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The [Build:N/Mo Boss Farmer|Boss Farmer build] has been proven to successfully farm the following bosses:

Prophecies Campaign[ | ]

  • (none so far)

Factions Campaign[ | ]

Warrior bosses[ | ]

Ranger bosses[ | ]

Monk bosses[ | ]

  • MonkByzzr Wingmender - easiest run you'll ever do, bring Vampiric Gaze instead of bite/touch, avoid aggro while going to it, stand by the wall outside its cave; it can't do any damage to you. You can avoid the spawns this way too. The boss will damage himself quickly, and you can finish it off with Vampiric Gaze.
  • MonkHukhrah Earthslove - Normal build. Bring Vampiric Touch instead of Watchful and alternate as in usage.
  • MonkMeril Stoneweaver - Normal build. Bring Parasitic Bond as a cover hex for Spoil Victor as Meril has Smite Hex. Maintain only Balthazar's Spirit and use Blood Renewal for health regeneration. Good timing for the hexes is required.
  • MonkMiella Lightwing - Normal build.

Necromancer bosses[ | ]

  • NecromancerCraw Stonereap - Normal build; consider Blood of the Aggressor for additional ranged damage. Hide behind the door to avoid getting killed by the enchantment removal. Run past the Wardens until they break aggro. If you acquire the blessing from the Kurzick Priest, it will make this even easier since Craw relies mainly on health degeneration and ranged damage.
  • NecromancerFoalcrest Darkwish - Normal build. Cast your enchantments and use the Wardens to build up energy. Do not engage them - just run past them. They should break aggro before you reach Foalcrest.
  • NecromancerKonrru, Tainted Stone - 13 hp, best way to get to him.. is get more Luxon Faction than Kurzick and die, you'll spawn in his area.
  • NecromancerSourbeak Rotshell - Normal build.
  • NecromancerSessk, Woe Spreader - Replace Vampiric Touch with Blood Renewal, just lure Sessk out of his group with someother foe's

Mesmer bosses[ | ]

  • MesmerKenrii Sea Sorrow - Normal build, preferred life siphon instead of vamp touch/bite.Kill miella lightwind then lose aggro come back around, avoid all aggro/groups, go between sourbeak and the oncomeing outcasts as soon as u can go around the cove where he is to the back, pull only him pretty far back(as to avoid the oncoming leviathan) keep regen up always, time for knockdowns, and he's yours.

Elementalist bosses[ | ]

  • ElementalistArbor Earthcall - Normal build; the run is very fast and easy and boss is not healed by mobs.
  • ElementalistLian, Dragon's Petal - Normal build; kill the ritualists first using only Vampiric Touch followed by the mesmers in the same way, then kill Lian using the normal technique.
  • ElementalistZarnas Stonewrath - Bring Blood of the Aggressor instead of Vampiric Touch ranged damage. Getting too close to him risks getting hit by his knockdown.
  • ElementalistSnapjaw Windshell - 13 build is a must, run past Ssyn to the right from Jade Flats (Luxon), run until you lost aggro (just before the group of Snapjaw), you also might encouter a Oni group you can easily run past them when they spawn but if you die and you need to get passed them again then you can have slight problems, wait until the Naga's are gone and pull Snapjaw away from the midst, or you will be slayed by the carps.

Assassin bosses[ | ]

  • AssassinChkkr Locust Lord - Normal build. Look at [Build:A/any Chkkr Locust Lord Farmer] to see directions on how to get to him and isolate him. Beware of the degeneration that Mantis Dreamweavers can cause.
  • AssassinXuekao, the Deceptive - Normal build. Beware of Necromancers as they will not do damage but steal life.

Ritualist bosses[ | ]

  • RitualistTomton Spiriteater - Blood Renewal variation.
  • RitualistWhispering Ritual Lord-normal build or life siphon instead of vamp touch/bite.Kill Miella Lightwind, lose aggro, follow the rit lord out of aggro until you find an opening leading to the back little un-patrolled part of the jade valley cove, avoid aggro, he will come away from groups here. pull him towards you or he attracts monks, stay behind the rock nearby as to avoid disenchanting spirit attacks, he dies slowly but steadily.
  • RitualistQuansong Spiritspeak-13 hp is highly advisable and have lots of patience. Run out of Zin Ku Corridor and run to the Rez Shrine. From there take out the 2 Temple Guardians. Be sure to move around when you are hit with Smoldering Embers. To quickly recharge energy while fighting stand in Breath of Fire. Take out the Temple Guardians 1 by 1. then when you can reach the boss let her have it. She is easy by herself.

Nightfall Campaign[ | ]

Warrior bosses[ | ]

  • WarriorChor the Bladed - Normal or Blood Renewal variation.
  • WarriorChurrta the Rock - The 13hp build is preferable. It could get tricky because of the knockdowns; you need to time things to keep Protective Spirit and Healing Breeze up all the time.
  • WarriorMahto Sharptooth - Normal build.
  • WarriorOnwan, Lord of the Ntouka - Normal build. It's still possible with 1 Rampaging Ntouka. Just be sure to cast Protective Spirit, Healing Breeze, and then Watchful Spirit before engaging. Let him hit you to get Watchful Spirit removed. Onwan can usually be killed within a minute.
  • WarriorRiktund the Vicious - Blood Renewal variation to be safe (use the 13 hp variant, make sure to also aggro the beetles). The regen build still works; stay next to Riktund and use Vampiric Touch when you are on fire. Life Siphon is possible but slower. Both the 13hp and the 55hp builds are fine.
  • WarriorRobah Hardback - 13hp build. Be wary of Icy Shackles. To get Buhon Icelord on the same run, switch your -20 hp offhand with -50 hp offhand when Robah dies.
  • WarriorShak-Jarin the Justicebringer - Life Siphon variant or Blood Renewal variant. This may be very difficult due to the mob of giants nearby and the occasional skill disable effects from the main group.

Ranger bosses[ | ]

  • RangerBolten Largebelly - 13hp variant.
  • RangerTenezel the Quick - 13hp or 55hp. Kill the first group of beetles before engaging Tenezel's group. Aggro Tenezel's group and pull back, using the wall as an obstacle. Watch out for beetles that circle around the wall.

Monk bosses[ | ]

Necromancer bosses[ | ]

  • NecromancerJerneh Nightbringer - Blood Renewal Variation is recommended due to his use of Rotting Flesh.
  • NecromancerModti Darkflower - Use Blood Renewal Variation. Difficult to get to due to mandragor imps from the west path, and Kournans from the east.
  • NecromancerTerob Roundback - Normal Build. (Getting to the boss is much easier if the Ntouka spawn does not have a Crested Ntouka Bird (mesmer))

Mesmer bosses[ | ]

Elementalist bosses[ | ]

  • ElementalistBuhon Icelord - 13 hp build, this should be a walk in the park then.. only problem is the Icy Shackles, if you desire to kill Robah Hardback too, switch your -20 hp offhand with -50 hp offhand when Buhon dies.
  • ElementalistExuro Flatus - Normal build. An alternate option here is to have a Rune of Superior Soul Reaping and Signet of Lost Souls instead of Vampiric Touch in order to counter the effect of the region. Also, raise soul reaping to 3+3 with the remaining attribute points for maximum effectiveness in the Signet.
  • ElementalistHajkor, Mystic Flame - 13hp build. Avoid the patrolling mobs. Activate Junundu Tunnel if you encounter a Desert Wurm.
  • ElementalistKormab, Burning Heart - Be sure to bring your -20 hp offhand, first you have to run to him (avoid behemoths!), after you killed him, warp in and out Wilderness of Badza, than you can kill him again. Make sure you don't aggro the Ethers. Die when you have +4 MB, than switch to your -20 hp offhand.
  • ElementalistKorr, Living Flame - Blood Renewal variation. Refresh Protective Spirit and Healing Breeze as soon as they recharge to avoid an untimely knockdown.
  • ElementalistSetikor Fireflower - Normal build. 13 hp build if you see a Mirage Iboga in his group.

Assassin bosses[ | ]

Ritualist bosses[ | ]

Paragon bosses[ | ]

  • ParagonCorporal Argon - Normal build. Kill the priest first.
  • ParagonEshau Longspear - Normal build. Use Spoil Victor on the boss and any monks.
  • ParagonJishol Darksong - Sub in Vocal Minority for Vampiric Touch to stop his self healing and speed it up.
  • ParagonLieutenant Shagu - Consider bringing a cover hex for the Corsair Doctor or kill him first.
  • ParagonOath of Profanity - Blood Renewal variation is safer. Restart if you see Herald of Nightmares in his group (or in the single group on the path to get to it).
  • ParagonPehnsed the Loudmouth - Normal build or Blood Renewal variation. Blood Renewal variation is safer.
  • ParagonTureksin the Delegator - Blood Renewal variant. A rather awkward run. Get the 55hp build ready and kill the 2 elementals. Head west over the bridge. Avoid the awakened to the west and follow behind them. Head north as soon as you get to the next open area. Tureksin should be directly north. Avoid the 3 patrols near the opening to Tureksin. Seers and Dune Carvers will ruin your day. Run in and get to the back of the area. Focus on reapplying Healing Breeze, Blood Renewal, and Protective Spirit. Watch your map as Spoil Victor should be applied only when a patrol is not near the boss. It's a 5-minute run if you get used to it.

Dervish bosses[ | ]

  • DervishAcolyte of Balthazar - Make sure no kournan mesmer is in the group, otherwise easy to do with 55 health.
  • DervishAcolyte of Melandru - Run is doable,hard though,hug the boss for your life,keeps hb,ps, and vamp touch as soon as they recharge or energy is gained,run all the way to the middle of the castle,do not aggro patrolling side groups,if two oppressors or healers,or any seer's at all spawn in her group,resign,its impossible.
  • DervishBubahl Icehands - Normal build; or Blood Renewal variation to reduce the possible degeneration from Disease.
  • DervishLeilon, Tranquil Water - Blood Renewal variation. An extremely difficult run. A Longbow or Flatbow and a -20hp offhand is necessary, plus a good dose of timing. It is better to fight your way to the boss (see map) rather than run, since it is easy to get overwhelmed. Always maintain Protective Spirit, Healing Breeze, and Blood Renewal when engaging djinn. Die when you reach her and then run back to her. Maintain only Balthazar's Spirit and Mending; not enough damage for Essence Bond. Wait for full energy then then pull them to the middle of the bridge. Just before they aggro, use Protective Spirit and Blood Renewal. Do not use Healing Breeze due to the drain from the Roaring Ethers. At about 30 energy, wait for Mistrust then cast Spoil Victor on Leilon as soon as possible. Maintain the two enchantments and repeat until she dies.
  • DervishMarobeh Sharptail - Blood Renewal variation for a 13hp build; adjust Blood Magic to 14, Protection Prayers to 8, and the rest to Healing Prayers.
  • DervishOnslaught of Terror - Blood Renewal variation is safer.
  • DervishShezel Slowreaper - 13hp build to be safe. Mirage Ibogas will make things difficult so consider restarting if you see one.

Videos[ | ]

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