- This skill may be earned from a quest. See skill information for details.
- Energy requirement
- Activation Time
- Recharge Time
Hex
Lightning Surge [edit]
|
Elite Hex Spell. After 3 seconds, target foe is knocked down, struck for 14...83...100 lightning damage, and has Cracked Armor for 5...17...20 seconds. This spell has 25% armor penetration. |
| |||||||||||
Core | |||||||||||||
Smoldering Embers [edit]
|
Hex Spell. Target foe is struck for 10...58...70 fire damage. If you are Overcast, that foe is hexed with Smoldering Embers for 3 seconds and takes 5...21...25 additional fire damage each second. |
| |||||||||||
Factions | |||||||||||||
Shatterstone [edit]
|
Elite Hex Spell. Target foe is struck for 25...85...100 cold damage and is hexed with Shatterstone for 3 seconds. When Shatterstone ends, that foe and all nearby foes are struck for 25...85...100 cold damage. |
| |||||||||||
Factions | |||||||||||||
Enchanter's Conundrum [edit]
|
Elite Hex Spell. For 10 seconds, target foe casts enchantments 100...180...200% slower. If target foe is not under the effects of an enchantment when this hex is applied, that foe and all adjacent foes take 10...82...100 damage. |
| |||||||||||
Nightfall | |||||||||||||
Air of Disenchantment [edit]
|
Elite Hex Spell. Remove one enchantment from target foe and all nearby foes. For 5...17...20 seconds, enchantments expire 150...270...300% faster on those foes. |
| |||||||||||
Nightfall | |||||||||||||
Ethereal Burden [edit]
|
Hex Spell. For 10 seconds, target foe moves 50% slower. When Ethereal Burden ends, you gain 10...16...18 Energy. |
| |||||||||||
Prophecies | |||||||||||||
Illusion of Pain [edit]
|
Hex Spell. For 8 seconds, target foe has -3...9...10 Health degeneration and takes 3...9...10 damage each second. When Illusion of Pain ends, that foe is healed for 36...103...120. |
| |||||||||||
Factions | |||||||||||||
Kitah's Burden [edit]
|
Hex Spell. For 10 seconds, target foe moves 50% slower. When Kitah's Burden ends you gain 10...16...18 Energy. |
| |||||||||||
Factions | |||||||||||||
Phantom Pain [edit]
|
Hex Spell. For 10 seconds, target foe suffers -1...3...4 Health degeneration. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5...17...20 seconds. |
| |||||||||||
Prophecies | |||||||||||||
Ether Phantom [edit]
|
Hex Spell. For 10 seconds, target foe has -1 Energy degeneration. If this hex is removed prematurely, that foe loses 1...4...5 Energy. |
| |||||||||||
Nightfall | |||||||||||||
Web of Disruption [edit]
|
Hex Spell. Interrupt target foe. For 10 seconds, target foe is hexed with Web of Disruption. When this hex ends, that foe is interrupted again. |
| |||||||||||
Nightfall | |||||||||||||
Parasitic Bond [edit]
|
Hex Spell. For 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 30...102...120 when Parasitic Bond ends. |
| |||||||||||
Core | |||||||||||||
Rising Bile [edit]
|
Hex Spell. For 20 seconds, this hex does nothing. When Rising Bile ends, that foe and all foes in the area take 1...5...6 damage for each second Rising Bile was in effect. |
| |||||||||||
Factions |
Enchantment[ | ]
Illusion of Haste [edit]
|
Enchantment Spell. For 5...10...11 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you become Crippled for 3 seconds. |
| |||||||||||
Core | |||||||||||||
Illusion of Weakness [edit]
|
Enchantment Spell. You lose 50...202...240 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50...202...240 Health. |
| |||||||||||
Prophecies | |||||||||||||
Mantra of Recall [edit]
|
Elite Enchantment Spell. For 20 seconds, you gain no benefit from it. You gain 10...22...25 Energy when Mantra of Recall ends. |
| |||||||||||
Prophecies | |||||||||||||
Unyielding Aura [edit]
|
Elite Enchantment Spell. While you maintain this enchantment, your Monk spells heal for +15...51...60% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location. |
| |||||||||||
Prophecies | |||||||||||||
Watchful Healing [edit]
|
Enchantment Spell. For 10 seconds, target ally gains +1...3...4 Health regeneration. If this skill ends prematurely, that ally gains 30...102...120 Health. |
| |||||||||||
Nightfall | |||||||||||||
Holy Veil [edit]
|
Enchantment Spell. While you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally. |
| |||||||||||
Core | |||||||||||||
Vengeance [edit]
|
Enchantment Spell. Bring target dead party member back to life at full Health and full Energy. For 30 seconds, that party member deals 25% more damage. When this enchantment ends, target party member dies. Deaths while under the effects of this enchantment do not incur a death penalty. |
| |||||||||||
Prophecies | |||||||||||||
Ether Prodigy [edit]
|
Elite Enchantment Spell. Lose all enchantments. For 8...18...20 seconds, you gain +6 Energy regeneration. When Ether Prodigy ends, you lose 2 Health for each point of Energy you have. |
| |||||||||||
Prophecies | |||||||||||||
Burning Speed [edit]
|
Enchantment Spell. For 7 seconds, you are set on fire and move 30...42...45% faster. When Burning Speed ends, all adjacent foes are set on fire for 3...8...9 seconds. |
| |||||||||||
Factions | |||||||||||||
Aura of Thorns [edit]
|
Flash Enchantment Spell. All nearby foes begin Bleeding for 5...13...15 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes are Crippled for 3...7...8 seconds. |
| |||||||||||
Nightfall | |||||||||||||
Dust Cloak [edit]
|
Flash Enchantment Spell. All nearby foes are struck for 10...34...40 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes are Blinded for 1...3...4 seconds. |
| |||||||||||
Nightfall | |||||||||||||
Fleeting Stability [edit]
|
Flash Enchantment Spell. For 2...5...6 seconds, you cannot be knocked down and move 25% faster. This enchantment ends prematurely if it prevents a knockdown. |
| |||||||||||
Nightfall | |||||||||||||
Mirage Cloak [edit]
|
Flash Enchantment Spell. For 1...6...7 seconds, you have a 40...72...80% chance to block incoming attacks. When you cast this enchantment, all nearby foes are struck for 10...34...40 earth damage. |
| |||||||||||
Nightfall | |||||||||||||
Staggering Force [edit]
|
Flash Enchantment Spell. All nearby foes are struck for 10...34...40 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes have Cracked Armor for 1...8...10 seconds. |
| |||||||||||
Nightfall | |||||||||||||
Vital Boon [edit]
|
Enchantment Spell. For 20 seconds, you have +40...88...100 maximum Health. When this enchantment ends, you are healed for 75...175...200 Health. |
| |||||||||||
Nightfall | |||||||||||||
Balthazar's Rage [edit]
|
Flash Enchantment Spell. All nearby foes are set on fire for 1...3...3 seconds. For 20 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1...2...2 strikes of adrenaline if any foes are within earshot. |
| |||||||||||
Nightfall | |||||||||||||
Extend Enchantments [edit]
|
Skill. For 10 seconds, your next Dervish enchantment lasts 10...122...150% longer. |
| |||||||||||
Nightfall | |||||||||||||
Faithful Intervention [edit]
|
Enchantment Spell. If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 30...126...150 Health. |
| |||||||||||
Nightfall | |||||||||||||
Heart of Fury [edit]
|
Stance. For 2...8...10 seconds, you attack 25% faster. |
| |||||||||||
Nightfall | |||||||||||||
Heart of Holy Flame [edit]
|
Flash Enchantment Spell. All nearby foes take 5...25...30 holy damage. For 30 seconds afterward, your attacks deal holy damage. When this enchantment ends, all nearby foes are set on fire for 2...4...5 seconds. |
| |||||||||||
Nightfall | |||||||||||||
Zealous Renewal [edit]
|
Flash Enchantment Spell. All nearby foes take 5...25...30 holy damage. For 5...21...25 seconds, you have -1 Energy regeneration and gain 1 Energy whenever you hit a foe. If this enchantment ends prematurely, you gain 1...4...5 Energy. |
| |||||||||||
Nightfall | |||||||||||||
Grenth's Fingers [edit]
|
Flash Enchantment Spell. All nearby foes are struck for 10...34...40 cold damage. For 30 seconds, your attacks deal cold damage. When this enchantment ends, you transfer 1...2...2 conditions to all nearby foes. |
| |||||||||||
Nightfall | |||||||||||||
Spirit Channeling [edit]
|
Elite Enchantment Spell. For 12 seconds, you have +1...5...6 Energy regeneration. When you cast this spell, you gain 3...10...12 Energy if you are within earshot of a spirit. |
| |||||||||||
Factions | |||||||||||||
Shadow Form [edit]
|
Elite Enchantment Spell. For 5...18...21 seconds, you cannot be the target of enemy spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 5...21...25 damage with a single skill or attack. |
| |||||||||||
Factions | |||||||||||||
Shadow Refuge [edit]
|
Enchantment Spell. For 6 seconds, you gain 5...9...10 Health regeneration. When Shadow Refuge ends, you gain 40...88...100 Health if you are attacking. |
| |||||||||||
Factions | |||||||||||||
Recall [edit]
|
Enchantment Spell. While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill, and all of your skills are disabled for 10 seconds. |
| |||||||||||
Factions | |||||||||||||
Aura of Displacement [edit]
|
Elite Enchantment Spell. When you cast Aura of Displacement, Shadow Step to target foe. When you stop maintaining Aura of Displacement you return to your original location. |
| |||||||||||
Factions | |||||||||||||
Shadow Meld [edit]
|
Elite Enchantment Spell. Shadow Step to target other ally. When you stop maintaining this enchantment, you return to your original location. |
| |||||||||||
Nightfall | |||||||||||||
Blood Renewal [edit]
|
Enchantment Spell. For 7 seconds, you gain +3...5...6 Health regeneration. When Blood Renewal ends, you gain 40...160...190 Health. |
| |||||||||||
Prophecies | |||||||||||||
Poisoned Heart [edit]
|
Spell. You and all adjacent foes are Poisoned for 5...13...15 seconds. |
| |||||||||||
Nightfall | |||||||||||||
Aura of the Lich [edit]
|
Elite Enchantment Spell. All corpses within earshot are exploited and you animate a level 1...14...17 bone horror plus one for each corpse exploited in this way. For 5...37...45 seconds, your Death Magic attribute is increased by +1. |
| |||||||||||
Prophecies | |||||||||||||
Verata's Aura [edit]
|
Enchantment Spell. All hostile animated undead in the area become bound to you. Verata's Aura ends after 120...264...300 seconds. When Verata's Aura ends, you lose your bond with any undead bound to you. (50% failure chance with Death Magic 4 or less.) |
| |||||||||||
Prophecies |
Hex, effect even if removed[ | ]
Shatterstone Enchanter's Conundrum Air of Disenchantment Ethereal Burden Illusion of Pain Kitah's Burden Phantom Pain Ether Phantom Web of Disruption Parasitic Bond Rising Bile
Hex, fixed time[ | ]
Lightning Surge Smoldering Embers
Enchantment[ | ]
Illusion of Haste Illusion of Weakness Mantra of Recall Unyielding Aura Watchful Healing Holy Veil Vengeance Ether Prodigy Burning Speed Aura of Thorns Dust Cloak Mirage Cloak Staggering Force Vital Boon Balthazar's Rage Extend Enchantments Faithful Intervention Heart of Fury Heart of Holy Flame Zealous Renewal Grenth's Fingers Spirit Channeling Shadow Form Shadow Refuge Recall Aura of Displacement Shadow Meld Blood Renewal Poisoned Heart Aura of the Lich Verata's Aura