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A Touch Ranger makes use of a ranger's durability in getting close to his opponents and "touch" skills from the necromancer's arsenal to steal his opponents' health. This build uses a high rank in Expertise to reduce the energy cost of the key skills Vampiric Bite and Vampiric Touch.

Attributes and Skills[ | ]

RangerNecromancerRanger / Necromancer Attribute Rank
Expertise 11 + 1 + 3
Blood Magic 12
Death Magic 4
Vampiric Bite

Vampiric Bite

Vampiric Touch

Vampiric Touch

Offering of Blood

Offering of Blood

Throw Dirt

Throw Dirt

Whirling Defense

Whirling Defense

Dodge

Dodge

Zojun's Haste

Zojun's Haste

Verata's Aura

Verata's Aura

Equipment[ | ]

Usage[ | ]

Counters[ | ]

  • Use anti-spammer strategies, such as Diversion or Distracting Shot.
  • As the ranger needs to get within touch range, just stay away from them. Use any combination of snares, kiting and knockdowns to achieve this.
  • The life stolen per second is not enough to overcome focused damage and health degeneration. However condition based degeneration won't work as they just use Plague Touch to pass it on.
  • Signet of Humility, Arcane Thievery or Arcane Larceny can be used to shut down Offering of Blood, which is crucial for the build. When used in combination with even mild energy denial such as Energy Burn, the ranger will soon be out of energy.
  • Blackout is devastating to touchers.
  • "Can't Touch This!" will cause touch skills to fail, but this is not overly destructive and will only waste the touch ranger 2-10 energy.
  • Tease will cause the recharge of all the touch skills used in the build to increase by a certain percent, decreasing the overall DPS of the build.
    • It may be wise for users of this build to bring a melee weapon (such as a sword) as a counter-counter, since Tease ends if the target hits the caster (who will have to be within touch range to cast it in the first place)
  • Because the build relies on two skills spammed consecutively, enemies with interrupts can easily time their interrupts.
  • It looks like a toucher is easy to stop. However one on one (in most cases even 2 or 3 on one) with the touch ranger at full energy it's not as easy. The only realistic way to stop him is using hex based snares, Diversion, heavy energy denial or out healing him until he runs out of energy.

Variants[ | ]

Template[ | ]

Skillsdisk
The Skills Template for this build is:
{{#widget:DownloadTemplate|data=ACJBhv8UD5ESCUjwJ1oJEAA|name=Matrim/Builds/Touch Ranger}}
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