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Revision as of 12:14, 13 May 2006

Clicks

  • Upkeep.png
5 Template:Click

5 Template:Click

If-Then Icons

  • Energy.


  • Monk


  • asdf
  • fdsa
  • sdaoin

If-Then-Else

Weirdness

4 Energy
4 Energy
4 Energy


Quick reference test

Template:Skill box top Template:Skill box row Template:Skill box row Template:Skill box row Template:Skill box bottom

Template:Skill box top Template:Skill box bottom

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Template:Skill box whole

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Skill details
Battle Rage
Battle Rage
Campaign Core Warrior
Profession Warrior
Attribute Strength
Type Elite Stance
    4 Adrenaline        

Full: For 5...17...20 seconds, you move 33% faster and gain double adrenaline from attacks. Battle Rage ends if you use any non-adrenal skills.

Concise: (5...17...20 seconds.) You move 33% faster and gain double adrenaline from your attacks. Ends if you use any non-adrenal skills.

Strength 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Duration 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26

Acquisition

Signet of Capture:

Related skills

Related articles

Skill details
Backfire
Backfire
Campaign Core Mesmer
Profession Mesmer
Attribute Domination Magic
Type Hex Spell
    15 Energy 3 Activation 20 Recharge

Full: For 10 seconds, whenever target foe casts a spell, that foe takes 35...119...140 damage.

Concise: (10 seconds.) Target foe takes 35...119...140 damage whenever it casts a spell.


Domination Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Damage 35 42 49 56 63 70 77 84 91 98 105 112 119 126 133 140 147 154 161 168 175 182

Acquisition

Skill Quests:

Skill Trainers:

Profession Changers:

Notes

  • The damage taken from casting a spell is received when that spell finishes casting but before the spell takes effect.
  • When Backfire's damage would be lethal, AI casters will often cancel a spell just before it would finish casting. Since the spell is immediately available they may cast it again, then cancel again. High cost spells can cause a drastic drop in energy.
  • The game's AI will only use this skill on targets wielding caster weapons. Switching to a melee weapon can be useful to avoid being targeted by it.

Related skills

Related articles

Disambiguous This article is about the PvE version of a split skill. For the PvP version, see PanSola/Sandbox (PvP).
Skill details
Unyielding Aura
Unyielding Aura
Campaign Prophecies Monk
Profession Monk
Attribute Divine Favor
Type Elite Enchantment Spell
-1 Upkeep 5 Energy ¼ Activation 10 Recharge

Full: While you maintain this enchantment, your Monk spells heal for +15...51...60% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location.

Concise: Your Monk spells heal for +15...51...60% more Health. End effect: a random other party member is resurrected with full Health and Energy and teleported to your location.


Divine Favor 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
% +Healing 15 18 21 24 27 30 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78

Acquisition

Signet of Capture:

Notes

  • The randomly selected party member has to be within casting range.
  • This spell can not be cast while in range of a spirit of Frozen Soil. You can, however, pre-cast Unyielding Aura before entering the spirit's range and stop maintaining it to resurrect a dead party member.
  • The healing bonus does stack with skills like Healer's Boon.
  • Healing from Divine Favor is not increased.

Related skills

Related articles

Skill details
Rush
Rush
Campaign Prophecies Warrior
Profession Warrior
Attribute Strength
Type Stance
    4 Adrenaline        

Full: For 8...18...20 seconds, you move 25% faster.

Concise: (8...18...20 seconds.) You move 25% faster.


Strength 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Duration 8 9 10 10 11 12 13 14 14 15 16 17 18 18 19 20 21 22 22 23 24 25

Acquisition

Skill Trainers:

Signet of Capture:

Notes

  • Mostly used as an adrenal alternative to Sprint. Rush can be maintained even without a high Strength attribute, but requires you to charge adrenaline before activating.
  • Also, due to the adrenaline-based cost and long duration, it is useful with skills and equipment that have a benefit while in a stance, since it can be maintained indefinitely while in combat.
  • Commonly used in PvP as a cancel stance for Flail, Frenzy, or Primal Rage.

Related articles

Skill details
Axe Rake
Axe Rake
Campaign Core Warrior
Profession Warrior
Attribute Axe Mastery
Type Axe Attack
    5 Adrenaline        

Full: If this attack hits a foe suffering from a Deep Wound, you strike for +1...8...10 damage, and that foe becomes Crippled for 15 seconds.

Concise: Deals +1...8...10 damage and inflicts Crippled condition (15 seconds) if target foe has a Deep Wound.


Axe Mastery 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
+Damage 1 2 2 3 3 4 5 5 6 6 7 8 8 9 9 10 11 11 12 12 13 14

Acquisition

Skill Quests:

Skill Trainers:

Hero Skill Trainers:

Related skills

Related articles

Skill details
Balanced Stance
Balanced Stance
Campaign Core Warrior
Profession Warrior
Attribute Tactics
Type Stance
    5 Energy     30 Recharge

Full: For 8...18...20 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.

Concise: (8...18...20 seconds.) You cannot be knocked-down and do not take extra damage from critical hits.


Tactics 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Duration 8 9 10 10 11 12 13 14 14 15 16 17 18 18 19 20 21 22 22 23 24 25

Acquisition

Skill Quests:

Skill Trainers:

Hero Skill Trainers:

Signet of Capture:

Notes

Related skills

Related articles

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Template:Skill box landscape top User:PanSola/Unyielding AuraP6 Template:Skill box landscape bottom

Tables

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asdf Cell2 Cell3 Cell4


Cell1 Template:Col-Inline Cell2 Template:Col-Inline Cell3 Template:Col-Inline Cell4 Cell5
Cell1 Cell5


Cell1

Template:Col-Inline Cell2 Template:Col-Inline Cell3 Template:Col-Inline Cell4

Cell5
Cell 1 Cell2 Cell3 Cell5