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Dervish

Lyssa's Avatar[ | ]

This build uses the skill Avatar of Lyssa to its full potential. With low cost, super-fast, quickly repeatable attack skills and an upped attack speed, Lyssa's Avatar will deliver an extremely large amount of damage in a very short amount of time. Watch Lyssa's Avatar clip

Attributes and Skills[ | ]

DervishWarriorDervish / Warrior Attribute Rank
Mysticism 12 + 1 + 2
Scythe Mastery 12 + 1
Earth Prayers 3
Avatar of Lyssa

Avatar of Lyssa

Watchful Intervention

Watchful Intervention

Eremite's Attack

Eremite's Attack

Heart of Fury

Heart of Fury

Wild Blow

Wild Blow

Mystic Sweep

Mystic Sweep

Protector's Strike

Protector's Strike

Resurrection Signet

Resurrection Signet

OR

DervishWarriorDervish / Warrior Attribute Rank
Mysticism 12 + 1 + 2
Scythe Mastery 11 + 1
Earth Prayers 6 + 2
Avatar of Lyssa

Avatar of Lyssa

Mystic Regeneration

Mystic Regeneration

Mystic Vigor

Mystic Vigor

Heart of Fury

Heart of Fury

Wild Blow

Wild Blow

Mystic Sweep

Mystic Sweep

Protector's Strike

Protector's Strike

Resurrection Signet

Resurrection Signet

Equipment[ | ]

  • For the armor, this build requires a good amount of energy, so any radiant armor would help. Also, if blind becomes a problem, consider attaching a blindness duration reduction rune.
  • A Zealous scythe of Enchanting +20% with a +15% dmg while enchanted inscription is ideal.
  • If you are set up properly, you will have at least 500 health (with a minor rune of vigor) and 35 energy (without the avatar). If you feel that you don't need the zealous scythe, you may trade it in for a sundering one.

Usage[ | ]

Before going into battle, cast Avatar of Lyssa then Watchful Intervention and then Heart of Fury. Pick out a target (prime targets for this build are Necromancers, Mesmers, Elementalists, Ritualists, Rangers, and Assassins), and attack. Spam the four attack skills in order, chaining one after the other in succession. Wild Blow recharges once for every two times each other attack skill recharges, so you can chain those while waiting.

If you are in a battle long enough for the Avatar of Lyssa to wear off, you will still do quite a bit of damage, so conserve your energy and use the attack skills when necessary. Also, if you need health, recast Watchful Intervention whenever it's not on you.

Counters[ | ]

Counters to this build are your usual anti-melee incidents, but mostly blind.

Variants[ | ]

Heal Variant.

Replace Watchful Intervention, Resurrection Signet,and/or Wild Blow or Protector's Strike with Mystic Regeneration and Mystic Vigor

Speed Variant.

This build can be customized depending on your tastes. If you want to have a speed boost, put in Sprint and take out the ressurection signet if you don't need it. You can also put your remaining attribute points into Wind Prayers and use Harrier's Haste. Or even then replace Heart of Fury with Whirling Charge.

Other Variant.

If you want more health, put in Mystic Vigor, which would give you lots of health with the maxed attack speed. If you want, you can take out Wild Blow if you need the ressurection signet, and in that case you can use Rush as a speed boost too as you won't be losing your adrenaline.

Energy Variant.

If you are concerned about energy usage, you can replace one of the attack skills or the ressurection signet with Zealous Renewal for a great energy gain after the enchantment ends.

Notes[ | ]

Note: if you see a spellcaster starting up a long casting time spell, that is the perfect time to chain your skills. You should deal about 130 damage per attack against someone using a skill, so with the four attack skills, you will have done about 500 damage in less than 3 seconds.

Masters Videos[ | ]

Here are videos of the build being used against every Nameless Master.

This was all done in a row, with no retries (besides Master of Enchantments because I gave up prematurely the first time, so I only tried him twice in total).


Harrier's Grasp[ | ]

This build uses the powerful effects of the Dervish elite skill Avatar of Melandru to give a constant Health bonus and condition immunity. In combination with powerful Scythe Mastery attacks that would normally incur a penalty towards the player, that is neutralized, resulting in an extremely powerful Melee build.

Attributes and Skills[ | ]

DervishWarriorDervish / Warrior Attribute Rank
Mysticism 10 + 2
Wind Prayers 8 + 1
Scythe Mastery 12 + 1 + 1
Victorious Sweep

Victorious Sweep

Wearying Strike

Wearying Strike

Mystic Sweep

Mystic Sweep

Wild Blow

Wild Blow

Featherfoot Grace

Featherfoot Grace

Harrier's Grasp

Harrier's Grasp

Avatar of Melandru

Avatar of Melandru

Resurrection Signet

Resurrection Signet

Equipment[ | ]

  • Radiant's insignia is required to maintain your energy level.
  • A Scythe with "Guided by Fate" or "Strength and Honor" inscriptions.
  • If you want an even larger energy pool, look for the "I Have the Power" inscription.
  • Runes of Major Mysticism, Superior Vigor, Minor Wind Prayers, Minor Scythe Mastery.

Usage[ | ]

Counters[ | ]

  • This build has no means of removing hexes and is vulnerable to the same types of hexes as most melee oriented builds such as Spiteful Spirit and Empathy.
  • Heavy Energy denial can be troublesome, especially if trying to activate Avatar of Melandru.
  • Heart of Fury can be used for an attack speed boost.
  • Fragility has a nasty effect on AoM because conditions are immediately removed.

Variants[ | ]



Imbue Health AoM Dervish[ | ]

This Dervish exists to both carry a considerable amount of offensive power while also bringing along condition removal and a potent heal to aid allies in times of duress.

Attributes and Skills[ | ]

DervishMonkDervish / Monk Attribute Rank
Scythe Mastery 12 + 2
Mysticism 12 + 1 + 2
Protection Prayers 3
Victorious Sweep

Victorious Sweep

Wearying Strike

Wearying Strike

Zealous Renewal

Zealous Renewal

Heart of Fury

Heart of Fury

Draw Conditions

Draw Conditions

Imbue Health

Imbue Health

Avatar of Melandru

Avatar of Melandru

Resurrection Signet

Resurrection Signet

Equipment[ | ]

  • Armor:
    • Two major attribute runes, One superior rune of Vigor, Two runes of Attunement (+ energy).
    • Radiant insignias (+ energy).
  • Weapons:
    • Sundering Scythe of Enchanting, with a "Guided by Fate" inscription.
    • Vampiric Scythe as well, switching out as you need them.
    • A staff in case of Dealth Penalty, as DP will reduce your max energy below that required for your Avatar.

Usage[ | ]

  • Before the upcoming confrontation and while clearly out of a ranger interruption range, activate Avatar of Melandru. Your HP should be at an impressive 685. Use Victorious Sweep upon targets with lower HP than yourself. Use Wearying Strike every 10 seconds to keep a Deep Wound upon your target. Since conditions do not affect you, you won’t suffer weakness from Wearying Strike. Always put Zealous Renewal back up once it drops while being careful not to use it prematurely.
  • Helping teammates: If you have the energy to spare, and you should, use draw condition to totally wipe out all conditions when it really matters. You won’t have to worry about them affecting you due to Avatar of Melandru. Use Imbue Health to give other party members a potent 300 HP heal (which you should easily be able to grant with your large HP pool), esp. when allied healer is unable to heal at the right moment.

Variants[ | ]

Counters[ | ]

  • Anti-Melee hexes can cause problems with attacking.
  • While Avatar of Melandru is down, like all Avatar builds, the build will lose some functionality. Mainly, you cannot use Draw Conditions unless in extreme situations, Wearying Strike is mostly out of the question, and Imbue Health will take a slight hit.
  • If you happen to get totally destroyed, your Imbue Health won't be too much help to your allies. Plus, healing yourself with Victorious Sweep will be harder to manage.
  • Fragility will decimate you. Since Avatar of Melandru applies conditions and then instantly removes them, the damage from fragility can be fatal. Be extremely wary of this hex!


Golden Corruption[ | ]

This Dervish uses a rather short Assassin combo combined with Mystic Corruption for a long lasting daze to shutdown casters. Energy is controlled with Zealous Renewal and Heart of Fury works as an IAS.

Attributes and Skills[ | ]

DervishAssassinDervish / Assassin Attribute Rank
Mysticism 12 + 1 + 1
Dagger Mastery 12
Optional

Optional

Golden Skull Strike

Golden Skull Strike

Optional

Optional

Mystic Corruption

Mystic Corruption

Heart of Fury

Heart of Fury

Zealous Renewal

Zealous Renewal

Mystic Vigor

Mystic Vigor

Resurrection Signet

Resurrection Signet

Optional One

Optional Two

Equipment[ | ]

Usage[ | ]

  • Cast your enchantments
  • Run to a foe and use your dagger combo, this will give a long daze effect
  • If have Jagged Strike, re-use it to cover the daze
  • Attack the caster to easily interupt them

Counters[ | ]

  • Condition removing signets
  • Blind, Empathy etc
  • Enchantment removal

Variants[ | ]

Notes[ | ]

  • The Lead and Dual attacks are not confirmed, still looking for suggestions
  • Althought you have 0 critical strikes, Twisting Fangs is used for deepwound and two cover conditions for daze


Skull Crack Attack[ | ]

The Skull Crack Attack uses Mystic Corruption combined with Skull Crack for long lasting daze to shutdown casters.

Attributes and Skills[ | ]

DervishWarriorDervish / Warrior Attribute Rank
Scythe Mastery 12 + 1 + 2
Mysticism 12 + 1
Skull Crack

Skull Crack

Crippling Sweep

Crippling Sweep

Mystic Sweep

Mystic Sweep

Mystic Corruption

Mystic Corruption

Heart of Fury

Heart of Fury

Zealous Renewal

Zealous Renewal

Faithful Intervention

Faithful Intervention

Resurrection Signet

Resurrection Signet


Equipment[ | ]

Usage[ | ]

Counters[ | ]

Variants[ | ]


Harriers Scythe[ | ]

This Dervish build uses Mysticism and Wind Prayers to heal and to deal damage. The build's name comes from the combination of Featherfoot Grace and Harrier's Grasp to deal massive damage whilst crippling fleeing foes.

Attributes and Skills[ | ]

DervishWarriorDervish / Warrior Attribute Rank
Scythe Mastery 12 + 1 + 3
Wind Prayers 10 + 1
Mysticism 8 + 1
Reaper's Sweep

Reaper's Sweep

Chilling Victory

Chilling Victory

Mystic Sweep

Mystic Sweep

Wild Blow

Wild Blow

Featherfoot Grace

Featherfoot Grace

Harrier's Grasp

Harrier's Grasp

Zealous Renewal

Zealous Renewal

Resurrection Signet

Resurrection Signet

Equipment[ | ]

  • Radiant Insignia for energy.
  • Windwalker Insignia for more armor while enchanted.
  • Runes:
  • Major or Superior Rune of Scythe Mastery
  • Superior Rune of Vigor
  • Minor Rune of Wind Prayers
  • Minor Rune of Mysticism

Usage[ | ]

Counters[ | ]

  • Anti-melee conditions/hexes apply.
  • Enchantment removal will hinder this build.

Variants[ | ]

Notes[ | ]

  • The lack of self-heal (except when if you keep Mystic Vigor or replace it with Dwayna's Touch) requires this build to rely heavy on the monks. Therefore, it may be wise to carry a Vampiric Scythe for your healing.


Mystic Sandstorm[ | ]

This build takes advantage of Pious Renewal's energy and health gain when removing multiple enchantments with Mystic Sandstorm, resulting in spike damage and bringing you back to near full health and energy to remove downtime.

Attributes and Skills[ | ]

DervishDervish / Any Attribute Rank
Earth Prayers 12 + 1 + 2
Mysticism 12 + 3
Aura of Thorns

Aura of Thorns

Heart of Holy Flame

Heart of Holy Flame

Vital Boon

Vital Boon

Armor of Sanctity

Armor of Sanctity

Mirage Cloak

Mirage Cloak

Pious Renewal

Pious Renewal

Mystic Sandstorm

Mystic Sandstorm

Resurrection Signet

Resurrection Signet

Equipment[ | ]

Usage[ | ]

Before engaging, cast in order of Enchantment duration:

Aura of Thorns --> Heart of Holy Flame --> Vital Boon --> Armor of Sanctity --> Mirage Cloak --> Pious Renewal then get near an enemy or a group of enemies and hit Mystic Sandstorm. This will result in:

Casting Armor of Sanctity shortly after sandstorm can help reduce damage against those you inflicted bleeding and/or burning on.

The health and energy gain should leave you enough energy to repeat the process.

Counters[ | ]


Variants[ | ]

  • Pious Renewal can be replaced with Arcane Zeal. This reduces your health gain after using Mystic Sandstorm, but it allows for more costly, more powerful enchantments to be used instead. For example:
Arcane Zeal

Arcane Zeal

Vital Boon

Vital Boon

Dust Cloak

Dust Cloak

Heart of Holy Flame

Heart of Holy Flame

Staggering Force

Staggering Force

Mirage Cloak

Mirage Cloak

Mystic Sandstorm

Mystic Sandstorm

Optional

Optional

  • By sacrificing a few points in Earth Prayers and placing them instead in Scythe Mastery, you can provide yourself with an acceptable alternative should you find yourself up against an enchantment-remvoing or interrupting foe.
  • Despite the health spike after casting Mystic Sandstorm, it's very easy to get killed while casting the enchantments. For this reason, Mystic Regeneration works very well when used as your first enchantment.

Notes[ | ]

  • The order of the enchantments casted may be mixed, for example if a ranger is attempting to interrupt your enchantment spells, cast Mirage Cloak first and proceed onto the rest of your enchantments. Also, Heart of Holy Flame has a longer cooldown, so you may cast that last if necessary. This may even help the spike damage if done last due to it's 60 holy damage effect.
  • If someone is trying to kite you, you may also cast Aura of Thorns near them to inflict cripple, then proceed to the rest of your enchantments.


Vow of Burden[ | ]

This Build uses Vow of Strength in conjunction with Shadowy Burden to create a massive spike with IAS.

Attributes and Skills[ | ]

DervishAssassinDervish / Assassin Attribute Rank
Scythe Mastery 10 + 1
Earth Prayers 10 + 1 + 1
Mysticism 10 + 1
Shadow Arts 5
Heart of Fury

Heart of Fury

Shadowy Burden

Shadowy Burden

Vow of Strength

Vow of Strength

Faithful Intervention

Faithful Intervention

Optional

Optional

Death's Charge

Death's Charge

Dash

Dash

Resurrection Signet

Resurrection Signet

Equipment[ | ]

  • Full Radiant armor with runes of attunement.
  • Zealous Scythe of Enchanting with an Energy +5 inscription.

Usage[ | ]

Counters[ | ]

  • Mass Conditions (Blind) pose the biggest threat to this build. Try and team with a monk.

Slower condition removal Variant[ | ]

Attributes and Skills[ | ]

DervishNecromancerDervish / Necromancer Attribute Rank
Scythe Mastery 10 + 1
Earth Prayers 10 + 1 + 1
Mysticism 10 + 1
Curses 5
Heart of Fury

Heart of Fury

Rigor Mortis

Rigor Mortis

Vow of Strength

Vow of Strength

Faithful Intervention

Faithful Intervention

Pious Haste

Pious Haste

Plague Touch

Plague Touch

Weaken Armor

Weaken Armor

Resurrection Signet

Resurrection Signet


Mirror of Ice Scythe[ | ]

The Icy Fighter is a simple Dervish Build that uses Water Magic to add extra damage, increase armor, and provide protection from spells. This build is effective in most PvE.

Attributes and Skills[ | ]

DervishElementalistDervish / Elementalist Attribute Rank
Mysticism 10 + 1 + 1
Scythe Mastery 11 + 1
Water Magic 10
Victorious Sweep

Victorious Sweep

Eremite's Attack

Eremite's Attack

Mystic Sweep

Mystic Sweep

Mystic Vigor

Mystic Vigor

Frigid Armor

Frigid Armor

Conjure Frost

Conjure Frost

Mirror of Ice

Mirror of Ice

Resurrection Signet

Resurrection Signet

Equipment[ | ]

  • Armor with Windwalker's Insignias is perfect.
  • An Icy Scythe is necessary +15% while enchanted and an enchanting mod would be useful.

Usage[ | ]

  • Note: It is usually a good idea to let them end before renewing them so you gain the Mysticism bonus.
  • Keep a close eye on Mirror of Ice since it is often difficult to notice when it ends.

Counters[ | ]

  • Enchant removal is not a direct counter but will slow an Icy Fighter down for a few seconds while they re-apply their enchantments.
  • Skills that harm you based on your enchantments will hurt quite badly.(i.e. Defile Enchantments, Melandru's Arrows, ect.)
  • Blind, Weakness, Crippled, and other standard melee counters.

Variants[ | ]

  • Unlike most builds, the elite skill here is the optional slot. Many other elites are better for certain situations and play styles.
  • Armor of Frost and Armor of Mist are usually less effective than Frigid Armor but could be used instead.
  • Frozen Burst can be a very effective damage/snaring skill if you don't need a resurrect or feel like taking out an attack skill.
  • Blurred Vision costs quite a bit of energy, but keeps you pretty well protected.
  • Most attack skills can replace Victorious Sweep, some useful attacks are, Rending Sweep, and Chilling Victory.
  • Many players prefer using Reaper's Sweep instead of Mirror of Ice and Victorious Sweep.
  • Crippling Sweep is also very useful(usually in PvP) for some extreme anti-kiting.
  • Consider bringing Mystic Regeneration(in place of a attack skill) for PvE play and moving some points from Mysticism to Earth Prayers(3 or 8 are cut off points for Mystic Regeneration).
  • Consider bringing Banishing Strike when fighting in an Alliance Battle. It will do 130 damage (with 11 in Scythe Mastery) to all nearby minions, pretty much killing all of them.

Notes[ | ]

It could be possible to modify this build to use a different element, but water provides both damage and protection.


Obsidian Dervish[ | ]

This build is a more effective variant of the [Build:W/E Obsidian Tank|Obsidian Tank]. The advantage of using a dervish is that a dervish can use mysticism to upkeep all of his enchants, without having to worry about running out of energy, and can maintain constant health regeneration, which is the bane of the warrior variant.

Attributes and Skills[ | ]

DervishElementalistDervish / Elementalist Attribute Rank
Earth Magic 12
Earth Prayers 10 + 1
Mysticism 8 + 1 + 3
Stoneflesh Aura

Stoneflesh Aura

Obsidian Flesh

Obsidian Flesh

Armor of Earth

Armor of Earth

Glyph of Concentration

Glyph of Concentration

Optional

Optional

Mystic Regeneration

Mystic Regeneration

Vital Boon

Vital Boon

Resurrection Signet

Resurrection Signet


Equipment[ | ]

Usage[ | ]

Upkeep Stoneflesh Aura, Mystic Regeneration, and Vital Boon. Cast Obsidian Flesh whenever it's charged. If you start taking an excessive amount of damage while Obsidian Flesh is down, cast Armor of Earth. If you're having some trouble with interrupts, use Glyph of Concentration, immediately followed by Stoneflesh Aura and Obsidian Flesh.

Counters[ | ]

  • Non-Spell Enchantment removal
  • Interrupts
  • Dazed

Notes[ | ]

This build may replace the Obsidian Tank in Domain of Anguish groups with a great amount of effectiveness.




Shielded Dervish[ | ]

The Shielded Derv is a simple build that uses the Protection Prayers line for damage reduction and condition removal.

Attributes and Skills[ | ]

DervishMonkDervish / Monk Attribute Rank
Mysticism 11 + 1 + 3
Scythe Mastery 10 + 1
Protection Prayers 10
Victorious Sweep

Victorious Sweep

Wounding Strike

Wounding Strike

Mystic Sweep

Mystic Sweep

Mending Touch

Mending Touch

Mystic Vigor

Mystic Vigor

Shield of Absorption

Shield of Absorption

Extend Enchantments

Extend Enchantments

Resurrection Signet

Resurrection Signet

Equipment[ | ]

Usage[ | ]

Counters[ | ]

Variants[ | ]

DervishMonkDervish / Monk Attribute Rank
Mysticism 12 + 1 + 2
Scythe Mastery 8 + 2
Healing Prayers 9
Protection Prayers 5
Victorious Sweep

Victorious Sweep

Mystic Sweep

Mystic Sweep

Wearying Strike

Wearying Strike

Mending Touch

Mending Touch

Mystic Vigor

Mystic Vigor

Healing Hands

Healing Hands

Extend Enchantments

Extend Enchantments

Resurrection Signet

Resurrection Signet


Contagious Reaper[ | ]

The D/N Contagious Reaper is a PvE build that deals heavy AoE damage as well as spreading Deep Wound, Bleeding, and Weakness to multiple targets.

Attributes and Skills[ | ]

DervishNecromancerDervish / Necromancer Attribute Rank
Scythe Mastery 11 + 1 + 3
Death Magic 11
Mysticism 5 + 1
Earth Prayers 7 + 1
Blood Magic 2
Wearying Strike

Wearying Strike

Signet of Agony

Signet of Agony

Plague Touch

Plague Touch

Contagion

Contagion

Dark Aura

Dark Aura

Mystic Regeneration

Mystic Regeneration

Optional

Optional

Generic resurrect

Generic resurrect

Equipment[ | ]

Usage[ | ]

  • Cast Contagion, Dark Aura, and Mystic Regeneration
  • Engage target, and use Signet of Agony, followed by Wearying Strike.
    • Signet of Agony will deal 15 damage to all adjacent enemies, as well as cause you to bleed, and to sacrifice 10% health. The sacrifice will trigger Dark Aura, dealing 38 damage to all adjacent foes. Contagion will cause the Bleeding to be spread to all nearby foes, and will cause you to sacrifice 6% health, triggering Dark Aura a second time, for another 38 damage to adjacent foes.
    • Wearying Strike will apply Deep Wound to hit enemies, and will give you Weakness. Contagion will instantly spread Weakness to all nearby enemies, and trigger Dark Aura a third time.
  • Use Plague Touch to get rid of Weakness, and use Wearying Strike a second time.
  • Re-apply Dark Aura and Signet of Agony as soon as they are available.
  • Mystic Regeneration will give 9 points of health regeneration (or more with extra enchantments), to help offset the sacrificing and bleeding. It also acts as a cover enchantment for the two Death Magic enchantments, which are critical to the build.
  • Conditions applied from foes will trigger Contagion and Dark Aura. This can make the build more powerful, as long as you know what to expect. If you know that your enemies will be dealing conditions, try to time it so that their conditions and your conditions are not being applied at the same time, as the health sacrifices could become overwhelming.

Counters[ | ]

  • Enchantment stripping will greatly reduce the effectiveness of this build. The Death Magic enchantments must be kept covered.

Variants[ | ]

Optional skill slot:

Notes[ | ]

  • This could also easily be played as a N/D. The D/N version benefits from:
    • Increased armor.
    • A greater selection of Mysticism enchantments.
    • The inherent effects of Mysticism. Energy is somewhat tight in this build, but certainly managable under Mysticism's effects. This is especially true when considering the amount of monk enchantments that are typically used in PvE. Soul Reaping would be an obvious advantage for a N/D.



Convicted Wounder[ | ]

The Convicted Wounder is a PvE Dervish that makes use of Conviction and Armor of Sanctity for damage reduction and armor. Also uses Mystic Regeneration for healing and Wounding Strike for damage capability.

Attributes and Skills[ | ]

DervishDervish / Any Attribute Rank
Scythe Mastery 11 + 2 + 1
Mysticism 8 + 1
Earth Prayers 11 + 2
Faithful Intervention

Faithful Intervention

Armor of Sanctity

Armor of Sanctity

Mystic Regeneration

Mystic Regeneration

Conviction

Conviction

Wounding Strike

Wounding Strike

Victorious Sweep

Victorious Sweep

Mystic Sweep

Mystic Sweep

Resurrection Signet

Resurrection Signet


D/Mo

D/W

D/A

Equipment[ | ]

  • Armor: Windwalker's Insignia armor with a Scythe Mastery hood (70 AL).
  • Runes: Major Scythe Mastery, Minor Mysticism, Major Earth Prayers, Vigor, Attunement x1
  • Weapon: Sundering or Zealous Scythe of Fortitude with energy+5 inscription.

Usage[ | ]

  • When entering combat, activate Faithful Intervention, Armor of Sanctity, and Mystic Regeneration to give you max health regeneration (20hp/second).
  • Use Conviction. At this point, you will have at least 109 armor (70 from normal armor, 15 from windwalker's, and 24 from conviction). This does not include Armor of Sanctity's damage reduction, which is 18 less damage from all sources.
  • Find a target.
  • Try as much as possible to spread Deep Wound. My suggestion is to use Wouding Strike followed by Victorious Sweep to deal some significant damage. Then, move on to another target and do the same thing. This will greatly help your party's overall damage output and you can easily serve as a tank with Armor of Sanctity.

Variants[ | ]

Counters[ | ]

  • Enchantment removal.
  • Hexes.

Reaper's Vow[ | ]

This Dervish uses Zealous Vow to allow almost infinite spamming of attack skills, while Earth and Wind Prayers help with healing and condition removal.

Attributes and Skills[ | ]

DervishDervish / Any Attribute Rank
Scythe Mastery 11 + 1 + (1..3)
Wind Prayers 11 + 1
Earth Prayers 8
Mysticism 3
Victorious Sweep

Victorious Sweep

Mystic Sweep

Mystic Sweep

Chilling Victory

Chilling Victory

Whirling Charge

Whirling Charge

Featherfoot Grace

Featherfoot Grace

Mystic Regeneration

Mystic Regeneration

Zealous Vow

Zealous Vow

Generic resurrect

Generic resurrect

Equipment[ | ]

  • A Vampiric Scythe of Enchanting with a "Guided By Fate" inscription.
  • Windwalker's Insignias on your armor.
  • A Rune of Clarity on an armor piece, Runes of Attunement on everything else.

Usage[ | ]

Counters[ | ]

  • Heavy enchant removal
  • Standard anti-melee counters, though the durations of conditions are greatly reduced.

Variants[ | ]

Mysticism Variant:

Victorious Sweep

Victorious Sweep

Mystic Sweep

Mystic Sweep

Chilling Victory

Chilling Victory

Whirling Charge

Whirling Charge

Heart of Fury

Heart of Fury

Mystic Vigor

Mystic Vigor

Zealous Vow

Zealous Vow

Generic resurrect

Generic resurrect

By moving points from Earth Prayers to Mysticism and using a minor rune, this allows you to have an IAS active all the time by cycling Whirling Charge and Heart of Fury.

Pious Sandstorm[ | ]

This build takes advantage of Pious Renewal's energy and health gain when removing multiple enchantments with Mystic Sandstorm, resulting in spike damage and bringing you back to near full health and energy to remove downtime.

Attributes and Skills[ | ]

DervishDervish / Any Attribute Rank
Earth Prayers 12 + 1 + 2
Mysticism 12 + 3
Aura of Thorns

Aura of Thorns

Heart of Holy Flame

Heart of Holy Flame

Vital Boon

Vital Boon

Armor of Sanctity

Armor of Sanctity

Mirage Cloak

Mirage Cloak

Pious Renewal

Pious Renewal

Mystic Sandstorm

Mystic Sandstorm

Resurrection Signet

Resurrection Signet

Equipment[ | ]

Usage[ | ]

Before engaging, cast in order of Enchantment duration:

Aura of Thorns --> Heart of Holy Flame --> Vital Boon --> Armor of Sanctity --> Mirage Cloak --> Pious Renewal then get near an enemy or a group of enemies and hit Mystic Sandstorm. This will result in:

Casting Armor of Sanctity shortly after sandstorm can help reduce damage against those you inflicted bleeding and/or burning on.

The health and energy gain should leave you enough energy to repeat the process.

Counters[ | ]


Variants[ | ]

  • Pious Renewal can be replaced with Arcane Zeal. This reduces your health gain after using Mystic Sandstorm, but it allows for more costly, more powerful enchantments to be used instead. For example:
Arcane Zeal

Arcane Zeal

Vital Boon

Vital Boon

Dust Cloak

Dust Cloak

Heart of Holy Flame

Heart of Holy Flame

Staggering Force

Staggering Force

Mirage Cloak

Mirage Cloak

Mystic Sandstorm

Mystic Sandstorm

Optional

Optional

  • By sacrificing a few points in Earth Prayers and placing them instead in Scythe Mastery, you can provide yourself with an acceptable alternative should you find yourself up against an enchantment-remvoing or interrupting foe.
  • Despite the health spike after casting Mystic Sandstorm, it's very easy to get killed while casting the enchantments. For this reason, Mystic Regeneration works very well when used as your first enchantment.

Notes[ | ]

  • The order of the enchantments casted may be mixed, for example if a ranger is attempting to interrupt your enchantment spells, cast Mirage Cloak first and proceed onto the rest of your enchantments. Also, Heart of Holy Flame has a longer cooldown, so you may cast that last if necessary. This may even help the spike damage if done last due to it's 60 holy damage effect.
  • If someone is trying to kite you, you may also cast Aura of Thorns near them to inflict cripple, then proceed to the rest of your enchantments.


Mystic Renewal[ | ]

This Dervish build is great for PvE for dishing out some damage while still able to heal itself with a decent degree of energy management. This build is good for causing some AoE damage without the healer of the group focused on you and can heal the party to a better degree.

Attributes and Skills[ | ]

DervishDervish / Any Attribute Rank
Mysticism 11 + 1 + 2
Scythe Mastery 10 + 2
Earth Prayers 10 + 1
Avatar of Melandru

Avatar of Melandru

Twin Moon Sweep

Twin Moon Sweep

Mystic Sweep

Mystic Sweep

Mystic Vigor

Mystic Vigor

Vital Boon

Vital Boon

Zealous Renewal

Zealous Renewal

Heart of Holy Flame

Heart of Holy Flame

Resurrection Signet

Resurrection Signet

Equipment[ | ]

  • Armor: Radiant Insignia for energy mixed in with Survivor's Insignia for health. Radiant Insignia should be used on the chest area for maximum energy.
  • Weapons: Any good Scythe should do.
  • Runes: In addition to the runes outlined in the Attributes table, take a Rune of Attunement and the best Vigor rune you can afford. Nightfall characters - such as all Dervishes - get a Rune of Minor Vigor from an early quest.

Usage[ | ]

  • Before running into battle, activate your enchantments.
  • Only activate the first 2 enchantments from left to right, then as you reach your target (hopefully targets) activate the other 2 enchantments from left to right. This should cause some damage to multiple foes.
  • The very first attack should be Twin Moon Sweep to ignite your enemies on fire. Activate Mystic Sweep to add some more damage.
  • Because of Mystic Vigor you should gain a fair amount of health each hit. Soon mystic vigor should be about finished and same with Vital Boon and they should be reactivated seeing how they should be recharged.
  • After activating them use Heart of Holy Flame again followed by Twin Moon Sweep to once again ignite them.
  • At this point Zealous Renewal should finish and you should gain all your energy back.
  • Repeat this proccess until the targets are taken out.
  • If at a point you are low on health activate Avatar of Melandru for some health and to cancel any conditions.
  • Vital Boon can be used for quick healing via casting it, and then using Twin Moon Sweep to quickly strip it and heal yourself for 200+ health. Of course, you can always let Vital Boon run out normaly, but this above method is for speedy healing.

Counters[ | ]

  • Energy denial and draining.
  • Enchantment Removal can do some damage to this build but since ending any of those used, except Mystic Vigor, gives you benefits, it's not that bad.
  • Blindness, Weakness and Crippling can obviously slow this build down by preventing it from hitting with most of your attacks, lowering the effectiveness of your attacks, and stopping you from attacking fleeing targets. However, since you have Avatar of Melandru, you can quickly negate these effects.
  • Interrupting Avatar of Melandru - by the time the 30 second recharge has elapsed, it is possible for the Dervish to have been killed.

Notes[ | ]

You could always leave casting Vital Boon until after you have activated Zealous Renewal in case you need the health once it is ended by Twin Moon Sweep. But it is up to you if you want your maximum health increased before you run in or not.

Variants[ | ]

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