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{{tested-build|running}}

The Illusionary Forge Runner is, perhaps, the oddest of Forge running builds. It is optimized for the Beacon's Perch to Droknar's Forge route, but is in principle adaptable for any running situation. By echoing classical Warrior stances, shouts, or hex-removers it is possible to run with greater efficiency and longevity.

Attributes and Skills[ | ]

MesmerWarriorMesmer / Warrior Attribute Rank
Fast Casting 8 + 1
Illusion Magic 10 + 1 + 1
Inspiration Magic 2 + (1)
Tactics 12
Illusion of Haste

Illusion of Haste

Inspired Hex

Inspired Hex

Revealed Hex

Revealed Hex

"Shields Up!"

"Shields Up!"

Echo

Echo

Balanced Stance

Balanced Stance

Healing Signet

Healing Signet

Illusion of Weakness

Illusion of Weakness

Equipment[ | ]

Armor[ | ]

Runes[ | ]

  • Superior or Major Rune of Vigor

Weapons[ | ]

  • Any one-handed weapon that increases enchantment duration, and energy:
  1. Rajazan's Fervor
  2. Totem Axe
  3. Alternatively: Sword of Enchanting [+5 Energy, +20% Longer Enchantments Mod]
  • A shield with maximum armor (+16) with attribute requirement in Tactics:
  1. Grognar's Defender - The Runner's Best Stance Shield Choice.
  2. Malinon's Shield - Preferrably the first choice because you stay in Illusion of Weakness most of the time.

Usage[ | ]

Attention: This build needs a relatively high knowledge of the spawns at Lornar's Pass, and average to high skills at aggroing and evaluating the NPCs' aggro behavior (e.g. Allowing Avicara Guile to cast his last Death Swarm to lower his aggro moral; Worm aggroing). It is not possible to run every Lornar's Pass spawn with; though it is not too difficult to run with a death penalty of 15-30% Dreadnought's Drift and Snake Dance.

General[ | ]

The Mesmer is an enchantment runner: making him a perfect target for enchantment-stripping foes like Avicara Guiles or Grawls. Try to avoid these groups, and rather run through groups of Ice Golems or Pinesouls. Echoing the skills of your choice is a powerful weapon if used to your advantage. The Mesmer Runner is one of the characters with the worst healing abilities - always stay in Illusion of Weakness. Two or an echoed extra hex-remover round off the build for a reliable Droknar run.

Running Sequence[ | ]

Echoing[ | ]

  • Use Echo and duplicate the skill of your choice.
    • Duplicate Balanced Stance for running through the Worm Tunnel or along the Worm Pass. With Echo it is possible to use BS three times.
    • Duplicate "Shields Up!" for extra armor - possible to use three times without a gap then.
    • Duplicate Inspired Hex for an extra hex-remover.

Healing[ | ]

Countering Hexes[ | ]

Notes[ | ]

Lornar's Pass[ | ]

  • You can remove up to two (plus 1) hexes quickly, so never aggro more than three Ice Imps at once.
  • At the mouth of the first cave, wait until you have a clear path before aggroing the Avicara.
  • Echo Balanced Stance and try to cross the cave in a single Illusion of Haste. With Echo you can use BS three times (3 x 18 secs of BS) without a gap in-between.
  • Generally run in a straight line away from Frost Wurms. The 33% increase in movement speed ensures that you can outrun any given wurm.

Note: In case of your Echo gets interrupted escape from the dangerous situation, and begin a new pass-through after Echo has recharged.

  • Run straight through all Avicara and Grawl spawns, then heal with Healing Signet. You can easily regain up to 215 health automatically when your health drops below 25%. This should give you enough of a buffer to make it to safety before recasting Illusion of Weakness.

Note: Avicara Guiles will quickly strip your Illusion of Haste. Recast it as soon as possible for you will be crippled and motionless without it. Practice and experience will be of good advantage here.

Dreadnought's Drift[ | ]

  • When engaging Tundra Giants, activate Balanced Stance and use "Shields Up!" - feel free to echo BS for a straightforward run-through without stops.
  • Take time to heal. It can get tricky towards the end if you don't have enough health to run straight through all the Giants and Blessed Griffons.

Snake Dance[ | ]

  • You rarely have to worry about hexes here.
  • Concentrate on staying in Balanced Stance through the large groups of Tundra Giants and Azure Shadows.
  • At the Mountain Troll cave, you might consider Inspired Hex to avoid being slowed down in a tricky point. Try to lure the trolls out of the cave first.
  • A good way to lose a train of trolls is to run them to a spawn of Stone Summit Herders.
  • Use "Shields Up!" when running through the Troll Tunnel.

Camp Rankor[ | ]

Talus Chute[ | ]

The only difficult area is near the beginning where you have to run through two groups of Azure Shadow spawns and a large Avicara group immediately after.

  • Begin with Echo, Balanced Stance and chain cast Illusion of Haste to run through the groups of shadows. Just before running through the Avicaras, recast Illusion of Haste and immediately cast your cover enchantment, then run through the group of Avicaras.

Variants[ | ]

External Links[ | ]

Illusion of Haste Hex Breaker Inspired Hex Balanced Stance "Shields Up!" Healing Signet Echo Illusion of Weakness
Illusion of Haste Hex Breaker Inspired Hex Expel Hexes Balanced Stance "Shields Up!" Healing Signet Illusion of Weakness


Credits[ | ]

Original author: Stabber
Additional contributions by: 66.177.225.194, Rapta, TrojanPony, 65.92.118.116, 88.73.70.57, Skuld, Barek, Akmdw, Beldin, 194.125.98.68, Luobailong, 88.73.107.148, Fyrenbot, Jamie, Dark Luke

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