The Spirit's Gift Minions build is a twist on the Ritualist Minion Master. In stead of using powerful armies of minions the Spirit's Gift Master uses a smaller army and spawning enchantments to maintain their life. This is a build for PvE and Alliance Battles.
Attributes and Skills[ | ]
Ritualist / Necromancer | Attribute Rank |
---|---|
Spawning Power | 12 + 1 + 3 |
Death Magic | 12 |
Optional |
- Most of the time the optional skill Will be either Flesh of My Flesh or Resurrection Signet
- In Alliance Battles the optional slot should be filled with a damage dealing skill from the death magic line (such as Bitter Chill).
Equipment[ | ]
- Armor with an armor bonus while enchanted works the best.
- Weapon should be a Hale staff of Enchanting with HCT/HRT on death magic.
Usage[ | ]
- As soon as you enter an area you should cast your three spawning enchantments from left to right and recast them when they recharge.
- Help the fight with staff attacks as much as possible until you can get a corpse.
- Once someone dies animate some minions.
- Animate more minions every time someone dies, your enchantments will heal you and recover the energy to spend.
- if you need a spike in battle cast Signet of Creation. Then cast Jagged bones and Death Nova on as many minions as you can. The minions should explode and give you a few jagged horrors.
- Use this strategy in alliance battles when facing another Minion master as it will destroy the opposing minions as well. Just be careful not to destroy a friendly Minion Master's army.
- if your minions are dieing and you cannot make more to heal them (usually between battles) just cast Jagged bones on them before they die so you don't ever lose any minions.
- Follow standard Minion Master tactics and most importantly Keep yourself alive, remember that standing near a corpse and animating bone minions will heal you for over 200 health.
Counters[ | ]
- Enchantment removal.
- Holy damage on the minions.
- Kill the Minion master.
Notes[ | ]
- The infinite recycling provided by Jagged Bones allows this build to operate effectively in corpse poor areas after a few corpses have become available, while also allowing this build to maintain a minion army between fights without having to heal the minions.
- Jagged Bones further enhances the effect of a minion's death by also triggering Boon of Creation, Explosive Growth, and Spirit's Gift.
- Signet of Creation makes it possible to deal hundreds of damage to each target in an area in a single spike if prepared in advance, due to the combined damage output of several minions enchanted with Death Nova dying simultaneously while returning through Jagged Bones and triggering Explosive Growth.
Variants[ | ]
- You may want to bring Animate Flesh Golem instead of Jagged Bones for some extra damage.
- Replace Signet of Creation with Taste of Death, Feast for the Dead, or Putrid Flesh for more control over minion death.
- Taste of Death, Feast for the Dead, or Putrid Flesh may be used in conjunction with Signet of Creation, providing both targeted controllable bomb detonation and coordinated waves of minion explosions.