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User:Flesh Over Steel/Heroes

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Jaleth Lloth's Heroes[edit | edit source]

Hero Weapon Off-Hand Item Head Rune Chest Insignia/Rune Glove Insignia/Rune Pant Insignia/Rune Shoe Insignia/Rune
WarriorKoss Slashing (9 S) Energy +5 Enchantments last 14% longer Armor 16 (11 S) Health +44 enc (S+1 19%) Strength Knight's: Received physical damage -3 Vitae Stalwart:Armor +10 (vs. physical damage)Purity: Disease/Poison Absorbtion
Strength Knight's Vitae Stalwart/Purity Absorbtion
MonkDunkoro Fire (9DF) HSR Healing (20%) Energy +5 H<50% Energy +12 (9 DF) Protection Prayers Survivor: Health +15Divine Favor Survivor: Health +5Healing Prayers Survivor: Health +10Vigor Survivor: Health +5Attunement
Protection Prayers Survivor/Divine Favor Survivor/Healing Prayers Survivor/Vigor Survivor/Attunement
DervishMelonni Cold (9 SM) Damage +15% (Enchanted) Enchantments last 20% longer -- Blessed: Armor +10 (Enchanted)Scythe Mastery Blessed: Armor +10 (Enchanted)Earth Prayers Blessed: Armor +10 (Enchanted)Mysticism Blessed: Armor +10 (Enchanted) Blessed: Armor +10 (Enchanted)
Blessed/Scythe Mastery Blessed/Earth Prayers Blessed/Mysticism Blessed Blessed
RangerAcolyte Jin Piercing (9 M) Poisonous Damage +15% H>50% Armor +4 -- Marksmanship Beastmaster's: Armor +10 while pet is aliveBeast Mastery Beastmaster's: Armor +10 while pet is aliveVitae Beastmaster's: Armor +10 while pet is aliveVigor Beastmaster's: Armor +10 while pet is aliveAttunement
Marksmanship Beastmaster's/Beast Mastery Beastmaster's/Vitae Beastmaster's/Vigor Beastmaster's/Attunement
MonkTahlkora Fire (9 DF) HSR Healing (20%) Energy +5 H<50% Energy +12 (9 HP) HP +1 (20%) Health +30 Healing Prayers Survivor: Health +15Divine Favor Survivor: Health +5Vitae Survivor: Health +10Vigor Survivor: Health +5Attunement
Healing Prayers Survivor/Divine Favor Survivor/Vitae Survivor/Vigor Survivor/Attunement
NecromancerOlias Cold damage (9 C) HSR Curses (20%) Energy +5 H>50% Energy +12 (9 C) HSR Curses (20%) HCT Curses (20%) Curses Undertaker's: Armor +5 H<80% Armor +5 H<60% Armor +5 H<40% Armor +5 H<20%Soul Reaping Blood Magic Undertaker's: Armor +5 H<80% Armor +5 H<60% Armor +5 H<40% Armor +5 H<20%Vigor Undertaker's: Armor +5 H<80% Armor +5 H<60% Armor +5 H<40% Armor +5 H<20%Attunement
Curses Undertaker's/Soul Reaping Blood Magic Undertaker's/Vigor Undertaker's/Attunement
AssassinZenmai Piercing (10 DM) DM +1 (19%) HCT spells (9%) -- -- Vanguard's: Armor +10 (vs. physical damage)Armor +10 (vs. Blunt damage) -- -- --
Vanguard
ElementalistZhed Shadowhoof Earth 11-21 (10 EM) E+10 HSR Spells (17%) (E+5 hexed) -- Earth Magic Armor +10 (vs. elemental damage) Armor +10 (vs. Earth damage) -- Armor +10 (vs. elemental damage) Armor +10 (vs. Earth damage) --
Earth Magic Geomancer's Geomancer's
WarriorGoren Blunt 18-33 (9 HM) HSR Spells (7%) (HM+1 15%) -- Hammer Mastery -- -- -- Absorbtion
Hammer Mastery Absorbtion
ParagonGeneral Morgahn Fire 14-27 (9 SM) Armor +7 (vs. physical) Energy +5 Armor 16 (10 C) Health +29 (A+10 vs Piercing) Command Leadership Vitae -- Attunement
Command Leadership Vitae Attunement
ElementalistAcolyte Sousuke Fire 8-13 (5 FM) HCT FM (10%) Energy +8(5 FM) Health +20 Air Magic Armor +10 (vs. elemental damage) Armor +10 (vs. Cold damage) Vitae Armor +10 (vs. elemental damage) Armor +10 (vs. Cold damage) Armor +10 (vs. elemental damage) Armor +10 (vs. Cold damage)
Air Magic Hydromancer's Vitae Hydromancer's Hydromancer's
MesmerNorgu Chaos 11-22 (9 IllM) E+5 H>50% Energy +12 (9 IllM) H+20 -- -- -- -- --
RangerMargrid the Sly Piercing 15-28 (11 M) D+18% (hexed) (M+1 15%) -- -- Stormbound: Armor +15 (vs. Lightning) Vitae Stormbound: Armor +15 (vs. Lightning) Stormbound: Armor +15 (vs. Lightning)Attunement
Stormbound Vitae Stormbound Stormbound/Attunement
NecromancerMaster of Whispers Cold 11-22 (9 C) Energy+10 HSR Spells (20%) -- Death Magic Radiant: Energy+3Soul Reaping Vitae Radiant: Energy+2 Radiant: Energy+1Attunement
Death Magic Radiant/Soul Reaping Vitae Radiant Radiant/Attunement
RitualistRazah Lightning 11-22 (9 SP) HSR Spells(20%) E+10 Damage +15%>50% Damage +20% -- -- Mystic's: Armor +15 (while activating skills) Vitae -- Attunement
Mystic's Vitae Attunement

Spring Moon's Heroes[edit | edit source]

Hero Weapon Off-Hand Item Head Rune Chest Insignia/Rune Glove Insignia/Rune Pant Insignia/Rune Shoe Insignia/Rune
WarriorKoss Slashing 15-22 (9 S) Damage +15% H>50% Armor 16 (9 S) Health +11 Strength Dreadnought: Armor +10 (vs elemental) -- Knight's:Received Physical Damage -3Vigor Stalwart:Armor +10 (vs. physical) Absorbtion
Strength Dreadnought Knight's/Vigor Stalwart/Absorbtion
MonkDunkoro Fire 10-20 (12 DF) HSR Spells (17%) HCT Spells (8%) Armor +5 -- Protection Prayers Divine Favor -- -- --
Protection Prayers Divine Favor
DervishMelonni Cold (9 SM) Damage +15% (Enchanted) Enchantments last 20% longer -- Scythe Mastery Mysticism -- -- --
Scythe Mastery Mysticism
ElementalistAcolyte Sousuke Fire 11-22 (9 FM) HSR Fire (20%) Energy +5 H<50% Energy +12 (9 FM) Fire +1 (20%) Health +30 Fire Magic Aeromancer: Armor +10 (vs. Elemental) Armor +10 (vs. Lightning)Energy Storage -- Aeromancer: Armor +10 (vs. Elemental) Armor +10 (vs. Lightning) Aeromancer: Armor +10 (vs. Elemental) Armor +10 (vs. Lightning)
Fire Magic Aeromancer/Energy Storage Aeromancer Aeromancer
MonkTahlkora Stormray Light 11-22 (9DF) HCT HP (20%) Energy +5 H>50% Incetol's Focus Energy +12 (9 HP) HCT HP (20%) Health +30 Healing Prayers Stalwart:Armor +10 (vs. physical damage)Divine Favor -- Stalwart:Armor +10 (vs. physical damage)Vigor Attunement
Healing Prayers Stalwart/Divine Favor Stalwart/Vigor Attunement
NecromancerOlias Cold damage (9 C) HSR Curses (20%) Energy +5 H>50% Energy +12 (9 C) HSR Curses (20%) HCT Curses (20%) Curses Undertaker's: Armor +5 H<80% Armor +5 H<60% Armor +5 H<40% Armor +5 H<20%Blood Magic Vitae Vigor Attunement
Curses Undertaker's/Blood Magic Vitae Vigor Attunement
AssassinZenmai Slashing (9 DM) Damage +15% H>50% -- -- Nightstalker's: Armor+15( while attacking) -- -- --
Nightstalker's
ElementalistZhed Shadowhoof Fire 10-19 (10 FM) Energy +10 Armor +5 Energy +6 H<50% -- Energy Storage -- -- -- --
Energy Storage
RangerMargrid the Sly Piercing 15-28 (13 M) Poisonous -- -- Stormbound: Armor +15 (vs Lightning) -- Stormbound: Armor +15 (vs Lightning) Stormbound: Armor +15 (vs Lightning)Attunement
Stormbound Stormbound Stormbound/Attunement
MesmerNorgu Chaos 11-22 (9 IM) Energy +5 H>50% Energy +12 (9 IM) Health +20 -- Artificer's: Armor +3 (for each equipped Signet) -- -- --
Artificer's
ParagonGeneral Morgahn Fire 14-27 (9 SM) Armor +7 (vs. physical) Energy +5 Armor 16 (9 C) Health +25 Leadership Motivation -- -- --
Leadership Motivation
WarriorGoren Blunt 17-30 (7 HM) Health +20 -- -- -- -- -- Absorbtion
Absorbtion
NecromancerMaster of Whispers Cold 11-22 (9 C) Energy +10 HSR Spells (20%) -- Death Magic Soul Reaping -- -- --
Death Magic Soul Reaping
RangerAcolyte Jin Piercing 15-28 (9 M) Poison Energy +5 -- Marksmanship -- -- -- --
Marksmanship
RitualistRazah Lightning 11-22 (9 SP) HSR Spells(20%) E+10 Damage +15%>50% Damage +20% -- -- -- -- -- --

Awoken Beast's Heroes[edit | edit source]

Hero Weapon Off-Hand Item Head Rune Chest Insignia/Rune Glove Insignia/Rune Pant Insignia/Rune Shoe Insignia/Rune
WarriorKoss Slashing 6-28 (10 AM) Crippling Armor +5 Armor 16 (9 S) Health +58 (hexed) Strength +1 (19%) Axe Mastery Dreadnought: Armor +10 (vs. elemental)Strength Clarity: Blind/Weakness Dreadnought: Armor +10 (vs. elemental)Recovery: Dazed/Deep Wound Absorbtion
Axe Mastery Dreadnought/Strength Clarity Dreadnought/Recovery Absorbtion
MonkDunkoro Fire (9 DF) HSR Healing (20%) Energy +5 H<50% Energy +11 (9 HP) Protection Prayers Survivor: Health +15Divine Favor Healing Prayers Survivor: Health +10Vigor Attunement
Protection Prayers Survivor/Divine Favors Healing Prayers Survivor/Vigor Attunement
DervishMelonni Cold (9 SM) Damage +15% (Enchanted) Enchantments last 20% longer -- Scythe Mastery Windwalker: Armor +5 (per enchantment, max.3) Earth Prayers Forsaken: Armor +10 (while not enchanted)Mysticism Forsaken: Armor +10 (while not enchanted) Forsaken: Armor +10 (while not enchanted)Attunement
Scythe Mastery Windwalker/Earth Prayers Forsaken/Mysticism Forsaken Forsaken/Attunement
RangerAcolyte Jin Piercing 15-28 (13 M) Damage +18% (H<50%) -- Pyrebound: Armor +15 (vs Fire) Pyrebound: Armor +15 (vs Fire) Pyrebound: Armor +15 (vs Fire) Pyrebound: Armor +15 (vs Fire) Pyrebound: Armor +15 (vs Fire)
Pyrebound Pyrebound Pyrebound Pyrebound Pyrebound
MonkTahlkora Fire (9 DF) HSR Healing (20%) Energy +5 H<50% Energy +12 (9 HP) HCT HP (20%) HSR HP (20%) Healing Prayers Stalwart:Armor +10 (vs. physical)Divine Favor Disciple's: Armor +15 (while affected by conditionVitae Stalwart:Armor +10 (vs. physical)Vigor Wanderer's: Armor +10 (vs. Elemental)Attunement
Healing Prayers Stalwart/Divine Favor Disciple's/Vitae Stalwart/Vigor Wanderer's/Attunement
NecromancerOlias Dark 11-22 (9 BM) HCT Spells (10%) Energy +4 H>50% Chan's Greed Energy +12 (9 BM) BM+1 (20%) Health +30 Blood Magic Tormentor's:Armor +10 (Light damage you receive increased by 6) Soul Reaping Vitae Tormentor's:Armor +10 (Light damage you receive increased by 4)Vigor Tormentor's:Armor +10 (Light damage you receive increased by 2)
Blood Magic Tormentor's/Soul Reaping Vitae Tormentor's/Vigor Tormentor's
AssassinZenmai Piercing 14-25 (8 M) Damage +10% H>50% Armor +4 -- Critical Strikes Brawler's: Armor +10 (attacking) -- Attunement
Critical Strikes Brawler's Attunement
ElementalistZhed Shadowhoof Fire 8-13 (5 FM) HCT FM (10%) Energy +8 (5 ES) Fire Armor +5 (requires 9 of one element) Energy Storage -- Armor +5 (requires 9 of one element) Armor +5 (requires 9 of one element)
Fire Magic Prismatic/Energy Storage Prismatic Prismatic
RangerMargrid the Sly Earth 15-28 (8 M) Damage +15% H>50% Health +29 -- Frostbound: Armor +15 (vs Cold) Frostbound: Armor +15 (vs Cold) Frostbound: Armor +15 (vs Cold) Frostbound: Armor +15 (vs Cold) Frostbound: Armor +15 (vs Cold)
Frostbound Frostbound Frostbound Frostbound Frostbound
WarriorGoren Fire 19-35 (12 HM) Damage +14% (vs hexed)  Armor +7 (vs elemental) -- Hammer Mastery Knight's: Received physical damage -3Tactics -- -- Absorbtion
Hammer Mastery Knight's/Tactics Absorbtion
ParagonGeneral Morgahn Fire 14-27 (9 SM) Armor +7 (vs. physical) Energy +5 Armor 16 (10 C) Reduces Crippling 20% Spear Mastery Centurion's: +10 Armor (while affected by a Shout, Echo or Chant)Command Vitae Centurion's: +10 Armor (while affected by a Shout, Echo or Chant)Vigor Attunement
Spear Mastery Centurion's/Command Vitae Centurion's/Vigor Attunement
ElementalistAcolyte Sousuke Cold 10-20 (7 WM) HCT Water (20%) not equipped Energy +12 (9 FM) Armor +5 (casting) Energy Storage Armor +10 (vs. elemental damage)Armor +10 (vs. Cold damage) -- Armor +10 (vs. elemental damage)Armor +10 (vs. Cold damage) --
Energy Storage Hydromancer's Hydromancer's
MesmerNorgu Chaos 11-22 (9 IllM) E+5 H>50% Energy +12 (10 IllM) HSR Spells (9%) Illusion Magic Prodigy's: +5 Armor (1 or more skill recharging) +5 Armor (3 or more skill recharging) +5 Armor (5 or more skill recharging) -- Prodigy's: +5 Armor (1 or more skill recharging) +5 Armor (3 or more skill recharging) +5 Armor (5 or more skill recharging) --
Illusion Magic Prodigy's Prodigy's
NecromancerMaster of Whispers Cold 11-22 (9 C) Energy+10 HSR Spells (20%) -- Death Magic -- Vitae -- --
Death Magic Vitae
RitualistRazah Alem's Remedy E+15 Dark 11-22 (9 RM) HSR Spells(20%) E+5>50% Health +30 -- Spawning Powers Shaman's: Armor +5 (while you control 1 or more Spirits) Armor +5 (while you control 2 or more Spirits) Armor +5 (while you control 3 or more Spirits)Channeling Magic Mystic's: Armor +15 (while activating skills) Shaman's: Armor +5 (while you control 1 or more Spirits) Armor +5 (while you control 2 or more Spirits) Armor +5 (while you control 3 or more Spirits) Mystic's: Armor +15 (while activating skills)
Spawning Powers Shaman's/Channeling Magic Mystic's Shaman's Mystic's

Sir Morakt Kil's Heroes[edit | edit source]

Hero Weapon Off-Hand Item Head Rune Chest Insignia/Rune Glove Insignia/Rune Pant Insignia/Rune Shoe Insignia/Rune
Koss Slashing 15-22 (9 Sw) Health +22 Poisonous Armor 16 (12 S) Received physical damage -2 (enchanted) -- -- -- -- --
Dunkoro Fire (9DF) HSR Healing (20%) Energy +5 H<50% Energy +12 (9 DF) -- -- -- -- --
Melonni Cold (9 SM) Damage +15% (Enchanted) Enchantments last 20% longer -- -- -- -- -- --
Acolyte Sousuke Fire (9 FM) HSR Fire (20%) Energy +5 H<50% Energy +12 (9 FM) HCT Fire (20%) HSR Fire (20%) -- -- -- -- --
Tahlkora Fire (9DF) HSR Healing (20%) Energy +5 H<50% Energy +9 (8 HP) -- -- -- -- --
Olias Dark 11-22 (10 BM) HSR Spells (18%) HCT Spells (9%) Energy +12 (9 C) HSR Curses (20%) HCT Curses (20%) -- -- -- -- --
Zenmai Kaya's Daggers Slashing 7-17 (9 DM) Damage +15% (vs hexed) Health +30 Crippling -- -- -- -- -- --

I Winter Star I's Heroes[edit | edit source]

Hero Weapon Off-Hand Item Head Rune Chest Insignia/Rune Glove Insignia/Rune Pant Insignia/Rune Shoe Insignia/Rune
WarriorKoss Slashing 6-28 (8 AM) Poisonous (AM+1 15%) Armor 16 (9S) (Rec phy -5 20%) Health +30 Axe Mastery Strength -- -- Absorbtion
Axe Mastery Strength Absorbtion
MonkDunkoro Energy +10 11-22 (12 DF) HSR Spells (20%) (Red Dazed 20%) (Enc last 19%) not equipped Energy +12 (9 PP) (HCT HSR PP 20%) Healing Prayers Radiant:Energy +3Divine Favor Vitae -- --
Healing Prayers Radiant/Divine Favor Vitae
DervishMelonni Cold (9 SM) Damage +15% (Enchanted) Enchantments last 20% longer -- Scythe Mastery Windwalker:Armor +5 (per enchantment, max 3)Mysticism Earth Prayers -- --
Scythe Mastery Windwalker/Mysticism Earth Prayers
RangerAcolyte Jin Piercing 15-28 (9 M) Damage +15% H>50% -- -- Sentry's:Armor +10 (while in a stance) -- -- --
Sentry's
MonkTahlkora Fire 10-17 (7 DF) E+10 HSR Healing (15%) Energy +4 H>50% not equipped Energy +8 (5 PP) (PP+1 20%) Healing Prayers Radiant:Energy +3 -- Radiant:Energy +2 --
Healing Prayers Radiant Radiant
NecromancerOlias Cold damage (9 C) HSR Curses (20%) Energy +5 H>50% Energy +12 (9 C) HSR Curses (20%) HCT Curses (20%) Curses Survivor:Health +15 (on chest armor) Health +10 (on leg armor) Health +5 (on other armor)Soul Reaping Vitae Vigor --
Curses Survivor/Soul Reaping Vitae Vigor
AssassinZenmai Slashing (9 DM) Damage +15% H>50% -- -- Armor +10 (vs. physical damage)Armor +10 (vs. Piercing damage) -- -- --
Infiltrator's
ElementalistZhed Shadowhoof Cold 10-20 (7 WM) HCT Water (20%) -- Fire Magic Pyromancer: Armor +10 (vs. Elemental) Armor +10 (vs. Fire) -- Pyromancer: Armor +10 (vs. Elemental) Armor +10 (vs. Fire) Pyromancer: Armor +10 (vs. Elemental) Armor +10 (vs. Fire)
Fire Magic Pyromancer Pyromancer Pyromancer
ParagonGeneral Morgahn Fiery 14-27 (9 SM) Damage +10% >50% Armor 16 (10 M) Armor + 9 vs. Earth Command -- -- -- --
Command
MesmerNorgu Chaos 11-22 (9 IllM) E+5 H>50% Energy +12 (9 IllM) H+20 -- Virtuoso's:Armor +15 (while activating skills) -- -- --
Virtuoso's
NecromancerMaster of Whispers Cold 11-22 (9 C) Energy+10 HSR Spells (20%) -- Death Magic Soul Reaping -- -- --
Death Magic Soul Reaping
RangerMargrid the Sly -- -- -- -- -- -- --
WarriorGoren -- -- -- -- -- -- --
ElementalistAcolyte Sousuke -- -- -- -- -- -- --
RitualistRazah Lightning 11-22 (9 SP) HSR Spells(20%) E+10 Damage +15%>50% Damage +20% -- -- -- -- -- --

Argent Shroud's Heroes[edit | edit source]

Hero Weapon Off-Hand Item Head Rune Chest Insignia/Rune Glove Insignia/Rune Pant Insignia/Rune Shoe Insignia/Rune
WarriorKoss Cold 15-22 (10 Sw) "Show me the money!" Armor 16 (9 T) Health +29 Strength Knight's:Received physical damage -3Clarity Vitae Knight's:Received physical damage -3Tactics Absorbtion
Strength Knight's/Clarity Vitae Knight's/Tactics Absorbtion
MonkDunkoro Fire 11-22 (12 DF) HSR Spells (20%) Armor +5 Energy +15 Healing Prayers Survivor: Health +15 Vitae -- Attunement
Healing Survivor Vitae Attunement
DervishMelonni Cold (9 SM) Damage +15% (Enchanted) Enchantments last 20% longer -- Scythe Mastery Mysticism -- -- --
Scythe Mastery Mysticism
ElementalistAcolyte Sousuke Cold 11-21 E+10 (10 WM) HCT Water (17%) -- Fire Magic Geomancer's: Armor +10 (vs. Elemental) Armor +10 (vs. Earth) -- -- --
Fire Magic Geomancer's
MonkTahlkora Fire 10-17 (7 DF) HSR Spells (10%) Damage +20% Energy +10 (7 DF) HCT Spells (10%) Protection Prayers Survivor: Health +15Divine Favor Healing Prayers Survivor: Health +10Vigor Attunement
Protection Prayers Survivor/Divine Favor Healing Prayers Survivor/Vigor Attunement
NecromancerOlias Morgriff's Staff Cold 11-22 (9 DM) HSR Spells (20%) HCT Spells (10%) Energy +10 Armor +10 -- Curses Blighter's: Armor +20 (while hexed) Blood Magic Blighter's: Armor +20 (while hexed)Vitae Blighter's: Armor +20 (while hexed)Soul Reaping Blighter's: Armor +20 (hexed)Attunement
Curses Blighter's/Blood Magic Blighter's/Vitae Blighter's/Soul Reaping Blighter's/Attunement
AssassinZenmai Fire 15-28 (9 M) M +1 (17%) Damage+15% (H>50%) -- Critical Strikes -- -- -- --
Critical Strikes
ElementalistZhed Shadowhoof Fire 10-20 (10 FM) Energy +2 H>50% Energy +12 (8 ES) Armor +5 H>50% Earth Magic -- -- -- --
Earth Magic
RangerMargrid the Sly Piercing 15-28 (9 M) Damage+15% (H>50%) M +1 (15%) -- Marksmanship Expertise Wilderness Survival -- Attunement
Marksmanship Experitse Wilderness Survival Attunement
ParagonGeneral Morgahn Fire 14-27 (9 SM) Armor +7 (vs. physical) Energy +5 Armor 16 (9 C) H+42 (enchanted) Armor +9 (vs Cold) Command -- -- Vigor --
Command Vigor
WarriorGoren Blunt 17-30 (7 HM) Health +20 -- -- -- -- -- Absorbtion
Absorbtion
NecromancerMaster of Whispers Cold 11-22 (9 C) Energy +10 HSR Spells (20%) -- Death Magic Soul Reaping Vitae -- --
Death Magic Soul Reaping Vitae
RangerAcolyte Jin Piercing 11-17 (5 M) Damage +10%>50% Damage +20% -- -- -- -- -- --
MesmerNorgu Chaos 11-22 (9 IM) Energy +5 H>50% Energy +12 (9 IM) Health +20 -- -- -- -- --
RitualistRazah Lightning 11-22 (9 SP) HSR Spells(20%) E+10 Damage +15%>50% Damage +20% -- -- -- -- -- --