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Build Ideas
[ | ]

AoE-denial.

AssassinWarriorAssassin / Warrior Attribute Rank
Dagger Mastery 10 + 1 + 2
Critical Strikes 11 + 2
Tactics 8
Deadly Arts ... + 1
Locust's Fury

Locust's Fury

Siphon Speed

Siphon Speed

"Fear Me!"

"Fear Me!"

Lion's Comfort

Lion's Comfort

Flurry

Flurry

Critical Defenses

Critical Defenses

Expose Defenses

Expose Defenses

Resurrection Signet

Resurrection Signet


Nightstalker's Armor
1 set of Zealous/Enchanting Daggers, 1 set of Vamp/Enchanting Daggers/

Linebacker.

AssassinMonkAssassin / Monk Attribute Rank
Dagger Mastery 10 + 1 + 2
Critical Strikes 11 + 2
Deadly Arts 10 + 1
Siphon Strength

Siphon Strength

Siphon Speed

Siphon Speed

Black Spider Strike

Black Spider Strike

Twisting Fangs

Twisting Fangs

Disrupting Dagger

Disrupting Dagger

Critical Defenses

Critical Defenses

Mending Touch

Mending Touch

Resurrection Signet

Resurrection Signet


Radiant Armor
+5 energy Zealous Daggers of Enchanting or Fortitude

This is an elementalist build used to "tank" the Domain of Anguish. It uses recycling of Obsidian Flesh and Serpent's Quickness to constantly maintain immunity to spells. Energy is managed through a bonder using Balthazar's Spirit. This build and its variants have been successfully used to tank all zones of the Domain of Anguish, including the Ebony Citadel.

Attributes and Skills[ | ]

ElementalistRangerElementalist / Ranger Attribute Rank
Earth Magic 12 + 1 + 3
Wilderness Survival 12
Energy Storage 3 + 1
Ward of Stability

Ward of Stability

Ward Against Foes

Ward Against Foes

Glyph of Concentration

Glyph of Concentration

Obsidian Flesh

Obsidian Flesh

Serpent's Quickness

Serpent's Quickness

Troll Unguent

Troll Unguent

Armor of Earth

Armor of Earth

Stoneflesh Aura

Stoneflesh Aura

Equipment[ | ]

  • Max Armor (Radiant or Survivor)
  • A +5 energy sword/axe or spear with +20% enchantment duration and an earth offhand with 20% half skill recharge and +30 health

Usage[ | ]

Start off in each zone by having the bonder put all bond on you. Cast Stoneflesh Aura and Armor of Earth before aggroing. If you brought a Spell Breaker monk, have them put it on you to make rounding up easier. Pull the group to the desired spot. If facing Misery Titans or Margonite Vus, keep up Ward of Stability as much as possible. Use Serpents Quickness and Obsidian Flesh at the same time as Spell Breaker runs out. Right as the next Obsidian Flesh is ending, use it again. Wait for Serpent's Quickness and Obsidian Flesh both recharge, and use them again. See specifics for each zone at their page on the wiki.

Counters[ | ]

  • Chilblains from Despair Titans.
  • Wild Throw
  • Knockdowns during the downtime of Ward of Stability.

Variants[ | ]

Attributes and Skills[ | ]

E/Me Variant for interrupt protection.

ElementalistMesmerElementalist / Mesmer Attribute Rank
Earth Magic 12 + 1 + 3
Inspiration Magic 12
Energy Storage 3 + 1
Mantra of Resolve

Mantra of Resolve

Ward Against Foes

Ward Against Foes

Glyph of Concentration

Glyph of Concentration

Obsidian Flesh

Obsidian Flesh

Stone Striker

Stone Striker

Mantra of Earth

Mantra of Earth

Armor of Earth

Armor of Earth

Stoneflesh Aura

Stoneflesh Aura

Attributes and Skills[ | ]

E/D Variant for extra regen.

ElementalistDervishElementalist / Dervish Attribute Rank
Earth Magic 12 + 1 + 3
Earth Prayers 8
Energy Storage 10 + 1
Ward of Stability

Ward of Stability

Ward Against Foes

Ward Against Foes

Glyph of Concentration

Glyph of Concentration

Obsidian Flesh

Obsidian Flesh

Mystic Regeneration

Mystic Regeneration

Vital Boon

Vital Boon

Armor of Earth

Armor of Earth

Stoneflesh Aura

Stoneflesh Aura

See also[ | ]

Other Obsidian Flesh tanks.

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