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User:Khoross/Rt/R Spiritual Warrior

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This is a ritualist build that uses Spirit's Strength to do a great deal of bonus damage per attack, and ranger stances to have a good attack speed at all times. While this does less damage than IW, it works with ranged weapons, specifically wands, and does not prevent hits, so putting more points into your secondary can allow you to effectively use their weapons and attack skills for bonus damage, if desired. This primary version focusses on IAS rather than attack skill damage, and should get up a decent DPS despite this.

Atributes and Skills[edit | edit source]

RitualistRangerRitualist / Ranger Attribute Rank
Spawning Power 12 + 1 + 3
Communing 9 + 1
Beast Mastery 9
Spirit's Strength.jpg

Spirit's Strength

Sight Beyond Sight.jpg

Sight Beyond Sight

Vital Weapon.jpg

Vital Weapon

Guided Weapon.jpg

Guided Weapon

Wielder's Remedy.jpg

Wielder's Remedy

Heket's Rampage.jpg

Heket's Rampage

Tiger's Fury.jpg

Tiger's Fury

Resurrection Signet.jpg

Resurrection Signet

Equipment[edit | edit source]

A wand or staff is a must in this build for the faster attack speed than a bow. I would suggest one with +5 energy while enchanted, if you can find one.

As you will be spending much to all of your time enchanted, equipment with good bonuses while enchanted is great, as is equipment that increases Spawning Power, as each point of spawning is +2 damage on every attack.

For a PvP character, a 20/20 Communing or Spawning wand and an off hand with Health + 45 while enchanted, Armor + 5 while enchanted or with Health + 30, Spawning Power + 1 (20% chance) is best.

For Armor, Emissary's Armor or Halcyon's Armor is best. Emissary's if you think you will come under a strong assault, Halcyon's if you're worried about energy.

Counters[edit | edit source]

Stripping or interrupting Spirit's Strength removes most of your damage potential.

Interrupting both your weapon spells (most likely due to Power Block) when the one on you is running out removes your damage until they have finished recharging.

Diversion on both weapons spells, on Spirit's Strength, or on either stance will cause problems. If you see Diversion on you, don't cast until it's gone.

Massive energy denial preventing you from using your weapon spells will stop you doing damage.

Usage[edit | edit source]

At the start of the battle, cast Spirit's Strength and Wielder's Remedy. When the enemies are getting close to attack range use Vital Weapon and trigger Tiger's Fury AFTER the weaon spell has finished casting (otherwise the skill is locked before casting finishes, and the cast fails). Open fire on the team's target, trying to stay away from the main combat if possible.

If they have blinding skills, use Sight Beyond Sight when you can, to make yourself immune, and use Weilder's Remedy and recasting weapon spells when they recharge while it's down to keep it off you.

When necessary, recast Spirit's Strength, Vital Weapon and Wielder's Remedy, and if the target uses defencive stances, activate Guided Weapon.

Variants[edit | edit source]

Anything that adds more damage per attack is a good addition to this build. The elemental conjures would work well, as would moving some points from communing to a weapon skill and using attack skills to do yet more bonus damage.

Any maintained weapon spell can be substituted for Vital Weapon. I would suggest switching from Communing to Restoration and taking Weapon of Warding and/or Resiliant Weapon.

Sight Beyond Sight can be switched to a heal, damage boost, condition removal or a cover enchant depending on situations. Suggested skills are Wielder's Boon and Wielder's Remedy (assuming you have removed it in order to use attack skills) from Ritualist. If you go /R, Antidote Signet would work well. /E Aura of Restoration and a conjure, /N Death Nova and Order of Pain, /W or /P another attack skill.

Guided weapon can be switched to another IAS skill, an attack skill, or a heal.

Death Pact Signet can be substituted for Rez Sig.

In the Rt/R version, substituting Needling Shot for either Wielder's Remedy or Sight Beyond Sight will result in a great increase in attack speed and thus damage once the target falls below 50% health, at the cost of some of your resistance to conditions.

Using an axe or sword would have the advantage over wands that they attack faster, but they are melee range only, so you'r need better defences.

The standard sword warrior Sever, Gash, Final combo is improved greatly by this, as is the axe warrior chain Dismember, Agonizing, Executioner's.

RitualistWarriorRitualist / Warrior Attribute Rank
Spawning Power 11 + 1 + 3
Communing 6 + 1
Swordsmanship 12
Spirit's Strength.jpg

Spirit's Strength

Sight Beyond Sight.jpg

Sight Beyond Sight

Vital Weapon.jpg

Vital Weapon

Guided Weapon.jpg

Guided Weapon

Barbarous Slice.jpg

Barbarous Slice

Gash.jpg

Gash

Final Thrust.jpg

Final Thrust

Resurrection Signet.jpg

Resurrection Signet

RitualistWarriorRitualist / Warrior Attribute Rank
Spawning Power 11 + 1 + 3
Communing 6 + 1
Axe Mastery 12
Spirit's Strength.jpg

Spirit's Strength

Sight Beyond Sight.jpg

Sight Beyond Sight

Vital Weapon.jpg

Vital Weapon

Guided Weapon.jpg

Guided Weapon

Dismember.jpg

Dismember

Agonizing Chop.jpg

Agonizing Chop

Executioner's Strike.jpg

Executioner's Strike

Resurrection Signet.jpg

Resurrection Signet

The Paragon spears have an attack speed of 1.5s, making them very fast ranged weapons, perfect for this build. As the only non elite paragon IAS is an expensive echo, it's important to use "Go for the Eyes!" as often as it recharges.

RitualistParagonRitualist / Paragon Attribute Rank
Spawning Power 11 + 1 + 3
Communing 6 + 1
Spear Mastery 12
Command 2
Spirit's Strength.jpg

Spirit's Strength

Sight Beyond Sight.jpg

Sight Beyond Sight

Vital Weapon.jpg

Vital Weapon

Guided Weapon.jpg

Guided Weapon

Aggressive Refrain.jpg

Aggressive Refrain

"Go for the Eyes!".jpg

"Go for the Eyes!"

Vicious Attack.jpg

Vicious Attack

Resurrection Signet.jpg

Resurrection Signet