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User:Ender-Alacran/Quick References/Ranger skills quick reference (PvP)

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Skill quick references (PvP)
WarriorWarriorRangerRangerMonkMonkNecromancerNecromancerMesmerMesmerElementalistElementalistAssassinAssassinRitualistRitualistParagon ParagonDervish Dervish

Quest-medium.png This skill may be earned from a quest. See skill information for details.

Energy.png Energy requirement

Activation.png Activation time

Recharge.png Recharge time

See also the Animal companion skills quick reference.


Beast Mastery

Bestial Fury.jpg Bestial Fury Stance. All your non-attack skills are disabled for 5 seconds. For 5...10...11 seconds, you attack 25% faster.
    10 Energy.png   10 Recharge.png
Factions Duplicate of Tiger's Fury  
Bestial Mauling.jpg Bestial Mauling Pet Attack. Your animal companion attempts a Bestial Mauling that deals +5...17...20 damage. If the attack strikes a knocked-down foe, that foe is Dazed for 4...9...10 seconds.
    5 Energy.png   20 Recharge.png
Factions    
Bestial Pounce.jpg Bestial Pounce Pet Attack. Your animal companion attempts a Bestial Pounce that deals +5...17...20 damage. If the attack strikes a foe who is casting a spell, that foe is knocked down.
    5 Energy.png   10 Recharge.png
Prophecies Duplicate of Savage Pounce Can be obtained through a quest
Brutal Strike.jpg Brutal Strike Pet Attack. Your animal companion attempts a Brutal Strike that deals +5...29...35 damage. If that attack strikes a foe whose Health is below 50%, that foe takes an additional +5...29...35 damage.
    10 Energy.png   5 Recharge.png
Prophecies    
Call of Haste.jpg Call of Haste (PvP) Shout. For 30 seconds, your animal companion has a 25% faster attack speed and moves 25% faster.
    10 Energy.png   25 Recharge.png
Core    
Call of Protection.jpg Call of Protection Shout. For 120 seconds, your animal companion has a 5...17...20 base damage reduction.
    5 Energy.png   90 Recharge.png
Prophecies   Can be obtained through a quest
Charm Animal.jpg Charm Animal Skill. Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. You cannot charm an animal that is more than 4 levels above you.
    10 Energy.png 10 Activation.png  
Core   Can be obtained through a quest
Comfort Animal.jpg Comfort Animal (PvP) Skill. You heal your animal companion for 20...87...104 Health. If your companion is dead, it is resurrected with 10...48...58% Health.
    10 Energy.png 1 Activation.png 1 Recharge.png
Core    
Companionship.jpg Companionship Skill. If you have less Health than your pet, you are healed for 30...102...120 Health. If your pet has less Health than you, it is healed for 30...102...120 Health.
    5 Energy.png 2 Activation.png 10 Recharge.png
Eye of the North    
Disrupting Lunge.jpg Disrupting Lunge Pet Attack. Your animal companion attempts a Disrupting Lunge that deals +1...10...12 damage. If that attack strikes a foe using a skill that skill is interrupted and is disabled for an additional 20 seconds.
    5 Energy.png   20 Recharge.png
Core    
Edge of Extinction.jpg Edge of Extinction Nature Ritual. Create a level 1...8...10 spirit. If a non-spirit creature within range dies, Edge of Extinction deals 14...43...50 damage to all creatures of the same type that are below 90% Health and within range of the spirit. This spirit dies after 30...126...150 seconds.
    5 Energy.png 5 Activation.png 60 Recharge.png
Prophecies   Can be obtained through a quest
Energizing Wind.jpg Energizing Wind Nature Ritual. Create a level 1...5...6 spirit. For non-spirit creatures within its range, all skills cost 15 less Energy (minimum cost 10 Energy), and skills recharge 25% slower. This spirit dies after 1...25...31 seconds.
    15 Energy.png 5 Activation.png 60 Recharge.png
Core    
Enraged Lunge.jpg Enraged Lunge (PvP) Elite Pet Attack. Your animal companion attempts an Enraged Lunge that deals +3...19...23 damage (maximum bonus 80) for each recharging Beast Mastery skill.
    5 Energy.png   5 Recharge.png
Factions    
Feral Aggression.jpg Feral Aggression Skill. For 5...17...20 seconds, your pet attacks 33% faster and deals 3...9...10 additional damage.
    15 Energy.png   20 Recharge.png
Eye of the North    
Feral Lunge.jpg Feral Lunge Pet Attack. Your animal companion attempts a Feral Lunge that deals +5...29...35 damage. If the attack strikes a foe who is attacking, that foe suffers from Bleeding for 5...21...25 seconds.
    5 Energy.png   10 Recharge.png
Prophecies   Can be obtained through a quest
Ferocious Strike.jpg Ferocious Strike Elite Pet Attack. Your animal companion attempts a Ferocious Strike that deals +13...25...28 damage. If that attack hits, you gain adrenaline and 3...9...10 Energy.
    5 Energy.png   8 Recharge.png
Core    
Fertile Season.jpg Fertile Season Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within range have +50...130...150 maximum Health and gain +8 armor. This spirit dies after 15...39...45 seconds.
    15 Energy.png 5 Activation.png 60 Recharge.png
Prophecies    
Heal as One.jpg Heal as One Elite Skill. For 15 seconds, your animal companion steals 1...16...20 Health whenever it hits with an attack. You and your companion are both healed for 20...87...104 Health. If your companion is dead, it's resurrected with 50% Health. If you have this skill equipped, your companion will travel with you.
    5 Energy.png 1 Activation.png 5 Recharge.png
Factions    
Heket's Rampage.jpg Heket's Rampage Stance. For 5...10...11 seconds, you attack 33% faster. This stance ends if you use an attack skill.
    5 Energy.png   10 Recharge.png
Nightfall    
Lacerate.jpg Lacerate Elite Nature Ritual. Create a level 1...8...10 spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this spirit dies, all non-spirit creatures within its range that have less than 90% Health begin Bleeding for 5...21...25 seconds. This spirit dies after 30...126...150 seconds.
    10 Energy.png 3 Activation.png 15 Recharge.png
Factions    
Maiming Strike.jpg Maiming Strike Pet Attack. Your animal companion attempts a Maiming Strike that deals +5...23...28 damage. If that attack hits a moving foe that foe becomes Crippled for 3...13...15 seconds.
    10 Energy.png   5 Recharge.png
Core    
Melandru's Assault.jpg Melandru's Assault (PvP) Pet Attack. Your animal companion attempts a Melandru's Assault that deals +5...17...20 damage. If that attack strikes a foe with an enchantment, that foe and all adjacent foes take +5...29...35 additional damage.
    10 Energy.png   5 Recharge.png
Prophecies    
Otyugh's Cry.jpg Otyugh's Cry Shout. For 10...22...25 seconds, your animal companion gains +24 armor and cannot be blocked.
    5 Energy.png   30 Recharge.png
Prophecies   Can be obtained through a quest
Poisonous Bite.jpg Poisonous Bite Pet Attack. Your animal companion attempts a Poisonous Bite that Poisons target foe for 5...17...20 seconds.
    5 Energy.png   7 Recharge.png
Factions    
Pounce.jpg Pounce Pet Attack. Your animal companion's next attack is a Pounce that deals +5...17...20 damage. If the attack strikes a moving foe, that foe is knocked down.
    5 Energy.png   20 Recharge.png
Factions    
Predator's Pounce.jpg Predator's Pounce Pet Attack. Your animal companion attempts a Predator's Pounce that deals +5...29...35 damage. If that attack hits, your animal companion gains 5...41...50 Health.
    5 Energy.png   5 Recharge.png
Prophecies    
Predatory Bond.jpg Predatory Bond (PvP) Shout. For 5...17...20 seconds, successful attacks by your animal companion heal you for 1...25...31 Health.
    10 Energy.png   30 Recharge.png
Factions    
Predatory Season.jpg Predatory Season Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, all healing is reduced by 20%. If any of your attacks hit, you gain 5 Health. This spirit dies after 30...126...150 seconds.
    5 Energy.png 5 Activation.png 60 Recharge.png
Prophecies   Can be obtained through a quest
Primal Echoes.jpg Primal Echoes Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, signets cost 10 Energy to use. This spirit dies after 30...126...150 seconds.
    5 Energy.png 5 Activation.png 60 Recharge.png
Core    
Rampage as One.jpg Rampage as One Elite Skill. For 3...13...15 seconds, both you and your animal companion attack 33% faster and run 25% faster.
    25 Energy.png   10 Recharge.png
Nightfall    
Revive Animal.jpg Revive Animal Skill. Resurrect all nearby allied animal companions. They come back to life with 10...77...94% Health.
    5 Energy.png 6 Activation.png 20 Recharge.png
Prophecies    
Run as One.jpg Run as One Stance. For 5...13...15 seconds, you and your pet run 25% faster.
    5 Energy.png   15 Recharge.png
Factions    
Savage Pounce.jpg Savage Pounce Pet Attack. Your animal companion attempts a Savage Pounce that deals +5...17...20 damage. If the attack strikes a foe who is casting a spell, that foe is knocked down.
    5 Energy.png   10 Recharge.png
Factions Duplicate of Bestial Pounce  
Scavenger Strike.jpg Scavenger Strike Pet Attack. Your animal companion attempts a Scavenger Strike that deals +10...22...25 damage. If the attack strikes a foe who is suffering from a condition, you gain 3...13...15 Energy.
    5 Energy.png   10 Recharge.png
Core    
Strike as One.jpg Strike as One Elite Shout. Your animal companion instantly moves to your target and causes Bleeding for 5...13...15 seconds with its next attack. The next time you hit with an attack, target foe is Crippled for 5...13...15 seconds.
    5 Energy.png   10 Recharge.png
Nightfall    
Symbiosis.jpg Symbiosis Nature Ritual. Create a level 1...8...10 spirit. For each enchantment on a non-spirit creature within range, that creature has +27...125...150 maximum Health. This spirit dies after 30...126...150 seconds.
    5 Energy.png 5 Activation.png 60 Recharge.png
Prophecies   Can be obtained through a quest
Symbiotic Bond.jpg Symbiotic Bond Shout. For 120...264...300 seconds, your animal companion gains 1...3...3 Health regeneration, and half of all damage dealt to your animal companion is redirected to you.
    10 Energy.png   55 Recharge.png
Prophecies    
Tiger's Fury.jpg Tiger's Fury Stance. All your non-attack skills are disabled for 5 seconds. For 5...10...11 seconds, you attack 25% faster.
    10 Energy.png   10 Recharge.png
Prophecies Duplicate of Bestial Fury Can be obtained through a quest
Toxicity.jpg Toxicity Nature Ritual. Create a level 1...8...10 spirit. Poisoned or Diseased creatures within its range suffer -2 Health degeneration. This spirit dies after 30...78...90 seconds.
    15 Energy.png 5 Activation.png 60 Recharge.png
Nightfall    
Viper's Nest.jpg Viper's Nest Trap. Create a Viper's Nest. When it is triggered, all nearby foes are struck for 5...29...35 piercing damage and become Poisoned for 5...17...20 seconds. Viper's Nest expires after 90 seconds. This Trap is easily interrupted.
    10 Energy.png 2 Activation.png 20 Recharge.png
Factions    

Expertise

Archer's Signet.jpg Archer's Signet Elite Signet. For 1...19...24 seconds, conditions you apply while wielding a bow last 100% longer.
        1 Activation.png 12 Recharge.png
Factions    
Distracting Shot.jpg Distracting Shot Bow Attack. If Distracting Shot hits, it interrupts target foe's action but deals only 1...13...16 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.
    5 Energy.png ½ Activation.png 10 Recharge.png
Core   Can be obtained through a quest
Dodge.jpg Dodge Stance. For 5...10...11 seconds, you move 33% faster and have a 27...65...75% chance to block incoming projectiles. Dodge ends if you attack.
    5 Energy.png   30 Recharge.png
Prophecies Duplicate of Zojun's Haste Can be obtained through a quest
Escape.jpg Escape (PvP) Elite Stance. For 1...7...8 seconds, you move 33% faster and have a 75% chance to block attacks. Escape ends if you make a melee attack.
    5 Energy.png   12 Recharge.png
Core    
Expert Focus.jpg Expert Focus Preparation. For 24 seconds, your bow attack skills cost 1...2...2 less Energy and deal 1...8...10 extra damage.
    10 Energy.png 2 Activation.png 12 Recharge.png
Eye of the North    
Expert's Dexterity.jpg Expert's Dexterity (PvP) Elite Stance. For 1...16...20 seconds, you attack 15% faster and your Marksmanship attribute is increased by 1.
    5 Energy.png   20 Recharge.png
Nightfall    
Glass Arrows.jpg Glass Arrows Elite Preparation. For 10...30...35 seconds, your arrows strike for +5...17...20 damage if they hit and cause Bleeding for 10...18...20 seconds if they are Blocked.
    5 Energy.png 2 Activation.png 12 Recharge.png
Factions    
Infuriating Heat.jpg Infuriating Heat Elite Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within its range gain adrenaline twice as fast. This spirit dies after 30...54...60 seconds.
    5 Energy.png 3 Activation.png 15 Recharge.png
Nightfall    
Lightning Reflexes.jpg Lightning Reflexes Stance. For 5...10...11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster.
    10 Energy.png   30 Recharge.png
Core   Can be obtained through a quest
Marksman's Wager.jpg Marksman's Wager Elite Preparation. For 18 seconds, you gain 5...9...10 Energy whenever your arrows hit, but lose 10 Energy whenever your arrows fail to strike.
    5 Energy.png 2 Activation.png 24 Recharge.png
Prophecies    
Oath Shot.jpg Oath Shot Elite Bow Attack. If Oath Shot hits, all of your skills except Oath Shot are recharged. If it misses, all of your skills are disabled for 10...5...4 seconds. (50% miss chance with Expertise 7 or less.)
    10 Energy.png   25 Recharge.png
Prophecies    
Point Blank Shot.jpg Point Blank Shot Bow Attack. Shoot an arrow that has half the normal range, but strikes for +10...34...40 damage.
    5 Energy.png   3 Recharge.png
Prophecies Duplicate of Zojun's Shot Can be obtained through a quest
Practiced Stance.jpg Practiced Stance Elite Stance. For 20...32...35 seconds, your preparations recharge 50% faster and last 30...126...150% longer.
    5 Energy.png   15 Recharge.png
Prophecies    
Throw Dirt.jpg Throw Dirt Skill. Target touched foe and foes adjacent to your target become Blinded for 3...13...15 seconds.
    5 Energy.png 1 Activation.png 30 Recharge.png
Core   Can be obtained through a quest
Trapper's Focus.jpg Trapper's Focus Elite Preparation. For 12...22...24 seconds, your trap skills are not easily interruptible and your Wilderness Survival attribute is increased by 0...2...2.
    5 Energy.png 2 Activation.png 12 Recharge.png
Factions    
Trapper's Speed.jpg Trapper's Speed Stance. For 5...25...30 seconds, your Traps recharge 25% faster and activate 25% faster. This stance ends if you successfully hit with an attack.
    5 Energy.png   20 Recharge.png
Nightfall    
Whirling Defense.jpg Whirling Defense Stance. For 8...18...20 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 5...10...11 damage.
    10 Energy.png   60 Recharge.png
Core   Can be obtained through a quest
Zojun's Haste.jpg Zojun's Haste Stance. For 5...10...11 seconds, you move 33% faster and have a 27...65...75% chance to block incoming projectiles. Zojun's Haste ends if you attack.
    5 Energy.png   30 Recharge.png
Factions Duplicate of Dodge  
Zojun's Shot.jpg Zojun's Shot Bow Attack. Shoot an arrow that has half the normal range, but strikes for +10...34...40 damage.
    5 Energy.png   3 Recharge.png
Factions Duplicate of Point Blank Shot  

Marksmanship

Arcing Shot.jpg Arcing Shot Bow Attack. If this arrow hits, it strikes for +10...22...25 damage. This arrow cannot be blocked, but it moves 50% slower.
    5 Energy.png   6 Recharge.png
Nightfall    
Barrage.jpg Barrage Elite Bow Attack. All your preparations are removed. Shoot arrows at target foe and up to 5 foes adjacent to your target. These arrows strike for +5...17...20 damage if they hit.
    5 Energy.png   1 Recharge.png
Core    
Body Shot.jpg Body Shot Bow Attack. If this attack hits, you deal +5...17...20 damage. If it hits a foe with Cracked Armor, you gain 5...9...10 Energy.
    5 Energy.png   8 Recharge.png
Eye of the North    
Broad Head Arrow.jpg Broad Head Arrow Elite Bow Attack. You shoot a broad head arrow that moves slower than normal. If it hits, target foe is Dazed for 5...17...20 seconds, and if target foe is casting a spell that spell is interrupted.
    15 Energy.png   15 Recharge.png
Factions    
Burning Arrow.jpg Burning Arrow Elite Bow Attack. If this attack hits, you strike for +10...26...30 damage and cause Burning for 1...6...7 seconds.
    10 Energy.png   5 Recharge.png
Nightfall    
Concussion Shot.jpg Concussion Shot Bow Attack. If Concussion Shot hits while target foe is casting a spell, the spell is interrupted and your target is Dazed for 5...17...20 seconds. This attack deals only 1...13...16 damage.
    25 Energy.png ½ Activation.png 5 Recharge.png
Core   Can be obtained through a quest
Crippling Shot.jpg Crippling Shot Elite Bow Attack. If Crippling Shot hits, your target becomes Crippled for 1...9...11 seconds. This attack cannot be blocked.
    10 Energy.png   4 Recharge.png
Prophecies    
Crossfire.jpg Crossfire Bow Attack. If this attack hits target foe, it deals +5...17...20 damage. If that foe is near any of your allies, this attack cannot be blocked.
    5 Energy.png   4 Recharge.png
Nightfall    
Debilitating Shot.jpg Debilitating Shot Bow Attack. If Debilitating Shot hits, your target loses 1...8...10 Energy.
    10 Energy.png   10 Recharge.png
Core   Can be obtained through a quest
Determined Shot.jpg Determined Shot Bow Attack. If Determined Shot hits, you strike for +5...17...20 damage. If Determined Shot fails to hit, all of your attack skills are recharged.
    5 Energy.png   10 Recharge.png
Core   Can be obtained through a quest
Disrupting Accuracy.jpg Disrupting Accuracy Preparation. For 36 seconds, whenever your arrows critical, they also interrupt your target.
    5 Energy.png 2 Activation.png 12 Recharge.png
Nightfall    
Disrupting Shot.jpg Disrupting Shot Bow Attack. If this attack hits, target foe's action is interrupted. If that action was a skill, you strike for +10...34...40 damage.
    10 Energy.png ½ Activation.png 15 Recharge.png
Eye of the North    
Favorable Winds.jpg Favorable Winds Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, arrows move twice as fast and strike for +6 damage. This spirit dies after 30...126...150 seconds.
    5 Energy.png 5 Activation.png 60 Recharge.png
Core   Can be obtained through a quest
Focused Shot.jpg Focused Shot Bow Attack. If Focused Shot hits, you strike for +10...22...25 damage but all of your other attack skills are disabled for 5...3...3 seconds.
    5 Energy.png   2 Recharge.png
Factions    
Forked Arrow.jpg Forked Arrow Bow Attack. Shoot two arrows simultaneously at target foe. If you are under the effects of an enchantment or hex, you shoot only one arrow.
    10 Energy.png   5 Recharge.png
Nightfall    
Hunter's Shot.jpg Hunter's Shot Bow Attack. If Hunter's Shot hits, your target begins Bleeding for 3...21...25 seconds.
    5 Energy.png 1 Activation.png 10 Recharge.png
Core   Can be obtained through a quest
Keen Arrow.jpg Keen Arrow Bow Attack. If this attack hits, you strike for +5...17...20 damage. If you land a critical hit, you deal an additional +5...21...25 damage.
    5 Energy.png   6 Recharge.png
Nightfall    
Marauder's Shot.jpg Marauder's Shot Bow Attack. If Marauder's Shot hits, you strike for +10...30...35 damage and all your non-attack skills are disabled for 10 seconds.
    10 Energy.png   6 Recharge.png
Factions    
Melandru's Shot.jpg Melandru's Shot Elite Bow Attack. If Melandru's Shot hits, your target begins Bleeding for 5...21...25 seconds. If it hits a foe that is moving or knocked down, that foe takes +10...22...25 damage and is Crippled for 3...13...15 seconds.
    5 Energy.png 1 Activation.png 8 Recharge.png
Factions    
Needling Shot.jpg Needling Shot Bow Attack. Needling Shot strikes for only 10...26...30 damage and moves faster than normal. If Needling Shot strikes a foe below 50% Health, Needling Shot recharges instantly. Your other attack skills are disabled for 2 seconds.
    5 Energy.png ¾ Activation.png 4 Recharge.png
Factions    
Penetrating Attack.jpg Penetrating Attack (PvP) Bow Attack. If Penetrating Attack hits, you strike for +3...9...10 damage and this attack has 10% armor penetration.
    10 Energy.png 1 Activation.png 4 Recharge.png
Prophecies Duplicate of Sundering Attack  
Pin Down.jpg Pin Down Bow Attack. If Pin Down hits, your target is Crippled for 3...13...15 seconds.
    15 Energy.png   8 Recharge.png
Core   Can be obtained through a quest
Power Shot.jpg Power Shot Bow Attack. If Power Shot hits, target foe takes 25...45...50 damage.
    10 Energy.png   3 Recharge.png
Core   Can be obtained through a quest
Precision Shot.jpg Precision Shot Bow Attack. If Precision Shot hits, you strike for +3...9...10 damage. Precision Shot cannot be blocked. This action is easily interrupted.
    10 Energy.png 1 Activation.png 6 Recharge.png
Core   Can be obtained through a quest
Prepared Shot.jpg Prepared Shot Elite Bow Attack. If this attack hits, you strike for +10...22...25 damage. If you are under the effects of a preparation, you gain 1...7...9 Energy.
    5 Energy.png   6 Recharge.png
Nightfall    
Punishing Shot.jpg Punishing Shot Elite Bow Attack. If Punishing Shot hits, you strike for +10...18...20 damage and your target is interrupted.
    10 Energy.png ½ Activation.png 5 Recharge.png
Prophecies    
Rapid Fire.jpg Rapid Fire Preparation. For 5...21...25 seconds, you attack 33% faster while wielding a bow.
    5 Energy.png 2 Activation.png 12 Recharge.png
Eye of the North    
Read the Wind.jpg Read the Wind (PvP) Preparation. For 24 seconds, your arrows move twice as fast.
    5 Energy.png 2 Activation.png 12 Recharge.png
Core    
Savage Shot.jpg Savage Shot Bow Attack. If Savage Shot hits, your target's action is interrupted. If that action was a spell, you strike for +13...25...28 damage.
    10 Energy.png ½ Activation.png 5 Recharge.png
Core   Can be obtained through a quest
Screaming Shot.jpg Screaming Shot Bow Attack. If this attack hits, you deal +10...22...25 damage. If your target is within earshot, that foe begins Bleeding for 5...17...20 seconds.
    10 Energy.png   8 Recharge.png
Nightfall    
Seeking Arrows.jpg Seeking Arrows Preparation. For 3...12...14 seconds, your arrows cannot be blocked. Seeking Arrows ends if you fail to hit.
    15 Energy.png 2 Activation.png 20 Recharge.png
Factions    
Sloth Hunter's Shot.jpg Sloth Hunter's Shot (PvP) Bow Attack. If this attack hits, target foe takes +5...17...20 damage. If that foe is not using a skill, Sloth Hunter's Shot does an additional +5...13...15 damage.
    10 Energy.png   15 Recharge.png
Eye of the North    
Splinter Shot.jpg Splinter Shot Bow Attack. If Splinter Shot hits, you deal +3...13...15 damage. If Splinter Shot is blocked, all foes adjacent to your target take 5...53...65 damage.
    10 Energy.png   5 Recharge.png
Factions    
Sundering Attack.jpg Sundering Attack (PvP) Bow Attack. If Sundering Attack hits, you strike for +3...9...10 damage and this attack has 10% armor penetration.
    10 Energy.png 1 Activation.png 4 Recharge.png
Factions Duplicate of Penetrating Attack  
Volley.jpg Volley Bow Attack. All your preparations are removed. Shoot arrows at target foe and up to 3 foes adjacent to your target. These arrows strike for +1...8...10 damage if they hit.
    5 Energy.png   2 Recharge.png
Eye of the North    

Wilderness Survival

Apply Poison.jpg Apply Poison Preparation. For 24 seconds, foes struck by your physical attacks become Poisoned for 3...13...15 seconds.
    15 Energy.png 2 Activation.png 12 Recharge.png
Core    
Barbed Arrows.jpg Barbed Arrows Preparation. For 24 seconds, your arrows cause Bleeding for 3...13...15 seconds. You have -40 armor while activating this skill.
    10 Energy.png 2 Activation.png 12 Recharge.png
Nightfall    
Barbed Trap.jpg Barbed Trap Trap. When Barbed Trap is triggered, all nearby foes are struck for 7...20...23 piercing damage, become Crippled, and begin Bleeding for 3...21...25 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
    15 Energy.png 2 Activation.png 20 Recharge.png
Core   Can be obtained through a quest
Brambles.jpg Brambles Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures that are knocked down in its range take 5 damage and begin Bleeding for 5...17...20 seconds. This spirit dies after 30...126...150 seconds.
    10 Energy.png 5 Activation.png 60 Recharge.png
Factions    
Choking Gas.jpg Choking Gas Preparation. For 1...10...12 seconds, your arrows deal 1...7...8 more damage and spread Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast spells.
    15 Energy.png 2 Activation.png 24 Recharge.png
Core   Can be obtained through a quest
Conflagration.jpg Conflagration Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, all arrows that hit strike for fire damage. This spirit dies after 30...126...150 seconds.
    5 Energy.png 5 Activation.png 60 Recharge.png
Factions    
Dryder's Defenses.jpg Dryder's Defenses Stance. For 5...10...11 seconds, you gain 75% chance to block attacks and 34...55...60 armor against elemental damage.
    5 Energy.png   60 Recharge.png
Prophecies    
Dust Trap.jpg Dust Trap Trap. When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 3...7...8 seconds and take 10...22...25 damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds.
    25 Energy.png 2 Activation.png 30 Recharge.png
Prophecies   Can be obtained through a quest
Equinox.jpg Equinox Elite Nature Ritual. Create a level 1...8...10 spirit. Spells cast within its range that cause Overcast cause an additional 10 Overcast. This spirit dies after 30...126...150 seconds.
    10 Energy.png 3 Activation.png 15 Recharge.png
Factions    
Famine.jpg Famine Elite Nature Ritual. Create a level 1...8...10 spirit. Whenever a non-spirit creature in its range reaches 0 Energy, that creature takes 10...30...35 damage. This spirit dies after 30...78...90 seconds.
    10 Energy.png 3 Activation.png 15 Recharge.png
Factions    
Flame Trap.jpg Flame Trap Trap. When Flame Trap is triggered, every second (for 3 seconds total), all nearby foes are struck for 5...17...20 fire damage and set on fire for 1...3...3 seconds. Flame Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
    10 Energy.png 2 Activation.png 20 Recharge.png
Core   Can be obtained through a quest
Frozen Soil.jpg Frozen Soil Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within its range cannot activate resurrection skills. This spirit dies after 30...78...90 seconds.
    10 Energy.png 5 Activation.png 30 Recharge.png
Prophecies    
Greater Conflagration.jpg Greater Conflagration Elite Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, all physical damage is fire damage instead. This spirit dies after 30...126...150 seconds.
    5 Energy.png 3 Activation.png 15 Recharge.png
Prophecies    
Healing Spring.jpg Healing Spring Trap. For 10 seconds, all adjacent allies are healed for 15...51...60 every 2 seconds. While activating this skill, you are easily interrupted.
    10 Energy.png 2 Activation.png 20 Recharge.png
Prophecies    
Ignite Arrows.jpg Ignite Arrows Preparation. For 24 seconds, your arrows explode on contact, dealing 3...15...18 fire damage to target and all adjacent foes.
    10 Energy.png 2 Activation.png 12 Recharge.png
Prophecies   Can be obtained through a quest
Incendiary Arrows.jpg Incendiary Arrows Elite Bow Attack. Shoot arrows at target foe and up to 2 foes near your target. Those foes are set on fire for 1...3...3 seconds.
    5 Energy.png   5 Recharge.png
Prophecies    
Kindle Arrows.jpg Kindle Arrows Preparation. For 24 seconds, your arrows deal fire damage and hit for an additional 3...20...24 fire damage.
    5 Energy.png 2 Activation.png 12 Recharge.png
Core   Can be obtained through a quest
Melandru's Arrows.jpg Melandru's Arrows Elite Preparation. For 18 seconds, whenever your arrows hit, they cause Bleeding for 3...21...25 seconds, and if they hit a target who is under an enchantment, they do +8...24...28 damage.
    5 Energy.png 2 Activation.png 12 Recharge.png
Prophecies    
Melandru's Resilience.jpg Melandru's Resilience Elite Stance. For 8...18...20 seconds, you gain +4 Health regeneration and +1 Energy regeneration for each condition and hex you are suffering.
    5 Energy.png   15 Recharge.png
Prophecies    
Muddy Terrain.jpg Muddy Terrain Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within its range move 10% slower and speed boosts have no effect. This spirit dies after 30...78...90 seconds.
    5 Energy.png 5 Activation.png 30 Recharge.png
Prophecies    
Natural Stride.jpg Natural Stride Stance. For 1...7...8 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become hexed or enchanted.
    5 Energy.png   12 Recharge.png
Nightfall    
Nature's Renewal.jpg Nature's Renewal Nature Ritual. Create a level 1...8...10 spirit. For 30...126...150 seconds, enchantments and hexes cast by non-spirit creatures take twice as long to cast, and it costs twice as much Energy to maintain enchantments. This spirit dies after 30...126...150 seconds.
    5 Energy.png 5 Activation.png 60 Recharge.png
Core    
Pestilence.jpg Pestilence Nature Ritual. Create a level 1...8...10 spirit. When any non-spirit creature within its range dies, conditions on that creature spread to any creature in the area already suffering from a condition. This spirit dies after 30...78...90 seconds.
    5 Energy.png 5 Activation.png 60 Recharge.png
Nightfall    
Piercing Trap.jpg Piercing Trap Trap. When Piercing Trap is triggered, all nearby foes are struck for 5...41...50 piercing damage. Any foes with Cracked Armor are struck for an additional 15...51...60 damage. Piercing Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
    10 Energy.png 2 Activation.png 30 Recharge.png
Eye of the North    
Poison Arrow.jpg Poison Arrow Elite Bow Attack. If Poison Arrow hits, your target becomes Poisoned for 5...17...20 seconds.
    5 Energy.png   1 Recharge.png
Prophecies    
Poison Tip Signet.jpg Poison Tip Signet Signet. For 60 seconds, your next attack also inflicts Poison for 8...14...15 seconds.
        1 Activation.png 6 Recharge.png
Eye of the North    
Quickening Zephyr.jpg Quickening Zephyr Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, all skills recharge twice as fast and cost 30% more of the base Energy to cast. This spirit dies after 15...39...45 seconds.
    25 Energy.png 5 Activation.png 60 Recharge.png
Core   Can be obtained through a quest
Quicksand.jpg Quicksand Elite Nature Ritual. Create a level 1...8...10 spirit. All non-spirit creatures within its range lose 1 Energy each time they attack or use a skill. This spirit dies after 30...78...90 seconds.
    10 Energy.png 5 Activation.png 30 Recharge.png
Nightfall    
Roaring Winds.jpg Roaring Winds Nature Ritual. Create a level 1...8...10 spirit. Chants and shouts cost 1...4...5 more Energy. This spirit dies after 30...54...60 seconds.
    10 Energy.png 5 Activation.png 60 Recharge.png
Nightfall    
Scavenger's Focus.jpg Scavenger's Focus Elite Skill. For 10 seconds, if you strike a foe who is suffering from a condition you gain 3...10...12 Energy.
    5 Energy.png   20 Recharge.png
Nightfall    
Serpent's Quickness.jpg Serpent's Quickness Stance. For 15...27...30 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%.
    5 Energy.png   45 Recharge.png
Prophecies   Can be obtained through a quest
Smoke Trap.jpg Smoke Trap Elite Trap. When Smoke Trap is triggered, nearby foes are Blinded and Dazed for 5...9...10 seconds. Smoke Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
    10 Energy.png 2 Activation.png 20 Recharge.png
Nightfall    
Snare.jpg Snare Trap. When Snare is triggered, all nearby foes become Crippled for 3...13...15 seconds. Snare ends after 90 seconds. While activating this skill, you are easily interrupted.
    5 Energy.png 2 Activation.png 20 Recharge.png
Factions    
Spike Trap.jpg Spike Trap Elite Trap. When Spike Trap is triggered, every second (for 2 seconds total), all nearby foes are struck for 10...34...40 piercing damage, become Crippled for 3...21...25 seconds, and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
    10 Energy.png 2 Activation.png 20 Recharge.png
Core    
Storm Chaser.jpg Storm Chaser Stance. For 8...18...20 seconds, you move 25% faster, and you gain 1...4...5 Energy whenever you take elemental damage.
    10 Energy.png   20 Recharge.png
Core   Can be obtained through a quest
Tranquility.jpg Tranquility Nature Ritual. Create a level 1...8...10 spirit. Enchantments cast by non-spirit creatures within its range expire 20...44...50% faster. This spirit dies after 15...51...60 seconds.
    15 Energy.png 5 Activation.png 60 Recharge.png
Factions    
Tripwire.jpg Tripwire Trap. When Tripwire is triggered, all nearby foes are struck for 5...17...20 piercing damage. Any Crippled foes are knocked down. Tripwire ends after 90 seconds. While activating this skill, you are easily interrupted.
    10 Energy.png 2 Activation.png 30 Recharge.png
Nightfall    
Troll Unguent.jpg Troll Unguent Skill. For 13 seconds, you gain +3...9...10 Health regeneration.
    5 Energy.png 3 Activation.png 10 Recharge.png
Core   Can be obtained through a quest
Winnowing.jpg Winnowing Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within range take 4 additional damage whenever they take physical damage. This spirit dies after 30...126...150 seconds.
    5 Energy.png 5 Activation.png 60 Recharge.png
Core   Can be obtained through a quest
Winter.jpg Winter Nature Ritual. Create a level 1...8...10 spirit. For creatures within its range, all elemental damage is cold damage instead. This spirit dies after 30...126...150 seconds.
    5 Energy.png 3 Activation.png 60 Recharge.png
Prophecies   Can be obtained through a quest

No Attribute

Antidote Signet.jpg Antidote Signet Signet. Cleanse yourself of Poison, Disease, Blindness, and one additional condition.
        1 Activation.png 4 Recharge.png
Core   Can be obtained through a quest
Called Shot.jpg Called Shot Bow Attack. Shoot an arrow that moves 3 times faster and cannot be blocked.
    5 Energy.png   3 Recharge.png
Core   Can be obtained through a quest
Dual Shot.jpg Dual Shot Bow Attack. Shoot two arrows simultaneously at target foe. These arrows deal 25% less damage.
    10 Energy.png   10 Recharge.png
Core   Can be obtained through a quest
Magebane Shot.jpg Magebane Shot Elite Bow Attack. If this attack hits, it interrupts target foe's action. If that action was a spell, it is disabled for an additional 10 seconds. This attack cannot be blocked.
    10 Energy.png ½ Activation.png 5 Recharge.png
Nightfall    
Quick Shot.jpg Quick Shot Elite Bow Attack. Shoot an arrow that moves twice as fast.
    5 Energy.png 1 Activation.png 1 Recharge.png
Core    
Storm's Embrace.jpg Storm's Embrace Stance. For 10 seconds, you move 25% faster. This stance is refreshed whenever you take Elemental damage.
    5 Energy.png   30 Recharge.png
Nightfall    


Skill quick references (PvP)
WarriorWarriorRangerRangerMonkMonkNecromancerNecromancerMesmerMesmerElementalistElementalistAssassinAssassinRitualistRitualistParagon ParagonDervish Dervish