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User:Gemigemi/Lists/Builds

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Ranger-icon.png Jessica Keldark[edit | edit source]

Forest Vampire[edit | edit source]

Vampiric Bite.jpg

Vampiric Bite

Vampiric Touch.jpg

Vampiric Touch

Offering of Blood.jpg

Offering of Blood

Troll Unguent.jpg

Troll Unguent

Whirling Defense.jpg

Whirling Defense

Dodge.jpg

Dodge

Zojun's Haste.jpg

Zojun's Haste

Sunspear Rebirth Signet.jpg

Sunspear Rebirth Signet

This is one of the most powerful ranger builds.

Attributes[edit | edit source]

  • Expertise: 16 (12+1+3)
  • Wilderness Survival: 4 (3+1)
  • Blood Magic: 12

Equipment[edit | edit source]

Instructions[edit | edit source]

When scrolling through the Factions campaign skills and some of the GuildWiki builds I came up with the idea of a Forest Vampire with Julenal. Originally we ment the FV build to be used in GvG or Hero's Ascent, but later I decided to test it in regular PvE. It turned out to be a success as 1-2 FVs can easily complete any mission and bonus, sometimes utilizing henchmen and heroes. Currently this is my main build.

The build is very easy to master. Close in using one of the speed boosts if needed and start spamming Vampiric Bite and Touch on your target. If the target starts running away, switch target or use a speed boost. When you have spent ~20 energy, use Offering of Blood unless your health is low and continue spamming the touch skills. Use OoB again whenever it recharges, but make sure that you do not kill yourself with it. If you take a lot of damage from warriors and rangers use Whirling Defense and retreat if you run out of energy while you do not have enough health to use OoB.

Dodge or Zojun's Haste could be replaced with Lightning Reflexes or a Signet of Capture when needed.

General PvE (Marksman)[edit | edit source]

Penetrating Attack.jpg

Penetrating Attack

Punishing Shot.jpg

Punishing Shot

Kindle Arrows.jpg

Kindle Arrows

Distracting Shot.jpg

Distracting Shot

Troll Unguent.jpg

Troll Unguent

Whirling Defense.jpg

Whirling Defense

Signet of Capture.jpg

Signet of Capture

Sunspear Rebirth Signet.jpg

Sunspear Rebirth Signet

Attributes[edit | edit source]

  • Expertise: 12 (11+1)
  • Marksmanship: 13 (10+3)
  • Wilderness Survival: 12 (10+1+1)

Equipment[edit | edit source]

  • Storm Bow, 20/20 sundering, +30hp
  • Shadow Bow, 20/20 sundering, +30hp
  • Eternal Bow, 20/20 sundering, +30hp
  • Druid's Armor
  • Rune of Vigor, Rune of Attunement

Instructions[edit | edit source]

I use this build for any PvE area if I need to capture skills from other professions than ranger or necromancer, or if the party really needs an interrupter more than a toucher. Slight variations to the skills are possible depending on the area and friends with me. The attribute points also shift a little depending on my mood.

As a big friend of henchmen my playstyle is optimized for controlling the henchmen as effectively as possible. I usually don't take any players in the group who I don't know. Usually the team consists of me, Kalomeli and 6 heroes.

The build itself is easy to use. Use Kindle Arrows and possibly Troll Unguent before pulling the enemy. Pull by moving into aggro range, not by attacking. When the enemy is in a better spot, attack using your bow attacks. DPenetrating Attack and Punishing Shot can be spammed to increase damage output. Distracting Shot is a good interrupt and best used against monks and other enemy casters. Punishing Shot can also be used to interrupt if needed. In tight spots use Whirling Defense and Troll Unguent.

This build is very good for playing any area solo with the henchmen and heroes. On some areas you will propably want to have another player, for example a mesmer, minion master or another ranger. Never take player monks instead of henchmen monks as the henchmen work very well together, but not that well with player monks. Trusted, good monks are an exception, although they might still experience lag while henchmen cannot.

Underworld trapping[edit | edit source]

Fast duo team[edit | edit source]

Trapper's Speed.jpg

Trapper's Speed

Echo.jpg

Echo

Dust Trap.jpg

Dust Trap

Barbed Trap.jpg

Barbed Trap

Flame Trap.jpg

Flame Trap

Troll Unguent.jpg

Troll Unguent

Whirling Defense.jpg

Whirling Defense

Sunspear Rebirth Signet.jpg

Sunspear Rebirth Signet

Attributes[edit | edit source]

  • Expertise: 13 (12+1)
  • Wilderness Survival: 16 (12+1+3)

Equipment[edit | edit source]

  • Staff
  • Druid's Armor
  • Rune of Vigor, 2 Runes of Attunement

UW clearing 3 man team[edit | edit source]

Flame Trap.jpg

Flame Trap

Dust Trap.jpg

Dust Trap

Barbed Trap.jpg

Barbed Trap

Spike Trap.jpg

Spike Trap

Troll Unguent.jpg

Troll Unguent

Quickening Zephyr.jpg

Quickening Zephyr

Whirling Defense.jpg

Whirling Defense

Rebirth.jpg

Rebirth

Attributes[edit | edit source]

  • Expertise: 13 (12+1)
  • Marksmanship: 4 (3+1)
  • Wilderness Survival: 16 (12+1+3)

Equipment[edit | edit source]

  • Gorrel's Staff
  • Druid's Armor
  • Rune of Vigor, Rune of Attunement

Instructions[edit | edit source]

See User:Gem/Team Builds for a fast 2 man team and a slower 3 man team able to clear the whole UW. See [[Build:Team - Underworld trapping]] for instructions.

Fissure of Woe solo[edit | edit source]

Poison Arrow.jpg

Poison Arrow

Savage Shot.jpg

Savage Shot

Kindle Arrows.jpg

Kindle Arrows

Troll Unguent.jpg

Troll Unguent

Dodge.jpg

Dodge

Storm Chaser.jpg

Storm Chaser

Mantra of Lightning.jpg

Mantra of Lightning

Physical Resistance.jpg

Physical Resistance

I will try to create something unique later, but for now this one works fine.

Attributes[edit | edit source]

  • Expertise: 9 (8+1)
  • Marksmanship: 9 (8+1)
  • Wilderness Survival: 16 (12+1+3)
  • Inspiration Magic: 7

Equipment[edit | edit source]

  • Storm Bow, 20/20 sundering, +30hp
  • Druid's Armor
  • Rune of Vigor, Rune of Attunement

Instructions[edit | edit source]

Coming later...

Tomb of the Primeval Kings[edit | edit source]

Barrage.jpg

Barrage

Distracting Shot.jpg

Distracting Shot

Throw Dirt.jpg

Throw Dirt

Comfort Animal.jpg

Comfort Animal

Troll Unguent.jpg

Troll Unguent

Favorable Winds.jpg

Favorable Winds

Charm Animal.jpg

Charm Animal

Rebirth.jpg

Rebirth

Attributes[edit | edit source]

  • Beast Mastery: 6 (5+1)
  • Expertise: 10 (8+1+1)
  • Marksmanship: 15 (12+3)
  • Wilderness Survival: 10 (9+1)

Equipment[edit | edit source]

  • Storm Bow, 20/20 sundering, +30hp
  • Druid's Armor
  • Rune of Vigor

Instructions[edit | edit source]

See [[Build:Team - Barrage/Pet \(Tomb Ruins\)]] for instructions.

55hp ranger[edit | edit source]

Yes, this build does work, although there is no reason to have ranger as primary. The same build with a monk primary and monk superior runes would be far better.

Solo[edit | edit source]

Protective Spirit.jpg

Protective Spirit

Healing Breeze.jpg

Healing Breeze

Zealot's Fire.jpg

Zealot's Fire

Vigorous Spirit.jpg

Vigorous Spirit

Edge of Extinction.jpg

Edge of Extinction

Balthazar's Spirit.jpg

Balthazar's Spirit

Essence Bond.jpg

Essence Bond

Mending.jpg

Mending

Tank[edit | edit source]

Protective Spirit.jpg

Protective Spirit

Healing Breeze.jpg

Healing Breeze

Vigorous Spirit.jpg

Vigorous Spirit

Spell Breaker.jpg

Spell Breaker

Blessed Signet.jpg

Blessed Signet

Balthazar's Spirit.jpg

Balthazar's Spirit

Essence Bond.jpg

Essence Bond

Mending.jpg

Mending

Attributes[edit | edit source]

Solo[edit | edit source]

  • Beast Mastery: 9 (5+1+3)
  • Healing Prayers: 10
  • Protection Prayers: 10
  • Smiting Prayers: 10

Tank[edit | edit source]

  • Healing Prayers: 12
  • Protection Prayers: 12

Equipment[edit | edit source]

  • Totem Axe
  • -50hp Grim Cesta
  • Druid's Armor
  • 5 superior runes

Instructions[edit | edit source]

I created the 55hp ranger to show the world that rangers can do anything what the other professions can. I created a few variants for different enemies, but this is the most succesfull one. It is best used against the minotaurs in the Elona Reach mission. First use Balthazar's Spirit, Essence Bond and Mending on yourself. As they will cause you to have 0 energy regeneration, you probably should recharge your energy after the first two and then use the third. It is important to make sure you have atleast 10 energy left, preferably 20.

Now run to the open area through which all of the minotaurs patrol. There are 9 to 13 minotaurs present. Before the first one will hit you, use Protective Spirit. When you begin to get more hits renew Protective Spirit and use Healing Breeze. Then cast Zealot's Fire. Now you should have most of the minotaurs hitting you. Spam Protective Spirit, Healing Breeze, Zealot's Fire and Vigorous Spirit as fast as you can. You will receive 2 energy for each hit so energy won't be a problem. The minotaurs will run away from you when they take damage from the Zealot's Fire. You should stay in the same place the whole time and keep casting. If most of the enemies move away from you at the same time, save your energy to renew PS and HB. If all of the minotaurs hit you at the same time you will die, so you will want to have them come and leave in smaller waves, which only happens if you cast ZF very fast in the beginning.

When most of the minotaurs are in very low health cast Edge of Extinction. Make sure that you cast it when most of the minotaurs aren't hitting you or they will kill you as you can't heal yourself or cause them to flee for 5 seconds. Then keep casting your spells normally until one enemy dies. This should cause a chain reaction killing all of the enemies. A lone survivor is hard to kill if it has a lot of hp as you will not gain enough energy to use any other skills than PS.

A 55hp ranger can solo UW, but it's too slow and hard.

Running[edit | edit source]

Optional

Optional

Optional

Optional

Optional

Optional

Optional

Optional

Optional

Optional

Optional

Optional

Optional

Optional

Optional

Optional

Do you really think I would reveal my money making build?

Attributes[edit | edit source]

  • Expertise: X
  • Wilderness Survival: X
  • Secondary attribute: X

Equipment[edit | edit source]

  • Certainly not a bow
  • Certainly some armor

Instructions[edit | edit source]

Do you really think I want more competition on the market and train others to run?

Necromancer-icon.png Danya Keldark[edit | edit source]

General PvE (Blood Mage)[edit | edit source]

Vampiric Gaze.jpg

Vampiric Gaze

Shadow Strike.jpg

Shadow Strike

Life Transfer.jpg

Life Transfer

Awaken the Blood.jpg

Awaken the Blood

Optional

Optional

Optional

Optional

Optional

Optional

Sunspear Rebirth Signet.jpg

Sunspear Rebirth Signet

Attributes[edit | edit source]

  • Blood Magic: 16 (12+1+3)
  • Soul Reaping: 13 (12+1)

Equipment[edit | edit source]

  • Kole's Torment
  • Scar Pattern

Instructions[edit | edit source]

I began using Blood Magic from the beginning, as the best skills received from quests were all Blood Magic skills. I then continued to use them as I found the constant damage and healing at the same time suiting my playstyle. As a primary ranger player I am used to being able to survive without help like healing from others and the life stealing skills work well for selfsustaining. My love for rangers originally showed in constant use of my beloved pet, but later on I decided to use a real build instead.

Using the build is pretty straightforward. Casting Life Transfer on the party target is not wise, because the target often dies before you get the maximum benefit. Otherwise use the damage skills on the called target.

Underworld SS[edit | edit source]

Spiteful Spirit.jpg

Spiteful Spirit

Arcane Echo.jpg

Arcane Echo

Desecrate Enchantments.jpg

Desecrate Enchantments

Defile Enchantments.jpg

Defile Enchantments

Sympathetic Visage.jpg

Sympathetic Visage

Ancestor's Visage.jpg

Ancestor's Visage

Conjure Phantasm.jpg

Conjure Phantasm

Sunspear Rebirth Signet.jpg

Sunspear Rebirth Signet

Attributes[edit | edit source]

  • Curses: 16 (12+1+3)
  • Soul Reaping: 9 (8+1)
  • Illusion Magic: 10

Equipment[edit | edit source]

Instructions[edit | edit source]

This build can be used with any group in the Underworld as long as the enemies are gathered together to a tank. I mostly play with a 55hp monk/mesmer/ranger. If playing with a 55hp ranger or a 55hp monk with no Blessed Signet I take Blood Ritual with me instead of Ancestor's Visage. Reckless Haste is a good optional skill.

After the tank aggros the enemy use Ancestor's/Sympathetic Visage on him if needed. Then cast Arcane Echo and use Spiteful Spirit on one of the enemies and the echoed SS on another enemy. Then use Desecrate Enchantments and Defile Enchantments as often as you can. Use the other Visage after the first wears out if needed. The tank should move a little so that the enemies are close enough to each other so that the SS deals damage to every enemy when triggered. Sometimes one enemy is left alive alone. Use Conjure Phantasm to finish it off if needed.

Remember to keep out of aggro range when the tank is aggroing the enemy mob. You may start casting when all enemies are attacking the tank. Stay at maximum spell casting range at all times and move back if you don't have the enenrgy to cast spells. If any enemies attack you, the 55hp should cast protective and healing spells on you, usually Protective Spirit and Healing Breeze, so that you can safely pull all enemies to the tank so that SS will keep damaging them all.

Warrior-icon.png Shinai Keldark[edit | edit source]

General PvE (Swordsman)[edit | edit source]

Optional

Optional

Optional

Optional

Optional

Optional

Optional

Optional

Optional

Optional

Optional

Optional

Optional

Optional

Sunspear Rebirth Signet.jpg

Sunspear Rebirth Signet

Attributes[edit | edit source]

  • Strength: ?
  • Swordsmanship: ?
  • Tactics: ?

Equipment[edit | edit source]

  • Sword
  • Shield
  • Armor

Instructions[edit | edit source]

Coming...

Monk-icon.png Arabel Keldark[edit | edit source]

General PvE (Healing Monk)[edit | edit source]

Orison of Healing.jpg

Orison of Healing

Reversal of Fortune.jpg

Reversal of Fortune

Healing Breeze.jpg

Healing Breeze

Heal Party.jpg

Heal Party

Shield of Regeneration.jpg

Shield of Regeneration

Signet of Capture.jpg

Signet of Capture

Sunspear Rebirth Signet.jpg

Sunspear Rebirth Signet

Resurrect.jpg

Resurrect

Attributes[edit | edit source]

  • Divine Favor: 11 (10+1)
  • Healing Prayers: 13 (12+1)
  • Protection Prayers: 8

Equipment[edit | edit source]

  • Insightful Healing Staff of Fortitude
  • Armor

Instructions[edit | edit source]

Arabel has a very limited skill selection, complied from quest rewards, so her build isn't great.

Spirit Bonder[edit | edit source]

Protective Spirit.jpg

Protective Spirit

Spirit Bond.jpg

Spirit Bond

Spell Breaker.jpg

Spell Breaker

Blessed Signet.jpg

Blessed Signet

Frenzy.jpg

Frenzy

Blessed Aura.jpg

Blessed Aura

Balthazar's Spirit.jpg

Balthazar's Spirit

Rebirth.jpg

Rebirth

Attributes[edit | edit source]

  • Divine Favor: 14 (12+1+1)
  • Protection Prayers: 13 (12+1)

Equipment[edit | edit source]

  • Staff
  • Armor

Instructions[edit | edit source]

This build is used for tanking the UW. If used to solo, replace Spell Breaker with Shield of Judgment, remove Rebirth and add a damage dealing skill such as Retribution. Also set the attributes as following: Divine Favor 9+1, Protection Prayers 9+1, Smiting Prayers 10+1+1.

With a low armor value you will be taking high damage. This triggers Spirit Bond which heals you. Because you have Protective Spirit on you, the healing will cancel the actual damage caused. If the monsters aren't dealing enough damage to trigger Spirit Bond, use Frenzy.

55hp monk[edit | edit source]

Protective Spirit.jpg

Protective Spirit

Healing Breeze.jpg

Healing Breeze

Spell Breaker.jpg

Spell Breaker

Blessed Signet.jpg

Blessed Signet

Blessed Aura.jpg

Blessed Aura

Balthazar's Spirit.jpg

Balthazar's Spirit

Mending.jpg

Mending

Rebirth.jpg

Rebirth

Attributes[edit | edit source]

  • Protection Prayers: 14 (11+3)
  • Healing Prayers: 13 (10+3)
  • Smiting Prayers: 3 (0+3)
  • Divine Favor: 14 (10+3+1)

Equipment[edit | edit source]

  • Totem Axe
  • -50hp Grim Cesta
  • Armor

Instructions[edit | edit source]

This build is used for tanking the UW. See [[Build:Team - 55/SS]] for instructions.

Dervish-icon.png Turog Keldark[edit | edit source]

General PvE (Scythe Dervish)[edit | edit source]

Chilling Victory.jpg

Chilling Victory

Pious Assault.jpg

Pious Assault

Twin Moon Sweep.jpg

Twin Moon Sweep

Vital Boon.jpg

Vital Boon

Heart of Holy Flame.jpg

Heart of Holy Flame

Avatar of Balthazar.jpg

Avatar of Balthazar

Signet of Capture.jpg

Signet of Capture

Sunspear Rebirth Signet.jpg

Sunspear Rebirth Signet

Attributes[edit | edit source]

  • Scythe Mastery: 16 (12+1+3)
  • Earth Prayers: 9
  • Mysticism: 9

Equipment[edit | edit source]

  • Scythe
  • Armor

Instructions[edit | edit source]

Coming later...

NA-icon.png Factions CE account characters[edit | edit source]

Storage[edit | edit source]

Optional

Optional

Optional

Optional

Optional

Optional

Optional

Optional

Optional

Optional

Optional

Optional

Optional

Optional

Optional

Optional

Attributes[edit | edit source]

  • None: 200

Equipment[edit | edit source]

  • Backpack, Belt Pouch, 2 Bags

Instructions[edit | edit source]

Playing the Storage build is fairly easy, although certain problems might emerge from time to time. Profession, skills, attributes and equipment are completely irrelevant unless you want your Storage build to act as a normal PvP build at the same time.

The function of a character running the Storage build is holding the inventory full of stuff which needs to be stored, but is not actively used by any other characters. Many players need to have one character with the Storage build, especially if the player is as poor in selling precious stuff to others as I am. Some players even need a whole account of characters running the Storage build if they are as poor in selling precious stuff to others as I am.