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This build uses a scythe to hit multiple targets and to whittle away the hp of the target opponents. the original build is found here: http://guildwars.gameamp.com/guide/viewGuide/2546.php

Attributes and Skills[ | ]

MonkMesmerMonk / Mesmer Attribute Rank
Divine Favor 8 + 3
Protection Prayers 10 + 3 + 1
Healing Prayers 0 + 3
Smiting Prayers 0 + 3
Illusion Magic 12
Protective Spirit

Protective Spirit

Shield of Absorption

Shield of Absorption

Ancestor's Visage

Ancestor's Visage

Sympathetic Visage

Sympathetic Visage

Power Return

Power Return

Illusionary Weaponry

Illusionary Weaponry

Blessed Aura

Blessed Aura

Balthazar's Spirit

Balthazar's Spirit

Equipment[ | ]

  • Full Ascetic's armor for a maximal energy pool.
  • 5 Superior runes, at least 1 Superior Protection Prayers and 1 Superior Divine Favor.
  • A Scythe with a 20% enchantment mod with the "I Have The Power" +5 energy inscription or similar bonus.

Usage[ | ]

This build uses SOA and PS to tank and the Scythe's ability to attack more than one target, even with Illusionary Weaponry.

  • Use the maintained enchantments first. Switch to a +1 Divine Favor head gear when using Blessed Aura and keep using the +1 Protection Prayers head gear for fighting/tanking.
  • Before aggroing, cast PS>AV>SOA (Keep a Visage up at ALL times during an aggro).
  • Take the aggro and watch out for the nightmare. use power return to interrupt the spell cast by it and wand it with a backup staff/wand.
  • If a second nightmare pops, interrupt one and wand the second. if you die from the second nightmare, bad luck and try again.
  • When the aggro is under control and the mob has 0 energy and no adrenaline, cast IW and begin to slash away with the scythe. Make sure you attack the monster in the middle of the mob to hit the two beside it.
  • When dealing with mobs of 4+, just attack the same target until it is dead and the scythe will take care of the surrounding mob. If smites break, they will spam Reversal of Fortune, but DON'T WORRY, they won't be able to keep spamming it long enough to fully heal another smite.
  • If one smite won't die, switch to another smite.
  • Avoid coldfires at all times, this build has no way to kill them as interruption and slow is a pain.
  • You can counter the Dying Nightmares by just aggroing the Aatxe's and running behind the dead spirits the Aatxe won't hit you any more but the Dying Nightmares will use Rend Enchantments so you won't need to worry because the Aatxe's won't be hitting and you will just need to reenchant yourself and kill.

Counters[ | ]

  • Death is a stand out counter.
  • A second nightmare popping up without you noticing, resulting in death.
  • Miscasting SOA, resulting in a death.
  • Bleeding at the beginning as it may degenerate your health quickly at 105 hp, resulting in death.
  • The recent changes to the skills Rend Enchantments and Shield of Absorption may have a significant effect on this builds stability. SoA is now fair game for Bladed Aatxe's interrupts, and Dying Nightmares are even more of a threat now with a 1 second cast time to Rend. More testing will be needed.(I suggest switching soa for Shielding Hands) resulting in death.

See also[ | ]

All credit to this link http://guildwars.gameamp.com/guide/viewGuide/2546.php


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