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Warrior[ | ]

Axe Mastery[ | ]

Keen Chop Keen Chop Axe Attack. If it hits, this attack always results in a critical hit.
    3 Adrenaline    
Eye of the North    

Hammer Mastery[ | ]

Pulverizing Smash Pulverizing Smash Hammer Attack. If you hit a knocked-down foe, that foe suffers from Weakness and a Deep Wound for 5...17...20 seconds.
    4 Adrenaline    
Eye of the North    

Strength[ | ]

"I Meant to Do That!" "I Meant to Do That!" Shout. If you are knocked down, you gain 1...4...5 strikes of adrenaline.
    5 Energy   8 Recharge
Eye of the North    
Body Blow Body Blow Melee Attack. If this attack hits, target foe takes +10...34...40 damage. If target foe has Cracked Armor, that foe suffers from a Deep Wound for 0...12...15 seconds.
    7 Adrenaline    
Eye of the North    
Disarm Disarm Sword Attack. Interrupt target foe's action. If that action was an attack, all of that foe's attack skills are disabled for 0...2...3 seconds.
    5 Energy ½ Activation 20 Recharge
Eye of the North    

Swordmanship[ | ]

Knee Cutter Knee Cutter Sword Attack. If this attack hits a Crippled foe, you gain 2...6...7 Energy and 1...3...3 strikes of adrenaline.
    5 Adrenaline   1 Recharge
Eye of the North    

Tactics[ | ]

Soldier's Speed Soldier's Speed Stance. For 3...15...18 seconds, you move 15% faster. You move an additional 15% faster while under the effects of a chant or shout.
    5 Energy   12 Recharge
Eye of the North    

No Attribute[ | ]

Distracting Strike Distracting Strike Melee Attack. If Distracting Strike hits, it deals no damage and interrupts target foe's action. If target foe has Cracked Armor, that skill is disabled for 20 seconds.
    5 Energy ½ Activation 15 Recharge
Eye of the North    
Grapple Grapple Skill. You and target touched foe are knocked down. You lose your current stance.
    5 Energy ¾ Activation 12 Recharge
Eye of the North    
Symbolic Strike Symbolic Strike Melee Attack. If this attack hits, you deal +12 damage for each signet you have equipped (maximum 70 damage).
    4 Adrenaline    
Eye of the North    

Ranger[ | ]

Beast Mastery[ | ]

Companionship Companionship Skill. If you have less Health than your pet, you are healed for 30...102...120 Health. If your pet has less Health than you, it is healed for 30...102...120 Health.
    5 Energy 2 Activation 10 Recharge
Eye of the North    
Feral Aggression Feral Aggression Skill. For 5...17...20 seconds, your pet attacks 33% faster and deals 3...9...10 additional damage.
    15 Energy   20 Recharge
Eye of the North    

Expertise[ | ]

Expert Focus Expert Focus Preparation. For 24 seconds, your bow attack skills cost 1...2...2 less Energy and deal 1...8...10 extra damage.
    10 Energy 2 Activation 12 Recharge
Eye of the North    

Marksmanship[ | ]

Body Shot Body Shot Bow Attack. If this attack hits, you deal +5...17...20 damage. If it hits a foe with Cracked Armor, you gain 5...9...10 Energy.
    5 Energy   8 Recharge
Eye of the North    
Disrupting Shot Disrupting Shot Bow Attack. If this attack hits, target foe's action is interrupted. If that action was a skill, you strike for +10...34...40 damage.
    10 Energy ½ Activation 15 Recharge
Eye of the North    
Rapid Fire Rapid Fire Preparation. For 5...21...25 seconds, you attack 33% faster while wielding a bow.
    5 Energy 2 Activation 12 Recharge
Eye of the North    
Sloth Hunter's Shot Sloth Hunter's Shot Bow Attack. If this attack hits, target foe takes +10...22...25 damage. If that foe is not using a skill, Sloth Hunter's Shot does an additional +10...30...35 damage.
    10 Energy   8 Recharge
Eye of the North    
Volley Volley Bow Attack. All your preparations are removed. Shoot arrows at target foe and up to 3 foes adjacent to your target. These arrows strike for +1...8...10 damage if they hit.
    5 Energy   2 Recharge
Eye of the North    

Wilderness Survival[ | ]

Piercing Trap Piercing Trap Trap. When Piercing Trap is triggered, all nearby foes are struck for 5...41...50 piercing damage. Any foes with Cracked Armor are struck for an additional 15...51...60 damage. Piercing Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
    10 Energy 2 Activation 30 Recharge
Eye of the North    
Poison Tip Signet Poison Tip Signet Signet. For 60 seconds, your next attack also inflicts Poison for 8...14...15 seconds.
        1 Activation 6 Recharge
Eye of the North    

Monk[ | ]

Divine Favor[ | ]

Smiter's Boon Smiter's Boon Enchantment Spell. For 30 seconds, your Smiting Prayers have double the Divine Favor bonus.
    5 Energy ¼ Activation 10 Recharge
Eye of the North    

Healing Prayers[ | ]

Cure Hex Cure Hex Spell. Remove one hex from target ally. If a hex was removed, that ally is healed for 30...102...120 Health.
    5 Energy 1 Activation 12 Recharge
Eye of the North    
Healing Ribbon Healing Ribbon Spell. Target other ally is healed for 20...92...110 Health. Up to 2 additional allies near target ally are healed for 10...82...100 Health.
    10 Energy 1 Activation 5 Recharge
Eye of the North    
Patient Spirit Patient Spirit Enchantment Spell. For 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30...102...120 Health when the enchantment ends.
    5 Energy ¼ Activation 4 Recharge
Eye of the North    
Spotless Mind Spotless Mind Enchantment Spell. For 1...12...15 seconds, target other ally loses a hex every 5 seconds.
    5 Energy ¼ Activation 12 Recharge
Eye of the North    
Spotless Soul Spotless Soul Enchantment Spell. For 1...12...15 seconds, target other ally loses a condition every 3 seconds.
    5 Energy ¼ Activation 12 Recharge
Eye of the North    

Protection Prayers[ | ]

Aura of Stability Aura of Stability Enchantment Spell. For 3...7...8 seconds, target other ally cannot be knocked down.
    5 Energy ¼ Activation 12 Recharge
Eye of the North    

Smiting Prayers[ | ]

Castigation Signet Castigation Signet Signet. Target foe takes 26...50...56 holy damage. If that foe was attacking, you gain 1...8...10 Energy.
        1 Activation 20 Recharge
Eye of the North    
Purifying Veil Purifying Veil Enchantment Spell. While you maintain this enchantment, conditions expire 5...41...50% faster on target ally. When this enchantment ends, one condition is removed from that ally.
-1 Upkeep 5 Energy 1 Activation 6 Recharge
Eye of the North    
Smite Condition Smite Condition Spell. Remove one condition from target ally. If a condition was removed, foes in the area take 10...50...60 holy damage.
    5 Energy 1 Activation 7 Recharge
Eye of the North    

Necromancer[ | ]

Blood Magic[ | ]

Angorodon's Gaze Angorodon's Gaze Spell. Steal 10...42...50 Health from target foe. If you are suffering from a condition, you gain 3...10...12 Energy.
    5 Energy 1 Activation 10 Recharge
Eye of the North    
Foul Feast Foul Feast Spell. All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 0...36...45 Health and 0...2...2 Energy. This skill recharges twice as fast if you remove Disease from your target.
    5 Energy ¼ Activation 4 Recharge
Eye of the North    

Curses[ | ]

Atrophy Atrophy Hex Spell. For 3...6...7 seconds, target foe's primary attribute is reduced to 0.
    10 Energy 1 Activation 20 Recharge
Eye of the North    
Cacophony Cacophony Hex Spell. For 10 seconds, whenever target foe uses a shout or chant, that foe takes 35...91...105 damage.
    10 Energy 2 Activation 15 Recharge
Eye of the North    
Defile Defenses Defile Defenses Hex Spell. For 5...17...20 seconds, the next time target foe blocks, that foe takes 30...102...120 damage.
    5 Energy 1 Activation 5 Recharge
Eye of the North    
Well of Ruin Well of Ruin Well Spell. Exploit nearest corpse to create a Well of Ruin at its location. For 5...25...30 seconds, whenever a foe in the well takes physical damage, that foe has Cracked Armor for 5...17...20 seconds.
    10 Energy 1 Activation 20 Recharge
Eye of the North    

Death Magic[ | ]

Putrid Bile Putrid Bile Hex Spell. For 5...17...20 seconds, target foe suffers -1...3...3 Health degeneration. If that foe dies while under the effects of this hex, all nearby foes take 25...73...85 damage.
    10 Energy 1 Activation 12 Recharge
Eye of the North    
Withering Aura Withering Aura Enchantment Spell. For 5...17...20 seconds, target ally's melee attacks cause Weakness for 5...17...20 seconds.
    5 Energy 1 Activation 3 Recharge
Eye of the North    

Soul Reaping[ | ]

Hexer's Vigor Hexer's Vigor Enchantment Spell. For 10 seconds, you have +1...7...8 Health regeneration. Hexer's Vigor ends if you cast a non-hex skill.
    5 Energy ¼ Activation 10 Recharge
Eye of the North    
Masochism Masochism Enchantment Spell. For 10...34...40 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 5...3...3% of your maximum Health whenever you cast a spell.
    5 Energy 1 Activation 20 Recharge
Eye of the North    

Mesmer[ | ]

Domination Magic[ | ]

Aneurysm Aneurysm Spell. Target foe regains all Energy. For each point of Energy gained in this way, that foe takes 1...3...3 damage and all adjacent foes lose 1 Energy. (Maximum 1...24...30 Energy lost).
    5 Energy 1 Activation 5 Recharge
Eye of the North    
Power Lock Power Lock Spell. If target foe is casting a spell or chant, that skill is interrupted and disabled for an additional 5...11...13 seconds.
    5 Energy ¼ Activation 12 Recharge
Eye of the North    
Signet of Distraction Signet of Distraction Signet. If target foe is casting a spell, that spell is interrupted and disabled for 1...4...5 seconds for each signet you have equipped.
        ¼ Activation 15 Recharge
Eye of the North    

Illusion Magic[ | ]

Calculated Risk Calculated Risk Hex Spell. For 3...20...24 seconds, target foe's attacks do +10 damage, but there is a 50% chance that the damage from each attack will be done to that foe instead. (Maximum 15...83...100 damage.)
    5 Energy 1 Activation 7 Recharge
Eye of the North    
Confusing Images Confusing Images Hex Spell. For 2...8...10 seconds, target foe takes twice as long to activate non-attack skills.
    10 Energy 2 Activation 20 Recharge
Eye of the North    
Shrinking Armor Shrinking Armor Hex Spell. For 10 seconds, target foe suffers from -1...3...4 Health degeneration. When this hex ends, that foe has Cracked Armor for 5...17...20 seconds.
    5 Energy 1 Activation 8 Recharge
Eye of the North    
Sum of All Fears Sum of All Fears Hex Spell. For 1...8...10 seconds, target foe moves, attacks, and casts spells 33% slower.
    10 Energy 2 Activation 10 Recharge
Eye of the North    
Wandering Eye Wandering Eye Hex Spell. For 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 30...94...110 damage.
    5 Energy 2 Activation 12 Recharge
Eye of the North    

Inspiration Magic[ | ]

Signet of Recall Signet of Recall Signet. For 10 seconds, you have -4 Energy regeneration. When this effect ends, you gain 13...19...20 Energy.
        1 Activation 20 Recharge
Eye of the North    
Waste Not, Want Not Waste Not, Want Not Spell. If target foe is not casting a spell or attacking, you gain 8...12...13 Energy.
    5 Energy ¼ Activation 15 Recharge
Eye of the North    

Elementalist[ | ]

Air Magic[ | ]

Glyph of Swiftness Glyph of Swiftness Glyph. For 15 seconds, your next 1...4...5 spells recharge 25% faster and projectiles from the affected spells move 200% faster.
    5 Energy 1 Activation 10 Recharge
Eye of the North    
Shell Shock Shell Shock Spell. Target foe is struck for 10...26...30 lightning damage and has Cracked Armor for 5...17...20 seconds. This spell has 25% armor penetration. If you are Overcast, this spell strikes adjacent foes.
    5 Energy 1 Activation 8 Recharge
Eye of the North    

Earth Magic[ | ]

Earthen Shackles Earthen Shackles Hex Spell. For 3 seconds, target and all nearby foes move 90% slower. When Earthen Shackles ends, it applies Weakness for 5...17...20 seconds.
    10 Energy 1 Activation 15 Recharge
Eye of the North    
Magnetic Surge Magnetic Surge Enchantment Spell. Target foe takes 15...63...75 damage. If you are Overcast, Magnetic Surge enchants all allies in earshot for 1...4...5 seconds to block the next attack against them.
    10 Energy 1½ Activation 15 Recharge
Eye of the North    
Ward of Weakness Ward of Weakness Ward Spell. You create a Ward of Weakness at your current location. For 5...17...20 seconds, foes in this area become Weakened for 5...17...20 seconds whenever they take elemental damage.
    10 Energy 1 Activation 20 Recharge
Eye of the North    

Energy Storage[ | ]

Energy Blast Energy Blast Spell. Target foe takes 1...2...2 damage for each point of Energy you have (maximum 130 damage).
    10 Energy 1½ Activation 20 Recharge
Eye of the North    

Fire Magic[ | ]

Glyph of Immolation Glyph of Immolation Glyph. For 15 seconds, your next 1...3...4 spells that target a foe also cause Burning for 1...3...4 seconds.
    5 Energy 1 Activation 10 Recharge
Eye of the North    

Water Magic[ | ]

Glowing Ice Glowing Ice Spell. Target foe is struck for 5...41...50 cold damage. If that foe is under the effects of a Water Magic hex, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage.
    5 Energy 1 Activation 8 Recharge
Eye of the North    
Slippery Ground Slippery Ground Spell. If target or adjacent foes are Blind or moving, these foes are knocked down. There is a 50% chance of failure with Water Magic less than 5.
    5 Energy 1 Activation 10 Recharge
Eye of the North    
Winter's Embrace Winter's Embrace Hex Spell. For 2...5...6 seconds, target foe moves 66% slower and takes 5...13...15 damage while moving.
    10 Energy ¾ Activation 15 Recharge
Eye of the North    

Assassin[ | ]

Critical Strikes[ | ]

Way of the Master Way of the Master Enchantment Spell. For 60 seconds, while holding a non-dagger weapon, you have an additional 3...27...33% chance to land a critical hit.
    5 Energy ¼ Activation 30 Recharge
Eye of the North    

Dagger Mastery[ | ]

Falling Lotus Strike Falling Lotus Strike Off-Hand Attack. Must strike a knocked-down foe. If it hits, you strike for +15...31...35 damage and gain 1...10...12 Energy.
    5 Energy   12 Recharge
Eye of the North    
Golden Fang Strike Golden Fang Strike Off-Hand Attack. Must follow a lead attack. If you are under the effects of an enchantment and this attack hits, target foe suffers from a Deep Wound for 5...17...20 seconds.
LeadAttack required   5 Energy   4 Recharge
Eye of the North    
Lotus Strike Lotus Strike Off-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for +10...22...25 damage and you gain 5...17...20 Energy.
LeadAttack required   10 Energy   12 Recharge
Eye of the North    
Trampling Ox Trampling Ox Dual Attack. Must follow an off-hand attack. If it hits, you deal +5...17...20 damage. If you a hit a Crippled foe, that foe is knocked down.
OffHand required   5 Energy   8 Recharge
Eye of the North    
Sadist's Signet Sadist's Signet Signet. You gain 10...34...40 Health for each condition on target foe.
        1 Activation 8 Recharge
Eye of the North    

Deadly Arts[ | ]

Shadow Fang Shadow Fang Hex Spell. Shadow Step to target foe. For 10 seconds, this hex does nothing. When this hex ends, you return to your original location and that foe suffers from a Deep Wound for 5...17...20 seconds.
    10 Energy ¼ Activation 45 Recharge
Eye of the North    
Signet of Deadly Corruption Signet of Deadly Corruption Signet. Target foe takes 5...29...35 damage for each condition on that foe (maximum 130 damage).
        1 Activation 12 Recharge
Eye of the North    
Vampiric Assault Vampiric Assault Dual Attack. Must follow an off-hand attack. If this attack hits, you steal 10...34...40 Health.
OffHand required   5 Energy   8 Recharge
Eye of the North    

Shadow Arts[ | ]

Smoke Powder Defense Smoke Powder Defense Stance. For 8 seconds, the next time you are struck, you take half damage and all adjacent foes are Blinded for 2...5...6 seconds.
    5 Energy   20 Recharge
Eye of the North    

Ritualist[ | ]

Channeling Magic[ | ]

Agony Agony Binding Ritual. Create a level 1...10...12 spirit. This spirit causes 3...9...10 Health loss each second to foes within earshot. This spirit loses 3...9...10 Health for each foe hurt in this way. This spirit dies after 30...78...90 seconds.
    10 Energy ¾ Activation 30 Recharge
Eye of the North    
Weapon of Aggression Weapon of Aggression Weapon Spell. For 5...13...15 seconds, you attack 25% faster.
    10 Energy ¼ Activation 10 Recharge
Eye of the North    

Communing[ | ]

Ghostly Weapon Ghostly Weapon Weapon Spell. For 5...17...20 seconds, target other ally's next attack cannot be blocked.
    5 Energy ¼ Activation 1 Recharge
Eye of the North    
Sundering Weapon Sundering Weapon Weapon Spell. For 4...9...10 seconds, target ally's next 3 attacks have 10% armor penetration and cause Cracked Armor for 5...17...20 seconds.
    5 Energy 1 Activation 10 Recharge
Eye of the North    

Restoration Magic[ | ]

Mending Grip Mending Grip Spell. Target ally is healed for 15...63...75 Health. If that ally is under the effects of a weapon spell, that ally loses one condition.
    5 Energy 1 Activation 6 Recharge
Eye of the North    
Pure Was Li Ming Pure Was Li Ming Item Spell. Hold Li Ming's ashes for 5...17...20 seconds. While you hold her ashes, conditions on you expire 10...42...50% faster. When you drop her ashes, all allies within earshot lose 1...3...4 conditions.
    10 Energy 1 Activation 20 Recharge
Eye of the North    
Rejuvenation Rejuvenation Binding Ritual. Create a level 1...16...20 spirit. This spirit heals all party members within earshot for 3...9...10 Health each second. This spirit loses 3...9...10 Health for each party member healed in this way. This spirit dies after 30...78...90 seconds.
    10 Energy ¾ Activation 30 Recharge
Eye of the North    
Spiritleech Aura Spiritleech Aura Skill. For 5...17...20 seconds, all of your spirits within earshot deal 5...17...20 less damage and steal 5...17...20 Health when they attack.
    5 Energy ¼ Activation 20 Recharge
Eye of the North    

Spawning Power[ | ]

Energetic Was Lee Sa Energetic Was Lee Sa Item Spell. Hold Lee Sa's ashes for 5...13...15 seconds. While you hold her ashes, you gain +2 Energy regeneration. When you drop her ashes, you gain +1...8...10 Energy.
    10 Energy 2 Activation 20 Recharge
Eye of the North    
Weapon of Renewal Weapon of Renewal Weapon Spell. For 4...9...10 seconds, the next time target ally hits with an attack skill, that ally gains 1...6...7 Energy.
    5 Energy 1 Activation 10 Recharge
Eye of the North    

Paragon[ | ]

Command[ | ]

Anthem of Disruption Anthem of Disruption Chant. For 1...8...10 seconds, the next attack skill used by each ally within earshot also interrupts an action.
    10 Energy 1 Activation 15 Recharge
Eye of the North    
Anthem of Weariness Anthem of Weariness Chant. For 8 seconds, the next attack skill used by each ally within earshot also causes Weakness for 1...13...16 seconds.
    5 Energy 1 Activation 10 Recharge
Eye of the North    

Leadership[ | ]

Burning Shield Burning Shield Skill. For 3...8...9 seconds, while wielding a shield, the next attack skill used against you is blocked. If it was a melee attack, your attacker is set on fire for 1...5...6 seconds.
    5 Energy   20 Recharge
Eye of the North    
Hasty Refrain Hasty Refrain Echo. For 3...9...11 seconds, target ally moves 25% faster. This echo is reapplied every time a chant or shout ends on that ally.
    5 Energy 1 Activation 10 Recharge
Eye of the North    
Spear Swipe Spear Swipe Spear Attack. If this attack hits, you deal +5...17...20 damage and target foe is Dazed for 4...9...10 seconds. This attack has melee range.
    10 Energy   20 Recharge
Eye of the North    

Motivation[ | ]

Inspirational Speech Inspirational Speech Skill. You lose all adrenaline and target other ally gains 1...3...4 strikes of adrenaline.
    5 Energy   20 Recharge
Eye of the North    

Spear Mastery[ | ]

Chest Thumper Chest Thumper Spear Attack. If this attack hits a foe with Cracked Armor, that foe suffers a Deep Wound for 5...17...20 seconds.
    5 Energy   5 Recharge
Eye of the North    
Holy Spear Holy Spear Spear Attack. If this attack hits, you deal +5...17...20 damage. If it hits a summoned creature, all nearby foes take 15...75...90 holy damage, and are set on fire for 3 seconds.
    4 Adrenaline    
Eye of the North    
Maiming Spear Maiming Spear Spear Attack. If your attack hits a Bleeding foe, that foe is Crippled for 5...17...20 seconds.
    5 Energy   5 Recharge
Eye of the North    
Spear of Redemption Spear of Redemption Spear Attack. If this attack hits, you deal +5...17...20 damage. If it fails to hit, you lose one condition.
    3 Adrenaline    
Eye of the North    

Dervish[ | ]

Earth Prayers[ | ]

Shield of Force Shield of Force Flash Enchantment Spell. For 1...13...16 seconds, blocks the next 1 attack against you. If an attack is blocked, all adjacent attacking foes are knocked down and suffer from Weakness for 5...17...20 seconds.
    10 Energy   12 Recharge
Eye of the North    

Mysticism[ | ]

Pious Fury Pious Fury Stance. Remove 1 Dervish enchantment. For 1...6...7 seconds, you attack 25% faster. If an enchantment was removed, this stance lasts twice as long.
    5 Energy   10 Recharge
Eye of the North    

Scythe Mastery[ | ]

Aura Slicer Aura Slicer Melee Attack. If this attack hits, you inflict Bleeding for 5...13...15 seconds. If you are enchanted, you also inflict Cracked Armor for 1...8...10 seconds.
    4 Adrenaline    
Eye of the North    
Crippling Victory Crippling Victory Scythe Attack. If this attack hits a foe, that foe is Crippled for 3...7...8 seconds. If you have more Health than target foe, all adjacent foes take 10...26...30 earth damage.
    6 Adrenaline    
Eye of the North    
Farmer's Scythe Farmer's Scythe Scythe Attack. If this attack hits, you deal +5...17...20 damage. If you hit more than one foe, this attack recharges instantly.
    5 Energy   12 Recharge
Eye of the North    
Radiant Scythe Radiant Scythe Scythe Attack. This attack strikes for +1 damage for each point of Energy you currently have, maximum 5...25...30 damage. You gain 1...6...7 Energy if this attack hits.
    6 Adrenaline    
Eye of the North    
Zealous Sweep Zealous Sweep Scythe Attack. If this attack hits, you deal +5...17...20 damage. You gain 3 Energy and 1 strike of adrenaline for each foe you hit.
    5 Energy   10 Recharge
Eye of the North    

Wind Prayers[ | ]

Grenth's Aura Grenth's Aura Flash Enchantment Spell. For 20 seconds, you deal 5...21...25 less damage and steal 5...21...25 Health whenever you hit with a scythe attack. When you cast this enchantment you steal 5...21...25 Health from all adjacent foes.
    10 Energy   10 Recharge
Eye of the North    
Signet of Mystic Speed Signet of Mystic Speed Signet. For 30 seconds, your next 1...3...3 self-targeting enchantments cast instantly. Flash enchantments do not consume uses of this skill.
        1 Activation 20 Recharge
Eye of the North    
Signet of Pious Restraint Signet of Pious Restraint Signet. Remove 1 Dervish enchantment. Target foe is Crippled for 5...13...15 seconds. If an enchantment was removed, all foes nearby your target are also Crippled and this signet recharges 75% faster.
        1 Activation 20 Recharge
Eye of the North    
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