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Attributes and Skills[ | ]

DervishMesmerDervish / Mesmer Attribute Rank
Inspiration Magic 5
Scythe Mastery 12 + 1
Wind Prayers 7
Mysticism 6 + 3 + 1
Earth Prayers 8
Pious Haste

Pious Haste

Mystic Sweep

Mystic Sweep

Victorious Sweep

Victorious Sweep

Mystic Regeneration

Mystic Regeneration

Mystic Vigor

Mystic Vigor

Rending Aura

Rending Aura

Physical Resistance

Physical Resistance

Zealous Vow

Zealous Vow

Usage[ | ]

Grasping Darknesses[ | ]

Smite Crawlers[ | ]

Equipment[ | ]

Attributes and Skills[ | ]

MonkMesmerMonk / Mesmer Attribute Rank
Divine Favor 9 + 1
Protection Prayers 12 + 1 + 1
Healing Prayers 8 + 1
Domination Magic 5
Reversal of Fortune

Reversal of Fortune

Guardian

Guardian

Zealous Benediction

Zealous Benediction

Protective Spirit

Protective Spirit

Dismiss Condition

Dismiss Condition

Holy Veil

Holy Veil

Hex Breaker

Hex Breaker

Gift of Health

Gift of Health

Attributes and Skills[ | ]

MonkMesmerMonk / Mesmer Attribute Rank
Protection Prayers 12 + 1 + 3
Divine Favor 9 + 1
Inspiration Magic 9
Shield of Absorption

Shield of Absorption

Reversal of Fortune

Reversal of Fortune

Protective Spirit

Protective Spirit

Restore Condition

Restore Condition

Inspired Hex

Inspired Hex

Holy Veil

Holy Veil

Aegis

Aegis

Channeling

Channeling

Attributes and Skills[ | ]

MonkElementalistMonk / Elementalist Attribute Rank
Protection Prayers 11 + 1 + 1
Divine Favor 10 + 1
Healing Prayers 10 + 1
Reversal of Fortune

Reversal of Fortune

Gift of Health

Gift of Health

Signet of Devotion

Signet of Devotion

Dismiss Condition

Dismiss Condition

Glyph of Lesser Energy

Glyph of Lesser Energy

Shield of Regeneration

Shield of Regeneration

Optional

Optional

Holy Veil

Holy Veil

  • The optional slot should be filled with one of the following
  • Shielding Hands can be used to follow up Shield of Regeneration to reduce most damage to zero.
  • Shield of Absorption is effective against fast-paced spikes, as it builds up damage reduction rapidly.
  • Aegis is a decent choice as well, though its high energy cost may throw the build out of rhythm.
  • Guardian is a good spammable spell, as it will allow you to heal for a small amount and prevent damage. Remember that in HA, both this and Aegis can be rendered useless against BoA sins that bring Expose Defenses.
  • If you have a dual monk team, Spirit Bond may also be acceptable. Otherwise, its' only advantage over Guardian is the quick casting time.

Attributes and Skills[ | ]

MonkMesmerMonk / Mesmer Attribute Rank
Healing Prayers 12 + 1 + 2
Divine Favor 10 + 1
Protection Prayers 2 + 1
Inspiration Magic 8
Orison of Healing

Orison of Healing

Dwayna's Kiss

Dwayna's Kiss

Ethereal Light

Ethereal Light

Healing Touch

Healing Touch

Dismiss Condition

Dismiss Condition

Channeling

Channeling

Inspired Hex

Inspired Hex

Healer's Boon

Healer's Boon

Attributes and Skills[ | ]

RitualistRitualist / Any Attribute Rank
Spawning Power 12 + 1 + 3
Communing 12 + 1
Ritual Lord

Ritual Lord

Boon of Creation

Boon of Creation

Shelter

Shelter

Union

Union

Displacement

Displacement

Optional

Optional

Optional

Optional

Flesh of My Flesh

Flesh of My Flesh

Attributes and Skills[ | ]

ElementalistElementalist / Any Attribute Rank
Water Magic 12 + 1 + 1
Energy Storage 12 + 1
Water Trident

Water Trident

Freezing Gust

Freezing Gust

Ice Spikes

Ice Spikes

Deep Freeze

Deep Freeze

Blurred Vision

Blurred Vision

Glyph of Lesser Energy

Glyph of Lesser Energy

Water Attunement

Water Attunement

Resurrection Signet

Resurrection Signet

Attributes and Skills[ | ]

ElementalistAssassinElementalist / Assassin Attribute Rank
Fire Magic 12 + 1 + 3
Energy Storage 11 + 1
Deadly Arts 6
Fire Attunement

Fire Attunement

Augury of Death

Augury of Death

Incendiary Bonds

Incendiary Bonds

Smoldering Embers

Smoldering Embers

Liquid Flame

Liquid Flame

Flame Djinn's Haste

Flame Djinn's Haste

Star Burst

Star Burst

Resurrection Signet

Resurrection Signet

Attributes and Skills[ | ]

ElementalistElementalist / Any Attribute Rank
Air Magic 12 + 1 + 3
Energy Storage 12 + 1
Lightning Strike

Lightning Strike

Lightning Orb

Lightning Orb

Chain Lightning

Chain Lightning

Lightning Hammer

Lightning Hammer

Blinding Flash

Blinding Flash

Elemental Attunement

Elemental Attunement

Air Attunement

Air Attunement

Resurrection Signet

Resurrection Signet

Attributes and Skills[ | ]

NecromancerNecromancer / Any Attribute Rank
Blood Magic 12 + 1 + 3
Soul Reaping 12 + 1
Curses 3 + 1
Life Siphon

Life Siphon

Spoil Victor

Spoil Victor

Parasitic Bond

Parasitic Bond

Shadow Strike

Shadow Strike

Blood of the Aggressor

Blood of the Aggressor

Signet of Lost Souls

Signet of Lost Souls

Optional

Optional

Generic resurrect

Generic resurrect

Attributes and Skills[ | ]

MesmerNecromancerMesmer / Necromancer Attribute Rank
Illusion Magic 12 + 1 + 3
Fast Casting 9 + 1
Inspiration Magic 9 + 1
Death Magic 0
Fragility

Fragility

Conjure Phantasm

Conjure Phantasm

Images of Remorse

Images of Remorse

Accumulated Pain

Accumulated Pain

Virulence

Virulence

Drain Enchantment

Drain Enchantment

Distortion

Distortion

Resurrection Signet

Resurrection Signet

Attributes and Skills[ | ]

AssassinWarriorAssassin / Warrior Attribute Rank
Critical Strikes 12 + 1 + 1
Dagger Mastery 11 + 1
Deadly Arts 6 + 1
Leaping Mantis Sting

Leaping Mantis Sting

Exhausting Assault

Exhausting Assault

Moebius Strike

Moebius Strike

Death Blossom

Death Blossom

Impale

Impale

Flurry

Flurry

Dash

Dash

Critical Defenses

Critical Defenses

  • Drop Dash for Resurrection Signet if you want; however, the build performs optimally with the above bar.
  • Also consider dropping Dash for Critical Strike if you're having energy problems.

Attributes and Skills[ | ]

ElementalistMonkElementalist / Monk Attribute Rank
Water Magic 11 + 1 + 1
Air Magic 7 + 1
Energy Storage 7 + 1
Healing Prayers 10
Protection Prayers 3
Chilling Winds

Chilling Winds

Icy Shackles

Icy Shackles

Glyph of Lesser Energy

Glyph of Lesser Energy

Freezing Gust

Freezing Gust

Mending Touch

Mending Touch

Extinguish

Extinguish

Heal Party

Heal Party

Storm Djinn's Haste

Storm Djinn's Haste

Attributes and Skills[ | ]

DervishWarriorDervish / Warrior Attribute Rank
Mysticism 12 + 1 + 3
Earth Prayers 7 + 1
Wind Prayers 6 + 1
Tactics 9
Harrier's Haste

Harrier's Haste

Pious Haste

Pious Haste

Pious Restoration

Pious Restoration

Extend Enchantments

Extend Enchantments

Mystic Regeneration

Mystic Regeneration

Fleeting Stability

Fleeting Stability

Vow of Silence

Vow of Silence

Balanced Stance

Balanced Stance

Usage[ | ]

Keep Faithful Intervention on at all times, and use Watchful Intervention for emergency heals. Vow of Silence will keep you going through the grawl, ice imps, and ice golems safely.Featherfoot Grace reduces poison, bleeding, and cripple when running through the Grawl. Harrier's Haste and Enchanted Haste are stances to increase your speed. Try to keep Mystic Regeneration up. Fleeting Stability will get you through the worms and other knockdowns you may encounter.

Watch your enchantment expirations. If they are about to go out, go ahead and recharge them whenever you can.

Attributes and Skills[ | ]

DervishDervish / Any Attribute Rank
Wind Prayers 11 + 1
Earth Prayers 8 + 1
Mysticism 11 + 1 + 2
Faithful Intervention

Faithful Intervention

Watchful Intervention

Watchful Intervention

Vow of Silence

Vow of Silence

Featherfoot Grace

Featherfoot Grace

Harrier's Haste

Harrier's Haste

Enchanted Haste

Enchanted Haste

Mystic Regeneration

Mystic Regeneration

Fleeting Stability

Fleeting Stability

Usage[ | ]

  • Use Extend Enchantments followed by Mystic Regeneration, Fleeting Stability and Vow of Silence before entering any combat where enemies use both KD and slowing spells and then use Harrier's Haste when it ends use Pious Haste if you are stripped of important enchants while recasting start with casting Pious Haste to remove VoS. Be sure to not have Pious Haste on you when you are recasting your enchantments. If you get hexed use Pious Restoration while enchanted if you remove Fleeting Stability follow up with balanced stance (if there are KD oponents). If there are no slowing spellcasters in the area you can skip Vow of Silence, just as you can skip Fleeting Stability if there are no KD enemies.

Lornar's Pass[ | ]

  • Be aware of Grawl Crones that can cast Chilblains and strip you of your enchantments if you get close.
  • If you have to recast your enchantments while a wurm is attacking you, use Balanced Stance to not get knocked down.
  • Avoid avicaras while recasting enchantments at all costs since they can remove one or two before you get the cover of Vow of Silence
  • Try to avoid traps, if you happen to trigger one keep running until you lose your enchantments and then quickly put up Mystic Regeneration and Vow of Silence to try to make it to the nearest safe zone.

Dreadnought's Drift[ | ]

  • When running past the Tundra Giant try to dodge some attacks since your armor is not that great

Talus Chute[ | ]

  • Stop before the group of Avicaras in the start and recast your enchantments.
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