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This build is designed to farm the City of Torc'qua with just two people to get Margonite Gemstones and other items.

The Tank[ | ]

MonkMesmerMonk / Mesmer Attribute Rank
Healing Prayers 6 + 3
Smiting Prayers 0 + 3
Protection Prayers 7 + 3
Divine Favor 12 + 3 + 1
Illusion Magic 9
Healing Breeze

Healing Breeze

Protective Spirit

Protective Spirit

Spell Breaker

Spell Breaker

Sympathetic Visage

Sympathetic Visage

Balthazar's Spirit

Balthazar's Spirit

Essence Bond

Essence Bond

Mending

Mending

Blessed Aura

Blessed Aura

NOTE: The tank must have rank 4 lightbringer or higher or this build will not work.

Equipment[ | ]

The QZ/Famine Ranger[ | ]

RangerNecromancerRanger / Necromancer Attribute Rank
Expertise 12 + 1...3
Wilderness Survival 12 + 1 + 3
Blood Magic 3
Famine

Famine

Quickening Zephyr

Quickening Zephyr

Blood Ritual

Blood Ritual

Optional

Optional

Optional

Optional

Optional

Optional

Optional

Optional

Optional

Optional

AnguishDualFarmScreen3

This build in action

Equipment[ | ]

  • A full set of armor with radiant insignias with a rune of superior wilderness survival and any expertise rune.
  • A Insightful Staff of Enchanting with a Hale & Hearty inscription is optimal, but any weapon set will work.

Usage[ | ]

  • The first thing to do upon entering the city is to cast the 4 enchantments on the tank. During this time, the ranger should be using Blood Ritual on him/her.
  • Within 40 seconds of the first person to enter the area, the ranger should cast Quickening Zephyr followed by Famine behind the gate. NOTE: The ranger should cast the spirit within range of the Margonite Quickening Zephyr. The ranger will continue to use Quickening Zephyr whenever it recharges and Famine whenever it is about to die.
  • The ranger should then use Blood Ritual on the tank until he/she has at least 37 energy.
  • One person must then take the quest The City of Torc'qua from Captain Sulahresh. The participants at this time may also take the Anguish Hunt from the Whispers Informant.
  • The ranger should stay near the gate while the tank moves forward.
  • The tank should have his/her hero window active and being able to easily click on his/her Lightbringer title.
  • The tank should then cast Protective Spirit and Spell Breaker on him/herself and engage the first group of Margonites.
  • The tank should then toggle his/her Lightbringer title on and then quickly off. This will cause a 4...8 damage reduction based on Lightbringer rank. This damage reduction does not last forever and should be reapplied every 15 seconds. NOTE: If the tank is rank 5 or higher Lightbringer, they will not gain energy due to Essence Bond, thus Essence Bond should be replaced with Blessed Signet. See below variant.
  • As soon as the tank has enough energy, he/she should use Healing Breeze.
  • The tank should reapply Healing Breeze, Protective Spirit, and Spell Breaker whenever necessary.
  • The Warrior and Dervish Margonites will then begin to attack the tank in melee.
  • The tank should then begin to use Sympathetic Visage whenever it recharges (which is only 10 seconds because of quickening zephyr). This will drain the energy of the warriors and dervishes relatively quickly. They will begin to take damage from famine, which will cause the enemy monks to heal the melee attackers. Because they use Healing Whisper, they will move closer to the attackers.
  • The tank should then try to get the monks to be very close to each other by pulling the melee attackers. Be sure not to pull backwards as this will allow the Margonites to attack the ranger, which will cause you to fail.
  • The tank should then go into adjacent range of the monks. The dervishes and warriors will follow.
  • The energy should completely drain from the monks and they will stop healing. They will later die due to famine. This will also leave the dervishes and warriors at very low health.
  • Once the monks have died, the other Margonites should be easy to kill using a similar method, although once the dervishes and warriors have died it will be impossible to kill other Margonites because Sympathetic Visage only triggers when you get hit in melee.
  • The tank can pick up his/her loot whenever he/she chooses and can pull the Margonites away so that the ranger can pick up his/her loot.

Variants[ | ]

  • If the tank has rank 5 or higher Lightbringer, he/she should use a radically different build since he/she will be taking 0 damage from the Margonites. This also allows for a 2 man farm for all of the City of Torc'qua and The Foundry of Failed Creations. An example of this build would be:
MonkMesmerMonk / Mesmer Attribute Rank
Healing Prayers 6 + 3
Smiting Prayers 0 + 3
Protection Prayers 6 + 3
Divine Favor 12 + 3 + 1
Illusion Magic 9
Inspiration Magic 4
Healing Breeze

Healing Breeze

Protective Spirit

Protective Spirit

Spell Breaker

Spell Breaker

Sympathetic Visage

Sympathetic Visage

Spirit Shackles

Spirit Shackles

Channeling

Channeling

Balthazar's Spirit

Balthazar's Spirit

Blessed Aura

Blessed Aura

  • The ranger could put some attribute points into Beast Mastery and bring Edge of Extinction to speed up the farming a bit.
  • The ranger could bring Sunspear Rebirth Signet with the small hope that, if the tank dies, he can be resurrected and the build can restart. This is near impossible due to the fact that the Margonites will rush the area before you have time to set up again.
  • The ranger could bring some running stances such as Storm Chaser, Dodge, and Natural Stride to pick up loot.
  • The tank could also be a Mo/W who uses "Fear Me!" to drain energy instead of Sympathetic Visage and uses Balanced Stance or Dolyak Signet to prevent knockdown while using Spell Breaker. The build should be something similar to this:
AnguishDualFarmScreen4

The "Fear Me!" variant in action

MonkWarriorMonk / Warrior Attribute Rank
Healing Prayers 6 + 3
Smiting Prayers 5 + 3
Protection Prayers 7 + 3
Divine Favor 12 + 3 + 1
Tactics 8
Healing Breeze

Healing Breeze

Protective Spirit

Protective Spirit

Spell Breaker

Spell Breaker

"Fear Me!"

"Fear Me!"

Balanced Stance

Balanced Stance

Mending

Mending

Balthazar's Spirit

Balthazar's Spirit

Blessed Aura

Blessed Aura

To effectively use this build, it is advisable to set the button to use "Fear Me!" to something easily pushed. This variant of the build only works in the City of Torc'qua or any other place with massive (20 or greater) mobs. The main advantage to this over the Visage build is that it does not require melee attackers to energy deny. If you have Lightbringer rank 5 or higher, replace Mending with "For Great Justice!" or Blessed Signet. Auto-attacking is also a good idea to more quickly gain adrenaline for "Fear Me!".

Notes[ | ]

  • This is a very difficult build for the tank to perform. It should only be attempted by someone who has a large amount of 55 farming experience.
  • This build can be used with a Mo/Me or Mo/W and a ranger hero, although it requires more concentration and is more difficult.
  • If you are just learning the build, it might be a good idea to try staying alive before trying to kill anything.
  • Video of this build being ran can be seen here - http://www.youtube.com/watch?v=OxOgT7shDfg
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