GuildWiki

GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

READ MORE

GuildWiki
Advertisement

The Nightmare Marksman is a true nightmare due to its high life steal spike.

Attributes and skills[ | ]

RitualistRangerRitualist / Ranger Attribute Rank
Channeling 12 + 1 + 3
Spawning Power 3 + 1
Wilderness Survival 12
Nightmare Weapon

Nightmare Weapon

Dual Shot

Dual Shot

Distracting Shot

Distracting Shot

Optional

Optional

Kindle Arrows

Kindle Arrows

Offering of Spirit

Offering of Spirit

Optional

Optional

Optional

Optional

Equipment[ | ]

  • Armor: Any armor works, energy management shouldn't be an issue but never hurts.
  • Weapons: Vampiric Recurve bow of Defense with "I have the Power!" and an Insightful Communing Staff of Defense

Usage[ | ]

Counters[ | ]

Variants[ | ]

Attributes and skills[ | ]

RitualistRangerRitualist / Ranger Attribute Rank
Channeling 12 + 1 + 3
Spawning Power 3 + 1
Beastmastery 12
Nightmare Weapon

Nightmare Weapon

Dual Shot

Dual Shot

Distracting Shot

Distracting Shot

Optional

Optional

Offering of Spirit

Offering of Spirit

Comfort Animal

Comfort Animal

Charm Animal

Charm Animal

Optional

Optional

As you can see this variant uses a pet to add pressure between the spikes.

Notes[ | ]

  • The spike deals 3x(53 + 5) = 174 life steal, 3x20 = 60 fire damage to a total of 234 against an AL 60. The damage does not differ much with higher AL since its only the fire damage that is affected by the AL, (lowering the damage by 30 against a normal ranger).
  • 10 second cool down between the spikes can be annoying since you only will be dealing damage from Kindle Arrows but what aren't we willing to sacrifice for bringing the good old ranger spike back to the game : P
  • If played in a team of known friends it is recommended that you use voice communication software and have one person that counts down before spikes.
Advertisement