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W/A Death's Charge Hammer Spiker[ | ]

{tested-build|GvG|TA}

This is an adrenaline-spike focused hammer warrior. Deadly spikes, a 4 sec knockdown, and shadow stepping makes for a combination powerful enough to scare the enemy silly. The downsides are that it takes quite a while to build adrenaline for each spike, and Death's Charge has an obscene recharge. Combos well with another axe or sword warrior in GvG builds.

Attributes and Skills[ | ]

WarriorAssassinWarrior / Assassin Attribute Rank
Hammer Mastery 12 + 1 + [1..3]
Strength 8 + 1
Tactics 10 + 1
Shadow Arts 2
Backbreaker

Backbreaker

Crushing Blow

Crushing Blow

Irresistible Blow

Irresistible Blow

Frenzy

Frenzy

Rush

Rush

Death's Charge

Death's Charge

Healing Signet

Healing Signet

Resurrection Signet

Resurrection Signet

Equipment[ | ]

  • Use full Gladiator's Armor.
  • If using a PvP character, use a Vampiric or Zealous PvP Hammer of Fortitude and an Ebon PvP Hammer of Fortitude. If using a PvE character, Use all three of the above with a wand/shield combo.

Usage[ | ]

  • Upon entering battle, begin building adrenaline. When you and any other warriors on your team have adrenaline, organize a spike on a suitable target.
  • When spiking and Death's Charge is available, try to shadow step to a target that they won't suspect a spike on (such as one that is quite a distance away from you). Shadow step to your target and unleash your chain.
  • Try to spike down low health targets
  • Don't stay on a target if he gets enchanted by skills like Protective Spirit.
  • Spam Irresistible Blow on targets that are blocking for knockdowns and extra damage
  • Use Frenzy to build adrenaline faster and to speed up your spikes
  • Use Rush to catch kiting targets and to cancel Frenzy if you come under focused fire
  • Use Healing Signet to keep your health up and to ease pressure off of your monks. Don't use it when under focused fire
  • Use your Ebon weapon to bypass enemy warriors' resistance to physical damage
  • Of course, use Resurrection Signet to resurrect dead party members

Counters[ | ]

All the usual warrior counters apply, such as snares, blind, weakness, Empathy, Faintheartedness, etc.

Variants[ | ]

  • Healing Signet can be replaced with another utility skill such as "To the Limit!", Distracting Blow, or Bull's Strike.
  • Healing Signet can be replaced with Mighty Blow for further damage during the spike. It also removes the need for tactics and further increases the damage due to higher strength.



W/A Forceful Burden[ | ]

{tested-build|RA|TA|CM}

The Forceful Burden uses a combination of powerful Hammer attacks whilst using the Assassin's subtle Shadow Arts attribute to snare and weaken the target.

Attributes and Skills[ | ]

WarriorAssassinWarrior / Assassin Attribute Rank
Hammer Mastery 12 + 1 + 1
Strength 10 + 1
Shadow Arts 8
Forceful Blow

Forceful Blow

Heavy Blow

Heavy Blow

Crushing Blow

Crushing Blow

Protector's Strike

Protector's Strike

Shadowy Burden

Shadowy Burden

Burst of Aggression

Burst of Aggression

Enraging Charge

Enraging Charge

Resurrection Signet

Resurrection Signet

Equipment[ | ]

  • Survivor Insignias with one Stonefist Insignia. The Correct runes, Superior Absorption and Superior Vigor.
  • A Zealous Hammer with the "I have the power!" Inscription and a perfect Fortitude mod.

Usage[ | ]

Counters[ | ]

  • Blinding before you get off your chain.
  • E-denial; this is a very energy-heavy build.
  • Adrenaline Denial.
  • Blocking.



W/A Lone Ganksman[ | ]

{tested-build|AB|GvG}

This build is designed to cause havoc within enemy territory, through its use of the Warrior elite "You're All Alone!" to spread conditions, allowing for easier kills. That, in conjunction with Signet of Malice, provides the user with ample self-condition removal, creating a very powerful solo build.

Attributes and Skills[ | ]

Axe Version[ | ]

WarriorAssassinWarrior / Assassin Attribute Rank
Strength 3 (+ 1)
Axe Mastery 12 + 1 + 1
Tactics 12 + 1
Dismember

Dismember

Critical Chop

Critical Chop

Executioner's Strike

Executioner's Strike

"You're All Alone!"

"You're All Alone!"

Signet of Malice

Signet of Malice

Dash

Dash

Shadow Walk

Shadow Walk

Healing Signet

Healing Signet

Sword Version[ | ]

WarriorAssassinWarrior / Assassin Attribute Rank
Swordsmanship 12 + 1 + 1
Tactics 9 + 1
Strength 9 + 1
"You're All Alone!"

"You're All Alone!"

Sever Artery

Sever Artery

Gash

Gash

Final Thrust

Final Thrust

Signet of Malice

Signet of Malice

Healing Signet

Healing Signet

Shadow Walk

Shadow Walk

Dash

Dash

Equipment[ | ]

Usage[ | ]

  • You are aiming to gank the opponent's base, hence be prepared to play alone for long periods of the game.
  • "You're All Alone!" is your snare and condition removal (with the conjunction of Signet of Malice).
  • Try to force kills of flaggers to get your team morale boosts.

Counters[ | ]

Variants[ | ]

Notes[ | ]

This build works very well in Alliance Battle, Random Arenas, Team Arenas and Guild Battles(for taking out either NPCs, or pesky monks).



W/A Shove Hammer Spiker[ | ]

{tested-build|AB|CM|GvG|RA|TA}

This build uses the Warrior Tactics line skills, coupled with the shadow stepping abilities of an Assassin to deliver an unexpected, high-damage spike. It is most commonly used in GvG, but can also be used in the Arenas and Alliance Battles.

Attributes and Skills[ | ]

WarriorAssassinWarrior / Assassin Attribute Rank
Tactics 10 + 1
Hammer Mastery 12 + 1 +1
Strength 8 + 1
Shadow Arts 2
Shove

Shove

Crushing Blow

Crushing Blow

Thrill of Victory

Thrill of Victory

Wild Blow

Wild Blow

Tiger Stance

Tiger Stance

Death's Charge

Death's Charge

Healing Signet

Healing Signet

Resurrection Signet

Resurrection Signet

Equipment[ | ]

  • Armor with Radiant Insignia is recommended for the high energy cost of this spike, although it is not as necessary if this build is being used in Competitive Missions or Alliance Battles.
  • Runes of Major Tactics, Superior Vigor, Major Hammer Mastery, Minor Strength.
  • A Zealous Hammer can help with Energy management.

Usage[ | ]

Counters[ | ]

  • While you can still deal damage with Shove when blinded, you will be unable to accomplish much else.
  • Damage-on-attack hexes can be devastating, but not so much as builds which utilize Frenzy.

Variants[ | ]



W/A Steady Axe Warrior[ | ]

{tested-build|GvG}

This pressure build is made from the Nightfall skill Steady Stance, and Desperation Blow and Drunken Blow from the previous 2 campaigns. The character may look like a gimmick at first sight, however the "Fear Me!" spam causes mass e-denial, especially with multiple copies of this character.

Attributes and Skills[ | ]

WarriorAssassinWarrior / Assassin Attribute Rank
Axe Mastery 12 + 1 + 1
Tactics 12 + 2
Strength 3
Steady Stance

Steady Stance

Drunken Blow

Drunken Blow

Desperation Blow

Desperation Blow

Critical Chop

Critical Chop

Signet of Malice

Signet of Malice

"Fear Me!"

"Fear Me!"

Healing Signet

Healing Signet

Resurrection Signet

Resurrection Signet

Equipment[ | ]

  • Vampiric and Ebon axes of fortitude (15^50 inscription).
  • +5 energy axe (possibly focus too) to counter e-denial.

Usage[ | ]

  • Use steady stance followed by either Drunken Blow or Desperation Blow.
  • Spike down targets by following with Critical Chop.
  • Keep yourself clear of condition with Signet of Malice.

Variants[ | ]

  • Signet of Malice can be switched for Dash or Rush if you have reliable backup.
  • The build is as or more powerful when using Hammers, by speccing 12+1+1 into Hammer Mastery and switching Critical Chop for Hammer Bash.

Counters[ | ]

  • Block skills are not as big a problem as they may seem. Even if the attack skills are blocked, you will gain the energy and adrenaline, so to keep up your "Fear Me!" spam.
  • Signet of Humility, by disabling Steady Stance, consistently disrupts this build
  • Anti-warrior Hexes



W/E Aggressive Hammer[ | ]

{tested-build|RA|TA|GvG|AB|}

Aggressive Hammer warrior uses the elite skill Backbreaker to apply damage and pressure to targets while other allies come in to spike. This warrior is versatile as it is able to switch between applying pressure with long knockdowns and snares, and spiking a target with a deadly attack combo. This warrior combos well with other melee professions.

Attributes and Skills[ | ]

WarriorElementalistWarrior / Elementalist Attribute Rank
Hammer Mastery 12 + 1 + 1
Strength 8 + 1
Tactics 9 + 1
Earth Magic 5
Backbreaker

Backbreaker

Crushing Blow

Crushing Blow

Mighty Blow

Mighty Blow

Grasping Earth

Grasping Earth

Flail

Flail

Enraging Charge

Enraging Charge

Healing Signet

Healing Signet

Resurrection Signet

Resurrection Signet

Equipment[ | ]

  • Radiant Armor.
  • Furious Hammer of Fortitude with 15^50.

Usage[ | ]

Counters[ | ]

  • Anti-melee hexes and conditions apply.

Variants[ | ]



W/E Charge Sword[ | ]

{tested-build|GvG}

This build is primarily intended for GvG. It takes into account the fact that Sword Warriors can operate quite well without their elite and thus brings "Charge!" because of its great use in GvG.

Attributes and Skills[ | ]

WarriorElementalistWarrior / Elementalist Attribute Rank
Swordsmanship 12 + 1 + 3
Tactics 11 + 1
Strength 6 + 1
Air Magic 2
Sever Artery

Sever Artery

Gash

Gash

Final Thrust

Final Thrust

Frenzy

Frenzy

Shock

Shock

"Charge!"

"Charge!"

Healing Signet

Healing Signet

Resurrection Signet

Resurrection Signet

Equipment[ | ]

  • A Zealous PvP Sword of Fortitude and a Vampiric PvP Sword of Fortitude.
  • Two PvP shields of your choice.

Usage[ | ]

Counters[ | ]

Variants[ | ]

Templates[ | ]

Skillsdisk
The Skills Template for this build is:
{{#widget:DownloadTemplate|data=AhRBSiGlrb4XAHYteO2GABA|name=NightSilva/builds/pvp/warrior}}



W/E Linebacker[ | ]

{tested-build|GvG}

This build sports a hefty five knockdowns. It is used to pressure and disrupt enemy warriors.

Attributes and Skills[ | ]

WarriorElementalistWarrior / Elementalist Attribute Rank
Hammer Mastery 12 + 1 + 1
Strength 12 + 1
Air Magic 3
Counter Blow

Counter Blow

Bull's Strike

Bull's Strike

Crushing Blow

Crushing Blow

Devastating Hammer

Devastating Hammer

Hammer Bash

Hammer Bash

Shock

Shock

Rush

Rush

Resurrection Signet

Resurrection Signet

Equipment[ | ]

  • Zealous, Vampiric, and Ebon PvP Hammer (elemental damage preffered as main target will be warriors).
  • Sentinel's Armor.
  • Stonefist insignia. This effectively doubles the power of this build.

Usage[ | ]

  • Try to stay on enemy Warriors to force enemy monks up to heal them and to disrupt their damage dealing abilities; however, enemy Mesmers and sometimes Elementalists can pose a large threat that can be solved by your knockdowns. (Note that you will need extraordinary timing to interrupt several common Mesmer skills, due to their low base casting time and Fast Casting.)
  • Use your knockdown skills to interrupt critical skills, as well as ones with a long casting time (such as Meteor Shower or Backfire).
  • Use Rush and Bull's Strike against kiting enemies.
  • Use Counter Blow and Devastating Hammer on enemy Warriors.
  • Try running away from a melee foe for a bit (long enough for him to queue up an attack skill), and then attacking him with Counter Blow. You should hit just after they begin their attack.
  • Follow up your knockdowns with Crushing Blow.
  • Use Shock if your other knockdowns are recharging or if their conditions are not met. Also, use it on foes that block or evade your attacks.
  • Note that this is primarily a defensive character designed to take pressure off monks. It still has some bite, however.

Counters[ | ]

Variants[ | ]

Templates[ | ]

Skillsdisk
The Skills Template for this build is:
{{#widget:DownloadTemplate|data=AhNBai8kjyyUwO2leufKAA|name=NightSilva/builds/pvp/warrior}}



W/E Shock Axe[ | ]

{tested-build|GvG|HA}

The Shock Axe is a PvP-oriented Warrior/Elementalist build, focusing on adrenaline spikes and disruption through the Elementalist skill Shock.

Attributes and Skills[ | ]

WarriorElementalistWarrior / Elementalist Attribute Rank
Axe Mastery 12 + 1 + 1
Tactics 10 + 1
Strength 8 + 1
Air Magic 2
Eviscerate

Eviscerate

Executioner's Strike

Executioner's Strike

Shock

Shock

Bull's Strike

Bull's Strike

Frenzy

Frenzy

Rush

Rush

Healing Signet

Healing Signet

Resurrection Signet

Resurrection Signet

Equipment[ | ]

Usage[ | ]

  • Upon entering combat, build adrenaline on a target. Once you and any other warriors on your team have adrenaline, organize a spike on a suitable target. Open your spike with Shock, and use Eviscerate quickly followed by Executioner's Strike.
  • Attempt to spike down low-health targets.
  • Don't stay on one character for too long, if you see them being enchanted with skills such as Guardian or Protective Spirit, switch targets.
  • Use Shock to counter any slow-casting spells and to snare kiters. Be careful, however, and don't just spam the button, as your limited energy reserves will quickly be greyed out from exhaustion.
  • Use Frenzy carefully to gain adrenaline, up your DPS, and to speed up your spikes.
  • Use Rush to reach your target if it is kiting and to cancel frenzy if you come under focused fire.
  • Use Healing Signet to keep your health up and to ease pressure off your monks.
  • Use your ranged weapon to build adrenaline before engaging and whenever you break off fighting.
  • Use your elemental weapon to bypass enemy warriors' extra defense against physical damage.

Variants[ | ]

Notes[ | ]

  • A previous version of this build, which used Gale instead of Shock, took a major nerf with the March 3rd, 2006 update, as the casting cost of Gale was increased from 5 to 10 energy, and the dynamics changed so that exhaustion now carries into the negatives. Shock is now a more viable replacement as it costs 5 energy.

Templates[ | ]

Skillsdisk
The Skills Template for this build is:
{{#widget:DownloadTemplate|data=AhRBSiokraIVoeOmq1uGABA|name=NightSilva/builds/pvp/warrior}}



W/Mo "You're All Alone!" Paladin[ | ]

{tested-build|GvG}

This Warrior can snare and quickly take down NPCs and even flaggers while remaining fairly safe. Sneaking into enemy base to quickly take down archers, knights, bodyguard and even take a shot at the Guild Lord can force a split and give you an advantage at the stand and at VoD.

Attributes and Skills[ | ]

WarriorMonkWarrior / Monk Attribute Rank
Weapon Attribute 12 + 1 + 1
Strength 8 + 1
Tactics 10 + 1
Protection Prayers 2
"You're All Alone!"

"You're All Alone!"

Sever Artery

Sever Artery

Gash

Gash

Final Thrust

Final Thrust

Flail

Flail

Enraging Charge

Enraging Charge

Mending Touch

Mending Touch

Healing Signet

Healing Signet

Equipment[ | ]

Usage[ | ]

Use Enraging Charge when following an enemy or before attacking an NPC followed by "You're All Alone!". The first hit will give you an immediate 4 adrenaline so you can use Flail to build up adrenaline fast. Since the enemy is crippled, the 33% slower movement won't affect you much. Sever Artery and Gash should be used to keep the conditions on the target and Final Thrust to hasten the process of killing your target. In case of you suffering conditions (such as blind from E/Mo Flaggers) you can use Mending Touch to get rid of those. Enraging Charge is also used to cancel Flail, as well as acting as a speed buff. Use Healing Signet to heal yourself.

Counters[ | ]

Energy Denial, Snares, Hexes

Variants[ | ]



W/Mo Magehunter Strike Spiker[ | ]

{tested-build|GvG}

A powerful PvP build designed to spike and take down a foe. It uses Final Thrust combined with Magehunter Strike to deal a powerful spike in a matter of seconds.

Attributes and Skills[ | ]

WarriorMonkWarrior / Monk Attribute Rank
Swordsmanship 12 + 1 + 1
Strength 12 + 1
Protection Prayers 3
Sever Artery

Sever Artery

Gash

Gash

Magehunter Strike

Magehunter Strike

Final Thrust

Final Thrust

Frenzy

Frenzy

Enraging Charge

Enraging Charge

Mending Touch

Mending Touch

Resurrection Signet

Resurrection Signet

Equipment[ | ]

  • Minor Rune of Swordsmanship, Minor Rune of Strength, Superior Rune of Absorption, Superior Rune of Vigor.
  • Gladiator's Armor is best for this build as it provides extra energy. If you feel you have enough energy already, use Legionnaire's Armor instead as you will be constantly in a stance.
  • Any Max Zealous/Vampiric/Sundering Sword of Fortitude with 15% Dmg while in Stance bonus. If you feel you need energy, use the Zealous Sword.
  • Any Max 45+Hp -2 Dmg while in stance Shield will do. Grognar's Defender is a good choice.
  • Any Max Ebon Sword of Fortitude for bypassing enemy warrior armour.

Usage[ | ]

  • When entering battle, start building up adrenaline.
  • Once other people in your team are ready, organize a spike on a target.
  • Use the skills in the order listed on your skill bar. Use Magehunter Strike right after you've used Final Thrust.
  • Use Frenzy to attack faster.
  • Use Enraging Charge to cancel out Frenzy when under fire.
  • Use Mending Touch to get rid of annoying conditions such as Blind, Cripple, etc.

Counters[ | ]

Variants[ | ]



W/N Bull's Charge Sword[ | ]

{tested-build|GvG|TA}

This is a sword build that deals especially well with kiters. Bull's Charge allows you to have both a speed boost and a knockdown on moving foes at the same time. Works okay in most builds, but works especially well in builds such as smite, which rely on snares. Also has decent soloing capabilities with Plague Touch and Healing Signet and decent spikes.

Attributes and Skills[ | ]

WarriorNecromancerWarrior / Necromancer Attribute Rank
Swordsmanship 12 + 1 + 1
Strength 8 + 1
Tactics 10 + 1
Sever Artery

Sever Artery

Gash

Gash

Final Thrust

Final Thrust

Frenzy

Frenzy

Bull's Charge

Bull's Charge

Plague Touch

Plague Touch

Healing Signet

Healing Signet

Resurrection Signet

Resurrection Signet

Equipment[ | ]

  • Use full Gladiator's Armor with Stoneskin Gauntlets.
  • If using a PvP character, use a Vampiric or Zealous PvP Sword of Fortitude and an Ebon PvP Sword of Fortitude. If using a PvE character, use all three of the above with a wand/shield combo.

Usage[ | ]

  • Upon entering battle, begin building adrenaline. When you and any other warriors on your team have adrenaline, organize a spike on a suitable target.
  • Try to spike down low health targets.
  • Don't stay on a target if he gets enchanted by skills like Protective Spirit or Guardian.
  • Use Frenzy to build adrenaline faster and to speed up your spikes.
  • Use Bull's Charge to catch and knockdown kiting targets and to cancel Frenzy if you come under focused fire.
  • Use Healing Signet to keep your health up and to ease pressure off of your monks. Don't use it when under focused fire.
  • Use your Ebon weapon to bypass enemy warriors' resistance to physical damage.
  • Use Plague Touch to give conditions to your foes.
  • Of course, use Resurrection Signet to resurrect dead party members.

Counters[ | ]

Variants[ | ]



W/any Charging Anti-Kite[ | ]

{tested-build|GvG|}

This warrior uses the skill Charging Strike to pressure the enemy back line while also using anti-kiting skills to punish kiters. It is best used with another Warrior or Dervish on the front line because of its lack of powerful spiking potential.

Attributes and Skills[ | ]

WarriorWarrior / Any Attribute Rank
Swordsmanship 12 + 1 + 1
Strength 10 + 1
Tactics 8 + 1
Sever Artery

Sever Artery

Gash

Gash

Final Thrust

Final Thrust

Charging Strike

Charging Strike

Bull's Strike

Bull's Strike

Frenzy

Frenzy

Healing Signet

Healing Signet

Resurrection Signet

Resurrection Signet

  • You may choose to bring Mending Touch in place of either Bull's Strike or Frenzy for more condition removal during splits, but less overall damage output.

Equipment[ | ]

  • Stoneskin hands or feet, Radiant on the remaining pieces; with the best Vigor rune possible, and a Vitae or Attunement rune as well.
  • Zealous, Vampiric, and Ebon Swords of Fortitude, +45/-2 Stance Shield

Usage[ | ]

Spam Charging Strike to cause a lot of chaos in the enemy back line, while using Bull's Strike against kiting targets. Also use Charging Strike to start off your spike chain, then follow up with Frenzy for the rest. Make sure you don't stay on one target for too long and switch targets when they become enchanted with Protective Spirit, Spirit Bond, etc. When your fellow allies are ready to spike, watch for enemy monks still moving. If they are, make sure you try to hit one of them with a Bull's Strike for a KD to hinder their ability to protect the target. If no monks are moving, then use your Sever-Gash-Final chain to apply additional pressure to another squishy and disorient the monks. When used correctly, this build can be a major nuisance to the opposing team.

Counters[ | ]

Any standard warrior counters: Blind, Weakness, Faintheartedness, etc.



W/any Charging Executioner[ | ]

{tested-build|AB}

This build takes advantage of Charging Strike multipurpose effect which makes it a great cancel stance,great running skill, also great for blocking opponents.

Attributes and Skills[ | ]

WarriorWarrior / Any Attribute Rank
Strength 10 + 1
Axe Mastery 12 + 1 + 3
Tactics 8 + 1
Dismember

Dismember

Executioner's Strike

Executioner's Strike

Axe Rake

Axe Rake

Critical Chop

Critical Chop

Charging Strike

Charging Strike

Healing Signet

Healing Signet

Frenzy

Frenzy

Mending Touch

Mending Touch

Usage[ | ]

  1. Use Charging Strike to run in ,hit with it first to gain its bonus damage.
  2. Charge up your chain.
  3. When all your skills are charged follow this order switch to your desired target and unleash your chain.


Counters[ | ]

Variants[ | ]

Look at each of the condition removals for their drawback and advantage.

  • Flail can be used instead of frenzy if the double damage is something you don't want to worry about, flail however has a disadvantage of making you slower, so if your targets are not crippled they may run away, Charging Strike is a great cancel stance for whichever increase in attack speed skill you decided to choose.



W/any Crippling Slash Sword[ | ]

{tested-build|AB|GvG|RA|TA}

This build uses Crippling Slash for its great use of crippling in PvP. This build can easily cripple the entire enemy party, and can use cripple for all sorts of events; giving your monk a breather, slowing the enemy, and can counter the flag runner while still having decent spikes.

Attributes and Skills[ | ]

WarriorWarrior / Any Attribute Rank
Swordsmanship 12 + 1 + 1
Strength 8
Tactics 10 + 1
Crippling Slash

Crippling Slash

Gash

Gash

Final Thrust

Final Thrust

Frenzy

Frenzy

Sprint

Sprint

Healing Signet

Healing Signet

Optional

Optional

Resurrection Signet

Resurrection Signet

Equipment[ | ]

  • Armor of choice. Gladiator's armor is not required for this build.
  • If creating a PvP only character for this build, choose a Crippling PvP Sword of Fortitude and an Ebon PvP Sword of Fortitude with a +30hp/-5 (20%) shield.

If using a PvE character, also use a Vampiric Sword of Fortitude and a wand/shield combo of your choice.

Usage[ | ]

  • Use Crippling Slash to Cripple your foes, and try to spread the cripple as much as possible.This is your main job.
  • Use Frenzy to speed up the attack rate of your attacks, if you come under focused fire, cancel it using Sprint.
  • Use Healing Signet to heal yourself and to ease pressure off your monks.
  • When you and other warriors have adrenaline, organize a spike on a suitable target.
  • Try to spike down low health targets.
  • Don't stay on one character for too long, if you see them being enchanted with skills such as Guardian or Protective Spirit, switch targets.
  • Use Resurrection Signet to resurrect fallen party members.

Variants[ | ]



W/any Dragon Sword[ | ]

{tested-build|AB|GvG|HA|RA|TA}

A definite pressure Warrior. No Final Thrust weakens the ability to spike, but Dragon Slash allows you to spam your adrenaline skills a lot more often. This is a strongly offense-oriented warrior for HA and GvG, but it can be used in AB and the Arenas with some modification (see Variants).

Attributes and Skills[ | ]

WarriorWarrior / Any Attribute Rank
Swordsmanship 12 + 1 + 1
Strength 12 + 1
Sever Artery

Sever Artery

Gash

Gash

Sun and Moon Slash

Sun and Moon Slash

Dragon Slash

Dragon Slash

Frenzy

Frenzy

Rush

Rush

Protector's Strike

Protector's Strike

Resurrection Signet

Resurrection Signet

Equipment[ | ]

Usage[ | ]

  • Regardless of secondary profession, this build focuses on repeatable adrenaline attacks to apply pressure on the target, while other warriors come in to spike.

Counters[ | ]

  • Anti-warrior conditions and hexes apply to this build.

Variants[ | ]

  • Replace Rush with Dash, Sprint or Enraging Charge for a different speed boost.
  • Replace Frenzy with Tiger Stance for a less dangerous IAS. This is usually preferred for use in the Arenas and Alliance Battles, where you are being targetted frequently.
  • If you're looking for self-healing, take Lion's Comfort.
  • Protector's Strike can be replaced with Bull's Strike for a knockdown attack.
  • Replace Protector's Strike with Distracting Blow for an interrupt or Shock for a knockdown.
  • Replace Sever Artery with Barbarous Slice for more damage. If you are doing this, you must get rid of Frenzy and Rush so that you get the damage bonus from Barbarous Slice. Reduce points in Strength and put them in Tactics, preferrably to get 9 points in Tactics for use of a shield's armor bonus. Replace Frenzy and Rush with Healing Signet and another ability of your choice, perhaps from a different class if you are willing to change point distribution. W/Rt with Vital Weapon works well as it gives you +130 health if points are distributed correctly.. Replace Protector's Strike with For Great Justice for tons of adrenaline quickly. This variation allows for more armour, survivability, and constant damage.

Notes[ | ]

  • Final Thrust does not synergize well with Dragon Slash, thus the build not making use of it.
  • Pairs well with Devastating Hammer and Shock Axe.
  • As with all Warriors, this build cannot cope with hexes.

Templates[ | ]

Skillsdisk
The Skills Template for this build is:
{{#widget:DownloadTemplate|data=AhJRkps4XA2Uv4aVXxUCAA|name=NightSilva/builds/pvp/warrior}}




W/any Fierce Hammer[ | ]

{tested-build|GvG|TA}

This is a fairly versatile hammer warrior build. Easily suited to pressure or spike playing. Pairs well with another sword or axe warrior in GvG.

Attributes and Skills[ | ]

WarriorWarrior / Any Attribute Rank
Hammer Mastery 12 + 1 + 3
Strength 8 + 1
Tactics 10 + 1
Devastating Hammer

Devastating Hammer

Crushing Blow

Crushing Blow

Mighty Blow

Mighty Blow

Bull's Strike

Bull's Strike

Flail

Flail

Rush

Rush

Healing Signet

Healing Signet

Resurrection Signet

Resurrection Signet

Equipment[ | ]

  • Use full Gladiator's Armor with Stoneskin Gauntlets.
  • If using a PvP character, use a Vampiric or Zealous PvP Hammer of Fortitude and an Ebon PvP Hammer of Fortitude. Sundering is also useful for the chance of getting sundering hits on spikes. Use a wand/spear/bow for building adrenaline.

Usage[ | ]

  • Upon entering battle, begin building adrenaline. When you and any other warriors on your team have adrenaline, organize a spike on a suitable target.
  • Try to spike down low health targets.
  • Don't stay on a target if he gets enchanted by skills like Protective Spirit.
  • Use Flail to speed up your spikes.
  • Use Rush to catch kiting targets and to cancel Frenzy if you come under focused fire.
  • Use Healing Signet to keep your health up and to ease pressure off of your monks. Don't use it when under focused fire.
  • Use your Ebon weapon to bypass enemy warriors' resistance to physical damage.
  • Of course, use Resurrection Signet to resurrect dead party members.

Counters[ | ]

All the usual warrior counters apply, such as snares, blind, weakness, Empathy, Faintheartedness, etc.

Variants[ | ]

  • You can replace Bull's Strike with Hammer Bash or, to utilize the Weakness condition from Devastating Blow, Heavy Blow.
    • NOTE: If you are doing this, it is advisable to replace Rush with Sprint, since both Hammer Bash and Heavy Blow cause you to lose all adrenaline.
  • Rush can be replaced with Enraging Charge for quicker adrenaline gain.
  • Healing Signet can be replaced with another utility skill such as "To the Limit!", Plague Touch, or Distracting Blow.
  • You can replace a skill with Way of the Fox to ensure your spike hitting.
  • You can replace Mighty Blow with Heavy Blow for an additional knockdown.
  • With a Dervish secondary, you can replace Rush with Pious Haste for a quick recharging cancel stance. As well, W/D allows you to make use of Rending Touch.




W/any Flailing Coward[ | ]

{tested-build|RA|TA|CM}

The Flailing Coward uses synergy between "Coward!" and Flail to deal keep your opponent at your feet.

Attributes and Skills[ | ]

WarriorWarrior / Any Attribute Rank
Swordsmanship 12 + 1 + 1
Tactics 10 + 1
Strength 8 + 1
Steelfang Slash

Steelfang Slash

Standing Slash

Standing Slash

Soldier's Strike

Soldier's Strike

Flail

Flail

"Coward!"

"Coward!"

Enraging Charge

Enraging Charge

"For Great Justice!"

"For Great Justice!"

Resurrection Signet

Resurrection Signet

Equipment[ | ]

Usage[ | ]

  • Find a target, preferably a squishy and activate "For Great Justice!" and Enraging Charge. Once you attack them all your adrenal skills except Steelfang Slash will be charged (hit them one more time to fully charge it).Be careful not to overextend or charge in, though. Do not activate Flail until your adrenaline is charged.
  • Spam your skills, try to time Steelfang Slash so you get the bonus adrenaline. To do this you will have to time your attacks so that you are just about to hit them when you activate "Coward!" so you have the adrenaline for Steelfang Slash. As soon as you start attacking, (if you opponent is moving), activate "Coward!" and Steelfang Slash.
  • If you have swapped "For Great Justice!" for Mending Touch,use Mending Touch to relief yourself of annoying conditions such as blind, cripple, etc.
  • Use Healing Signet sparingly, you take double damage while using it and you can't spend all of your time healing.
  • Be careful when using Flail, you do not want your target to escape.
  • Have fun and good luck!

Counters[ | ]

Charging in, overextending, etc.

Axe Variant[ | ]

Lacerating Chop

Lacerating Chop

Executioner's Strike

Executioner's Strike

Soldier's Strike

Soldier's Strike

Flail

Flail

Enraging Charge

Enraging Charge

"Coward!"

"Coward!"

Healing Signet

Healing Signet

"For Great Justice!"

"For Great Justice!"

Of course, transfer all points from Swordsmanship to Axe Mastery.

Notes[ | ]

This build was made to find a use for "Coward!", it is the first use of it that came to mind.




W/any Lonely Basher[ | ]

{tested-build|RA|TA|AB}

This build uses the skill "You're All Alone!" combined with several hammer attacks in order to deal a high amount of damage and snaring your opponent at the same time.

Attributes and Skills[ | ]

WarriorWarrior / Any Attribute Rank
Hammer Mastery 12 + 1 + 3
Strength 8 + 1
Tactics 10 + 1
"You're All Alone!"

"You're All Alone!"

Tiger Stance

Tiger Stance

Fierce Blow

Fierce Blow

Heavy Blow

Heavy Blow

Crushing Blow

Crushing Blow

Healing Signet

Healing Signet

Enraging Charge

Enraging Charge

Resurrection Signet

Resurrection Signet


Equipment[ | ]

Usage[ | ]

Counters[ | ]

  • Condition removal
  • Anti-melee hexes
  • Anti-melee conditions

Variants[ | ]

  • It's possible to replace Tiger Stance with Burst of Aggression.
  • Alternative speed buffs are also viable.
  • Protector's Strike can be used as a quick activation attack.
  • Bull's Strike may be used if you feel you need the extra KD.
  • Depending on your secondary profession, you may also be able to incorporate Hex, Condition or Enchantment removal; shadowsteps; or additional utility skills.




W/any Rage of the Mokele[ | ]

{tested-build|RA}

This Warrior build allows a player to instantly charge adrenal skills, allowing for an immediate opening attack chain. The use of a hammer with a solid attack chain and an IAS provides lethal damage. It can also be used to spike low armored targets.

Attributes and Skills[ | ]

WarriorWarrior / Any Attribute Rank
Strength 12 + 1
Hammer Mastery 12 + 1 + 1
Mokele Smash

Mokele Smash

Devastating Hammer

Devastating Hammer

Crushing Blow

Crushing Blow

Fierce Blow

Fierce Blow

Enraging Charge

Enraging Charge

Tiger Stance

Tiger Stance

Optional

Optional

Resurrection Signet

Resurrection Signet

Equipment[ | ]

  • Armor: 1 Radiant Insignia (on chest piece), 1 Stonefist Insignia (any), all other pieces with Survivor's Insignia. 1 Rune of Attunement, 1 Rune of Clarity.
  • Weapons: Furious, elemental (any) and Vampiric Hammers of Fortitude, all with damage +15% (while health is above 50%) mods.

Usage[ | ]

Approach your target using Enraging Charge. Your initial attack should be Mokele Smash. When Mokele Smash successfully hits, Enraging Charge will end, but the adrenaline gain will fully charge the cost of Devastating Hammer. Immediately use Tiger Stance and quickly follow up with Devastating Hammer, Crushing Blow, and Fierce Blow. Rinse and repeat.

Counters[ | ]

Variants[ | ]

  • You may replace Tiger Stance with Frenzy or Flail upon self preference.

The Optional Slot gives a good deal of utility:

In addition, you may change your secondary to any type you believe can complement your play style in the optional slot. Here are a few useful choices:

  • Necromancer - Plague Touch
  • Monk - Mending Touch
  • Dervish - Rending Touch
  • Assassin - Death's Charge. Good for catching the target off guard. Trigger Enraging Charge, shadow step with Death's Charge, then proceed with Mokele Smash and the rest of the combo. It also gives out some healing so is useful to get out of an AoE.



W/any Steady Warrior[ | ]

{tested-build|RA|general}

This build relies on the Nightfall skill Steady Stance and other Tactics skills to lay down high damage. On top of providing steady damage, it also has energy denial, has an Unblockable attack, and gives a constant +24 armor, to everyone within earshot. With all that, this build also has great energy management and lots of adrenaline gain.

Attributes and Skills[ | ]

WarriorWarrior / Any Attribute Rank
Tactics 12 + 1 + 1
Axe Mastery 12 + 1
Strength 3 + 1
Steady Stance

Steady Stance

Drunken Blow

Drunken Blow

Desperation Blow

Desperation Blow

Soldier's Strike

Soldier's Strike

"Watch Yourself!"

"Watch Yourself!"

"Fear Me!"

"Fear Me!"

Healing Signet

Healing Signet

Resurrection Signet

Resurrection Signet

Equipment[ | ]

  • Sundering Axe of Axe Mastery or fortitude
  • Radiant Insignia on all the armor
  • Superior Vigor,Superior Absortion, and a Rune of Attunement

Usage[ | ]

  • The best combo to use is...

Steady Stance--> Drunken Blow or Desperation Blow--> Soldier's Strike--> "Watch Yourself!" (While Soldier's Strike is Activating, because shouts can be used while other skills are activating)--> "Fear Me!"

By that time, Steady stance should be recharged (the whole combo takes 5 seconds), and you can go at it again

Even if you miss with desperation blow or drunken blow with Steady Stance active, you will still get the adrenaline and energy gain, so that can still be used without fear of wasting energy, and to keep up energy management

If you run low on energy (You get rezzed, or just have low energy), a good way to regain it is to take Soldier's Strike out of the rotation until you can get your energy back up with steady stance

Another decent combo is to use "Fear Me!" to drain lots of energy from enemy troops. Use "Fear Me!" then while shouting use the steady stance combo, once you strike "Fear Me!" would have been recharged and shout it again, then use Soldier's Strike to recharge "Fear Me!". Within five seconds every nearby enemy just lost 12 energy which can be quite devastating to elementals because of some of the large energy requirements.

Variants[ | ]

  • Use a hammer for more spike damage
  • Use a Sword and switch out a skill for Riposte
  • Switch healing signet for Lion's Comfort
  • If using a sword, you could switch out a skill for Final Thrust since you build adrenaline so fast
  • If you know you will be healed, then switch healing signet out for an attack skill. this build gains lots of adreniline fast, so choose an adrenal skill
  • Sun and Moon Slash can be used
  • Assassin secondaries can use Signet of Malice. With all the conditions you are spreading, you will remove many from yourself if this is used right
  • If using an axe, you can use Critical Chop
  • If using an axe, Disrupting Chop is a good, spammable interrupt.
  • Change to W/D and use a scythe instead. Scythes will condition all foes hit with the AoE of the scythe.
  • Mesmer secondaries can bring Epidemic to spread the condtitions you put on an enemy to all the enemies adjacent to that one.
  • Switch Soldier's Strike for Thrill of Victory

Counters[ | ]

  • Standard Warrior counters (eg Mesmers, Crippling)
  • Knockdowns can delay the combo, but not by much
  • Energy denial can be easy, because 2 pips of energy can easily be taken away, and if the warriors' energy is constantly below 5, they can't use steady stance and Drunken Blow or Desperation Blow for energy management
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