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!colspan=5| Unlocks |
!colspan=5| Unlocks |
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− | ! Campaign !! Core !! Prophecies !! Factions !! Nightfall |
+ | ! Campaign !! Core !! Prophecies !! Factions !! Nightfall !! Eye of the North |
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− | !colspan= |
+ | !colspan=6| [[Hero]]es |
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− | ! Heroes ||bgcolor=silver| || [[image:elite.png]] || [[image:elite.png]] || [[image:elite.png]] |
+ | ! Heroes ||bgcolor=silver| || [[image:elite.png]] || [[image:elite.png]] || [[image:elite.png]] || [[image:eliet.png]] |
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− | !colspan= |
+ | !colspan=6| [[upgrade component|Upgrade Components]] |
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− | ! Runes || [[image:elite.png]] ||bgcolor=silver| || [[image:elite.png]] || [[image:elite.png]] |
+ | ! Runes || [[image:elite.png]] ||bgcolor=silver| || [[image:elite.png]] || [[image:elite.png]] ||bgcolor=silver| |
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− | ! Insignias || [[image:elite.png]] || [[image:elite.png]] || [[image:elite.png]] || [[image:elite.png]] |
+ | ! Insignias || [[image:elite.png]] || [[image:elite.png]] || [[image:elite.png]] || [[image:elite.png]] ||bgcolor=silver| |
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− | ! Prefix Upgrades || [[image:elite.png]] ||bgcolor=silver rowspan=2| || [[image:elite.png]] || [[image:elite.png]] |
+ | ! Prefix Upgrades || [[image:elite.png]] ||bgcolor=silver rowspan=2| || [[image:elite.png]] || [[image:elite.png]] ||bgcolor=silver| |
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− | ! Suffix Upgrades || [[image:elite.png]] || [[image:elite.png]] || [[image:elite.png]] |
+ | ! Suffix Upgrades || [[image:elite.png]] || [[image:elite.png]] || [[image:elite.png]] ||bgcolor=silver| |
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− | ! Inscriptions || [[image:elite.png]] || [[image:elite.png]] || [[image:elite.png]] || [[image:elite.png]] |
+ | ! Inscriptions || [[image:elite.png]] || [[image:elite.png]] || [[image:elite.png]] || [[image:elite.png]] ||bgcolor=silver| |
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− | !colspan= |
+ | !colspan=6| Skills |
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− | ! Warrior || {{w}} || {{w}} || {{w}} || {{w}} |
+ | ! Warrior || {{w}} || {{w}} || {{w}} || {{w}} || {{w}} |
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− | ! Ranger || {{r}} || {{r}} || {{r}} || {{r}} |
+ | ! Ranger || {{r}} || {{r}} || {{r}} || {{r}} || {{r}} |
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− | ! Monk || {{mo}} || {{mo}} || {{mo}} || {{mo}} |
+ | ! Monk || {{mo}} || {{mo}} || {{mo}} || {{mo}} || {{mo}} |
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− | ! Necromancer || {{n}} || {{n}} || {{n}} || {{n}} |
+ | ! Necromancer || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} |
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− | ! Mesmer || {{me}} || {{me}} || {{me}} || {{me}} |
+ | ! Mesmer || {{me}} || {{me}} || {{me}} || {{me}} || {{me}} |
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− | ! Elementalist || {{e}} || {{e}} || {{e}} || {{e}} |
+ | ! Elementalist || {{e}} || {{e}} || {{e}} || {{e}} || {{e}} |
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− | ! Assassin ||bgcolor=silver colspan=2 rowspan=2| || {{a}} || {{a}} |
+ | ! Assassin ||bgcolor=silver colspan=2 rowspan=2| || {{a}} || {{a}} || {{a}} |
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− | ! Ritualist || {{rt}} || {{rt}} |
+ | ! Ritualist || {{rt}} || {{rt}} || {{rt}} |
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− | ! Paragon ||bgcolor=silver colspan=3 rowspan=2| || {{p}} |
+ | ! Paragon ||bgcolor=silver colspan=3 rowspan=2| || {{p}} || {{p}} |
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− | ! Dervish || {{d}} |
+ | ! Dervish || {{d}} || {{d}} |
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Revision as of 04:17, 10 September 2007
This user plays for the territory of North America. |
PvE |
This user is primarily a PvE player. |
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This user's contributions are also released under the GFDL. |
This user has achieved the title Steward of the Kurzicks with 1200000 Faction exchanged. |
This user believes that recruiting a Ritualist hero should be significantly easier than clearing out The Underworld and significantly cheaper than a piece of Obsidian armor. And ANet agrees :D. |
File:Gold Doubloon.jpg | Yarr! This user be thinking that Gwen be a pirate! | File:Red Iris Flower.jpg |
File:"Killroy Stonekin".jpg | This user believes that the Great Dwarf and the Great Destroyer are sockpuppets. |
404 |
This user is an officer in 404 Error (XLIV). |
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[[ ]] |
This user is also: |
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This user patrols Special:Newpages for vandalism. |
Achievement Checklist
Fissure of Woe
Underworld
- Bone Pits
- Chaos Plains
Forgotten Vale- Icy Wastes
- Labyrinth
- Spawning Pools
- Twin Serpent Mountains
Factions Preview Event
- Towns
- Kaineng City
- Echovald Forest
- Jade Sea
- Missions
Quests- Kaineng City
- Echovald Forest
Jade Sea
Guild Wars Nightfall World Preview Event
- Towns
- Missions
- Chahbek Village
- Jokanur Diggings
- Blacktide Den
Quests
Unlocks
Unlocks | |||||
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Campaign | Core | Prophecies | Factions | Nightfall | Eye of the North |
Heroes | |||||
Heroes | File:Eliet.png | ||||
Upgrade Components | |||||
Runes | |||||
Insignias | |||||
Prefix Upgrades | |||||
Suffix Upgrades | |||||
Inscriptions | |||||
Skills | |||||
Warrior | |||||
Ranger | |||||
Monk | |||||
Necromancer | |||||
Mesmer | |||||
Elementalist | |||||
Assassin | |||||
Ritualist | |||||
Paragon | |||||
Dervish |
Characters
Galatea Hisui
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Boreas Hayate
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Morrigan Kusanagi
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Nephythys Scelesci
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Idun Brauer
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Selene Amaunet
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Jadoku Kumo
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Tiamat Shadowbinder
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Freija Tempesta
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Kharybdis Ardens
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Miscellaneous PVP Characters
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Green Item Collection
Warrior |
Ranger |
Monk |
Necromancer |
Mesmer |
Elementalist |
Assassin |
Ritualist |
Skills
Skills I'd like to see
- Ranger
- Expertise-linked attacks that work with both bows and spears.
- Monk
- Sanctify Enchantments: Enchantment Spell. The next time target ally would have one or more enchantments removed, the ally retains those enchantments and Sanctify Enchantments ends.
- Scourge Disenchantment: Hex Spell. For 30 seconds, each time hexed foe removes an Enchantment, that foe taxes X holy damage.
- Scourge Hexes: Hex Spell. For 30 seconds, each time hexed foe casts a Hex, that foe takes X holy damage.
- An elite Smiting Prayers equivalent of Healer's Boon or Attunements.
- Necromancer
- Animate Immolated Horror. Creates a minion which has constant degeneration and inflicts burning whenever it hits.
- Animate Lernaean Horror. Like Animate Shambling Horror, except instead of spawning a level 0..12 Jagged Horror that causes bleeding, it spawns a level 0..12 Lesser Lernaean Horror which doesn't cause bleeding, but spawns a level 0..10 Bone Minion when it dies.
- Animate Venomous Horror / Fiend. Animates a minion that inflicts poison.
- Animate Volatile Horror / Minion / Minions. Like Unstable Roamers or Infested Terrans.
- Curse of Thorns: For X seconds, target foe is hexed with Curse of Thorns, suffering 1 Health degeneration. The next time target foe would have one or more hexes removed, those hexes are retained, the foe taxes X Shadow Damage and Curse of Thorns ends.
- Death Bond (hex that redirects half of the damage you receive to target foe).
- Long-duration, single-target versions of Order of Pain and Order of the Vampire, possibly with health degeneration as a drawback.
- Spiteful Barbs. For X seconds, hexed foe suffers from X Health degeneration. If Spiteful Barbs ends prematurely, that foe takes (remaining duration*degeneration*2) damage.
- Mesmer
- A Mesmer equivalent of Spiteful Spirit. Specifically, an elite that hexes multiple targets with the equivalent of Empathy (Mass Empathy? Shared Pain?).
A multi-target health degeneration spell (Phantasmal Swarm?).- An Inspiration Magic full party enchantment or shout of some sort.
- Mantra of Displacement: Incoming attacks have an X% chance to Miss you, if you are hit by an attack, Mantra of Displacement ends, you shadow step to a random nearby location and Mantra of Displacement is disabled for X seconds.
- Mesmer Chants.
- Aria of Recovery: For 10 seconds, the next Spell used by each party member within earshot recharges X% faster.
- Aria of Speed: For 10 seconds, the next Spell used by each party member within earshot casts X% faster.
- Ballad of Tranquility: For X seconds, each ally within earshot gains Y Health regeneration and Z Energy regeneration until that ally takes damage.
- Lyric of Recovery: For 10 seconds, the next Signet used by each party member within earshot recharges X% faster.
- Lyric of Speed: For 10 seconds, the next Signet used by each party member within earshot activates X% faster.
- Elementalist
- Ranged Air Magic area spell (Ball Lightning? Tornado? Thunderball?).
- Earth area DoT spell that cripples with every pulse (Quicksand?).
- Conjure Earth.
- Panic button defense / self-heal that blows huge amounts of energy (Energy Consumption? Mana Shield?).
- Elite version of Searing Heat / Teinai's Heat than inflicts burning with every pulse.
- Water Magic area DoT spell that snares with every pulse.
- 25 energy 60 second recharge exhaustion-causing non-elite uber-spells for the other three elements.
- Assassin
- More Critical Strikes melee attacks.
- An elite Lead Attack.
- Dagger attacks with conditional effects that depend on Bleeding and Deep Wound.
- Preparations.
- Traps.
- An elite version of Scorpion Wire that teleports the target to you.
- Paragon
- A Spear Attack that causes knockdown if it hits a crippled foe.
- A Spear Attack version of Barrage (or a toned down version of Jadoth's Storm of Judgement).
- Dervish
Subpages
Builds
- Hero builds: W R Mo N Me E A Rt P D All
- PvE build seeds
- Team - Domain of Anguish Minion Bomb Factory
- W/D Primal Scythe
- W/any Prophecies / Nightfall Tank
- Mo/any Basic Healer
- Mo/any Enchantment Healer
- Mo/E Glyph of Renewal / Divine Spirit Monk
- E/Any Fireball Nuker
- P/any Battery Paragon
Skill reviews
Templates
Humour
- bad henchmen
- Joke skills
Other subpages
Predictions
- Dhuum is undead or a ghost.
- The Great Dwarf is the sockpuppet of another, more well-known god.
- The Great Destroyer is either an ancient god (possibly the previous god of fire, possibly a god who was not overthrown and replaced by a member of the current pantheon) or a sockpuppet of Dhuum or Menzies.
Eye of the North
- Bahltek is dropping hints about campaign 4.
- Lord Odran will factor into the backstory,
and Arcanist will be one of the new professions. An engineer and / or crossbow user profession is also likely.- Like Nightfall, campaign 4 will involve travel to somewhere outside of Tyria.
- Likely regional / cultural themes: the Americas (correct), India, Scandinavia (correct).
The "150 skills" rumor is false.- The "Eye of the North" rumor is plausible. (correct)
- The Great Destroyer is connected to the Great Giants.
- Altrumm was likely built by the Asura, although it may have been built by the Dwarves.
- Most or all of the new PvE only skills will be title-based with no profession restriction.
- The port for Eye of the North will be either Janthir
or the half-sunken ruins of Arah. - There will be at least two new Forms. One will be taught by the Norn and one will either be capped from a Kreet boss or learned in a quest that involves stealing the Kreet's secrets (stealing a tome or magical artifact, gathering Kreet tissue samples, helping a scholar observe the Kreet in battle while keeping the scholar alive etc.).
- The Sylvari may be transformed Dwarves.
- The spiked ridge in the waterdragon.jpg image from the fansite kit is part of the Great Destroyer.
Guild Wars 2
- The 2009 beta and the 2009-2010 release window are plausible. Plausible != correct. (I was right to be suspicious, they were a year off)
- The rumor about Charr as a playable race is probably true. (correct)
The rumor about Norns, Asurians and Sylvanians as playable races is mostly or entirely false.- If the Norns aren't completely made up,
the Seer is probably one of them. - If the Sylvanians aren't completely made up, they are likely either the descendants of Ewan's tribe, Wardens who have regained their sanity after the death of Urgoz, a Druid offshoot or Kurzicks who have split from humanity.
- Guild Wars 2 will have fewer professions with broader concepts and more attributes / skill lines / specialisation options. The Paragon concept will be largely absorbed by the Warrior and / or Mesmer counterparts, although spears may go to the Ranger counterpart rather than the Warrior counterpart. Ritualists will probably be merged with Necromancers.
- Palawa Joko will return.