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This Team-Build is created in Zerg-based creatures, with like the same style of usage. It consists of 3 High-Damage Dealers, the Zerg Ultralisks (B) and a Zerg Ultralisk (G) disenchanter. Also in this team, to give pressure to monks for example, the Zerg Devourers. And ofcourse to keep the party alive, the monks, the Infested Medics. Combined all these together it makes a great team with: Stance Removal, Disenchantment, Pressure, Disabling, Hex Removal etc etc. The Zerg Ultralisks (B) are actually the source of the damage as they will likely deal over 100 damage a hit. While they have attacks to removal blockable stances, and also with thanks to the Zerg Ultralisk (G), they can deal their damage while the Zerg Ultralisk (G) can give foes trouble in their defenses. This team is able to fight in any 8-man PvP team.

The Team[ | ]

The team consists of:

  • 1x Zerg Ultralisk (G)
  • 3x Zerg Ultralisk (B)
  • 2x Zerg Devourer
  • 1x Infested LoD Medic
  • 1x Infested ZB Medic


The Zerg Ultralisk (G)[ | ]

DervishWarriorDervish / Warrior Attribute Rank
Scythe Mastery 12 + 1
Mysticism 12 + 1 + 3
Watchful Intervention

Watchful Intervention

Heart of Fury

Heart of Fury

Pious Haste

Pious Haste

Avatar of Grenth

Avatar of Grenth

Eremite's Attack

Eremite's Attack

Wild Blow

Wild Blow

Chilling Victory

Chilling Victory

Resurrection Signet

Resurrection Signet

Equipment

Same as below

Usage

  • Use Avatar of Grenth when aggroing foes who have enchantments.
  • Cast Watchful Intervention on an ally who is in danger to help him out.
  • You will disenchant foes with each attack while you deal enough damage.

Same as below (except the things this build hasn't)


The Zerg Ultralisk (B)[ | ]

DervishWarriorDervish / Warrior Attribute Rank
Scythe Mastery 12 + 1 + 3
Mysticism 12 + 1
Faithful Intervention

Faithful Intervention

Heart of Fury

Heart of Fury

Zealous Renewal

Zealous Renewal

Avatar of Balthazar

Avatar of Balthazar

Mystic Sweep

Mystic Sweep

Wild Blow

Wild Blow

Chilling Victory

Chilling Victory

Resurrection Signet

Resurrection Signet

Equipment

  • A full set of +Energy armor.
  • A Sundering Scythe of Enchanting with 15^50.

Usage

  • At the start, you put on Faithful Intervention, as it will help monks with unnecesarry healing.
  • Take a target together, preferbly healers first.
  • Now you cast Avatar of Balthazar and then you run a bit to your target.
  • When you are close to your target, you can cast Heart of Fury and to cover it while also be able to gain energy when it ends, cast Zealous Renewal.
  • Now you'll unleash your spike with Mystic Sweep, Wild Blow and Chilling Victory, dealing damage around 100 to 200 damage a hit.
  • Wild Blow can also be used to get rid of annoying stances.
  • To watch your energy, wait using attack skills when Heart of Fury has ended on you. So you can unleash another spike rather quickly.
  • 1 of the Zerg Ultralisks can also be set as a relic- or flagrunner as it has increased speed with Avatar of Balthazar.
  • To note, you will have a little downtime in Avatar of Balthazar as it will stop your increased speed and armor.

Variants


The Zerg Devourer[ | ]

MesmerMesmer / Any Attribute Rank
Domination Magic 12+ 1 + [1...3]
Inspiration Magic 10 + 1
Fast Casting 8 + 1
Energy Surge

Energy Surge

Energy Burn

Energy Burn

Blackout

Blackout

Diversion

Diversion

Shatter Enchantment

Shatter Enchantment

Drain Enchantment

Drain Enchantment

Inspired Hex

Inspired Hex

Resurrection Signet

Resurrection Signet

Equipment

Usage

  • Find a specific person to put pressure on– usually a monk or a spell caster.
  • Be aware of your target's current energy so you don't waste spells. This includes watching his/her weapon set for energy hiding.
  • Use Drain Enchantment and Inspired Hex to maintain your energy supply.
  • Kite away from warriors as your armor is not enough to withstand a beating.
  • Be very wary of Warriors when overextending to use Blackout on a monk.
  • Blackout can also be used defensively to drain the adrenaline from a Warrior.
  • Use Shatter Enchantment on dangerous buffs like Protective Spirit.
  • If you have Energizing Wind with you, you should cast it away from the team so it won't get affected by it, but only the Zerg Queen.

Variants


The Infested LoD Medic[ | ]

MonkMesmerMonk / Mesmer Attribute Rank
Healing Prayers 12 + 1 + 2
Divine Favor 10 + 2
Protection Prayers 2 + 1
Inspiration Magic 8
Light of Deliverance

Light of Deliverance

Words of Comfort

Words of Comfort

Infuse Health

Infuse Health

Dismiss Condition

Dismiss Condition

Protective Spirit

Protective Spirit

Holy Veil

Holy Veil

Hex Breaker

Hex Breaker

Channeling

Channeling

Usage

  • Use Light of Deliverance to maintain the health of your party at an adequate level.
  • Words of Comfort is your primary direct healing skill.
  • Cast Infuse Health as fast as possible on allies that are dangerously low on Health. This is your primary Spike heal.
  • Remove conditions through Dismiss Condition. Remember that targets under enchantments will receive the healing bonus regardless of whether a condition is removed.
  • Allies under pressure, or Frenzying Warriors should be covered with Protective Spirit.
  • Holy Veil should be used to remove Hexes. This should not be maintained, but cast and removed immediately.
  • Use Hex Breaker to defend against enemy hex skills.
  • Channeling should be used to maintain energy.

Equipment

  • Weapons needed at focus swapping is best to use
  • Any armor can be used, providing it has maximum AL.
  • Runes of Major Healing Prayers, Major Divine Favor, Minor Protection Prayers, Superior Vigor.
  • Replace the Major runes with Minor runes as needed.

Variants

Counters

  • Heavy Energy denial can be destructive, due to the lack of energy management skills.
  • Skills which increase casting time can be damaging.
  • Wild Blow and other stance removal skills are able to counter Hex Breaker.


The Infested ZB Medic[ | ]

MonkMesmerMonk / Mesmer Attribute Rank
Protection Prayers 12 + 1 + 1
Divine Favor 9 + 1
Inspiration Magic 9
Reversal of Fortune

Reversal of Fortune

Guardian

Guardian

Zealous Benediction

Zealous Benediction

Spirit Bond

Spirit Bond

Dismiss Condition

Dismiss Condition

Holy Veil

Holy Veil

Hex Breaker

Hex Breaker

Channeling

Channeling

Equipment

  • Any weapon needed with focus swapping.
  • Armor with +Energy is required.

Usage

  • Start out by using Hex Breaker, it will make the first hex cast upon you fail, and this is invaluable.
  • Your main job is to protect your allies while being able to heal them if necessary with Zealous Benediction.
  • Make use of Spirit Bond to help prevent against spike damage.
  • Reversal of Fortune is ideal against many attacks to lower damage and heal with it instead.
  • Cast Guardian to bring up defenses at physical damage dealers.
  • You should keep up Channeling as it is your energy management skill.

Counters

Variants

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