attacking, you gain 8...12...13 Energy.
    5 Energy.png ¼ Activation.png 15 Recharge.png
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Elementalist[edit | edit source]

Air Magic[edit | edit source]

Glyph of Swiftness.jpg Glyph of Swiftness Glyph. For 15 seconds, your next 1...4...5 spells recharge 25% faster and projectiles from the affected spells move 200% faster.
    5 Energy.png 1 Activation.png 10 Recharge.png
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Shell Shock.jpg Shell Shock Spell. Target foe is struck for 10...26...30 lightning damage and has Cracked Armor for 5...17...20 seconds. This spell has 25% armor penetration. If you are Overcast, this spell strikes adjacent foes.
    5 Energy.png 1 Activation.png 8 Recharge.png
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Earth Magic[edit | edit source]

Earthen Shackles.jpg Earthen Shackles Hex Spell. For 3 seconds, target and all nearby foes move 90% slower. When Earthen Shackles ends, it applies Weakness for 5...17...20 seconds.
    10 Energy.png 1 Activation.png 15 Recharge.png
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Magnetic Surge.jpg Magnetic Surge Enchantment Spell. Target foe takes 15...63...75 damage. If you are Overcast, Magnetic Surge enchants all allies in earshot for 1...4...5 seconds to block the next attack against them.
    10 Energy.png 1½ Activation.png 15 Recharge.png
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Ward of Weakness.jpg Ward of Weakness Ward Spell. You create a Ward of Weakness at your current location. For 5...17...20 seconds, foes in this area become Weakened for 5...17...20 seconds whenever they take elemental damage.
    10 Energy.png 1 Activation.png 20 Recharge.png
Eye of the North    

Energy Storage[edit | edit source]

Energy Blast.jpg Energy Blast Spell. Target foe takes 1...2...2 damage for each point of Energy you have (maximum 130 damage).
    10 Energy.png 1½ Activation.png 20 Recharge.png
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Fire Magic[edit | edit source]

Glyph of Immolation.jpg Glyph of Immolation Glyph. For 15 seconds, your next 1...3...4 spells that target a foe also cause Burning for 1...3...4 seconds.
    5 Energy.png 1 Activation.png 10 Recharge.png
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Water Magic[edit | edit source]

Glowing Ice.jpg Glowing Ice Spell. Target foe is struck for 5...41...50 cold damage. If that foe is under the effects of a Water Magic hex, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage.
    5 Energy.png 1 Activation.png 8 Recharge.png
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Slippery Ground.jpg Slippery Ground Spell. If target or adjacent foes are Blind or moving, these foes are knocked down. There is a 50% chance of failure with Water Magic less than 5.
    5 Energy.png 1 Activation.png 10 Recharge.png
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Winter's Embrace.jpg Winter's Embrace Hex Spell. For 2...5...6 seconds, target foe moves 66% slower and takes 5...13...15 damage while moving.
    10 Energy.png ¾ Activation.png 15 Recharge.png
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Assassin[edit | edit source]

Critical Strikes[edit | edit source]

Way of the Master.jpg Way of the Master Enchantment Spell. For 60 seconds, while holding a non-dagger weapon, you have an additional 3...27...33% chance to land a critical hit.
    5 Energy.png ¼ Activation.png 30 Recharge.png
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Dagger Mastery[edit | edit source]

Falling Lotus Strike.jpg Falling Lotus Strike Off-Hand Attack. Must strike a knocked-down foe. If it hits, you strike for +15...31...35 damage and gain 1...10...12 Energy.
    5 Energy.png   12 Recharge.png
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Golden Fang Strike.jpg Golden Fang Strike Off-Hand Attack. Must follow a lead attack. If you are under the effects of an enchantment and this attack hits, target foe suffers from a Deep Wound for 5...17...20 seconds.
LeadAttack required.png   5 Energy.png   4 Recharge.png
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Lotus Strike.jpg Lotus Strike Off-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for +10...22...25 damage and you gain 5...17...20 Energy.
LeadAttack required.png   10 Energy.png   12 Recharge.png
Eye of the North    
Trampling Ox.jpg Trampling Ox Dual Attack. Must follow an off-hand attack. If it hits, you deal +5...17...20 damage. If you a hit a Crippled foe, that foe is knocked down.
OffHand required.png   5 Energy.png   8 Recharge.png
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Sadist's Signet.jpg Sadist's Signet Signet. You gain 10...34...40 Health for each condition on target foe.
        1 Activation.png 8 Recharge.png
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Deadly Arts[edit | edit source]

Shadow Fang.jpg Shadow Fang Hex Spell. Shadow Step to target foe. For 10 seconds, this hex does nothing. When this hex ends, you return to your original location and that foe suffers from a Deep Wound for 5...17...20 seconds.
    10 Energy.png ¼ Activation.png 45 Recharge.png
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Signet of Deadly Corruption.jpg Signet of Deadly Corruption Signet. Target foe takes 5...29...35 damage for each condition on that foe (maximum 130 damage).
        1 Activation.png 12 Recharge.png
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Vampiric Assault.jpg Vampiric Assault Dual Attack. Must follow an off-hand attack. If this attack hits, you steal 10...34...40 Health.
OffHand required.png   5 Energy.png   8 Recharge.png
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Shadow Arts[edit | edit source]

Smoke Powder Defense.jpg Smoke Powder Defense Stance. For 8 seconds, the next time you are struck, you take half damage and all adjacent foes are Blinded for 2...5...6 seconds.
    5 Energy.png   20 Recharge.png
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Ritualist[edit | edit source]

Channeling Magic[edit | edit source]

Agony.jpg Agony Binding Ritual. Create a level 1...10...12 spirit. This spirit causes 3...9...10 Health loss each second to foes within earshot. This spirit loses 3...9...10 Health for each foe hurt in this way. This spirit dies after 30...78...90 seconds.
    10 Energy.png ¾ Activation.png 30 Recharge.png
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Weapon of Aggression.jpg Weapon of Aggression Weapon Spell. For 5...13...15 seconds, you attack 25% faster.
    10 Energy.png ¼ Activation.png 10 Recharge.png
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Communing[edit | edit source]

Ghostly Weapon.jpg Ghostly Weapon Weapon Spell. For 5...17...20 seconds, target other ally's next attack cannot be blocked.
    5 Energy.png ¼ Activation.png 1 Recharge.png
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Sundering Weapon.jpg Sundering Weapon Weapon Spell. For 4...9...10 seconds, target ally's next 3 attacks have 10% armor penetration and cause Cracked Armor for 5...17...20 seconds.
    5 Energy.png 1 Activation.png 10 Recharge.png
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Restoration Magic[edit | edit source]

Mending Grip.jpg Mending Grip Spell. Target ally is healed for 15...63...75 Health. If that ally is under the effects of a weapon spell, that ally loses one condition.
    5 Energy.png 1 Activation.png 6 Recharge.png
Eye of the North    
Pure Was Li Ming.jpg Pure Was Li Ming Item Spell. Hold Li Ming's ashes for 5...17...20 seconds. While you hold her ashes, conditions on you expire 10...42...50% faster. When you drop her ashes, all allies within earshot lose 1...3...4 conditions.
    10 Energy.png 1 Activation.png 20 Recharge.png
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Rejuvenation.jpg Rejuvenation Binding Ritual. Create a level 1...16...20 spirit. This spirit heals all party members within earshot for 3...9...10 Health each second. This spirit loses 3...9...10 Health for each party member healed in this way. This spirit dies after 30...78...90 seconds.
    10 Energy.png ¾ Activation.png 30 Recharge.png
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Spiritleech Aura.jpg Spiritleech Aura Skill. For 5...17...20 seconds, all of your spirits within earshot deal 5...17...20 less damage and steal 5...17...20 Health when they attack.
    5 Energy.png ¼ Activation.png 20 Recharge.png
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Spawning Power[edit | edit source]

Energetic Was Lee Sa.jpg Energetic Was Lee Sa Item Spell. Hold Lee Sa's ashes for 5...13...15 seconds. While you hold her ashes, you gain +2 Energy regeneration. When you drop her ashes, you gain +1...8...10 Energy.
    10 Energy.png 2 Activation.png 20 Recharge.png
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Weapon of Renewal.jpg Weapon of Renewal Weapon Spell. For 4...9...10 seconds, the next time target ally hits with an attack skill, that ally gains 1...6...7 Energy.
    5 Energy.png 1 Activation.png 10 Recharge.png
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Paragon[edit | edit source]

Command[edit | edit source]

Anthem of Disruption.jpg Anthem of Disruption Chant. For 1...8...10 seconds, the next attack skill used by each ally within earshot also interrupts an action.
    10 Energy.png 1 Activation.png 15 Recharge.png
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Anthem of Weariness.jpg Anthem of Weariness Chant. For 8 seconds, the next attack skill used by each ally within earshot also causes Weakness for 1...13...16 seconds.
    5 Energy.png 1 Activation.png 10 Recharge.png
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Leadership[edit | edit source]

Burning Shield.jpg Burning Shield Skill. For 3...8...9 seconds, while wielding a shield, the next attack skill used against you is blocked. If it was a melee attack, your attacker is set on fire for 1...5...6 seconds.
    5 Energy.png   20 Recharge.png
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Hasty Refrain.jpg Hasty Refrain Echo. For 3...9...11 seconds, target ally moves 25% faster. This echo is reapplied every time a chant or shout ends on that ally.
    5 Energy.png 1 Activation.png 10 Recharge.png
Eye of the North    
Spear Swipe.jpg Spear Swipe Spear Attack. If this attack hits, you deal +5...17...20 damage and target foe is Dazed for 4...9...10 seconds. This attack has melee range.
    10 Energy.png   20 Recharge.png
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Motivation[edit | edit source]

Inspirational Speech.jpg Inspirational Speech Skill. You lose all adrenaline and target other ally gains 1...3...4 strikes of adrenaline.
    5 Energy.png   20 Recharge.png
Eye of the North    

Spear Mastery[edit | edit source]

Chest Thumper.jpg Chest Thumper Spear Attack. If this attack hits a foe with Cracked Armor, that foe suffers a Deep Wound for 5...17...20 seconds.
    5 Energy.png   5 Recharge.png
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Holy Spear.jpg Holy Spear Spear Attack. If this attack hits, you deal +5...17...20 damage. If it hits a summoned creature, all nearby foes take 15...75...90 holy damage, and are set on fire for 3 seconds.
    4 Adrenaline.png    
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Maiming Spear.jpg Maiming Spear Spear Attack. If your attack hits a Bleeding foe, that foe is Crippled for 5...17...20 seconds.
    5 Energy.png   5 Recharge.png
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Spear of Redemption.jpg Spear of Redemption Spear Attack. If this attack hits, you deal +5...17...20 damage. If it fails to hit, you lose one condition.
    3 Adrenaline.png    
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Dervish[edit | edit source]

Earth Prayers[edit | edit source]

Shield of Force.jpg Shield of Force Flash Enchantment Spell. For 1...13...16 seconds, blocks the next 1 attack against you. If an attack is blocked, all adjacent attacking foes are knocked down and suffer from Weakness for 5...17...20 seconds.
    10 Energy.png   12 Recharge.png
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Mysticism[edit | edit source]

Pious Fury.jpg Pious Fury Stance. Remove 1 Dervish enchantment. For 1...6...7 seconds, you attack 25% faster. If an enchantment was removed, this stance lasts twice as long.
    5 Energy.png   10 Recharge.png
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Scythe Mastery[edit | edit source]

Aura Slicer.jpg Aura Slicer Melee Attack. If this attack hits, you inflict Bleeding for 5...13...15 seconds. If you are enchanted, you also inflict Cracked Armor for 1...8...10 seconds.
    4 Adrenaline.png    
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Crippling Victory.jpg Crippling Victory Scythe Attack. If this attack hits a foe, that foe is Crippled for 3...7...8 seconds. If you have more Health than target foe, all adjacent foes take 10...26...30 earth damage.
    6 Adrenaline.png    
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Farmer's Scythe.jpg Farmer's Scythe Scythe Attack. If this attack hits, you deal +5...17...20 damage. If you hit more than one foe, this attack recharges instantly.
    5 Energy.png   12 Recharge.png
Eye of the North    
Radiant Scythe.jpg Radiant Scythe Scythe Attack. This attack strikes for +1 damage for each point of Energy you currently have, maximum 5...25...30 damage. You gain 1...6...7 Energy if this attack hits.
    6 Adrenaline.png    
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Zealous Sweep.jpg Zealous Sweep Scythe Attack. If this attack hits, you deal +5...17...20 damage. You gain 3 Energy and 1 strike of adrenaline for each foe you hit.
    5 Energy.png   10 Recharge.png
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Wind Prayers[edit | edit source]

Grenth's Aura.jpg Grenth's Aura Flash Enchantment Spell. For 20 seconds, you deal 5...21...25 less damage and steal 5...21...25 Health whenever you hit with a scythe attack. When you cast this enchantment you steal 5...21...25 Health from all adjacent foes.
    10 Energy.png   10 Recharge.png
Eye of the North    
Signet of Mystic Speed.jpg Signet of Mystic Speed Signet. For 30 seconds, your next 1...3...3 self-targeting enchantments cast instantly. Flash enchantments do not consume uses of this skill.
        1 Activation.png 20 Recharge.png
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Signet of Pious Restraint.jpg Signet of Pious Restraint Signet. Remove 1 Dervish enchantment. Target foe is Crippled for 5...13...15 seconds. If an enchantment was removed, all foes nearby your target are also Crippled and this signet recharges 75% faster.
        1 Activation.png 20 Recharge.png
Eye of the North