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User:Tennessee Ernie Ford/Shortcuts

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Mental Block.jpg Brain Fart
This brain-fart material needs all the help it can get. (I'm sure I meant something mo' better.)
Supportive Spirit.jpg OK to edit
You have permission to edit this page as long as you keep to its original intent. (I reserve the right to revert.)

Official[edit | edit source]

Linsey Murdock's Journal QA Manager Mike Zadorojny
Regina Buenabora's Guru posts In-Game Talk
NCSoft on GWx2 Official Updates

Rants[edit | edit source]

Saved links[edit | edit source]

(These are pages I was following in Monaco's Bookmarks; not sure if I remember why always.)

Core[edit | edit source]

General[edit | edit source]

Builds & Skills[edit | edit source]

  • search pvx for builds using, Cry of Pain; substitute the bit in quotes to search for other builds. (PvX doesn't have its own mechanism for finding builds based on skill.)
  • Audrey Chandler's Skill Bins — no builder should build without reviewing this.

Energy Management[edit | edit source]

Inventory[edit | edit source]

PRE[edit | edit source]

POST[edit | edit source]

Prophecies[edit | edit source]

Factions[edit | edit source]

Nightfall[edit | edit source]

EotN[edit | edit source]

Other Ideas[edit | edit source]

Articles[edit | edit source]

all article ideas are just that: ideas. With drastic edits like those proposed, I'll post in my user space before considering to foist them on the unsuspecting wiki world.

New

  • "local max" — the maximum available to a char who has not progressed to a main trading area (e.g. what's max armor for PRE, for Shing Jea); point to collectors for same
  • q0 — what are the max stats for q0 weapons, helpful for new chars & for alternate weapon sets (e.g. pulling, emergency shields)
  • Nope.png dagger breakpoint — at what skill rank does E +1/hit, -1 degen become better energy management than status quo? (more or less available at zealous)
  • (started) Available hench comparison (why: current guides are good, but don't compare choices available, e.g. when there are two fighters)
  • Hero AI Project: do different with identical profs/builds/commands behave identically? (Why? No one seems to have done controlled experiments. Both pro/con use anecdotal evidence to support case.)
  • I'm just an in-between guide: there's a lot of useful info for noobs and for veterans, but for us in-betweens, not so much. We don't have access to most skills (let alone elite ones), most/any heroes, lots of outposts/zones, etc. If GW follows typical attrition rates, than perhaps half the players online have spent more than 90% of their game life in-between, 30% are new, and 20% are veterans w/access to everything. A poor start to this has already begun.
  • Break-even points — when is armor better than health? when is armor penetration better than damage? when does regen beat pure health/regen, when does DOT beat pure damage

Improved

  • update gm cartography guide (Why? current version combines techniques (move to existing section), history (delete or move), and description of how to get hard to reach areas (rephrase))
  • Simplified guide to Keys, Lockpicks, and the Lucky & Unlucky titles (why: current guides emphasize math over guiding)
  • Simplified guide to Damage, Armor Ratings (why: current articles emphasize calculations and explanations over guiding)
  • Sunspear promotion points (why? currently wordy, repetitive, requires careful scrutiny to find details)
  • Missions overviews: these should take up less than a screen at a reasonable resolution (no?)
  • profession guides: secondary professions esp, but maybe the primary page, too

Combined or Synchronize

  • Profession changer and profession changer differences (why? hard to parse, repetition, matrices could provide more data and be more compact);
  • SoC vs Capping skills, also Elite Skills (personally, I think all details amount to only 3/4 screen of info; however, others disagree and think these should be two articles)
    • For elite skills, make the instructions more concise and point ppl to SoC or capping for details

Comparison Tables[edit | edit source]

  • damage type comparison: type, weapons, other sources, defense, resistant classes, susceptible classes, for physical, elemental, & all else

Supposed to be done already![edit | edit source]

  • Nope.png bonus items as own article transcluding the items, so that they can be treated as indepedent articles (low priority)
  • Nope.png full set of editions of the game, transcluding (maybe) the bonus items (low priority)
  • the other wiki's landmark project
  • Yes.png this wiki's Landmark Consistency Project is less well organized

TEF Drop Rate Project[edit | edit source]

An attempt to get more ppls to collect drop rate data. How:

  • count data per run instead of per creature;
    • amt of time, location, pct of area covered
  • use named-parameter template to collect data, making it easier for to add
  • limit # things counted
  • results will be % per run
  • drop rates for non-merch prices? sure, people see WTB/WTS or actually buy/sell; also same idea from authorized auction sites (gw auctions or guru)

Template Ideas[edit | edit source]

  • Nope.png TEF table (in beta via user css)
  • make better use of userbox params or build TEF box for sillinesses
  • quotations that really set the quote apart neatly
  • inlines: hot tip, bug, historical, anomaly -> so that they function as bullets and set themselves apart only slightly
  • setasides: "they way it looks now" and "the suggested way" — since I seem to be often using that technique
  • navbars for missions (at campaign level; already exists for within campaign)
  • quick ref bar for kits (to reduce superior/expert/perfect confusion)
  • Cartographer & Vanquisher - standardize usage on all pages
  • Nope.png tinier skillbar (ideally w/resource costs on mouseover) already exists!
  • Yes.png Consistent display of eotn dungeon chest contents