GuildWiki

GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

READ MORE

GuildWiki
Advertisement

This Dual Monk build using a 600 Tank and a Smiter. Spirit Bonding is not nerfed, this build proves it.

600 Monk[ | ]

Attributes and Skills[ | ]

MonkMonk / Any Attribute Rank
Protection Prayers 12 + 1 + 1
Divine Favor 12 + 1
Shield of Absorption

Shield of Absorption

Spirit Bond

Spirit Bond

Protective Spirit

Protective Spirit

Spell Breaker

Spell Breaker

Optional

Optional

Blessed Aura

Blessed Aura

Balthazar's Spirit

Balthazar's Spirit

Essence Bond

Essence Bond

  • Inexperienced players are advised to take Blessed Signet for energy management.
  • More experienced players are advised to take Frenzy (Warrior Secondary).

Equipment[ | ]

  • Armor with lowest possible AL and a Vigor Rune
  • Any weapon set with 20% longer enchantment mod and additional health

Usage[ | ]

Notes[ | ]

  • Keep in mind that Spirit Bond ends after 10 hits, not just when time runs out.

Smiter Monk[ | ]

Attributes and Skills[ | ]

MonkMonk / Any Attribute Rank
Smiting Prayers 12 + 1 + 3
Protection Prayers 12 + 3
Divine Favor 3 + 1
Bane Signet

Bane Signet

Optional

Optional

Shield of Judgment

Shield of Judgment

Rebirth

Rebirth

Vital Blessing

Vital Blessing

Life Attunement

Life Attunement

Holy Wrath

Holy Wrath

Retribution

Retribution

Equipment[ | ]

  • Any Armor
  • Any weapon set

Usage[ | ]

  • Cast Vital Blessing, Life Attunement, Holy Wrath and Retribution on 600 monk. Stay back and let the monk do the rest.
  • When facing coldfire nights with 1st optional skills, remove Holy Wrath, use Blessed Signet until there is sufficient energy to cast Shield of Judgment on the teammate. Use Blessed Signet to cast holy wrath again on the tank. Once Shield of Judgment has finished repeat cycle until they are dead.
  • When facing coldfire nights with 2nd optional skills, spam the 3 smiting signets until they are dead.
  • Dying whilst using this build is highly unlikely when properly executed; the smiter should always remain half a minimap distance or more away from the 600 Monk. The 600 Monk should have no problems tanking, but just in case, Rebirth is handy incase any problems should arise.

Notes[ | ]

  • Do not use Shield of Judgment or smiting signets at any other time than described! The enchantments are plenty enough to take down every other foe. Using them could aggro enemies and knockdowns can slow down kills instead of helping!
  • If the teammate has accidentally aggrod both smite crawlers and coldfires nights, let the smite crawlers die first before going in to kill coldfires.

Hero Variant[ | ]

This build works well with a Smiter Hero. Usage, armor and skills are identical to the above. Here are some tips:

  • Keep your Hero in Avoid Combat mode at all times.
  • Disable all the hero's enchantments, so they will be maintained.
  • Cast all of the enchantments on yourself, always keep the hero a good distance away from the fight because of monsters who run and heal for a bit. But remember keep within distance of enchantments.
  • When fighting against coldfire nights, keep the hero in Avoid Combat and carry out the cycle chosen above. It can be tricky to control your enchantments and your hero's position.

Back to Builds page

Advertisement