Mysticism[ | ]
Avatar of Grenth [edit]
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Elite Form. For 10...74...90 seconds, your scythe attacks deal dark damage and steal 0...10...12 Health. You are immune to Disease and inflict Disease on all adjacent foes for 3 seconds whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds. |
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Nightfall |
Scythe Mastery[ | ]
Chilling Victory [edit]
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Scythe Attack. If it hits, this attack strikes for +3...13...15 damage. For each foe hit who has less Health than you, that foe and all adjacent foes are struck for 10...26...30 cold damage. |
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Nightfall |
Wind Prayers[ | ]
Grenth's Fingers [edit]
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Flash Enchantment Spell. All nearby foes are struck for 10...34...40 cold damage. For 30 seconds, your attacks deal cold damage. When this enchantment ends, you transfer 1...2...2 conditions to all nearby foes. |
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Nightfall | |||||||||||||
Grenth's Grasp [edit]
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Elite Flash Enchantment Spell. For 20 seconds, if you are wielding a cold weapon, your attack skills also Cripple that foe for 1...9...11 seconds and you transfer 1 condition from yourself to that foe. |
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Nightfall | |||||||||||||
Mystic Twister [edit]
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Spell. Deals 10...50...60 cold damage to all nearby foes. If you are enchanted, this spell deals an additional 10...50...60 cold damage. |
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Nightfall | |||||||||||||
Test of Faith [edit]
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Spell. Deals 15...55...65 cold damage and takes 1 enchantment from target foe. If that foe was not enchanted, that foe is Dazed for 1...3...4 seconds. |
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Nightfall |
LoD?[ | ]
Light of Deliverance [edit]
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Elite Spell. All party members are healed for 5...57...70 Health. |
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Nightfall | |||||||||||||
Infuse Health [edit]
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Spell. Lose half your current Health. Target other ally is healed for 100...129...136% of the amount you lost. |
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Core | |||||||||||||
Holy Veil [edit]
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Enchantment Spell. While you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally. |
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Core |
Prot?[ | ]
Restore Condition [edit]
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Elite Spell. Remove all conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each condition removed, that ally is healed for 10...58...70 Health. |
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Prophecies |
Optional |
Optional |
Optional |
Optional |
Optional |