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This build is designed to handle the new "erratic" AI with the Solo SS Farmer build.

Attributes and Skills[ | ]

NecromancerMonkNecromancer / Monk Attribute Rank
Blood Magic 1 + 3
Death Magic 2 + 3
Soul Reaping 2 + 3
Curses 12 + 1 + 3
Healing Prayers 9
Protection Prayers 9
Protective Spirit

Protective Spirit

Healing Breeze

Healing Breeze

Well of Suffering

Well of Suffering

Spiteful Spirit

Spiteful Spirit

Rotting Flesh

Rotting Flesh

Mending

Mending

Balthazar's Spirit

Balthazar's Spirit

Essence Bond

Essence Bond

Equipment[ | ]

Armor:

  • Scar Pattern Armor or Cabalist's Armor type (if you have Guild Wars Factions) because they offer the most energy required for the build.
  • All armor pieces must have Necromancer superior runes: a Superior Death Magic is recommended but not compulsory. Aim for the cheapest runes.


Weapons:

Usage[ | ]

The process of this build is basically the same as the old one. Cast Essence Bond, Balthazar's Spirit, and Mending Before battle and let your energy recharge. As you aggro your target cast Protective Spirit and Healing Breeze. Once your target attacks cast Spiteful Spirit and shortly after, Rotting Flesh. If the target group is large enough they will start taking turns attacking. Once a body is available cast Well of Suffering. Remember to keep up the enchantments.

Counters[ | ]

  • Any enchantment removal will most likely kill you.
  • Conditions also pose a threat to any 55. Stack too many and you will negate your health regeneration.
  • Death penalty will majorly mess you up.
  • Be very careful of interrupting attacks from warriors, an example is Mountain Trolls' Disrupting Chop. This is especially dangerous as it adds 20 second cool down to the recharge of the affected spell, if this hits on Protective Spirit or Healing Breeze it can leave you dead in seconds.

Variants[ | ]

Notes[ | ]

Skillsdisk
The Skills Template for this build is:
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