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 Quest-medium - This skill may be earned from a quest. See skill information for details.

Energy - Energy requirement
Activation - Activation Time
Recharge - Recharge Time

Hex

Lightning Surge Lightning Surge Elite Hex Spell. After 3 seconds, target foe is knocked down, struck for 14...83...100 lightning damage, and has Cracked Armor for 5...17...20 seconds. This spell has 25% armor penetration.
    10 Energy 1 Activation 10 Recharge
Core    
Smoldering Embers Smoldering Embers Hex Spell. Target foe is struck for 10...58...70 fire damage. If you are Overcast, that foe is hexed with Smoldering Embers for 3 seconds and takes 5...21...25 additional fire damage each second.
    10 Energy 1½ Activation 7 Recharge
Factions    
Shatterstone Shatterstone Elite Hex Spell. Target foe is struck for 25...85...100 cold damage and is hexed with Shatterstone for 3 seconds. When Shatterstone ends, that foe and all nearby foes are struck for 25...85...100 cold damage.
    10 Energy 2 Activation 8 Recharge
Factions    
Enchanter's Conundrum Enchanter's Conundrum Elite Hex Spell. For 10 seconds, target foe casts enchantments 100...180...200% slower. If target foe is not under the effects of an enchantment when this hex is applied, that foe and all adjacent foes take 10...82...100 damage.
    10 Energy 2 Activation 10 Recharge
Nightfall    
Air of Disenchantment Air of Disenchantment Elite Hex Spell. Remove one enchantment from target foe and all nearby foes. For 5...17...20 seconds, enchantments expire 150...270...300% faster on those foes.
    10 Energy 1 Activation 10 Recharge
Nightfall    
Ethereal Burden Ethereal Burden Hex Spell. For 10 seconds, target foe moves 50% slower. When Ethereal Burden ends, you gain 10...16...18 Energy.
    15 Energy 1½ Activation 30 Recharge
Prophecies Duplicate of Kitah's Burden Can be obtained through a quest
Illusion of Pain Illusion of Pain Hex Spell. For 8 seconds, target foe has -3...9...10 Health degeneration and takes 3...9...10 damage each second. When Illusion of Pain ends, that foe is healed for 36...103...120.
    10 Energy 2 Activation 5 Recharge
Factions    
Kitah's Burden Kitah's Burden Hex Spell. For 10 seconds, target foe moves 50% slower. When Kitah's Burden ends you gain 10...16...18 Energy.
    15 Energy 1½ Activation 30 Recharge
Factions Duplicate of Ethereal Burden  
Phantom Pain Phantom Pain Hex Spell. For 10 seconds, target foe suffers -1...3...4 Health degeneration. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5...17...20 seconds.
    5 Energy 2 Activation 15 Recharge
Prophecies   Can be obtained through a quest
Ether Phantom Ether Phantom Hex Spell. For 10 seconds, target foe has -1 Energy degeneration. If this hex is removed prematurely, that foe loses 1...4...5 Energy.
    5 Energy 1 Activation 10 Recharge
Nightfall    
Web of Disruption Web of Disruption Hex Spell. Interrupt target foe. For 10 seconds, target foe is hexed with Web of Disruption. When this hex ends, that foe is interrupted again.
    5 Energy ¼ Activation 15 Recharge
Nightfall    
Parasitic Bond Parasitic Bond Hex Spell. For 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 30...102...120 when Parasitic Bond ends.
    5 Energy 1 Activation 2 Recharge
Core   Can be obtained through a quest
Rising Bile Rising Bile Hex Spell. For 20 seconds, this hex does nothing. When Rising Bile ends, that foe and all foes in the area take 1...5...6 damage for each second Rising Bile was in effect.
    10 Energy 1 Activation 20 Recharge
Factions    

Enchantment[ | ]

Illusion of Haste Illusion of Haste Enchantment Spell. For 5...10...11 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you become Crippled for 3 seconds.
    5 Energy 1 Activation 5 Recharge
Core   Can be obtained through a quest
Illusion of Weakness Illusion of Weakness Enchantment Spell. You lose 50...202...240 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50...202...240 Health.
    10 Energy 2 Activation 30 Recharge
Prophecies   Can be obtained through a quest
Mantra of Recall Mantra of Recall Elite Enchantment Spell. For 20 seconds, you gain no benefit from it. You gain 10...22...25 Energy when Mantra of Recall ends.
    10 Energy 1 Activation 30 Recharge
Prophecies    
Unyielding Aura Unyielding Aura Elite Enchantment Spell. While you maintain this enchantment, your Monk spells heal for +15...51...60% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location.
-1 Upkeep 5 Energy ¼ Activation 10 Recharge
Prophecies    
Watchful Healing Watchful Healing Enchantment Spell. For 10 seconds, target ally gains +1...3...4 Health regeneration. If this skill ends prematurely, that ally gains 30...102...120 Health.
    5 Energy 1 Activation 10 Recharge
Nightfall    
Holy Veil Holy Veil Enchantment Spell. While you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally.
-1 Upkeep 5 Energy 1 Activation 12 Recharge
Core   Can be obtained through a quest
Vengeance Vengeance Enchantment Spell. Bring target dead party member back to life at full Health and full Energy. For 30 seconds, that party member deals 25% more damage. When this enchantment ends, target party member dies. Deaths while under the effects of this enchantment do not incur a death penalty.
    10 Energy 4 Activation 30 Recharge
Prophecies   Can be obtained through a quest
Ether Prodigy Ether Prodigy Elite Enchantment Spell. Lose all enchantments. For 8...18...20 seconds, you gain +6 Energy regeneration. When Ether Prodigy ends, you lose 2 Health for each point of Energy you have.
10 Overcast 5 Energy 1 Activation 5 Recharge
Prophecies    
Burning Speed Burning Speed Enchantment Spell. For 7 seconds, you are set on fire and move 30...42...45% faster. When Burning Speed ends, all adjacent foes are set on fire for 3...8...9 seconds.
    10 Energy ¼ Activation  
Factions    
Aura of Thorns Aura of Thorns Flash Enchantment Spell. All nearby foes begin Bleeding for 5...13...15 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes are Crippled for 3...7...8 seconds.
    5 Energy   10 Recharge
Nightfall    
Dust Cloak Dust Cloak Flash Enchantment Spell. All nearby foes are struck for 10...34...40 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes are Blinded for 1...3...4 seconds.
    10 Energy   6 Recharge
Nightfall    
Fleeting Stability Fleeting Stability Flash Enchantment Spell. For 2...5...6 seconds, you cannot be knocked down and move 25% faster. This enchantment ends prematurely if it prevents a knockdown.
    5 Energy   10 Recharge
Nightfall    
Mirage Cloak Mirage Cloak Flash Enchantment Spell. For 1...6...7 seconds, you have a 40...72...80% chance to block incoming attacks. When you cast this enchantment, all nearby foes are struck for 10...34...40 earth damage.
    10 Energy   10 Recharge
Nightfall    
Staggering Force Staggering Force Flash Enchantment Spell. All nearby foes are struck for 10...34...40 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes have Cracked Armor for 1...8...10 seconds.
    10 Energy   6 Recharge
Nightfall    
Vital Boon Vital Boon Enchantment Spell. For 20 seconds, you have +40...88...100 maximum Health. When this enchantment ends, you are healed for 75...175...200 Health.
    5 Energy 1 Activation 8 Recharge
Nightfall   Can be obtained through a quest
Balthazar's Rage Balthazar's Rage Flash Enchantment Spell. All nearby foes are set on fire for 1...3...3 seconds. For 20 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1...2...2 strikes of adrenaline if any foes are within earshot.
    10 Energy   10 Recharge
Nightfall    
Extend Enchantments Extend Enchantments Skill. For 10 seconds, your next Dervish enchantment lasts 10...122...150% longer.
    5 Energy   10 Recharge
Nightfall    
Faithful Intervention Faithful Intervention Enchantment Spell. If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 30...126...150 Health.
    5 Energy 2 Activation 20 Recharge
Nightfall    
Heart of Fury Heart of Fury Stance. For 2...8...10 seconds, you attack 25% faster.
    4 Adrenaline    
Nightfall    
Heart of Holy Flame Heart of Holy Flame Flash Enchantment Spell. All nearby foes take 5...25...30 holy damage. For 30 seconds afterward, your attacks deal holy damage. When this enchantment ends, all nearby foes are set on fire for 2...4...5 seconds.
    10 Energy   10 Recharge
Nightfall   Can be obtained through a quest
Zealous Renewal Zealous Renewal Flash Enchantment Spell. All nearby foes take 5...25...30 holy damage. For 5...21...25 seconds, you have -1 Energy regeneration and gain 1 Energy whenever you hit a foe. If this enchantment ends prematurely, you gain 1...4...5 Energy.
    5 Energy   10 Recharge
Nightfall    
Grenth's Fingers Grenth's Fingers Flash Enchantment Spell. All nearby foes are struck for 10...34...40 cold damage. For 30 seconds, your attacks deal cold damage. When this enchantment ends, you transfer 1...2...2 conditions to all nearby foes.
    5 Energy   10 Recharge
Nightfall   Can be obtained through a quest
Spirit Channeling Spirit Channeling Elite Enchantment Spell. For 12 seconds, you have +1...5...6 Energy regeneration. When you cast this spell, you gain 3...10...12 Energy if you are within earshot of a spirit.
    5 Energy 1 Activation 30 Recharge
Factions    
Shadow Form Shadow Form Elite Enchantment Spell. For 5...18...21 seconds, you cannot be the target of enemy spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 5...21...25 damage with a single skill or attack.
    5 Energy 1 Activation 30 Recharge
Factions    
Shadow Refuge Shadow Refuge Enchantment Spell. For 6 seconds, you gain 5...9...10 Health regeneration. When Shadow Refuge ends, you gain 40...88...100 Health if you are attacking.
    5 Energy 1 Activation 8 Recharge
Factions   Can be obtained through a quest
Recall Recall Enchantment Spell. While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill, and all of your skills are disabled for 10 seconds.
-1 Upkeep 15 Energy 1 Activation 10 Recharge
Factions    
Aura of Displacement Aura of Displacement Elite Enchantment Spell. When you cast Aura of Displacement, Shadow Step to target foe. When you stop maintaining Aura of Displacement you return to your original location.
-1 Upkeep 10 Energy ¼ Activation 20 Recharge
Factions    
Shadow Meld Shadow Meld Elite Enchantment Spell. Shadow Step to target other ally. When you stop maintaining this enchantment, you return to your original location.
-1 Upkeep 10 Energy ¼ Activation 20 Recharge
Nightfall    
Blood Renewal Blood Renewal Enchantment Spell. For 7 seconds, you gain +3...5...6 Health regeneration. When Blood Renewal ends, you gain 40...160...190 Health.
15% Sacrifice 1 Energy 1 Activation 7 Recharge
Prophecies   Can be obtained through a quest
Poisoned Heart Poisoned Heart Spell. You and all adjacent foes are Poisoned for 5...13...15 seconds.
    5 Energy ¼ Activation 12 Recharge
Nightfall    
Aura of the Lich Aura of the Lich Elite Enchantment Spell. All corpses within earshot are exploited and you animate a level 1...14...17 bone horror plus one for each corpse exploited in this way. For 5...37...45 seconds, your Death Magic attribute is increased by +1.
    15 Energy 2 Activation 45 Recharge
Prophecies    
Verata's Aura Verata's Aura Enchantment Spell. All hostile animated undead in the area become bound to you. Verata's Aura ends after 120...264...300 seconds. When Verata's Aura ends, you lose your bond with any undead bound to you. (50% failure chance with Death Magic 4 or less.)
33% Sacrifice 15 Energy ¾ Activation 30 Recharge
Prophecies    


Hex, effect even if removed[ | ]

Shatterstone Enchanter's Conundrum Air of Disenchantment Ethereal Burden Illusion of Pain Kitah's Burden Phantom Pain Ether Phantom Web of Disruption Parasitic Bond Rising Bile

Hex, fixed time[ | ]

Lightning Surge Smoldering Embers

Enchantment[ | ]

Illusion of Haste Illusion of Weakness Mantra of Recall Unyielding Aura Watchful Healing Holy Veil Vengeance Ether Prodigy Burning Speed Aura of Thorns Dust Cloak Mirage Cloak Staggering Force Vital Boon Balthazar's Rage Extend Enchantments Faithful Intervention Heart of Fury Heart of Holy Flame Zealous Renewal Grenth's Fingers Spirit Channeling Shadow Form Shadow Refuge Recall Aura of Displacement Shadow Meld Blood Renewal Poisoned Heart Aura of the Lich Verata's Aura

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