This Warrior build allows a player to instantly charge adrenal skills, allowing for an immediate opening attack chain. The use of a hammer with a solid attack chain and an IAS provides lethal damage. It can also be used to spike low armored targets.
Attributes and Skills[ | ]
Warrior / Any | Attribute Rank |
---|---|
Strength | 12 + 1 |
Hammer Mastery | 12 + 1 + 1 |
Optional |
Equipment[ | ]
- Armor: 1 Radiant Insignia (on chest piece), 1 Stonefist Insignia (any), all other pieces with Survivor's Insignia. 1 Rune of Attunement, 1 Rune of Clarity.
- Weapons: Furious, elemental (any) and Vampiric Hammers of Fortitude, all with damage +15% (while health is above 50%) mods.
Usage[ | ]
Approach your target using Enraging Charge. Your initial attack should be Mokele Smash. When Mokele Smash successfully hits, Enraging Charge will end, but the adrenaline gain will fully charge the cost of Devastating Hammer. Immediately use Tiger Stance and quickly follow up with Devastating Hammer, Crushing Blow, and Fierce Blow. Rinse and repeat.
Counters[ | ]
- Blind
- Anti-melee spells
- Anti-knockdown
- Block, Evade
- Sympathetic Visage, Ancestor's Visage, Soothing Images severely hinder the effectiveness of this build.
Variants[ | ]
The Optional Slot gives a good deal of utility:
- Wild Blow to rid stances.
- Bull's Strike works well in conjunction with Enraging Charge to catch kiters.
- Distracting Blow can be used for a key interrupt.
In addition, you may change your secondary to any type you believe can complement your play style in the optional slot. Here are a few useful choices:
- Necromancer - Plague Touch
- Monk - Mending Touch
- Dervish - Rending Touch
- Assassin - Death's Charge. Good for catching the target off guard. Trigger Enraging Charge, shadow step with Death's Charge, then proceed with Mokele Smash and the rest of the combo. It also gives out some healing so is useful to get out of an AoE.
See Also[ | ]
- [Build:W/any_Fierce_Hammer] - favored
- [Build:W/any_Mokele_Hammer] - unfavored