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| style="font-size:8pt;padding:4pt;line-height:1.25em;" | Yarr! This user be thinking that [[Gwen]] be a pirate! |
| style="font-size:8pt;padding:4pt;line-height:1.25em;" | Yarr! This user be thinking that [[Gwen]] be a pirate! |
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*Towns |
*Towns |
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*Missions |
*Missions |
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− | **[[Chahbek Village ( |
+ | **[[Chahbek Village (mission)|Chahbek Village]] |
− | **[[Jokanur Diggings ( |
+ | **[[Jokanur Diggings (mission)|Jokanur Diggings]] |
− | **[[Blacktide Den ( |
+ | **[[Blacktide Den (mission)|Blacktide Den]] |
*Quests</s> |
*Quests</s> |
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Latest revision as of 22:34, 16 October 2010
This user plays for the territory of North America. |
PvE |
This user is primarily a PvE player. |
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This user's contributions are also released under the GFDL. |
This user has achieved the title Steward of the Kurzicks with 1200000 Faction exchanged. |
This user believes that recruiting a Ritualist hero should be significantly easier than clearing out The Underworld and significantly cheaper than a piece of Obsidian armor. And ANet agrees :D. |
Yarr! This user be thinking that Gwen be a pirate! |
This user believes that the Great Dwarf and the Great Destroyer are sockpuppets. |
404 |
This user is an officer in 404 Error (XLIV). |
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[[ ]] |
This user is also: |
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This user patrols Special:Newpages for vandalism. |
Achievement Checklist[ | ]
Fissure of Woe[ | ]
Underworld[ | ]
- Bone Pits
- Chaos Plains
Forgotten Vale- Icy Wastes
- Labyrinth
- Spawning Pools
- Twin Serpent Mountains
Factions Preview Event[ | ]
- Towns
- Kaineng City
- Echovald Forest
- Jade Sea
- Missions
Quests- Kaineng City
- Echovald Forest
Jade Sea
Guild Wars Nightfall World Preview Event[ | ]
- Towns
- Missions
Quests
Unlocks[ | ]
Unlocks | |||||
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Campaign | Core | Prophecies | Factions | Nightfall | Eye of the North |
Heroes | |||||
Heroes | |||||
Upgrade Components | |||||
Runes | |||||
Insignias | |||||
Prefix Upgrades | |||||
Suffix Upgrades | |||||
Inscriptions | |||||
Skills | |||||
Warrior | |||||
Ranger | |||||
Monk | |||||
Necromancer | |||||
Mesmer | |||||
Elementalist | |||||
Assassin | |||||
Ritualist | |||||
Paragon | |||||
Dervish |
Characters[ | ]
Galatea Hisui[ | ]
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Boreas Hayate[ | ]
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Morrigan Kusanagi[ | ]
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Nephythys Scelesci[ | ]
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Idun Brauer[ | ]
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Selene Amaunet[ | ]
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Jadoku Kumo[ | ]
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Tiamat Shadowbinder[ | ]
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Freija Tempesta[ | ]
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Kharybdis Ardens[ | ]
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Miscellaneous PVP Characters[ | ]
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Green Item Collection[ | ]
Warrior[ | ] |
Ranger[ | ] |
Monk[ | ] |
Necromancer[ | ] |
Mesmer[ | ] |
Elementalist[ | ] |
Assassin[ | ] |
Ritualist[ | ] |
Skills[ | ]
Skills I'd like to see[ | ]
- Ranger
- Expertise-linked attacks that work with both bows and spears.
- Monk
- Sanctify Enchantments: Enchantment Spell. The next time target ally would have one or more enchantments removed, the ally retains those enchantments and Sanctify Enchantments ends.
- Scourge Disenchantment: Hex Spell. For 30 seconds, each time hexed foe removes an Enchantment, that foe taxes X holy damage.
- Scourge Hexes: Hex Spell. For 30 seconds, each time hexed foe casts a Hex, that foe takes X holy damage.
- An elite Smiting Prayers equivalent of Healer's Boon or Attunements.
- Necromancer
- Animate Immolated Horror. Creates a minion which has constant degeneration and inflicts burning whenever it hits.
- Animate Lernaean Horror. Like Animate Shambling Horror, except instead of spawning a level 0..12 Jagged Horror that causes bleeding, it spawns a level 0..12 Lesser Lernaean Horror which doesn't cause bleeding, but spawns a level 0..10 Bone Minion when it dies.
- Animate Venomous Horror / Fiend. Animates a minion that inflicts poison.
- Animate Volatile Horror / Minion / Minions. Like Unstable Roamers or Infested Terrans.
- Curse of Thorns: For X seconds, target foe is hexed with Curse of Thorns, suffering 1 Health degeneration. The next time target foe would have one or more hexes removed, those hexes are retained, the foe taxes X Shadow Damage and Curse of Thorns ends.
- Death Bond (hex that redirects half of the damage you receive to target foe).
- Long-duration, single-target versions of Order of Pain and Order of the Vampire, possibly with health degeneration as a drawback.
- Spiteful Barbs. For X seconds, hexed foe suffers from X Health degeneration. If Spiteful Barbs ends prematurely, that foe takes (remaining duration*degeneration*2) damage.
- Mesmer
- A Mesmer equivalent of Spiteful Spirit. Specifically, an elite that hexes multiple targets with the equivalent of Empathy (Mass Empathy? Shared Pain?).
A multi-target health degeneration spell (Phantasmal Swarm?).- An Inspiration Magic full party enchantment or shout of some sort.
- Mantra of Displacement: Incoming attacks have an X% chance to Miss you, if you are hit by an attack, Mantra of Displacement ends, you shadow step to a random nearby location and Mantra of Displacement is disabled for X seconds.
- Mesmer Chants.
- Aria of Recovery: For 10 seconds, the next Spell used by each party member within earshot recharges X% faster.
- Aria of Speed: For 10 seconds, the next Spell used by each party member within earshot casts X% faster.
- Ballad of Tranquility: For X seconds, each ally within earshot gains Y Health regeneration and Z Energy regeneration until that ally takes damage.
- Lyric of Recovery: For 10 seconds, the next Signet used by each party member within earshot recharges X% faster.
- Lyric of Speed: For 10 seconds, the next Signet used by each party member within earshot activates X% faster.
- Elementalist
- Ranged Air Magic area spell (Ball Lightning? Tornado? Thunderball?).
- Earth area DoT spell that cripples with every pulse (Quicksand?).
- Conjure Earth.
- Panic button defense / self-heal that blows huge amounts of energy (Energy Consumption? Mana Shield?).
- Elite version of Searing Heat / Teinai's Heat than inflicts burning with every pulse.
- Water Magic area DoT spell that snares with every pulse.
- 25 energy 60 second recharge exhaustion-causing non-elite uber-spells for the other three elements.
- Assassin
- More Critical Strikes melee attacks.
- An elite Lead Attack.
- Dagger attacks with conditional effects that depend on Bleeding and Deep Wound.
- Preparations.
- Traps.
- An elite version of Scorpion Wire that teleports the target to you.
- Paragon
- A Spear Attack that causes knockdown if it hits a crippled foe.
- A Spear Attack version of Barrage (or a toned down version of Jadoth's Storm of Judgement).
- Dervish
Subpages[ | ]
Builds[ | ]
- Hero builds: W R Mo N Me E A Rt P D All
- PvE build seeds
- Team - Domain of Anguish Minion Bomb Factory
- W/D Primal Scythe
- W/any Prophecies / Nightfall Tank
- Mo/any Basic Healer
- Mo/any Enchantment Healer
- Mo/E Glyph of Renewal / Divine Spirit Monk
- E/Any Fireball Nuker
- P/any Battery Paragon
Skill reviews[ | ]
Templates[ | ]
Humour[ | ]
- bad henchmen
- Joke skills
Other subpages[ | ]
Predictions[ | ]
- Dhuum is undead or a ghost.
- The Great Dwarf is the sockpuppet of another, more well-known god.
- The Great Destroyer is either an ancient god (possibly the previous god of fire, possibly a god who was not overthrown and replaced by a member of the current pantheon) or a sockpuppet of Dhuum or Menzies.
Eye of the North
- Bahltek is dropping hints about campaign 4.
- Lord Odran will factor into the backstory,
and Arcanist will be one of the new professions. An engineer and / or crossbow user profession is also likely.- Like Nightfall, campaign 4 will involve travel to somewhere outside of Tyria.
- Likely regional / cultural themes: the Americas (correct), India, Scandinavia (correct).
The "150 skills" rumor is false.- The "Eye of the North" rumor is plausible. (correct)
- The Great Destroyer is connected to the Great Giants.
- Altrumm was likely built by the Asura, although it may have been built by the Dwarves.
- Most or all of the new PvE only skills will be title-based with no profession restriction.
- The port for Eye of the North will be either Janthir
or the half-sunken ruins of Arah. - There will be at least two new Forms. One will be taught by the Norn and one will either be capped from a Kreet boss or learned in a quest that involves stealing the Kreet's secrets (stealing a tome or magical artifact, gathering Kreet tissue samples, helping a scholar observe the Kreet in battle while keeping the scholar alive etc.).
- The Sylvari may be transformed Dwarves.
- The spiked ridge in the waterdragon.jpg image from the fansite kit is part of the Great Destroyer.
Guild Wars 2
- The 2009 beta and the 2009-2010 release window are plausible. Plausible != correct. (I was right to be suspicious, they were a year off)
- The rumor about Charr as a playable race is probably true. (correct)
The rumor about Norns, Asurians and Sylvanians as playable races is mostly or entirely false.- If the Norns aren't completely made up,
the Seer is probably one of them. - If the Sylvanians aren't completely made up, they are likely either the descendants of Ewan's tribe, Wardens who have regained their sanity after the death of Urgoz, a Druid offshoot or Kurzicks who have split from humanity.
- Guild Wars 2 will have fewer professions with broader concepts and more attributes / skill lines / specialisation options. The Paragon concept will be largely absorbed by the Warrior and / or Mesmer counterparts, although spears may go to the Ranger counterpart rather than the Warrior counterpart. Ritualists will probably be merged with Necromancers.
- Palawa Joko will return.