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Gloom Farmer[ | ]

This build uses high damage PBAoE spells, with the added damage bonus from the Lightbringer title, to farm caster-only groups in Ravenheart Gloom for Torment Gemstones.

Attributes and Skills[ | ]

ElementalistAssassinElementalist / Assassin Attribute Rank
Fire Magic 12 + 1 + 3
Water Magic 2 + 3
Energy Storage 6 + 3
Shadow Arts 11
Shadow Form

Shadow Form

Death's Charge

Death's Charge

Glyph of Sacrifice

Glyph of Sacrifice

Meteor Shower

Meteor Shower

Bed of Coals

Bed of Coals

Frozen Burst

Frozen Burst

Flame Burst

Flame Burst

Flame Djinn's Haste

Flame Djinn's Haste

  • With a Lightbringer rank of 4 or below, consider using one of the Variants. See the Discussion for additional ideas.

Equipment[ | ]

  • Armor
    • Radiant Armor with Attunement Runes where possible (Or equivalent). Ensure that you have at least 90 maximum Energy.
  • Weapons
    • Any single handed weapon with +5 energy and +20% enchantment duration extension. Rajazan's Fervor or the Totem Axe are ideal.
    • A focus with a "Live for Today" inscription (+15 energy, -1 energy degeneration). Chung's Focus is ideal.

Usage[ | ]

  • Enter Ravenheart Gloom from the Gate of Anguish. Receive the bounty from the Whispers Informant.
  • Run past the first group of foes with Shadow Form and Flame Djinn's Haste up.
  • Now, near your position there are two mobs made entirely of spellcasters:
    • One to the left, composed of a mixed group of spellcasters.
    • One to the right, composed of six Curse of Darknesses.
  • Wait for combat between the Shadow Army and the Order of Whispers ends. Get closer to the mixed group.
  • Cast Shadow Form and get into the middle of the enemy group with Death's Charge.
  • Now attack with all of your AoE spells from left to right.
  • Should any foes attempt to escape, you may either:
A - Run away with Flame Djinn's Haste.
B - Cast a second Flame Burst.
  • Once the mixed group has been cleared, repeat the above tactics for the group of six Curse of Darknesses.

Counters[ | ]

Other Farmable areas[ | ]

The quest Battle of Turai's Procession (see the discussion of this article for details)

Variants[ | ]

Under Lightbringer Rank 4, see the discussion of this article.

Screenshots[ | ]

Screenshot 1 Screenshot 2

Video 2

Solo Green Farmer[ | ]

This build utilizes the elite Shadow Arts skill Shadow Form and the earth magic skill Sliver Armor to quickly take down bosses that are accompanied by medium/large mobs to efficiently farm their green items

Attributes and skills[ | ]

ElementalistAssassinElementalist / Assassin Attribute Rank
Earth Magic 12 + 1 + 3
Energy Storage 3 + 3
Shadow Arts 12
Shadow Form

Shadow Form

Death's Charge

Death's Charge

Glyph of Elemental Power

Glyph of Elemental Power

Sliver Armor

Sliver Armor

Obsidian Flame

Obsidian Flame

Teinai's Crystals

Teinai's Crystals

Crystal Wave

Crystal Wave

Dark Escape

Dark Escape

Equipment[ | ]

Usage[ | ]

Counters[ | ]

Variants[ | ]

  • Caltrops is useful against bosses who attempt to flee when heavily damaged.
  • Feigned Neutrality and/or Shadow Refuge is useful against groups which have mobs with touch skills which penetrate Shadow Form and is also required for the run to some bosses.
  • You may also use Shock, Aftershock, & Teinai's Crystals in that order. Shock is a great interrupt on many bosses who cast their healing spells first to negate Sliver Armor.
  • Shadow of Haste serves to give you an emergency out and is particularly useful when learning the build, taking the 'error' out of 'trial and error'. This serves particularly well when attempting to master a series of difficult bosses in a single run, such as the monk-mesmer-elementalist-necro constructs in Sunjiang District Explorable. Be warned - the speed boost offered by the skill makes pulling groups more difficult.
  • See variant [[Build:E/A DoA Solo Gloom Farmer]] for farming gemstones in Gloom.

Notes[ | ]

  • Sometimes the skill Sliver Armor may start hitting other enemies instead of the boss and may change targets.
  • If you have more than three melee opponents attacking you, the one being hit by Sliver Armor may flee.

List of soloable bosses[ | ]

Total Number of Soloable Bosses: 133

  • Please add info of the level of difficulty for each boss (Very Easy, Easy, Medium, Hard and Very Hard).

Prophecies[ | ]

1 Current Boss

Monk (Mo)[ | ]
  • Protection Prayers
    • MonkKepkhet Marrowfeast - Hard (Make sure not to give the scarabs a corpse before kill due to Well of the Profane. Most of the time the area effect of traps placed below Kepkhet kill you, you turn into a peice of toast.) I changed my build for this boss using Shadow Refuge instead of Obsidian Flame. Before attacking the boss I cast Dark Escape (to reduce damage taken in this case) followed by Glyph of Elemental Power and Shadow Form, then use Death's Charge on the boss followed up with Sliver Armor. Then cast Shadow Refuge to neutralize the effects of the traps and start using Teinai's Crystals and Crystal Wave until Kepkhet is dead. Personally I haven't failed farming Kepkhet after this modification. Mark of Protection could still be a problem though. If you also change Crystal Wave and Teinai's Crystals for Shock and Lift Enchantment, you can cast Shock when Kepkhet casts Mark Of Protection. If you interrupt Mark Of Protection, than just continue killing him, but if you are too late (what probably will be the case), you have to cast Lift Enchantment, when Kepkhet is still knocked down. Than Mark Of Protection will be removed and you will have enough time left to kill Kepkhet. Also, make sure that no griffon has aggroed Kepkhet, as it will spawn additional touch necros around her. Also, if you died attempting to kill her, you have to rezone and retry, as additional touch necros from surrounding area will come near her. If you follow up all those tips, Kepkhet will be Easy/Medium.

Factions[ | ]

52 Current Bosses

Warrior (W)[ | ]
Ranger (R)[ | ]

To Be Added...

To Be Added...

To Be Added...

To Be Added...

To Be Added...'

Monk (Mo)[ | ]
Necromancer (N)[ | ]

To Be Added...

  • Blood Magic
    • NecromancerKyril Oathwarden - Medium (Earth Elementalists can kill you with Shockwave)
    • NecromancerFoalcrest Darkwish - Easy/Medium (Most of the time you can kill him in one shot, but if that doesn't work aggro the nearby group of Mantises and die yourself; he will make Bone Fiends which give you just enough damage for Sliver Armor)
    • NecromancerChan the Dragon's Blood - Easy/Very Easy (The run is easy if you have Feigned Neutrality)
  • Death Magic
    • NecromancerGhial the Bone Dancer - Hard/Very Hard (With more than 2 rits just pull the group in front of the bridge with you using Feigned Neutrality and no speed buffs.For beginners, bring Dash and Shadow Refuge instead of Obsidian Flame and Crystal Wave. Also, bringing Glyph of Concentration in place of Glyph of Elemental Power is recommended; without it, your Sliver Armor may be interrupted.)
    • NecromancerSessk, Woe Spreader - Easy/Medium (Sometimes Sliver Armor targets other enemies, if you bring stone dagger you can kill him in about 5 seconds)
  • Curses
Mesmer (Me)[ | ]

To Be Added...

Elementalist (E)[ | ]

To Be Added...

Assassin (A)[ | ]
Ritualist (Rt)[ | ]

To Be Added...

  • Restoration Magic
    • RitualistFlower Spiritgarden - Medium/Hard (move in a litte until mobs pop up, you need to time you Shadow Form and Silver Armor wisely, needs some practise)
    • RitualistOrosen, Tranquil Acolyte-Medium/Hard (cast Obsidian Flame, Crystal Wave, Teinais Crystals and then Obsidian again (with the other skills applied). Foes can interrupt your skills.Also pull the group that is right up the ramp near him)

Nightfall[ | ]

80 Current Bosses

Warrior (W)[ | ]
  • Swordsmanship
    • WarriorReaper of Agony - Medium (Time your run when he has moved near the two groups of Margonites)
  • Axe Mastery
    • WarriorChor the Bladed - Easy (move to that rock on his right and bring the pop-ups to him, dont cast Silver armour untill he uses Frenzy, he should die in 5 seconds after that, if he didnt cast frenzy within 4 seconds, just move out to top right, and do it again)
    • WarriorRobah Hardback - Medium/Hard
    • WarriorColonel Chaklin- Medium/Hard (Easy to get to,try to aggro as much as you can and avoid disrupts, if you die hope your shadowform is recharged fast and reattack asap if hes halfway or more down in health good chance second shot will finish him
  • Hammer Mastery
    • WarriorGrabthar the Overbearing - Medium/Hard (Need to also aggro the nearby harpy group to be successful, if you wait a moment the harpies actually move closer to Grabthars mob) Not much room for error.
    • WarriorRiktund the Vicious - Medium/Hard
  • Shield
    • Strength
      • WarriorOnwan, Lord of the Ntouka - Easy/Medium (Leave from command post and follow river into lake. Attended to by several Mesmers and route to reach the boss although short has a multitude of creatures)Easiest way to kill is to deaths charge to him then run past him and wait for recharge of skills then get the tusk howlers and boss to theirselves to keep the rampaging nktoukas from stripping your enchants with chilling victory
    • Tactics
Ranger (R)[ | ]

To Be Added...

Monk (Mo)[ | ]
Necromancer (N)[ | ]

To Be Added...

  • Blood Magic
  • Death Magic
  • Curses
    • NecromancerCreo Vulnero - Easy/Medium
    • NecromancerFondalz the Spiteful - Medium
    • NecromancerModti Darkflower - Easy/Medium (Killing him is Very Easy, but its much easier to reach him if you run through the middle of the map till you reach the second resurrection shrine, only one group of mandragors will be in your aggro on the way to him.)if sucessful he can be killed in 3-4 seconds
    • NecromancerMaster of Misery - Very Hard (Very long and difficult run. Moreover, if you die once it'll be using taste of death on his minions to survive.)
    • NecromancerTain the Corrupter - Easy/Medium (Sometimes there's a Paragon in the group which can make it more difficult cause of the shout "Stand your ground")
Mesmer (Me)[ | ]

To Be Added...

Elementalist (E)[ | ]
Assassin (A)[ | ]
Ritualist (Rt)[ | ]
Dervish (D)[ | ]
Paragon (P)[ | ]
  • Spear
    • Spear Mastery
      • ParagonEshau Longspear - Easy/Medium (You need to aggro the group of Mandragors behind him rezone if that party has a Mandragor Imp in it.)
      • ParagonShrieker of Dread - Hard (you'll need to aggro several (ideally 3) patrols to take him down; wait for them to converge). Also watch out for the Death Nova when killed.
      • ParagonPehnsed the Loudmouth - Medium (Very close. Sometimes takes two tries to get him down far enough that the next will kill him)
      • ParagonTureksin the Delegator - Medium ( Tough run, takes practice )
      • ParagonJishol Darksong - Medium (drop Tenai's Crystals for Disrupting Dagger to interrupt his self-heal, and aggro the mob of Cobalt to the south as well. He has a habit of running out of Sliver Armor despite being a melee foe, so be sure to keep tabs on him)
      • ParagonToshau Sharpspear - Easy/Medium (Staggering Force of Enchanted Brambles ignores Shadow Form)
  • Shield
    • Command
      • ParagonLieutenant Shagu - Medium/Hard (Must aggro at least 2 other groups to overcome the healing. Be sure to hit the res shrine just to the south)
      • ParagonBriahn the Chosen - Easy (Be sure to use obsidian flame twice, as soon as it recharges. This extra shot should be just enough to overcome the healing)
    • Motivation

See also[ | ]

Sandstorm Vermin Farmer[ | ]

This build is designed to farm the Vermin. Using Dervish as a secondary, this build is capable of aggroing all of the vermin, and killing them all in a matter of seconds using the Nightfall elite, Sandstorm, Earthquake, and Aftershock.

ElementalistDervishElementalist / Dervish Attribute Rank
Earth Magic 12 + 3 + 1
Energy Storage 10 + 1
Earth Prayers 8
Earth Attunement

Earth Attunement

Stoneflesh Aura

Stoneflesh Aura

Fleeting Stability

Fleeting Stability

Mystic Regeneration

Mystic Regeneration

Glyph of Lesser Energy

Glyph of Lesser Energy

Sandstorm

Sandstorm

Earthquake

Earthquake

Aftershock

Aftershock

Armor[ | ]

  • Any max armor will do, but Tempest, known as Blessed armor (+10 AL while enchanted) is recommended. This helps when the boss is attacking you.

Weapon[ | ]

  • any staff, axe, sword, wand, that adds +20% Enchantments longer is needed to help maintain enchantments. Added energy is highly recommended on these.

Usage[ | ]

  • Start out by walking into the explorable area Xaquang Skyway. Walk North West, go up the stairs, and you are now at the first place.

First Vermin Pull[ | ]

  • Walk to Vermin group number 1, but, before aggroing them, cast Earth Attunement and Stoneflesh and walk to Vermin group number 2.

First vermin pull

  • When you aggro the other group, cast Fleeting Stability followed by Mystic Regeneration. Quickly select a target, cast Glyph of Lesser Energy, Sandstorm, Earthquake, and Aftershock. Make sure that they are in that order, and right after one another (a good idea is to cast the next spell while the other one is still casting, this will cause it to cast right after one another. Make sure that the first spell is half-way completed before doing this).

Second Vermin Pull[ | ]

  • Continue down the stairs, and you will see another set of Vermin. Follow the same rules as above, casting Earth Attunement and Stoneflesh before aggroing Vermin. Picture:

Second vermin pull

The "mob"[ | ]

  • Now that you have cleared the first 4 sets of vermin, now you must take on the major mob. This build lacks the power to farm the boss among the Vermin, so it is best to wait for him to pass. Wait on the bridge until he progresses on.(Note: Vermin travel around in a loop counter-clockwise)

Wait for boss to leave

  • When the boss has passed, cast all 4 enchantments, and run clockwise aggroing all of the vermins. You will need to maintain your enchantments during this time until they are all aggroed. Make Fleeting Stability your main concern followed by Stoneflesh, Mystic Regeneration, then Earth Attunement. Your last mob of Vermin should include the boss. Select a Vermin, make sure your enchantments are up, and cast your skills (Glyph, Sandstorm, Earthquake, Aftershock). This will leave you with dead Vermin, a lot of loot, and a boss. You may choose to pick up the loot now, or flee away from the boss, loose aggro, and come back.

Optional starting point[ | ]

  • After completing the large mob, there are a few more Vermin (3 groups) to the north. After killing these, there is a nearby portal that you may like to zone out of, come back in, and start all over. Using this portal, you can zone in and out until you acquire a full inventory, or until you get the anti-farm notice. This is a good way to aggro all the Vermin, excluding the bosses group, and killing them all in one skill combo.
  • When you come back into the portal, aggro the 3 groups of Vermin keeping up enchantments and head over to the bridge. Here you will wait for the bosses group to pass. When the boss passes, move forward into the aggro range of the other Vermin, and step back out when all of the groups (excluding the bosses) have been aggroed so that the boss does not come along. When all your enchantments are up, cast your skills in the order mentioned above, and they all should be dead in a matter of seconds, leaving you with a massively sacked pile of loot. See the video at the bottom, it uses this style of farming Vermin.

Counters[ | ]

Killing of vermin

Killing, or owning, of Vermin

  • The boss
  • Failing to maintain Enchantments.
  • Vermin Shadow Stepping (rare occurrence)

Variants[ | ]

Loot from farming vermin

Loot from owning Vermin

  • Reduce Energy Storage by 1, and add another point to Earth Prayers, allowing another second for Fleeting to stay in effect.
  • Replace Earthquake with Dragon's Stomp

Notes[ | ]

  • Requires some skill, may take some tries to master the major mob in the black area.
  • The boss will be the only Vermin that will be able to deal damage. This is the reason behind aggroing his group last.
  • Similar idea on the build [[Build:E/Me Terra Tank|E/Me Terra Tank]]
  • If you like, bring along keys as there are many chests in this area.

Videos[ | ]

  • Video1 - Starting from Wajjun Bazaar (Note: in the video Sandstorm was mis-spelled as "Snadstorm")

Mist Form Farmer[ | ]

This build allows a player to farm large numbers of Minotaur in the Elona Reach mission, Trolls and Kirin on the Pongmei Valley.

Attributes and Skills[ | ]

ElementalistMesmerElementalist / Mesmer Attribute Rank
Fire Magic 12 + 1 + 3
Water Magic 11 + 1
Energy Storage 5
Inspiration Magic 4
Mist Form

Mist Form

Arcane Echo

Arcane Echo

Channeling

Channeling

Meteor Shower

Meteor Shower

Bed of Coals

Bed of Coals

Teinai's Heat

Teinai's Heat

Lava Font

Lava Font

Frozen Burst

Frozen Burst

Equipment[ | ]

Artefact

Weapons

Usage[ | ]

Gw545

A nice 'one shot'

Before approaching selected foes, cast Arcane Echo.

KirinsOwnage

Against Kirins

Counters[ | ]

Variants[ | ]


See also[ | ]

  • Video: [[1]]
  • Kirin Video: [[2]]
  • Video2: [[3]]

Sanctum Cay Runner[ | ]

This build is used to run the Sanctum Cay Mission. Stoneflesh Aura and Troll Unguent keep you alive while Storm Djinn's Haste boosts your speed. It may be used for a source of income or simply running friends.

Attributes and Skills[ | ]

ElementalistRangerElementalist / Ranger Attribute Rank
Earth Magic 11 + 3 + 1
Air Magic 6 + 1
Energy Storage 8 + 2
Wilderness Survival 10
Storm Djinn's Haste

Storm Djinn's Haste

Glyph of Concentration

Glyph of Concentration

Stoneflesh Aura

Stoneflesh Aura

Troll Unguent

Troll Unguent

Ward of Stability

Ward of Stability

Sliver Armor

Sliver Armor

Serpent's Quickness

Serpent's Quickness

Obsidian Flesh

Obsidian Flesh

Equipment[ | ]

  • Any maximum AL armor will do.
  • Have a 20% Enchantments last longer staff.

Usage[ | ]

Running To The End[ | ]

SCrun1

The route.

Defending The Vizier[ | ]

SCrun2

Tanking.

Counters[ | ]

Notes[ | ]

  • Use Sliver Armor if you ever get stuck in a mob, within a few seconds, they will clear/die.
  • This build may also be used to run to the Sanctum Cay Mission itself from the Temple of the Ages. Bring Energy Storage to 12 and replace Obsidian Flesh with Ether Prism. The run itself is simple without the need of any other complicated skills and changes.

See Also[ | ]

Vermin Farmer[ | ]

The goal of this build is to farm Vermin in Xaquang Skyway with a primary Elementalist.

Attributes and Skills[ | ]

ElementalistElementalist / Any Attribute Rank
Earth Magic 12 + 1 + 3
Energy Storage 12 + 1
Aftershock

Aftershock

Teinai's Crystals

Teinai's Crystals

Shockwave

Shockwave

Ward of Stability

Ward of Stability

Armor of Earth

Armor of Earth

Sliver Armor

Sliver Armor

Earth Attunement

Earth Attunement

Aura of Restoration

Aura of Restoration

Equipment[ | ]

Usage[ | ]

Tips on killing Shreader Sharptongue:

  • Watch the movement of the groups of Vermin, you'll notice their pattern is counter-clockwise.
  • Select Shreader so Sliver Armor has more chance of targeting him.
  • Wait on the bridge until Shreader and his group are closest to the bridge. Aggro him and run some ways back on the bridge.
  • Cast your anti-Knockdown, which ever one you have, then cast Sliver Armor. Additional casts after Sliver Armor may stop it from targeting Shreader, so try not to cast your other offensive spells until he's below 50% health.
  • If you get into health problems, spam your spells to gain health from Aura of Restoration.

Variants[ | ]

  • Replace Armor of Earth with Stoneflesh Aura, this way you'll only lose health due to degeneration, and of course the attacks of the boss.
  • An E/Mo can replace Earth Attunement with Balthazar's Spirit or/and Essence Bond for slightly better energy management (when tanking large groups of vermin). Healing Breeze may also be a useful skill for an E/Mo.
  • Crystal Wave can be used in place of Aftershock.
  • Sandstorm is another effective way of killing instead of Shockwave if you have not yet capped it. You may need to wand the vermin back to you if they start to run, but the high damage should kill them before that.
  • This build can be used to farm Pongmei Valley if Ward of Stability is switched for Ward Against Melee.

Videos[ | ]

UW Tank[ | ]

This build is born to farm the Underworld with a SS necromancer. It represents a good alternative to the 55hp Invincible Monk because of the better protection against spells, the better supply of energy and the better defense against interruptions. This build uses Stone Striker to convert damage received into Earth Damage, which trigger Mantra of Earth to further reduce the damage and gain large amounts of energy. Kinetic Armor is kept up using Aura of Restoration.

Attributes and Skills[ | ]

ElementalistMesmerElementalist / Mesmer Attribute Rank
Energy Storage 6 + 2
Earth Magic 12 + 1 + 2
Inspiration Magic 7
Illusion Magic 9
Kinetic Armor

Kinetic Armor

Stoneflesh Aura

Stoneflesh Aura

Stone Striker

Stone Striker

Mantra of Earth

Mantra of Earth

Obsidian Flesh

Obsidian Flesh

Sympathetic Visage

Sympathetic Visage

Ancestor's Visage

Ancestor's Visage

Aura of Restoration

Aura of Restoration

Equipment[ | ]

Usage[ | ]

Be careful, before activating Obsidian Flesh a second time you have a gap of 6 sec. during which you are not protected against their spells.

Counters[ | ]

  • It is possible for Lingering Curse to remove all of these enchantments and cause the InvinciTank to have a squishy nature and be wiped out instantly. The only monsters that use Lingering Curse are Keeper of Souls, which spawn only if you take the Unwanted Guests quest.

Searing Farmer[ | ]

This build is designed to farm the Archaic Kappa right outside of Gyala Hatchery,or the Dragon Moss outside of Saint Anjeka's Shrine while you have the quest "A New Escort" active, your energy will be managed with Mantra Of Frost or Lightning. Protection will come from Stoneflesh Aura, Armor of Earth and Mantra of Frost or Mantra of Lightning. The main damage in this build comes from the spamming of Searing Flames.

Attributes and Skills for farming Kappa's[ | ]

ElementalistMesmerElementalist / Mesmer Attribute Rank
Fire Magic 12 + 1
Earth Magic 12 + 3 + 1
Energy Storage 3 + 3
Glyph of Elemental Power

Glyph of Elemental Power

Arcane Echo

Arcane Echo

Searing Flames

Searing Flames

Stoneflesh Aura

Stoneflesh Aura

Armor of Earth

Armor of Earth

Mantra of Frost

Mantra of Frost

Aura of Restoration

Aura of Restoration

Fire Attunement

Fire Attunement

If you are finding Aura of Restoration is not a good source of healing, (though you should only be taking 0's as it is), bring along another defensive spell. Some of these include Stone Striker (Geomancer armor is needed) or Kinetic Armor.

Usage[ | ]

KR1

A map of how you have to walk, red are patrolling Kappa groups and blue is how you walk.

  • First exit Gyala Hatchery into Maishang Hills.
  • Then walk right until you see 3 patrolling groups of Kappa's.
  • Before aggroing, cast all your enchantments except Fire Attunement and aggro the 2 right groups while keeping up you enchantments.
  • After that run back and aggro the 3rd group which is now behind you.
  • Run to the left or right until all the kappa's ball up nice, make sure to keep up you enchantments (except Fire Attunement) all the time.
  • When they are all balled up, you wait until all your enchantments are ready to cast and then you use every enchantment, including Fire Attunement.
  • Then you cast Glyph Of Elemental Power, followed by Arcane Echo and then Searing Flames on one of the kappa's in the center of the group. Spam Searing Flames until all of them are dead.
  • Pick up your loot and repeat.
  • Video

Attributes and Skills for farming Dragon Moss[ | ]

ElementalistMesmerElementalist / Mesmer Attribute Rank
Fire Magic 12 + 1
Earth Magic 12 + 1 + 3
Energy Storage 3 + 3
Glyph of Elemental Power

Glyph of Elemental Power

Arcane Echo

Arcane Echo

Searing Flames

Searing Flames

Stoneflesh Aura

Stoneflesh Aura

Armor of Earth

Armor of Earth

Mantra of Lightning

Mantra of Lightning

Aura of Restoration

Aura of Restoration

Fire Attunement

Fire Attunement

Here you should really take Aura Of Restoration, because these foes will be able to hit you for more damage, so you need healing.

Usage[ | ]

Note:This version of the usage of this build is actually the same as the Kappa version.

DMR1

This how you walk while farming Dragon Moss, the red triangle is the way the Dragon Moss patrol, and the blue line is how you walk.

  • Leave Saint Anjeka's Shrine, while you have the quest "A New Escort" active, if it isn't, there will be no Dragon Moss.
  • Then walk ahead until you see the Dragon Moss, before you engage them in combat cast all your enchantments except Fire Attunement.
  • Then aggro the Dragon Moss while keeping up your enchantments.
  • After you got them all walk back because there is a group of patrolling warden coming your way.
  • While walking back they should ball up nicely.(don't walk back to far or the Kurzick may attack the Dragon Moss, which can screw up the run.)
  • If they are balled up use the same strategy as above to kill them.
  • Video

Equipment[ | ]

  • Armor doesn't really matters but Hydromancers (Aeromancers at Dragon Moss) armor will make sure you will always take 0 damage so you can take another skill instead of Aura of Restoration.
  • A "Insightful" staff with an "Of Enchanting" mod, perfect, with +10 energy and HSR and HCT 20% of fire magic spells.

Counters[ | ]

  • Not keeping up your enchants.

330 Ele[ | ]

This build is used to farm the jade right outside the Ring of Fire Mission. Its sole purpose it to rapidly zone farm the Jade in hope of a rare perfect Mursaat Hammer or Mursaat Hornbow. Runs are consistent and take four minutes.

Attributes and Skills[ | ]

ElementalistMonkElementalist / Monk Attribute Rank
Earth Magic 12 + 3 + 1
Energy Storage 3 + 3
Protection Prayers 12
Sliver Armor

Sliver Armor

Teinai's Crystals

Teinai's Crystals

Crystal Wave

Crystal Wave

Ward of Stability

Ward of Stability

Protective Spirit

Protective Spirit

Stoneflesh Aura

Stoneflesh Aura

Zealous Benediction

Zealous Benediction

Balthazar's Spirit

Balthazar's Spirit

Equipment[ | ]

  • Any armor will do, however you will need to bring your health down to 330 and it must be Infused. The exact number is not required, but must be over 250. Wearing a Superior Rune in both Earth Magic and Energy Storage is the best way reach 330 health.
  • A +20% Enchantment staff is recommended.

Usage[ | ]

ROFmap

The route.

  • Enter the mission and cast Balthazar's Spirit.
    • Wait for the Mursaat casters to agrro the Dwarf NPC and run off.
    • Once gone, run up to the Dwarf Corpses. You can find them by using the Alt and Ctrl buttons.
  • Use Protective Spirit and Stoneflesh Aura, then Aggro the 2 mobs of Jade.
    • Quickly run up the hill to the third Jade mob.
    • There will be a Jade Bow at the top, once you are in front of him, you will be safe from both sides.
    • As long as you are quick to run into the safe zone, the Mursaat won't bother you.
  • Use Protective Spirit and Stoneflesh Aura again, drop Ward of Stability and use Sliver Armor.
  • Heal with Zealous Benediction as needed.
    • If you are low on health and Protective Spirit is flashing, use Protective Spirit first.
    • Always have Stoneflesh Aura after Protective Spirit, as Stoneflesh Aura will absorb the 33 damage given by Protective Spirit.
  • Use Teinai's Crystals and Crystal Wave energy permitting.
  • If damaged monsters flee, wand them, and they will return.
  • Renew your skill cycle as needed.

Counters[ | ]

Variants[ | ]

  • Farming other areas is not hard, just bring the core skills Protective Spirit, Stoneflesh Aura and Balthazar's Spirit, you can tank most mobs. Optional skills will vary on the mob.

List of Farmable Areas[ | ]

  • Jade outside of the Ring of Fire mission.

Notes[ | ]

  • Energy may be a problem if you continuously spam skills, use them only when you need to, it's better to finish the run a few seconds later than forfit the run in impatience.
  • When facing Jade Bows, you will no longer need Ward of Stability.


See Also[ | ]

Vengeful Farmer[ | ]

The Underworld Vengeful Farmer build can be used to farm the Bladed Aatxe, Grasping Darknesses and Smite Crawlers. It mainly uses the Item Spell Vengeful Was Khanhei(VWK) to preserve health and damage all attacking opponents.

Attributes and Skills[ | ]

ElementalistRitualistElementalist / Ritualist Attribute Rank
Earth Magic 11 + 1 + 3
Restoration Magic 12
Energy Storage 6 + 1
Vengeful Was Khanhei

Vengeful Was Khanhei

Vengeful Weapon

Vengeful Weapon

Glyph of Lesser Energy

Glyph of Lesser Energy

Glyph of Concentration

Glyph of Concentration

Stoneflesh Aura

Stoneflesh Aura

Armor of Earth

Armor of Earth

Kinetic Armor

Kinetic Armor

Earth Attunement

Earth Attunement

Equipment[ | ]

Fighting Aatxes and Nightmares[ | ]

HideBehindBenton

While behind the NPC the Aatxe cannot hit you, giving you time to deal with the Nighmare.

  • When entering the Underworld, do not take Clear the Chamber from the Lost Soul straight away.
  • Go to a nearby group of Bladed Aatxe and aggro only the Aatxe that is patrolling. If the patrolling Aatxe is stuck in a mob of stationary Aatxes, lure them, and run to where the farthest NPC stands. By running this far you should break aggro of the stationary ones. Should a Dying Nightmare pop up during the proccess, hide behind that NPC. Now, the NPC in front of you will effectively body-block the following Aatxe, giving you enough time to kill the Nightmare and cast your enchantments.
  • Cast Earth Attunement, Kinetic Armor, Glyph of Lesser Energy, Armor of Earth and Stoneflesh Aura in this order.
  • Use Glyph of Concentration before the fight and cast Vengeful Was Khanhei as the Aatxe begins hitting you.
  • While fighting, cast Glyph of Concentration followed by Stoneflesh Aura, and Glyph of Lesser Energy followed by Armor of Earth. This skill combo should allow you to maintain your energy without getting interrupted and to keep your energy at an acceptable level. Also, Savage Slash, their only interrupt, has a recharge of 20 seconds. If you notice your foes had just used this skill, you may cast your spells without GoC to further save on energy.
  • When VWK is not active, cast Vengeful Weapon to maintain your health at near full level. Whatever you do, do not try to spam it as you will find yourself low on energy very fast.
  • Do not forget to maintain Kinetic Armor. Time your Vengeful Weapon to keep it up.
  • After taking out one group of enemies scout the nearby area for any Dying Nightmares.
  • When you are finished eliminating all the Aatxe in the chamber take the quest from the Lost Soul.

Fighting Darknesses[ | ]

  • Grasping Darknesses are incredible anti-casters and can take you down very easily.
  • You will only need Armor of Earth and Stoneflesh Aura for this as keeping up Kinetic Armor will be harsh on your energy pool.
  • Always use Glyph of Concentration before applying your enchantments, then quickly use VwK to try and avoid interruption.
  • When VwK is not active, try kiting around in circles to prevent their adrenaline gain as much as possible.
  • Do not give up even if their "Fear Me!" drains your energy to zero. Kite around until your energy recovers to 5. Cast Glyph of Lesser Energy followed by VwK, Followed by Armor of Earth.
  • After Dealing with the Darknesses exit the chamber to the north and proceed to the Ice Wastes.

Fighting Smites[ | ]

  • You will find two groups of two Bladed Aatxe each and one of Grasping Darknesses and possibly a Dying Nightmare. Avoid them completely by luring the first group of Aatxe and running past them, without aggroing, to reach the second.
  • These are the last Aatxe you will see, now your primary foes are the Smite Crawlers. As Smite Crawlers only do about 50 to 60 damage, you will not need to maintain Kinetic Armor here either. What will pose a threat here are the Coldfire Nights (see Variants section of this article) that patrol the area and the Dying Nightmares that may appear out of nowhere.
  • Simply use VWK and Vengeful Weapon here to finish off the groups of Smite Crawlers.

Counters[ | ]

Variants[ | ]

  • The same build is possible with a Ritualist primary. Even with low Earth Magic, you still take zero damage from the Aatxes when all your enchantments are up. Although this can kill foes quite faster than an E/Rt, the lower energy pool and shorter duration of Stoneflesh Aura makes the run more difficult. A 20% enchant mod is a must for this variant. Note that Armor of Earth significantly slows your movement, thus should not be used when aggroing the first mob of Aatxes. You may fail to shelter behind the NPC with your slowness.

Imperial Farmer[ | ]

The Imperial Farmer is used in Raisu Palace (explorable) to farm Star Ancient Koosun for Koosun's Fire Staff, and other bosses alone. Good equipment helps, but even simple weapons can be used. This build can be used anywhere that degen and physical attacks are the primary opposition, but is intended to easily farm Star Ancient Koosun. This build is used for SOLO farming, but can accompany chest run groups.

Attributes and skills[ | ]

ElementalistMonkElementalist / Monk Attribute Rank
Water Magic 12 + 1 +3
Fire Magic 9
Energy Storage 9 +1
Healing Prayers 3
Watchful Spirit

Watchful Spirit

Mending

Mending

Healing Breeze

Healing Breeze

Celestial Storm

Celestial Storm

Immolate

Immolate

Fire Attunement

Fire Attunement

Armor of Mist

Armor of Mist

Mist Form

Mist Form

If you are using this build for anywhere other than Raisu Palace, you can use Purge Conditions, Mend Ailment, or Remove Hex in its place.

Equipment[ | ]

There is no special armor needed, as long as you have +4 energy regen. Recommended weapons are expensive but effective. There are two separate groups of equipment needed. Water Running and Fire Fighting.

Water Running equipment includes: (weapons set 1)

(A Water staff with a a perfect Staff Wrapping of Enchanting and 20/20 casting is also workable as this weapons set, see collector items with mods.)

Fire Fighting equipment includes: (weapons set 2)

(A Fire staff with a perfect Staff Wrapping of Enchanting and 20/20 casting is also workable as this weapons set, e.g ElementalistRago's Flame Staff.)

Usage[ | ]

There are two distinct modes to this build, Water Running and Fire Fighting.

Water Running mode allows you get to your target with basic invulnerablity to physical and most degen attacks. You have extra armor from Armor of Mist (+42 or +44 armor (20%)) and should use Armor of Mist and Mist Form at the same Time. You sometimes cast Healing Breeze on top of these spells before running past opponents.

The recommended order of casting is:

This gives you a total of 26 seconds of protection at 33% faster speed. It should be mentioned that Mending and Watchful Spirit are cast after getting Celestial Storm at the beginning of the mission.

For Star Ancient Koosun farming, I recommend using the path to the north of Onata the Assassin and the Mesmer Boss, toward Kai. For Star Ancient Koosun farming, you set up adjacent to Star Ancient Koosun usually to the left as you enter from the rez point past Kai. Then, when all degen is resolved switch to Fire Fighting mode.

Switching modes:

You now have 36% half recharge, +1 Fire Magic 20%, and a total of 12 Fire Magic. Fire Fighting Mode allows you to do heavy damage with Immolate with excellent energy conservation. You do not need the Celestial Storm to kill Star Ancient Koosun if you are patient with Immolate and Fire Attunement.

To Kill Star Ancient Koosun, in Fire Fighting mode:

Cast Fire Attunement as needed, but you will notice that even with the monk, Immolate will eventually kill Star Ancient Koosun. To get ElementalistKoosun's Fire Staff, it seems you want to kill him quickly. There are sweet spots along the wall where you cannot be counter attacked.

Counters[ | ]

Obsidian Flame attacks and degen can get you if you are careless in Imperial Sanctum. A foe could strip your enchantments, but this is not encountered in Imperial Sanctum.

Variants[ | ]

  • There is a Good variant that changes monk skills for Dervish skills
  • There is also a very successful 5 storm version, it is a variant, but radically different.

Cast Arcane Echo , Echo, Celestial Storm, Echo(arcane copy), Celestial Storm, Celestial Storm

  • When the boss quickly dies , your two Celestial Storm copies will recharge, select any opponents in the area, and cast quickly, you may want to cast Armor of Mist to help run to any opponents that are out of range, before your spells expire.

Savannah Farmer[ | ]

By using the powerful spell Savannah Heat in combination with Meteor Shower and Bed of Coals you can kill many types of monsters in one shot before they have a chance to flee from the area of effect. Smite Crawlers in The Underworld and Stone Scale Kirin in Pongmei Valley, while using Earth Magic enchantments to reduce received damage to 0.

Underworld variant[ | ]

Attributes and Skills[ | ]

ElementalistMonkElementalist / Monk Attribute Rank
Fire Magic 12 + 1 + 3
Earth Magic 12 + 1
Energy Storage 3 + 2
Meteor Shower

Meteor Shower

Savannah Heat

Savannah Heat

Bed of Coals

Bed of Coals

Flame Djinn's Haste

Flame Djinn's Haste

Stoneflesh Aura

Stoneflesh Aura

Glyph of Concentration

Glyph of Concentration

Armor of Earth

Armor of Earth

Balthazar's Spirit

Balthazar's Spirit

Equipment[ | ]

Armor:

Tempest or Pyromancer's is recommended, although the additional armor is rarely needed. Radiant Insignia may also be used.

Weapons: One of the following:

and

Usage[ | ]

Killing the Grasping Darkness

Pre-cast Balthazar's Spirit and take the Clear the Chamber quest from the Lost Soul. If a Dying Nightmare pops up, let him use Rend Enchantments on Balthazar's then cast Flame Djinn's Haste to break aggro. In this case, remember to recast Balthazar's Spirit on yourself before entering battle; avoid accidentally casting it on the Lost Soul.

Then cast in this order:

Then quickly aggro one or two groups of Grasping Darkness and run back. Then cast you offensive skills in this order:

This should kill all of the Darkness. If any remain, thay will most likely die soon from burning and normal wand attacks should be enough to finish them off. In a worst-case scenario there will be a couple left with about 10% health and you will have little or no energy due to them spamming "Fear Me!". A +15/-1 set is very useful for finishing them off in this rare situation.

Note: Before you take the quest it is recommended that you cast Flame Djinn's Haste and run up the stairs to pop any Dying Nightmare that might be hidden.


Killing the Smite Crawlers

Once all the Grasping Darkness have been eliminated, use Flame Djinn's Haste to run to the Smite Crawlers in the Ice Wastes. It is recommended that you pull large groups of smites with this build due to the length 60 second recharge on Meteor Shower. It is possible to pull together all the smites in the first chamber. A video of how to do this can be seen here

If done right this will kill all the Smite Crawlers you have pulled. If a Dying Nightmare pops up while pulling the smites, let him use Rend Enchantments then cast Flame Djinn's Haste to break aggro. Then come back and kill the Dying Nightmare first and proceed with the smites. A video of how to do this can be seen here

Videos[ | ]


Notes[ | ]

This build also works as Mo/E with the same Skills. However, be aware that the lack of Energy Storage and lower elemental attributes will make the run more difficult.

Stone Scale Kirin variant[ | ]

This variant will allow you to farm Stone Scale Kirin, Undergrowth and Dragon Moss in Pongmei Valley right out of Maatu Keep.

Attributes and Skills[ | ]

ElementalistMonkElementalist / Monk Attribute Rank
Earth Magic 12 + 1 + 3
Fire Magic 12 + 1
Energy Storage 3 + 2
Glyph of Elemental Power

Glyph of Elemental Power

Meteor Shower

Meteor Shower

Savannah Heat

Savannah Heat

Bed of Coals

Bed of Coals

Aura of Restoration

Aura of Restoration

Stoneflesh Aura

Stoneflesh Aura

Armor of Earth

Armor of Earth

Balthazar's Spirit

Balthazar's Spirit

Equipment[ | ]

Usage[ | ]

Cast and maintain all your enchantments, and aggro the Kirin, Undergrowth and Dragon Moss. You should maneuver so that the Dragon Moss are close to one another, and then move into melee range of them, which will place the melee-range monsters near the Dragon Moss. Once the monsters are in a ball, cast the following spells in this order:

Video[ | ]

Video of Kirin farming.

External Links[ | ]

[4]


=DoA Tank=This is an elementalist build used to "tank" the Domain of Anguish. It uses recycling of Obsidian Flesh and Serpent's Quickness to constantly maintain immunity to spells. Energy is managed through a bonder using Balthazar's Spirit. This build and its variants have been successfully used to tank all zones of the Domain of Anguish, including the Ebony Citadel.

Attributes and Skills[ | ]

ElementalistRangerElementalist / Ranger Attribute Rank
Earth Magic 12 + 1 + 3
Wilderness Survival 12
Energy Storage 3 + 1
Ward of Stability

Ward of Stability

Ward Against Foes

Ward Against Foes

Glyph of Concentration

Glyph of Concentration

Obsidian Flesh

Obsidian Flesh

Serpent's Quickness

Serpent's Quickness

Troll Unguent

Troll Unguent

Armor of Earth

Armor of Earth

Stoneflesh Aura

Stoneflesh Aura

Equipment[ | ]

  • Max Armor (Radiant or Survivor)
  • A +5 energy sword/axe or spear with +20% enchantment duration and an earth offhand with 20% half skill recharge and +30 health

Usage[ | ]

Start off in each zone by having the bonder put all bond on you. Cast Stoneflesh Aura and Armor of Earth before aggroing. If you brought a Spell Breaker monk, have them put it on you to make rounding up easier. Pull the group to the desired spot. If facing Misery Titans or Margonite Vus, keep up Ward of Stability as much as possible. Use Serpents Quickness and Obsidian Flesh at the same time as Spell Breaker runs out. Right as the next Obsidian Flesh is ending, use it again. Wait for Serpent's Quickness and Obsidian Flesh both recharge, and use them again. See specifics for each zone at their page on the wiki.

Counters[ | ]

  • Chilblains from Despair Titans.
  • Wild Throw
  • Knockdowns during the downtime of Ward of Stability.

Variants[ | ]

Anti-Interupt variant[ | ]

E/Me Variant for interrupt protection.

ElementalistMesmerElementalist / Mesmer Attribute Rank
Earth Magic 12 + 1 + 3
Inspiration Magic 12
Energy Storage 3 + 1
Mantra of Resolve

Mantra of Resolve

Ward Against Foes

Ward Against Foes

Glyph of Concentration

Glyph of Concentration

Obsidian Flesh

Obsidian Flesh

Stone Striker

Stone Striker

Mantra of Earth

Mantra of Earth

Armor of Earth

Armor of Earth

Stoneflesh Aura

Stoneflesh Aura

Regen Variant[ | ]

E/D Variant for extra regen.

ElementalistDervishElementalist / Dervish Attribute Rank
Earth Magic 12 + 1 + 3
Earth Prayers 8
Energy Storage 10 + 1
Ward of Stability

Ward of Stability

Ward Against Foes

Ward Against Foes

Glyph of Concentration

Glyph of Concentration

Obsidian Flesh

Obsidian Flesh

Mystic Regeneration

Mystic Regeneration

Vital Boon

Vital Boon

Armor of Earth

Armor of Earth

Stoneflesh Aura

Stoneflesh Aura

No Bonder Variant[ | ]

ElementalistRangerElementalist / Ranger Attribute Rank
Earth Magic 12 + 1 + 3
Wilderness Survival 12
Energy Storage 3 + 1
Ward of Stability

Ward of Stability

Aura of Restoration

Aura of Restoration

Glyph of Concentration

Glyph of Concentration

Obsidian Flesh

Obsidian Flesh

Serpent's Quickness

Serpent's Quickness

Kinetic Armor

Kinetic Armor

Armor of Earth

Armor of Earth

Stoneflesh Aura

Stoneflesh Aura

Only enchantment needed from another ally is balthazar's spirit.


EoE Bomb[ | ]

The iBomb (insect bomb) was made for farming insect mobs in Nightfall. It uses powerful AoE skills combined with EoE to deal widespread damage killing entire mobs with ease. This build was only designed to farm insects in these areas below and has not been tested elsewhere.


Arkjok Ward Insects[ | ]

ElementalistRangerElementalist / Ranger Attribute Rank
Earth Magic 12 + 3 + 1
Beast Mastery 12
Energy Storage 3 + 1
Earth Attunement

Earth Attunement

Stoneflesh Aura

Stoneflesh Aura

Armor of Earth

Armor of Earth

Optional

Optional

Glyph of Elemental Power

Glyph of Elemental Power

Edge of Extinction

Edge of Extinction

Eruption

Eruption

Shockwave

Shockwave

Optional Slot:

Usage[ | ]

  • Exit out the Arkjok Ward portal from Yohlon Haven.
  • If you brought a running skill, use it and head over to the priest and acquire the hunt for insects.
  • Before aggroing the insects to the south, cast the first 3 skills to the left on your skill bar.
  • Aggro the insect mobs, you may have to wait for the farthest mob to separate from the imps, because the imps will strip your enchantments, ruining your fun.
  • When they all have your attention, run to the north, pulling all the Bladed Veldt Termite with you. Once the ranged mob (consisting of the Veldt Beetle Lance and Veldt Beetle Queen) are close together, run back bringing all the insects right next to each other. They can be loosely grouped as long as Shockwave can hit them all.
  • Target one of the many Bladed Veldt Termite, making sure that your enchantments are not going to end, cast Glyph of Elemental Power, EoE, Eruption, and Shockwave. This should kill them all, giving you lots of items, lots of points, and lots of experience in a short time.
  • Re-zone into the city through the portal so you can turn around and repeat. You may also like to map travel, but it may take longer.

Skills[ | ]

  • Switch out Shockwave for Sandstorm
  • Only 4 skills are needed, Stoneflesh Aura, Armor of Earth, EoE, Shockwave. See video for this.

Video[ | ]

The Floodplain of Mahnkelon Spiders[ | ]

ElementalistRangerElementalist / Ranger Attribute Rank
Earth Magic 10 + 3 + 1
Air Magic 6 + 1
Energy Storage 0 + 1
Beast Mastery 12
Wilderness Survival 6
Earth Attunement

Earth Attunement

Glyph of Elemental Power

Glyph of Elemental Power

Edge of Extinction

Edge of Extinction

Sandstorm

Sandstorm

Eruption

Eruption

Aura of Restoration

Aura of Restoration

Troll Unguent

Troll Unguent

Storm Djinn's Haste

Storm Djinn's Haste

Usage[ | ]

Spider Location
  • Using your Storm Djinn's Haste, run northeast passing the first group of foes.
  • Continue traveling northeast until you reach a bridge above you. The spiders will spawn from the ground if you travel a bit more north. The blue dots on the compass/map show you where you need to stand for them to spawn.
  • Before spawning the spiders, cast Storm, run in, spawn them and run back losing all aggro. This is the hardest part of the entire run because if you don't leave quick, they will kill you.
  • When in safety, cast Troll, followed by the spamming of Aura and Storm until health is restored.
  • Run back to the rock before the mob and cast EoE behind the wall nearby. Using your running skills, aggro the entire group and run back to your casted EoE. From here, the ranged monsters can not attack you because your behind a wall
  • Cast Earth Attunement, Glyph of Elemental Power, Sandstorm, and Eruption. They will all be dead in a matter of seconds. EoE will also kill the boss.

Skills[ | ]

Replace Earth Attunement with Ward Against Foes, cast right before aggroing spiders.

Video[ | ]

Fire Magic Spider Variant[ | ]

ElementalistRangerElementalist / Ranger Attribute Rank
Fire Magic 12 + 3 + 1
Energy Storage 2
Beast Mastery 11
Wilderness Survival 6
Glyph of Elemental Power

Glyph of Elemental Power

Savannah Heat

Savannah Heat

Meteor Shower

Meteor Shower

Fire Attunement

Fire Attunement

Aura of Restoration

Aura of Restoration

Flame Djinn's Haste

Flame Djinn's Haste

Troll Unguent

Troll Unguent

Edge of Extinction

Edge of Extinction

  • Similar to the earth build until you use EoE
  • Cast Glyph of Elemental Power, Fire Attunement, Meteor Shower, and finally Savannah Heat.
  • If the boss has a little bit of health left feel free to walk up to him and use Flame Djinn's Haste to finish him, but he rarely lives.

Equipment[ | ]

  • Armor: Max level armor with the correct runes will do.
  • Weapon: Any weapon/staff that adds +20% enchantment longer is recommended.

Counters[ | ]

Arkjok Ward Insects:

  • Failing to keep up enchantments.
  • Enchantment stripping.

The Floodplain of Mahnkelon Spiders:

  • not casting your running skill/not breaking aggro.

Notes[ | ]

Arkjok Ward Insects:

  • Weaving through the Veldt Beetle Lance monsters takes some practice as they are very skilled at body blocking you. If it does happen, you can either kill yourself, resurrect, and try again. Or you can kill the monsters body blocking you, collect your items, and map travel.
  • There is a second, smaller group of insects that you may like to farm on the other side.
  • If you brought a running skill, using it while aggroing may cause some of the monsters to give up chasing you and you will loose aggro, to prevent this, don't use them.

The Floodplain of Mahnkelon Spiders:

  • If when fleeing from the spiders you happen to die, it is not a big deal. Resurrect, run back, and they are waiting for you to kill them.

Both:

  • Overusing farming builds in the same area may cause monsters to drop fewer items. If you feel that that is happening to you, farm in a different location.

Multipurpose Farmer[ | ]

All Elementalist solo farmers have very similar skill sets, because all of the vital skills are in Earth Magic and Energy Storage.

Kinetic Armor and/or Armor of Earth are a must, as is Aura of Restoration and either Ether Renewal or Elemental Attunement. Those are the mandatory skills for survival and energy management. The rest of the skills should be chosen to compliment whatever kinds of enemies you intend to farm.

The standard weapon is a Defensive or Hale Earth Staff of Enchanting. Any max armor will do. A Superior Rune of Earth Magic is a must, and other Superior Runes are a bonus but not required. Several popular build variations follow.

Troll Farmer[ | ]

This build is designed specifically to farm the Trolls in Talus Chute in a cave directly outside of Droknar's Forge to the left, but with slight changes it can be used to farm a great many different types of enemies.

Attributes and Skills[ | ]

ElementalistElementalist / Any Attribute Rank
Earth Magic 12 + 1 + 3
Air Magic 8 + 1
Energy Storage 10 + 1
Windborne Speed

Windborne Speed

Kinetic Armor

Kinetic Armor

Ward Against Melee

Ward Against Melee

Crystal Wave

Crystal Wave

Whirlwind

Whirlwind

Aftershock

Aftershock

Elemental Attunement

Elemental Attunement

Aura of Restoration

Aura of Restoration

Usage[ | ]

Use Windborne Speed (along with Aura of Restoration and Kinetic Armor when necessary) to run past the Avicara that may be blocking the way to the Troll cave.

When you get to the Troll cave, the first thing you do before aggroing the Trolls is to cast Aura of Restoration followed by Elemental Attunement.

Next, get close to the Trolls, cast Kinetic Armor, and then aggro them with an attack. When they get close, cast Ward Against Melee, followed by Whirlwind and Aftershock when they're all gathered around you. At this point, many of them will run away because of the area of effect damage you just did to them. Now, you have 10 seconds to wait before your combo is recharged, but Kinetic Armor will run out in 8 seconds (9 if you have +20% Enchantments on your weapon).

Do a normal attack 2 or 3 times, then cast Crystal Wave; this will do tremendous damage and recharge Kinetic Armor. Attack once or twice, and then do Whirlwind and Aftershock again. If your health is getting beat down pretty good, you should cast other spells like Windborne Speed or Aura of Restoration between combo recharge to get the health from Aura of Restoration.

After the second combo, you will need to cast Ward Against Melee again (which you can use to refresh your Kinetic Armor until your next combo).

After about the 5th combo, you may need to re-cast your Aura of Restoration and Elemental Attunement. You should have plenty of energy for all of this, as long as you don't overcast your spells too much.

If you do it right, most of the trolls should die around your 5th or 6th combo, which should take about a minute. The Troll cave has anywhere between 10 and 20 Trolls, so you will be raking in the experience and money.

Use XP scrolls, such as Scroll of Hunter's Insight, and you should gain a skill point every 3rd time you go into the cave.

Hydra Farmer[ | ]

This build is designed specifically to farm the Hydras in Skyward Reach East of Augury Rock, but with slight changes it can be used to farm a great many different types of enemies.

Attributes and Skills[ | ]

ElementalistElementalist / Any Attribute Rank
Earth Magic 12 + 1 + 3
Energy Storage 12 + 1
Kinetic Armor

Kinetic Armor

Armor of Earth

Armor of Earth

Aftershock

Aftershock

Crystal Wave

Crystal Wave

Stone Daggers

Stone Daggers

Ether Renewal

Ether Renewal

Earth Attunement

Earth Attunement

Aura of Restoration

Aura of Restoration

Usage[ | ]

Cast Aura of Restoration, Earth Attunement, Kinetic Armor, and Armor of Earth before you aggro the Hydras.

Once aggroed, try to get them in a group around you and cast Crystal Wave, Aftershock, and Stone Daggers as often as you can. Make sure to watch out for Meteor as it will knock you down and interrupt your spells.

If your energy or health is running low, cast Ether Renewal and then immediately spam Stone Daggers until Ether Renewal runs out. Make sure to cast a spell at least once every 8-9 seconds to keep Kinetic Armor refreshed, and make sure to recast your other enchantments when they start to run out.

How to modify the Build[ | ]

  • Kinetic Armor, Aftershock, Aura of Restoration, an Elite energy management spell (Ether Renewal or Elemental Attunement) and most of the time Earth Attunement are staples of this build.
  • E/Me's can use Mantra of Flame when fighting Hydras to reduce fire damage and manage their energy. It is recommended to use it around Inspiration Magic level 8.
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