This Dervish exists to both carry a considerable amount of offensive power while also bringing along condition removal and a potent heal to aid allies in times of duress.
Attributes and Skills[ | ]
Dervish / Monk | Attribute Rank |
---|---|
Scythe Mastery | 12 + 2 |
Mysticism | 12 + 1 + 2 |
Protection Prayers | 3 |
Equipment[ | ]
- Armor:
- Two major attribute runes.
- One superior rune of Vigor.
- Two runes of Attunement (+ energy).
- Radiant insignias (+ energy).
- Weapons:
- Sundering Scythe of Enchanting, with a "Guided by Fate" inscription.
- Vampiric Scythe as well, switching out as you need them.
- A staff in case of Dealth Penalty, as DP will reduce your max energy below that required for your Avatar.
Usage[ | ]
- Before the upcoming confrontation and while clearly out of a ranger interruption range, activate Avatar of Melandru. Your HP should be at an impressive 585. Use Victorious Sweep upon targets with lower HP than yourself. Use Wearying Strike every 10 seconds to keep a Deep Wound upon your target. Since conditions do not affect you, you won’t suffer weakness from Wearying Strike. Always put Zealous Renewal back up once it drops while being careful not to use it prematurely.
- Helping teammates: If you have the energy to spare, and you should, use draw condition to totally wipe out all conditions when it really matters. You won’t have to worry about them affecting you due to Avatar of Melandru. Use Imbue Health to give other party members a potent 300 HP heal (which you should easily be able to grant with your large HP pool), esp. when allied healer is unable to heal at the right moment.
Variants[ | ]
- You may want to swap out a skill for Mystic Vigor.
- You may want to swap out a skill for Crippling Sweep, to prevent kiting.
- You may want to swap out a skill for Watchful Intervention, for even more anti-spike protection.
Counters[ | ]
- Anti-Melee hexes can cause problems with attacking.
- While Avatar of Melandru is down, like all Avatar builds, the build will lose some functionality. Mainly, you cannot use Draw Conditions unless in extreme situations, Wearying Strike is mostly out of the question, and Imbue Health will take a slight hit.
- If you happen to get totally destroyed, your Imbue Health won't be too much help to your allies. Plus, healing yourself with Victorious Sweep will be harder to manage.
- Fragility will decimate you. Since Avatar of Melandru applies conditions and then instantly removes them, the damage from fragility can be fatal. Be extremely wary of this hex!
Credits[ | ]
Original: Isis In De Nile