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D/E Obsidian Dervish[ | ]

This build is variant of the [Build:W/E Obsidian Tank|Obsidian Tank]. The advantage of using a dervish is that a dervish can maintain constant health regeneration, which is the bane of the warrior variant.

Attributes and Skills[ | ]

DervishElementalistDervish / Elementalist Attribute Rank
Earth Magic 12
Earth Prayers 12 + 1 + 1
Stoneflesh Aura

Stoneflesh Aura

Obsidian Flesh

Obsidian Flesh

Armor of Earth

Armor of Earth

Glyph of Concentration

Glyph of Concentration

Mirage Cloak

Mirage Cloak

Mystic Regeneration

Mystic Regeneration

Fleeting Stability

Fleeting Stability

Ward Against Foes

Ward Against Foes

Equipment[ | ]

Usage[ | ]

  • Keep up constantly Stoneflesh Aura, Armor of Earth, and Mystic Regeneration.
  • Armor of Earth and Obsidian Flesh can be cycled constantly.
  • If facing minor interrupts, cover your spells with Glyph of Concentration.
  • If facing heavy amounts of hard interrupts, cover Glyph of Concentration with Mirage Cloak.

Counters[ | ]

  • Non-Spell Enchantment removal
  • Interrupts
  • Dazed

Variants[ | ]

  • If you're doing single areas with minimal knockdown, replace Fleeting Stability.
  • If not doing Ravenheart Gloom, replace Mirage Cloak.
  • If an elementalist is using Deep Freeze, Ward Against Foes may be replaced.
  • For less experienced teams, you can include a Resurrection Signet.
  • Conviction, Vital Boon, Sliver Armor, and Grasping Earth are good variants.
  • Fire Storm can be used to pull the monks in the mobs up to you.

Notes[ | ]

This build may replace the Obsidian Tank in Domain of Anguish groups with a great amount of effectiveness.



D/N Contagious Reaper[ | ]

The D/N Contagious Reaper is a PvE build that deals heavy AoE damage as well as spreading Deep Wound, Bleeding, and Weakness to multiple targets.

Attributes and Skills[ | ]

DervishNecromancerDervish / Necromancer Attribute Rank
Scythe Mastery 11 + 1 + 3
Death Magic 11
Mysticism 5 + 1
Earth Prayers 7 + 1
Blood Magic 2
Wearying Strike

Wearying Strike

Signet of Agony

Signet of Agony

Plague Touch

Plague Touch

Contagion

Contagion

Dark Aura

Dark Aura

Mystic Regeneration

Mystic Regeneration

Optional

Optional

Generic resurrect

Generic resurrect

Equipment[ | ]

Usage[ | ]

  • Cast Contagion, Dark Aura, and Mystic Regeneration
  • Engage target, and use Signet of Agony, followed by Wearying Strike.
    • Signet of Agony will deal 15 damage to all adjacent enemies, as well as cause you to bleed, and to sacrifice 10% health. The sacrifice will trigger Dark Aura, dealing 38 damage to all adjacent foes. Contagion will cause the Bleeding to be spread to all nearby foes, and will cause you to sacrifice 6% health, triggering Dark Aura a second time, for another 38 damage to adjacent foes.
    • Wearying Strike will apply Deep Wound to hit enemies, and will give you Weakness. Contagion will instantly spread Weakness to all nearby enemies, and trigger Dark Aura a third time.
  • Use Plague Touch to get rid of Weakness, and use Wearying Strike a second time.
  • Re-apply Dark Aura and Signet of Agony as soon as they are available.
  • Mystic Regeneration will give 9 points of health regeneration (or more with extra enchantments), to help offset the sacrificing and bleeding. It also acts as a cover enchantment for the two Death Magic enchantments, which are critical to the build.
  • Conditions applied from foes will trigger Contagion and Dark Aura. This can make the build more powerful, as long as you know what to expect. If you know that your enemies will be dealing conditions, try to time it so that their conditions and your conditions are not being applied at the same time, as the health sacrifices could become overwhelming.

Counters[ | ]

  • Enchantment stripping will greatly reduce the effectiveness of this build. The Death Magic enchantments must be kept covered.

Variants[ | ]

Optional skill slot:

Notes[ | ]

  • This could also easily be played as a N/D. The D/N version benefits from:
    • Increased armor.
    • A greater selection of Mysticism enchantments.
    • The inherent effects of Mysticism. Energy is somewhat tight in this build, but certainly managable under Mysticism's effects. This is especially true when considering the amount of monk enchantments that are typically used in PvE. Soul Reaping would be an obvious advantage for a N/D.



D/any Mystic Renewal[ | ]

This Dervish build is great for PvE for dishing out some damage while still able to heal itself with a decent degree of energy management. This build is good for causing some AoE damage without the healer of the group focused on you and can heal the party to a better degree.

Attributes and Skills[ | ]

DervishDervish / Any Attribute Rank
Mysticism 11 + 1 + 2
Scythe Mastery 10 + 2
Earth Prayers 10 + 1
Avatar of Melandru

Avatar of Melandru

Twin Moon Sweep

Twin Moon Sweep

Mystic Sweep

Mystic Sweep

Mystic Vigor

Mystic Vigor

Vital Boon

Vital Boon

Zealous Renewal

Zealous Renewal

Heart of Holy Flame

Heart of Holy Flame

Resurrection Signet

Resurrection Signet

Equipment[ | ]

  • Armor: Radiant Insignia for energy mixed in with Survivor's Insignia for health. Radiant Insignia should be used on the chest area for maximum energy.
  • Weapons: Any good Scythe should do.
  • Runes: In addition to the runes outlined in the Attributes table, take a Rune of Attunement and the best Vigor rune you can afford. Nightfall characters - such as all Dervishes - get a Rune of Minor Vigor from an early quest.

Usage[ | ]

  • Before running into battle, activate your enchantments.
  • Only activate the first 2 enchantments from left to right, then as you reach your target (hopefully targets) activate the other 2 enchantments from left to right. This should cause some damage to multiple foes.
  • The very first attack should be Twin Moon Sweep to ignite your enemies on fire. Activate Mystic Sweep to add some more damage.
  • Because of Mystic Vigor you should gain a fair amount of health each hit. Soon mystic vigor should be about finished and same with Vital Boon and they should be reactivated seeing how they should be recharged.
  • After activating them use Heart of Holy Flame again followed by Twin Moon Sweep to once again ignite them.
  • At this point Zealous Renewal should finish and you should gain all your energy back.
  • Repeat this proccess until the targets are taken out.
  • If at a point you are low on health activate Avatar of Melandru for some health and to cancel any conditions.
  • Vital Boon can be used for quick healing via casting it, and then using Twin Moon Sweep to quickly strip it and heal yourself for 200+ health. Of course, you can always let Vital Boon run out normaly, but this above method is for speedy healing.

Counters[ | ]

  • Energy denial and draining.
  • Enchantment Removal can do some damage to this build but since ending any of those used, except Mystic Vigor, gives you benefits, it's not that bad.
  • Blindness, Weakness and Crippling can obviously slow this build down by preventing it from hitting with most of your attacks, lowering the effectiveness of your attacks, and stopping you from attacking fleeing targets. However, since you have Avatar of Melandru, you can quickly negate these effects.
  • Interrupting Avatar of Melandru - by the time the 30 second recharge has elapsed, it is possible for the Dervish to have been killed.

Notes[ | ]

You could always leave casting Vital Boon until after you have activated Zealous Renewal in case you need the health once it is ended by Twin Moon Sweep. But it is up to you if you want your maximum health increased before you run in or not.

Variants[ | ]

Templates[ | ]

Skillsdisk
The Skills Template for this build is:
{{#widget:DownloadTemplate|data=AKMSaums8IffuD4vr4dcPeFA|name=NightSilva/builds/pve/dervish}}



D/any Reaper's Vow[ | ]

This Dervish uses Zealous Vow to allow almost infinite spamming of attack skills, while Earth and Wind Prayers help with healing and condition removal.

Attributes and Skills[ | ]

DervishDervish / Any Attribute Rank
Scythe Mastery 11 + 1 + (1..3)
Wind Prayers 11 + 1
Earth Prayers 8
Mysticism 3
Victorious Sweep

Victorious Sweep

Mystic Sweep

Mystic Sweep

Chilling Victory

Chilling Victory

Whirling Charge

Whirling Charge

Featherfoot Grace

Featherfoot Grace

Mystic Regeneration

Mystic Regeneration

Zealous Vow

Zealous Vow

Generic resurrect

Generic resurrect

Equipment[ | ]

  • A Vampiric Scythe of Enchanting with a "Guided By Fate" inscription.
  • Windwalker's Insignias on your armor.
  • A Rune of Clarity on an armor piece, Runes of Attunement on everything else.

Usage[ | ]

Counters[ | ]

  • Heavy enchant removal
  • Standard anti-melee counters, though the durations of conditions are greatly reduced.

Variants[ | ]

Mysticism Variant:

Victorious Sweep

Victorious Sweep

Mystic Sweep

Mystic Sweep

Chilling Victory

Chilling Victory

Whirling Charge

Whirling Charge

Heart of Fury

Heart of Fury

Mystic Vigor

Mystic Vigor

Zealous Vow

Zealous Vow

Generic resurrect

Generic resurrect

By moving points from Earth Prayers to Mysticism and using a minor rune, this allows you to have an IAS active all the time by cycling Whirling Charge and Heart of Fury.

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