This build is designed to run from Beacon's Perch to Droknar's Forge, but it can be used to run to most destinations. Skills for this build can be obtained by any player that owns Nightfall campaign no other campaigns are needed (it is of course a plus if the player owns the Prophecies campaign so the build can be used for what it is intended to).
Attributes and Skills[ | ]
Dervish / Warrior | Attribute Rank |
---|---|
Mysticism | 12 + 1 + 3 |
Earth Prayers | 7 + 1 |
Wind Prayers | 6 + 1 |
Tactics | 9 |
Equipment[ | ]
- +5/per enchantment on chest and leggings, Radiant Insignia on other parts
- Use Rajazan's Fervor or Totem Axe to gain extra energy and extended duration of your enchantments.
- Use Stalwart Carapace Shield to get some additional armor and HP bonus.
Usage[ | ]
- Use Extend Enchantments followed by Mystic Regeneration, Fleeting Stability and Vow of Silence before entering any combat where enemies use both KD and slowing spells and then use Harrier's Haste when it ends use Pious Haste if you are stripped of important enchants while recasting start with casting Pious Haste to remove VoS. Be sure to not have Pious Haste on you when you are recasting your enchantments. If you get hexed use Pious Restoration while enchanted if you remove Fleeting Stability follow up with balanced stance (if there are KD oponents). If there are no slowing spellcasters in the area you can skip Vow of Silence, just as you can skip Fleeting Stability if there are no KD enemies.
Lornar's Pass[ | ]
- Be aware of Grawl Crones that can cast Chilblains and strip you of your enchantments if you get close.
- If you have to recast your enchantments while a wurm is attacking you, use Balanced Stance to not get knocked down.
- Avoid avicaras while recasting enchantments at all costs since they can remove one or two before you get the cover of Vow of Silence
- Try to avoid traps, if you happen to trigger one keep running until you lose your enchantments and then quickly put up Mystic Regeneration and Vow of Silence to try to make it to the nearest safe zone.
Dreadnought's Drift[ | ]
- When running past the Tundra Giant try to dodge some attacks since your armor is not that great
Talus Chute[ | ]
- Stop before the group of Avicaras in the start and recast your enchantments.
Counters[ | ]
- Skills that strip enchantments.