This is effective in PVE - This bar will keep you healed while you do area damage and pass out condition to all around you.
The build was inspired by the Monk 55 idea. It offers more damage and better heals.
Attributes and Skills[ | ]
Dervish / Paragon | Attribute Rank |
---|---|
Mysticism | 12 + 2 |
Earth Prayers | 12 + 2 +1 |
- Any resurrection of choice.
Equipment[ | ]
- Armor:
- Blessed Insignia chest and legs for best armor protection
- Survivor Insignias on gloves, boots and helmet.
- +2 Mysticism, +2 Earth Prayers & +41 or better Vigor.
- Weapons:
How It Works[ | ]
You will be casting an enchantment then takeing it off eairly with Signet of Pious Light. Casting the enchantments do damage ranging from 54-80 and when removed the have a secondary effect like bleeding, blinding, set on fire etc.
- Removing the enchantment with Signet of Pious Light also heals you for 129 and you gain +5 energy back.
Example: Cast Heart of the Holy flame does 54 damge and when enchantment ends target is set on fire for 4 seconds. The enchantments will stay on you for 30 seconds but Signet of Pious Light will remove the enchantment setting all around you on fire for 4 seconds, healing you and giving you energy.
Play it[ | ]
Before going into battle cast Avatar of Balthazar and once in battle re-cast it when ever extra energy permits. This give you +40 armor & move faster.
- Note - By the time you run into battle you recover all the energy spent on this enchantment.
- Start with Zealous Renewal
- Cast Signet of Pious Light for 129 point heal and to remove the enchantment
- Repeat this cycle with the rest of the bar like a tetar toter; removing enchantments after you put them on.
Signet of Pious Light heals for +114 plus the +15 health +5 energy return from Mysticism.
Barbed weapons will extend bleeding for 5 more seconds.
You can removed Zealous Renewal after you cast it with Signet of Pious Light, this will give you energy back.
Abaddon's Gate Mission[ | ]
- Dropped Aura of Thorns added Fleeting Stability
- Dropped Avatar of Balthazar added Lightbringer's Gaze
- Dropped Signet of Return added Resurrection Signet
Counters[ | ]
- If you do not have an enchantment on you and you activate Signet of Pious Light you will kill it for a short time disabling your heal. Mind your enchantments and don't hit the Signet without an enchantment and your hard to kill.
- Rust is a pain as it will make your signet take 2 seconds to fire off. Just pull of enchants instead of letting them stack.
Variants[ | ]
- If your soloing remove resurrection, add Vital Boon for that extra 100 point health cap and extra 200 point heal when it ends.
- Warrior Secondary and pick up Dismember to inflict a deep wound.
- Mesmer Secondary add Hex Breaker or Inspired Hex or Revealed Hex or Distortion.
Notes[ | ]
If you don't play the build as listed above you will run out of energy rendering the build useless.
- Tweak the order. Obviously you will want to blind the warriors with your first move and keep them blinded prolonging their Adrenalin.
- Keep in mind you do not actually have to swing at your target(s) you just need to stand near them. Monks with Reversal of Fortune will die quickly.
- Run ahead of your opponent created a wall or forcing them to pass by you as you activate/deactivate your enchantments. Aura of Thorns works well in the wall strategy.
- You can even bring Rendering Touch to kill enchanted monks and warriors. Works well just after warriors activates Healing Breeze or send an Assassin back after they cast Aura of Displacement effectively making them useless.