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Mysticism[ | ]

Avatar of Grenth Avatar of Grenth Elite Form. For 10...74...90 seconds, your scythe attacks deal dark damage and steal 0...10...12 Health. You are immune to Disease and inflict Disease on all adjacent foes for 3 seconds whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds.
    5 Energy 2 Activation 20 Recharge
Nightfall    

Scythe Mastery[ | ]

Chilling Victory Chilling Victory Scythe Attack. If it hits, this attack strikes for +3...13...15 damage. For each foe hit who has less Health than you, that foe and all adjacent foes are struck for 10...26...30 cold damage.
    6 Adrenaline    
Nightfall   Can be obtained through a quest

Wind Prayers[ | ]

Grenth's Fingers Grenth's Fingers Flash Enchantment Spell. All nearby foes are struck for 10...34...40 cold damage. For 30 seconds, your attacks deal cold damage. When this enchantment ends, you transfer 1...2...2 conditions to all nearby foes.
    5 Energy   10 Recharge
Nightfall   Can be obtained through a quest
Grenth's Grasp Grenth's Grasp Elite Flash Enchantment Spell. For 20 seconds, if you are wielding a cold weapon, your attack skills also Cripple that foe for 1...9...11 seconds and you transfer 1 condition from yourself to that foe.
    5 Energy   10 Recharge
Nightfall    
Mystic Twister Mystic Twister Spell. Deals 10...50...60 cold damage to all nearby foes. If you are enchanted, this spell deals an additional 10...50...60 cold damage.
    5 Adrenaline 1 Activation 8 Recharge
Nightfall    
Test of Faith Test of Faith Spell. Deals 15...55...65 cold damage and takes 1 enchantment from target foe. If that foe was not enchanted, that foe is Dazed for 1...3...4 seconds.
    7 Adrenaline ¾ Activation 5 Recharge
Nightfall    


LoD?[ | ]

Light of Deliverance Light of Deliverance Elite Spell. All party members are healed for 5...57...70 Health.
    5 Energy 1 Activation 6 Recharge
Nightfall    
Infuse Health Infuse Health Spell. Lose half your current Health. Target other ally is healed for 100...129...136% of the amount you lost.
    10 Energy ¼ Activation  
Core   Can be obtained through a quest
Holy Veil Holy Veil Enchantment Spell. While you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally.
-1 Upkeep 5 Energy 1 Activation 12 Recharge
Core   Can be obtained through a quest

Prot?[ | ]

Restore Condition Restore Condition Elite Spell. Remove all conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each condition removed, that ally is healed for 10...58...70 Health.
    5 Energy ¾ Activation 2 Recharge
Prophecies    
Storm Djinn's Haste

Storm Djinn's Haste

Mystic Regeneration

Mystic Regeneration

Vital Boon

Vital Boon

Faithful Intervention

Faithful Intervention

Fleeting Stability

Fleeting Stability

Conviction

Conviction

Pious Concentration

Pious Concentration

Enchanted Haste

Enchanted Haste

Balthazar's Pendulum

Balthazar's Pendulum

Balthazar's Spirit

Balthazar's Spirit

Armor of Mist

Armor of Mist

Optional

Optional

Optional

Optional

Optional

Optional

Optional

Optional

Optional

Optional

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